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Dumpshock Forums _ Shadowrun _ Going Orbital

Posted by: ggodo Apr 18 2011, 09:37 AM

My party has just signed on with S-K after shaking hands with the dragon himself. After re-reading the blurb in the SR4A and seeing that S-K is big in space, how does I make a shadowrun in space without dropping them on the Mars colony and recreating Waters of Mars? I know almost nothing about this aspect of the history, no idea who's after what and can't even remember who owns the colony right now. What could Lofwyr need an armed team to do in space?

Posted by: Fortinbras Apr 18 2011, 10:04 AM

Wake of the Comet has some good stuff.

Posted by: Medicineman Apr 18 2011, 11:33 AM

how does I make a shadowrun in space without dropping them on the Mars colony and recreating Waters of Mars?
Orbital Stations !
They're also building a Space Lift .Estimated completion 2074 (Almanach ! )

with a silent Dance in Space
Medicineman

Posted by: Rasumichin Apr 18 2011, 01:58 PM

Target : Wastelands had some bits on orbital stations.
S-K is operating two major habitats right now : a factory called Himmelsschmiede ("sky forge") in lower orbit and a lunar mining outpost called Fernsicht ("farsight"), which is located near the polar ice caps (yes, the text uses the plural, but i guess they mean the south pole).
These would be likely starting points for S-K-conducted runs in space.
These are only the major ones, of course. They have a big presence on the moon, lots of mining sites connected by drone convois travelling to and from Fernsicht.
It's a safe bet that they also operate a vast number of satelites, including orbital weapons platforms.

Ares and whatever Fuchi is called in this edition also have a presence on the moon if you're looking for antagonists.

If you want to cull some ideas from other game lines, i'd suggest taking a look at Eclipse Phase. Tech level is higher than in SR, but you'd still get lots of inspiration for a campaign set in space habitats across the solar system, and you can get the pdf for free online as it is distributed under the creative commons license.

Posted by: Stahlseele Apr 18 2011, 02:49 PM

Doesn't Ares have one Deep Space Habitat on one of the Lagrange Points?

Posted by: Rasumichin Apr 18 2011, 04:31 PM

QUOTE (Stahlseele @ Apr 18 2011, 02:49 PM) *
Doesn't Ares have one Deep Space Habitat on one of the Lagrange Points?


Yes, they are among the AAAs with the biggest space presence. Hardly surprising for a corp that bought NASA.
But if going to Mars isn't an option for the group, going to L5 may not be an option either, so i stuck with designations closer to Earth, and specifically the S-K run habitats.

Posted by: longbowrocks Apr 18 2011, 04:47 PM

No warning on this thread, so I guess I'm allowed to read it. I'm pretty much out of interesting powergaming ideas until I read up on mages.

Satellites are in space. The strongest weapons in the books are satellite launched. Maybe someone stole a THOR missile?

Posted by: ggodo Apr 18 2011, 05:09 PM

QUOTE (Rasumichin @ Apr 18 2011, 08:31 AM) *
Yes, they are among the AAAs with the biggest space presence. Hardly surprising for a corp that bought NASA.
But if going to Mars isn't an option for the group, going to L5 may not be an option either, so i stuck with designations closer to Earth, and specifically the S-K run habitats.

It's not that it's not an option, it's just that my only idea was to rip off an episode of Dr. Who. I'
ll poke around a bit in those other books, see what I can come up with. What is the tech level Space-wise? I know that magic's not too functional because that relies on lfe to support a manasphere, What else is going on out there?

Posted by: Manunancy Apr 18 2011, 05:41 PM

One problem with running in space is that it's an extremely tightly controled environment : both the price tags and the hazards that are part and parcel of operating up there means tight security. There's also the slight issue that if things go down the tubes, there's a distinct lack of ways out. Whithout a spacecraft of one sort or another (or a rover on mars or luna) you're stuck.

And of course most spacecrafts are flimsy contraption without any sort of furtivity or jamming, making them sitting ducks for any spaceborne weapon platform. Not exactly what you'd want as your only way out.

Also keep in mind that guns and space installation don't get along that well. An armed party on a space stations is more likely to get killed in a depressurization accident than to achieve it's objectives (unles it's random mayhem and destruction).

Posted by: Stahlseele Apr 18 2011, 05:53 PM

QUOTE (longbowrocks @ Apr 18 2011, 06:47 PM) *
No warning on this thread, so I guess I'm allowed to read it. I'm pretty much out of interesting powergaming ideas until I read up on mages.

Satellites are in space. The strongest weapons in the books are satellite launched. Maybe someone stole a THOR missile?

Thor does not use missles, but Tungsten Telephone Poles.

Posted by: longbowrocks Apr 18 2011, 05:56 PM

Don't worry. He goes easy on us.

[ Spoiler ]

Posted by: longbowrocks Apr 18 2011, 05:59 PM

QUOTE (Stahlseele @ Apr 18 2011, 09:53 AM) *
Thor does not use missles, but Tungsten Telephone Poles.

Is this a Norse mythology joke?
You say THOR like it's a weapons system, but IIRC, a THOR is an item that you can buy for the low low cost of converting all of several dozen characters' build points into NuYen.
Pretty sure the THOR is a missile to, but I only actually remember the stats.

Posted by: ggodo Apr 18 2011, 06:00 PM

QUOTE (longbowrocks @ Apr 18 2011, 09:56 AM) *
Don't worry. He goes easy on us.
[ Spoiler ]

YOU DON'T HAVE ARMOR!? What were you rolling to soak with at the truck fight?

Posted by: longbowrocks Apr 18 2011, 06:03 PM

MY HUGE BODY.
But seriously, I meant that I bought the chameleon armor when I'm not a stealthy character at all. I could definitely increase my armor by a ton if I just invest a bit in it.
I mean, if I'm going to be a sammie, I might as well give up on my ideals and do it right.

Posted by: ggodo Apr 18 2011, 06:04 PM

ok, well, good luck?

Posted by: Makki Apr 18 2011, 06:12 PM

although it's the worst of all Bond movies, maybe you wanna watch Moonraker? biggrin.gif Or Austin Powers 2, which is the parody version of the same topic.
Villain in a space station.
Let's get creative. An evil mastermind Technomancer (Is there anything about Resonance in space?) successfully disguised as a S-K space employee and then took over one of the mining colonies. He has lots of Free Sprites assistants and all the drones on the moon are now under his control. The team has to guard two S-K scientists and take down the uber villain.

Posted by: Rasumichin Apr 18 2011, 06:16 PM

QUOTE (ggodo @ Apr 18 2011, 06:09 PM) *
What is the tech level Space-wise? I know that magic's not too functional because that relies on lfe to support a manasphere, What else is going on out there?


It's about on the same level as in Neuromancer.
There's tons of orbitals, regular shuttle flights, established lunar habitats, but little travel beyond the moon. Most orbitals are cramped, relatively primitive constructions, but they at least provide artifical gravity and in a very few cases even an artificial manasphere (still a mana ebb, but with less negative BGC than the usual -8).
Of course, there's also space resorts and the Zürich-Orbital up there, so some places offer a little more luxury.

If runs involve matrix operations on the moon or beyond, signal lag becomes a significant factor. A hacker operating from Earth would have to live with a 1-second delay.
Resonance should work normally, but wifi coverage may be a problem.
Adepts and mages are obviously screwed in most places, while the combat types would have to deal with the hazard of hull breaches if they use certain types of ammunition, coupled with the problem of getting weapons up there in the first place, so unarmed combat specialists would be at an advantage.

Posted by: Stahlseele Apr 18 2011, 06:38 PM

QUOTE (longbowrocks @ Apr 18 2011, 07:59 PM) *
Is this a Norse mythology joke?
You say THOR like it's a weapons system, but IIRC, a THOR is an item that you can buy for the low low cost of converting all of several dozen characters' build points into NuYen.
Pretty sure the THOR is a missile to, but I only actually remember the stats.

Both actually.
No, it's not a missle. Not as far as i remember at least.
The THOR Projectile is a solid Tungsten(carbide?) Rod that gets hurtled down towards earth and uses only kinetic energy to do damage.
It's a Mass Driver weapon. Basically, an orbital Gauss-Cannon that accellerates the pole into the earths gravity and then lets gravity do the rest of the work.

Posted by: Bigity Apr 18 2011, 06:38 PM

QUOTE (Stahlseele @ Apr 18 2011, 12:38 PM) *
Both actually.
No, it's not a missle. Not as far as i remember at least.
The THOR Projectile is a solid Tungsten(carbide?) Rod that gets hurtled down towards earth and uses only kinetic energy to do damage.
It's a Mass Driver weapon. Basically, an orbital Gauss-Cannon that accellerates the pole into the earths gravity and then lets gravity do the rest of the work.


I thought the preferred space weapon was cows?

Posted by: Mäx Apr 18 2011, 06:45 PM

QUOTE (longbowrocks @ Apr 18 2011, 08:59 PM) *
Is this a Norse mythology joke?
You say THOR like it's a weapons system, but IIRC, a THOR is an item that you can buy for the low low cost of converting all of several dozen characters' build points into NuYen.
Pretty sure the THOR is a missile to, but I only actually remember the stats.

http://en.wikipedia.org/wiki/Kinetic_bombardment
And no it's not really a missile, even thought the entry in WAR calls it a THOR-missile.

Posted by: ggodo Apr 18 2011, 06:53 PM

QUOTE (Makki @ Apr 18 2011, 10:12 AM) *
although it's the worst of all Bond movies, maybe you wanna watch Moonraker? biggrin.gif Or Austin Powers 2, which is the parody version of the same topic.
Villain in a space station.
Let's get creative. An evil mastermind Technomancer (Is there anything about Resonance in space?) successfully disguised as a S-K space employee and then took over one of the mining colonies. He has lots of Free Sprites assistants and all the drones on the moon are now under his control. The team has to guard two S-K scientists and take down the uber villain.

I like this plan, Dissonant Technomancer setting up a sprite haven on the moon? Bring it on!

QUOTE (Mäx @ Apr 18 2011, 10:45 AM) *
http://en.wikipedia.org/wiki/Kinetic_bombardment
And no it's not really a missile, even thought the entry in WAR calls it a THOR-missile.

I thought I'd already explained this to him. Huh, oh well.

Posted by: Stahlseele Apr 18 2011, 06:53 PM

QUOTE (Bigity @ Apr 18 2011, 08:38 PM) *
I thought the preferred space weapon was cows?

Bovine Bombardment should only be used for Exterminatus Levels of Desctruction.

Posted by: Mäx Apr 18 2011, 06:58 PM

QUOTE (ggodo @ Apr 18 2011, 09:53 PM) *
I thought I'd already explained this to him. Huh, oh well.

Not on this thread, can't really know what you have explained to him IRL wink.gif

Posted by: Bigity Apr 18 2011, 07:13 PM

QUOTE (Stahlseele @ Apr 18 2011, 12:53 PM) *
Bovine Bombardment should only be used for Exterminatus Levels of Desctruction.



It's the only way to be sure.

Posted by: longbowrocks Apr 18 2011, 07:43 PM

QUOTE (Mäx @ Apr 18 2011, 10:45 AM) *
http://en.wikipedia.org/wiki/Kinetic_bombardment
And no it's not really a missile, even thought the entry in WAR calls it a THOR-missile.

Yes, I heard about these back when I used to watch tv. This was a bit of a mix up; you're right that its a non-nuclear weapon, but I was also confused as to what you meant by "THOR weapon satellite"/THOR system. The THOR is actually the rod itself, which is launched from an Aesir Satellite.

Posted by: Doc Chase Apr 18 2011, 08:07 PM

It's a precursor to a http://tvtropes.org/pmwiki/pmwiki.php/Main/ColonyDrop.


Mwa ha. Ha ha. HAAAA HA HA HA HA HA HA HA

Posted by: crash2029 Apr 18 2011, 11:50 PM

How about ripping off some Mass Effect stuff? I am thinking particularly of http://masseffect.wikia.com/wiki/Bring_Down_the_Sky

Posted by: longbowrocks Apr 18 2011, 11:59 PM

Seconded. The mage and I would love that. Our hacker hasn't finished Mass Effect 1 though.

Posted by: ggodo Apr 19 2011, 02:22 AM

QUOTE (longbowrocks @ Apr 18 2011, 03:59 PM) *
Seconded. The mage and I would love that. Our hacker hasn't finished Mass Effect 1 though.

This will give us more reason to mock him.

Says the GM who hasn't finished it either. . .

Posted by: longbowrocks Apr 20 2011, 01:16 AM

Precisely.
Rather, I was suggesting we mock him.

Posted by: ggodo Apr 20 2011, 02:13 AM

Well, if we get a chance to do another session, I'm doing the Moon techno one, just to let every body get to kill something.

Posted by: longbowrocks Apr 20 2011, 06:06 AM

Sounds great!

Posted by: Snow_Fox Apr 22 2011, 01:09 PM

Runs in space require a more subtle touch, a single HMG could frag an entire space station -Explosive decompression anyone? It's work for hackers, and faces more than anything with fights limited to hand to hand and outside the structures

For ideas I'd look to the older Dr Who stuff- Jon Pertwee in particular, Sean Conneries "Outland" and two british sci fic shows in the 70's and 80's Star Cops and UFO.

Posted by: Ascalaphus Apr 22 2011, 03:37 PM

It takes a special kind of ninja - someone who can put down enemies before they've had a chance to damage the area. In all kinds of gravity.

Posted by: longbowrocks Apr 22 2011, 06:16 PM

How about a bow troll who can't use his bow with hammerhead arrows because the arrow overflows both the stun and physical for his target, then goes on to blow up the wall behind his target?

Posted by: Xahn Borealis Apr 22 2011, 06:25 PM

One of these days, you're gonna come up against a quickened Deflection spell, and all your powergaming will be for naught biggrin.gif

Posted by: longbowrocks Apr 22 2011, 07:35 PM

QUOTE (Xahn Borealis @ Apr 22 2011, 11:25 AM) *
One of these days, you're gonna come up against a quickened Deflection spell, and all your powergaming will be for naught biggrin.gif

Can I just say that I love you people for bringing these things up? My GM knows very well that I don't like or read about magic, so I always worry that he'll pop one of these things on me when I least expect it. eek.gif

On the other hand, are you talking about this one?
"Deflection protects the target by turning aside ranged
combat attacks. Every hit scored gives the target a +1 dice
pool modifier for defending against ranged physical attacks.
The effects of this spell are subtle enough to be discounted as
a missed shot or poor aim (at least at first)."

That doesn't seem very efficient, or effective.

Posted by: Rasumichin Apr 22 2011, 10:31 PM

QUOTE (longbowrocks @ Apr 22 2011, 07:35 PM) *
That doesn't seem very efficient, or effective.


That's a theoretically unlimited number of bonus dice on top of any other Dodge boosts the target has.
You could combine that with a quickened Combat Sense, Synthacardium, Satyr Legs, Balance Tail, Balance Enhancement and MBWIII.
Good luck bringing that defense dicepool down (this is actually the point where it's better to simply stunbolt the target, but a good spell defense can ruin that as well).

Deflection used to be better in SR2, though. Back then, Deflection actually sent a part of the damage back to the attacker as Stun damage.
At least the Deflection metamagic still does similar things to spells.

Posted by: longbowrocks Apr 22 2011, 11:21 PM

QUOTE (Rasumichin @ Apr 22 2011, 03:31 PM) *
That's a theoretically unlimited number of bonus dice on top of any other Dodge boosts the target has.
You could combine that with a quickened Combat Sense, Synthacardium, Satyr Legs, Balance Tail, Balance Enhancement and MBWIII.
Good luck bringing that defense dicepool down (this is actually the point where it's better to simply stunbolt the target, but a good spell defense can ruin that as well).

Deflection used to be better in SR2, though. Back then, Deflection actually sent a part of the damage back to the attacker as Stun damage.
At least the Deflection metamagic still does similar things to spells.

I guess, but mathematically, it's kind of like 1 die in your spellcasting check adds 1/9th of a hit to your reaction test against ranged weapons.
9 dice average 3 hits casting deflection, and 3 dice on your reaction test average 1 additional hit.
You'd need 150 dice to have the same success rate as a pornomancer*.

*That is, assuming your GM lets the pornomancer substitute reaction in favor of social skills to grovel and shout "please don't shoot me!" grinbig.gif

On a different front, none of Synthacardium, Satyr Legs, or Balance Tail add to reaction or ranged defense tests in any way. I couldn't even find Balance enhancement.

Posted by: Rasumichin Apr 23 2011, 05:17 AM

QUOTE (longbowrocks @ Apr 22 2011, 11:21 PM) *
On a different front, none of Synthacardium, Satyr Legs, or Balance Tail add to reaction or ranged defense tests in any way. I couldn't even find Balance enhancement.


You seriously need to read up on Gymnastic Dodge and the things that add to it.

Posted by: longbowrocks Apr 23 2011, 05:39 AM

Oh, I guess I should have realized you were talking about full defense, but what if the attacker has has more IPs than you? Or you can't get more hits than the attacker in a game of chance? You'll use up all your IP's defending, and a high damage sammie only needs to exceed your net hits once. It looks like his dice pool would exceed anything given by any sort of dodge anyway (well, 27 is as high as I can get the sammie's dice pool without edge or magic).

Posted by: Ascalaphus Apr 23 2011, 01:01 PM

QUOTE (longbowrocks @ Apr 22 2011, 07:16 PM) *
How about a bow troll who can't use his bow with hammerhead arrows because the arrow overflows both the stun and physical for his target, then goes on to blow up the wall behind his target?


Yeah, that'd be bad.

Actually, trolls are bad in a space adventure period. They're oversized in an environment where space is very precious and cramped - that's asking for trouble. Dwarves on the other hand are at something of an advantage I guess.

Space weaponry is tricky. You can count on people wearing highly energy-resistant clothes, with all kinds of sealing. So needle-gun weapons aren't dependable. Tasers aren't dependable - people are likely to wear insulated clothing, and you might damage the ship/station with an accidental hit. Guns are extremely dangerous. Atmospheric control is likely tight, so gas attacks are difficult too. Grenades are a Bad Idea™.

Maybe space really is the place for melee combat to shine - bone augmentations, razor-fingers and such.

Posted by: Stahlseele Apr 23 2011, 01:12 PM

A Troll Samurai with Muscle-Stuff and Armor Fastball Specialing a Dwarf Adept with Spurs.

Posted by: Xahn Borealis Apr 23 2011, 02:46 PM

LASERS.

Posted by: Ascalaphus Apr 23 2011, 02:50 PM

QUOTE (Xahn Borealis @ Apr 23 2011, 03:46 PM) *
LASERS.


Well, lasers would have a much longer range outside the atmosphere. Inside a spaceship... bad idea...

Posted by: KarmaInferno Apr 23 2011, 02:56 PM

There's no Minority Report style sonic guns, are there?




-k

Posted by: Stahlseele Apr 23 2011, 03:04 PM

Of course there are O.o
The Ares Screech rifle or however it's called.
Also, one of those Micro-Wave-Cannons i think.

Posted by: KarmaInferno Apr 23 2011, 03:20 PM

Ahah, perfect. I'd forgotten about those.




-k

Posted by: Squinky Apr 23 2011, 03:33 PM

Pain inducers might be okayish....

Posted by: Xahn Borealis Apr 23 2011, 03:37 PM

Squirts.

Posted by: Ascalaphus Apr 23 2011, 03:48 PM

QUOTE (Xahn Borealis @ Apr 23 2011, 04:37 PM) *
Squirts.


Tricky. Take a look at the EVO HEL suit - Arsenal p. 54:
- Cold Insulation 4
- Fire Resistance 2
- Radiation Shield 3
- Chemical Protection 2
- Armor 3/3
- 5 minutes of vacuum protection

That's normal inside-clothing in space.

Posted by: Stahlseele Apr 23 2011, 04:05 PM

QUOTE (Squinky @ Apr 23 2011, 05:33 PM) *
Pain inducers might be okayish....

Ah, yes, that's the microwave gun i meant i think ^^

Posted by: Ascalaphus Apr 23 2011, 04:14 PM

That's probably one of the few safe-to-use weapons that'll be effective indoors.

Posted by: longbowrocks Apr 23 2011, 04:29 PM

If you don't mind me saying, I think the safest weapon would be one used by someone with an incredibly high dice pool (never miss).
Or anything+stick n' shock.

Posted by: Xahn Borealis Apr 23 2011, 05:50 PM

Tranq patches.

Posted by: Ascalaphus Apr 23 2011, 07:45 PM

QUOTE (Xahn Borealis @ Apr 23 2011, 06:50 PM) *
Tranq patches.


Again, protective clothing.

Posted by: Xahn Borealis Apr 23 2011, 07:54 PM

Who said they were going to be applied in combat? I have this wonderful image of someone sitting on the loo and passing out because of the derm on the seat smile.gif

Posted by: Stahlseele Apr 23 2011, 08:12 PM

*nods* disguise as cleaning personel, "clean" with Gamma-Scopolamine/DMSO-Mixture. Wait. Profit.

Posted by: Xahn Borealis Apr 23 2011, 08:15 PM

QUOTE (Stahlseele @ Apr 23 2011, 09:12 PM) *
*nods* disguise as cleaning personel, "clean" with Gamma-ScopolamineLaxative/DMSO-Mixture. Wait. Profit.

Fixed. biggrin.gif

Posted by: Stahlseele Apr 23 2011, 08:21 PM

Noo, that's juvenile fun, but not very effective . . especially seeing how laxative has no place in your blood stream, but only in your digestive trackt.

Posted by: Xahn Borealis Apr 23 2011, 08:28 PM

Fine. LOTS OF LAXATIVE.

Posted by: Stahlseele Apr 23 2011, 08:30 PM

then you can use rat poison too . .

Posted by: Xahn Borealis Apr 23 2011, 08:33 PM

Would it be possible to use nano-carcerand plus and a shitton of laxative to get synchronised soiling? With the 1812 Overture? rotfl.gif

Posted by: Stahlseele Apr 23 2011, 08:37 PM

TECHNICALLY . . yes, yes it should work indeed . . but practically?
No two asses are the same.

Posted by: Xahn Borealis Apr 23 2011, 08:38 PM

Anchored spells? This needs to happen somehow.

Posted by: Stahlseele Apr 23 2011, 08:46 PM

spells would be a better way to do this.
big ritual spell with enough oomph to do this on arcology scale for example . .
or city-scale.
great form earth elemental has LOS(A) Quake power.
great form shit excremental could have LOS shitstorm power *snickers*

Posted by: Xahn Borealis Apr 23 2011, 11:08 PM

Just imagine the fireworks scene from V for Vendetta, only change the colour to brown... devil.gif

Posted by: KarmaInferno Apr 24 2011, 12:03 AM

FIRE UP THE SONIC DISCOMBOBULATOR!





-k

Posted by: Xahn Borealis Apr 24 2011, 12:07 AM

That's weird, I feel sort of... bubbly in my stomach. Wait, what's-OH NO.

Posted by: Stahlseele Apr 24 2011, 10:19 AM

QUOTE (KarmaInferno @ Apr 24 2011, 02:03 AM) *
FIRE UP THE SONIC DISCOMBOBULATOR!





-k

QUOTE
Spider's weapon of choice for most of the series is a handheld "bowel disruptor," which causes instant and painful loss of bowel control, with various settings that allow him to vary the level of pain and discomfort the device will inflict, ranging from simple diarrhea to complete rectal prolapse. At a much harsher level, the victim has a bowel movement so dramatic and agonizing that it induces unconsciousness. While at least three times in the series, it is revealed through dialogue that the gun can be set to 'Fatal Intestinal Maelstrom'. Spider prefers this weapon because, despite being illegal, it is (usually) non-lethal and its effects are untraceable. His assistants, Channon and Yelena, have also been armed with bowel disruptors during The Cure arc.

Also, the Brown Note.

Posted by: longbowrocks Apr 24 2011, 03:42 PM

We're talking about space right? How are you going to cast a spell with only a few dozen local life forces supporting the mana flow?

Posted by: Stahlseele Apr 24 2011, 03:52 PM

Ah, right, i forgot about that . .
Well, technically, you can cast a ritual spell into space . .
It's only a -12 Mana Void after all . .
So if you get the spell strong enough and a material link up there, you can cast it on earth and have it take efect up there.
As long as the spell is Force 13+ before entering the void.

Posted by: Xahn Borealis Apr 24 2011, 04:03 PM

QUOTE (longbowrocks @ Apr 24 2011, 04:42 PM) *
We're talking about space right? How are you going to cast a spell with only a few dozen local life forces supporting the mana flow?

I don't care where it happens, I want my poop orchestra.

Posted by: longbowrocks Apr 24 2011, 04:03 PM

Space in general is a -12 mana void? Or are you talking about space stations?
God, they really should make empty space into a -everything mana void. A number can be overcome, but in a game sense, you can't cast spells if there's nothing to support them.

Posted by: Stahlseele Apr 24 2011, 04:16 PM

Space is a -12 Mana Void in general.
On the Moon and in the Habitats it might actually be a bit less than -12, more like -8 to -10 probably . .

Posted by: longbowrocks Apr 24 2011, 05:23 PM

QUOTE (Stahlseele @ Apr 24 2011, 09:16 AM) *
Space is a -12 Mana Void in general.
On the Moon and in the Habitats it might actually be a bit less than -12, more like -8 to -10 probably . .

Jeez, so after a mage initiates once and increases their magic, they can potentially kill anything anywhere in the entire universe. Probability aside, the point is they have a shot at it.
That's... Balanced. sarcastic.gif

Posted by: Xahn Borealis Apr 24 2011, 05:28 PM

There's no aliens in Shadowrun. The universe is safe.

Posted by: longbowrocks Apr 24 2011, 05:35 PM

Well, there's the issue of people who are on the run. You would think a measure as extreme as launching yourself towards the edge of the solar system in a small escape pod would be enough to protect you from any human threat.
Also, the sun is arguably a structure. Structures don't regenerate.

Posted by: Xahn Borealis Apr 24 2011, 05:38 PM

I'm wondering how long til you try and take it out with a longbow. :rotlf:

Posted by: longbowrocks Apr 24 2011, 05:41 PM

I'll look for something that negates range increments in space (no friction or gravity, so that should be fair). grinbig.gif

Posted by: Xahn Borealis Apr 24 2011, 05:47 PM

Forget mages, you can potentially kill anything anywhere in the entire universe.

Posted by: Stahlseele Apr 24 2011, 05:51 PM

A Wizard did it.
An immor(t)al Elf.
Maybe a Dragon.
Blood Mages!
Horrors!
Run you little puppets RUUN!
Also, Ecplipse Phase or whatever is supposed to be more or less the 8th World still has magic even through space, if i understood that one right.

Posted by: Xahn Borealis Apr 24 2011, 06:11 PM

Eclipse Phase is a whole different universe. Earth is dying due to global warming, Skynet divides itself by zero, let's get the fuck out.

Posted by: Medicineman Apr 24 2011, 07:12 PM

Also, Ecplipse Phase or whatever is supposed to be more or less the 8th World still has magic even through space, if i understood that one right.
Not Eclipse Phase
another RPG ....Exodus (IIRC ? ) no it is Equinox
http://www.u-n-f-u-g.de/index.php/artikel/5-neuigkeiten/1-equinox-long-shadows-of-earth
or
http://www.redbrick-limited.com/cms/index.php?categoryid=60

with another Dance
Medicineman

Posted by: Stahlseele Apr 24 2011, 07:13 PM

Ah, Equinox . . yeah, i am STILL getting those two mixed up <.<
Well, wait . . it still says FASA Corporation there . . what the? O.o
Also, if this is canon, then no, we can not beatt he Horrors.

Posted by: longbowrocks Apr 24 2011, 07:21 PM

QUOTE (Stahlseele @ Apr 24 2011, 12:13 PM) *
we can not beatt he Horrors.

"beatt he"
This is well on its way to becoming a meme.
On Dumpshock at least.

Posted by: Stahlseele Apr 24 2011, 07:27 PM

What, did you think, spawned the idea of Psychotropic Ice? *snickers*

Posted by: longbowrocks Apr 24 2011, 07:29 PM

I don't know that one.

Posted by: Rasumichin Apr 25 2011, 12:59 PM

QUOTE (longbowrocks @ Apr 24 2011, 06:23 PM) *
Jeez, so after a mage initiates once and increases their magic, they can potentially kill anything anywhere in the entire universe. Probability aside, the point is they have a shot at it.
That's... Balanced. sarcastic.gif


No, they don't have a shot at it unless they raise their Magic above 12.
As a comparison, that's the level less powerful great dragons such as Masaru are ranked at.
Getting your Magic all the way up to 13 takes several hundred karma, and that would still only leave you with Magic 1 in space.
Which would hardly do anything even against a mundane opponent.
Simultaneously, the mage still has to deal with the normal drain values, so he has to soak the drain from a Force 13 spell to effectively cast a level 1 spell.
Admittedly, a being as powerful as Lofwyr or Verjigorm might still function as a halfway decent mage in space, but compared to what they could do within the manasphere, they'd look pretty tame.
If i could pick any place to go up against a major magical threat as a mundane, i'd go for space, even if my opponent still had a tiny bit of their magical power left.

Not that Lofwyr would ever risk chasing you through the solar system personally. He's got enough people up there who could do that for him in a non-magical way.

Posted by: longbowrocks Apr 25 2011, 03:53 PM

QUOTE (Rasumichin @ Apr 25 2011, 04:59 AM) *
No, they don't have a shot at it unless they raise their Magic above 12.

I meant you could overcast if you start with 6, and increase it to 7. If you cast from earth, you can cast at force 14, allowing 2 points of force to apply to the target in space.

Posted by: KarmaInferno Apr 25 2011, 04:16 PM

I am suddenly imagining a bored high powered mage writing his name on the moon with an optical telescope.



-k

Posted by: longbowrocks Apr 25 2011, 04:29 PM

QUOTE (KarmaInferno @ Apr 25 2011, 08:16 AM) *
I am suddenly imagining a bored high powered mage writing his name on the moon with an optical telescope.

I was thinking of blowing up the sun, but yours is much more feasible. And funny. rotfl.gif

Posted by: Rasumichin Apr 25 2011, 07:44 PM

How do you blow up the sun with a Force 2 spell?

Posted by: Stahlseele Apr 25 2011, 07:45 PM

Bit by tiny little bit?
Of course not, the sun's got a Barrier Rating of . . like . . 1 Billion or something . .
Object Resistance rating of basically 0 though, because what is there more natural than a sun?

Posted by: longbowrocks Apr 25 2011, 07:46 PM

QUOTE (Stahlseele @ Apr 25 2011, 11:45 AM) *
Bit by tiny little bit?
Of course not, the sun's got a Barrier Rating of . . like . . 1 Billion or something . .
Object Resistance rating of basically 0 though, because what is there more natural than a sun?

bingo.

Posted by: Rasumichin Apr 25 2011, 08:03 PM

So you just have to overcast at Force 14 for about 30 billion times, hope the drain doesn't kill you after the first two tries and you got rid of the sun.
Sounds like a plan.

BTW, natural objects still have an object resistance of 1. So you have one net hit left at best.

Posted by: Irion Apr 25 2011, 08:42 PM

So this thread in short: A mage with a ritual link of any kind is able to hit a target anyware in the universe as long as he manages to cast a Spell of force 13 or with at least one hit. (assuming the target does not resist against the spell)

@Rasumichin

QUOTE
So you just have to overcast at Force 14 for about 30 billion times, hope the drain doesn't kill you after the first two tries and you got rid of the sun.
Sounds like a plan.

Sounds a bit too few for the sun. But anyway.
And what is more natural than a thermonuclear reaktion. Well. Hello Mr. Toxic Shaman.
Yes, this is the point where we all got to admit that the rules for object resistance just suck.

Posted by: Stahlseele Apr 25 2011, 08:44 PM

Sun was a legal/allowed/official Totem under SR3.

QUOTE
<P>ENV: Anywhere under the open sky</P>
<P>DESC: Sun is noble, heroic, flamboyant and courageous.
Sun is an inspiration to his followers and a
natural leader by example. All living things draw
sustenance from his life-giving light. Sun is a
supreme power for creation as well as destruction.
From his place in the sky, he can observe all and
rule justly. A Sun shaman refuses to follow any
cause he believes is unjust. They maintain the
highest possible standard for themselves and
strive to excel at whatever they choose to do.</P>
<P>ADVAN: +2 dice for combat, detection and health spells.
+2 dice for any spirit while in direct sunlight</P>
<P>DISADVAN: +2 to all Conjuring target numbers at night. A Sun
shaman must have a minimum Charisma of 4.</P>

It is a simple effect caused by the laws of nature/physics.

Posted by: Irion Apr 25 2011, 08:49 PM

@Stahlseele

QUOTE
It is a simple effect caused by the laws of nature/physics.

True, for any kind of technology.

Posted by: Stahlseele Apr 25 2011, 09:01 PM

Yah but THIS ONE happens without Mankind having had to do anything to get it to run.

Posted by: ggodo Apr 25 2011, 10:12 PM

QUOTE (KarmaInferno @ Apr 25 2011, 08:16 AM) *
I am suddenly imagining a bored high powered mage writing his name on the moon with an optical telescope.



-k


C. . .H. . .A. . .SO MUCH DRAIN!

Posted by: Irion Apr 26 2011, 06:03 AM

QUOTE
Yah but THIS ONE happens without Mankind having had to do anything to get it to run.

The point is: If you would get stuff down from the sun, you end up with stuff that would count as nuclear/toxic waste if produced on earth. But it would have a OR of 1.

Posted by: Stahlseele Apr 26 2011, 06:31 AM

What you'd get from the sun would be Helium, which cools down and stops going into fuzion without the needed gravity and heat O.o

Posted by: longbowrocks Apr 26 2011, 07:10 AM

Agreed. I don't think there has ever been a non-singularity interstellar body capable of creating f block/radioactive metals (these are assumed to have been created at the big bang). Besides, our sun is hardly the largest of stars.

Posted by: Irion Apr 26 2011, 08:03 AM

QUOTE
(these are assumed to have been created at the big bang)

Nope. They are assumed to be created by stars.
Our system is a population 1, meaning it is suspected to have been created by the shockwaves of nearby supernovas.
Thats the reason for all the heavyer elements found in our solar system.
If you go down this road you end up with population II stars (very few heavy elements) and the suspected population III stars directly after the big bang (with only traces of heavier Elements created by the big bang)
http://en.wikipedia.org/wiki/Metallicity#Population_II_stars
So stars breed all the elements out of the stuff(Mostly Hydrogen) from the big bang.

Here comes logic into play: Think of the half-life period of uranium 700 million years for uranium-235 period and 4.1 Billion years for uranium-238.
Big Bang was supposed to be 13 billion years ago. So how could there be any uranium-235 on this planet? (if it would only be created in the big bang)

Posted by: longbowrocks Apr 26 2011, 03:35 PM

QUOTE (Irion @ Apr 26 2011, 12:03 AM) *
Nope. They are assumed to be created by stars.
Our system is a population 1, meaning it is suspected to have been created by the shockwaves of nearby supernovas.
Thats the reason for all the heavyer elements found in our solar system.
If you go down this road you end up with population II stars (very few heavy elements) and the suspected population III stars directly after the big bang (with only traces of heavier Elements created by the big bang)
http://en.wikipedia.org/wiki/Metallicity#Population_II_stars
So stars breed all the elements out of the stuff(Mostly Hydrogen) from the big bang.

My bad, guess I got my facts screwed up.
QUOTE (Irion @ Apr 26 2011, 12:03 AM) *
Here comes logic into play: Think of the half-life period of uranium 700 million years for uranium-235 period and 4.1 Billion years for uranium-238.
Big Bang was supposed to be 13 billion years ago. So how could there be any uranium-235 on this planet? (if it would only be created in the big bang)

13b/700m ~ 18
2^18 ~ 250k

0.0004 % of the original U-235 mass left in the universe (assuming no extra created).

earth is about 4.54b
4.54b/700m ~ 6
2^6 = 64

1.5% of whatever U-235 started out in this planet is left.

There wouldn't be much either way, but I see your point.

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