A couple of queries on the interpretation of the nuke program.
1) Given that each point of pseudo-damage reduces either Response or System and that effective System is capped by Response, why would anyone use nuke to reduce System before Response? Surely the two-die-one deal means that even if Response began higher than System, the only strategy is to get Response down to 0 so that the target also has an effective System of 0 too and then work on the true System rating at leisure to the point of totally crashing the persona/pilot. Have I missed something here?
Additionally - what are the effects of having one of these Matrix attributes at 0 but not the other? I.e. when the nuke is halfway to the total crash bit.
2) If an AI gets crashed by nuke, isn't he screwed? The effect is to be unable to take any Matrix action until the node on which he is run gets rebooted, but how can he reboot without taking a Matrix action? Unless he has the presence of mind (not to mention considerable trust) to always have a friend keep an eye on him, he's going to sit in limbo whilst his assailants track down his node and blow it up at their convenience. Same thing applies to agents and sprites, yes? Only meat-based victims of nuke are able to reach for the reset button by virtue of having a physical component that nuke cannot inhibit. By my reading of this program any AI seeing a nuke-armed agent wandering around should get the hell out of there.
I've been wondering exactly this for a while (not the second part, only the first). Yeah, it seems to me like you should just always attack response first. In fact, you might as well just say whatever you're attacking is crashed once it reaches response 0 since it can't fight back. Personally, I don't even see why there's an attack program in the game. Sure matrix damage takes longer to heal than one reboot, but it's not like a nuked enemy can do anything to you.
Effective System is not capped by Response. It's capped by *base* Response. The only real effects of decreased Response are decreased Init/'dodge', and other DPs based on Response (typical of AIs, but also jumped-in rigging).
Ah, missed that. I feel like it doesn't matter either way though since you run into the same problem when decreasing system. No programs can be run against you at system 0, so the defender just becomes a punching bag after that.
You'll want to work quickly.
But I still think you're misreading. It says you're frozen if *both* are 0. It also says that Nuke affects "Matrix Initiative, processor limit, and subscription limits." There's no reason to assume it affects anything else, secondarily (that is, programs are limited by *base* System as well, although I can't recall if I've seen this explicitly stated). So, you're hurting their DPs and their Initiative, until they're all frozen. That seems more than fair.
Yup. As you reduce System, you'll will likely force Response Degradation from reduced Processor Limit. That, in turn, will snowball on your whole Nuking situation (although it's not clear if you have to Nuke the current Response or the base Response to zero with Nuke points).
Also keep in mind that not everything has the same system and response. You might run into something that has a huge response but not such a great system (The SR equivalent of someone getting a gaming machine and running Vista on it).
By the same token, Pilot ratings can often be much lower than the Response they run on, yes.
Well, I think 'base System' is the same as 'System capped by base Response'. It's the highest System that can normally run on that machine, and you don't get any benefit for having an 'overpowered' System (on a non-Peripheral node).
I do think Nuke and Response Degradation should stack (though I can still see the special 'Nuke Freeze' only happening when it's Nuke points that reduce both Attribs to 0). Yes, it does get bookkeeping-y. :/
For processor limit, it of course depends on what's running. It *is* pretty strong, of course, and it incentivizes having good gear.
When Nuke gets *both* to 0, everything freezes. I suspect that this means that the total Nuke points equals the base Response and 'base' System (that is, System as limited by base Response). So, it's a little less powerful than otherwise. Still, you're getting great Response-DP/Init reductions, which is the intent.
One way to bitch slap a AR adept.
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