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Dumpshock Forums _ Shadowrun _ Help me make...

Posted by: Fortinbras Jun 20 2011, 08:58 PM

This week my shadowrunners are hired to spend a week on http://www.parks.wa.gov/parks/?selectedpark=Blake%20Island
The trouble is, it's also a drop point for Yakuza smugglers to get rid of toxic waste. Now the island is full of starving Awakened animals, malicious toxic critters and a antiquated Matrix system full of horrors undreamt!

Blake Island is full of cranes and otters and the occasional spider that I can make into toxic baddies, but it is also chalk full of white tail deer, and for the life of me I can't think of anything scarier than a carnivorous deer.
So I'm asking how YOU would make a toxic deer for which to fight my players.

For those of you without Running Wild in front of you, here is what you can use to make your toxic deer:

[ Spoiler ]


So, make the best/scariest/weirdest Bambi you can! I believe in your powers of evil, Dumpshock!

Posted by: Stahlseele Jun 20 2011, 09:12 PM

Reality:
http://news.nationalgeographic.com/news/2003/08/0825_030825_carnivorousdeer.html

Posted by: Makki Jun 20 2011, 09:17 PM

their should be a Grandfather Elk around, providing Counterspelling for the deer.

Posted by: The Jopp Jun 21 2011, 04:45 AM

Pick some bizzare critters and plants from this list.

http://forums.dumpshock.com/index.php?showtopic=32249

Posted by: Manunancy Jun 21 2011, 06:06 AM

Something you can do is to have two variants - call them grunt and leader

The leader should have improved mental attributes and the control power (if it applies to to other critters). They'll stay behind and direct the grunts.

The grunts should stack on offensive/dissiumlation abilities. Consdierign the amount of amage a decent ruinners team can dish, improving their resilience will tend to be a moot point, but they can't frag what they can't see. Some sort of ranged attack, preferably a nasty one like spitting a corrosive and toxic sludge would be good.

With the leader types around, the grunts will hide and try to encircle the party, then launch a coordinated attack.

For maximum effect, have the player meet a few lone grunts types who will attack without much finesse or tactics, getting blown easily without doing much damage. That should lull the PCs and make the real attack even more of a shock.

Posted by: Blade Jun 21 2011, 08:03 AM

http://www.jacksundrud.com/images/bambo2.jpg

Posted by: hobgoblin Jun 21 2011, 09:28 AM

QUOTE (Blade @ Jun 21 2011, 10:03 AM) *
http://www.jacksundrud.com/images/bambo2.jpg

http://www.youtube.com/watch?v=NOa49OTitT0

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