Or are you just supposed to shove every piece of cyberwear you want into one package and go "Yup, that should be deadly enough...."
Cyberware? nope.
You can outfit them with cyberlimb-mods, yes. But other than the rigging stuff / integrated systems for the jarhead it is all vehicle.
Also: See the price.
I saw the price of the jar and the plug-in in Aresnal, I believe, but I was more curious about the "Vehicles" that it mentioned that were able to interact with meta-humanity because they could blend in, to a degree. Despite the synth voice and odd mannerisms. To me that suggested a Terminator style concept with a jarhead attachment. Am I wrong?
Well, with full mimicry mod they totally look and feel metahuman. I think with good fuzzy logic, system, some emotion-software and such they can easily fool most people in most circumstances... even without an jarhead rigging it.
With look at the price i just mean: The human-like robots cost WAY more than usual drones somehow. If i remember right the Otomo is 250.000? Thing better be rigged and modded up (for additional nuyen) for that price *g*. No one just sends it to do a metahumans job... you could just sent a metahuman.
The metahuman looking ones can be a very scary suprise for a group of runners. Great deckers and street sam's
Thanks for the info
So looking over the cyborgs for sale in Arsenal (teach me to only look in Aug) I have come to the conclusion of GOOD GODS THAT IS A LOT OF MONEY. And now must learn to live without or think of clever ways of obtaining that much money and/or the drone.
The easiest way is to convert another car or bike into a multilimbed walker mode cyborg with the cyborg adapation vehicle mod.
For the jarhead connisseurs, i know that one of the missions modules introduced a new type of borg model. Not sure which it was, tho
edit: Its SRM 3, mish 4: Monkeywrench, though i think there was an aztech model in another one too. It was mentioned on the boards here a while ago.
I'm not sure what you're saying there. The *only* way to make any vehicle cyborg-ready is with Cyborg Adaptation (so it's odd to call it the 'easiest'), and that has no effect on the number of limbs the vehicle has. That's the realm of Walker Mode silliness and Mechanical Arms (whatever it's called).
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