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Dumpshock Forums _ Shadowrun _ KaGe Magazine

Posted by: hermit Jul 11 2011, 06:50 PM

Hey folks,

Does anyone know of scanins of KaGe Magazine issues? Or have you seen any for sale anywhere? Real magazines trump scanins, but I'd take what I can get.

I hope this isn't infringing anyone's copyright, but I'd assume this is futile since these have been OOP for what, almost 20 years now?

Posted by: Abdul Alhazred Jul 12 2011, 06:49 AM

I see some pop up on eBay every now and again.

They are usually just under 'Shadowrun' and not KaGe.

... and thanks for making me feel freaking OLD there pal. 20 years.. *grumble* old fart... *grumble* GET OFF MY LAWN !

Posted by: Gibbersan Jul 18 2011, 08:47 PM

I've seen scans for Issue 2 and Issue 9.

Posted by: Mardrax Jul 18 2011, 11:44 PM

#0 and #1 for sale http://www.nobleknight.com/ViewProducts.asp_Q_ProductLineID_E_2137418852_A_ManufacturerID_E_23_A_CategoryID_E_0_A_GenreID_E_211 for respectively $50 and $45.

Posted by: hermit Jul 19 2011, 12:08 PM

Found #2 (not to be confsed with #TWO, according to gurth) and #9. Interesting stuff.

Posted by: KarmaInferno Jul 19 2011, 01:02 PM

Ogod, bad memories of the Null Adept.





-k

Posted by: ggodo Jul 19 2011, 01:59 PM

The what?

Posted by: KarmaInferno Jul 19 2011, 02:14 PM

It was a new 'magic' archetype created for Kage magazine.

The Null Adept projected an anti-magic field where no magic functioned. More or less someone got the bright idea of importing the effect of the same name from D&D.

Kinda flies in the face of how magic works in SR. There might be areas where it's more difficult to use magic, but there shouldn't be any kind of effect that just completely shuts magic off.




-k

Posted by: Tymeaus Jalynsfein Jul 19 2011, 02:33 PM

QUOTE (KarmaInferno @ Jul 19 2011, 07:14 AM) *
It was a new 'magic' archetype created for Kage magazine.

The Null Adept projected an anti-magic field where no magic functioned. More or less someone got the bright idea of importing the effect of the same name from D&D.

Kinda flies in the face of how magic works in SR. There might be areas where it's more difficult to use magic, but there shouldn't be any kind of effect that just completely shuts magic off.

-k


You mean like Deep Space? -12 is effectively shutting Magic off unless you are an IE or Great Dragon. smile.gif

Posted by: hermit Jul 19 2011, 03:00 PM

QUOTE
It was a new 'magic' archetype created for Kage magazine.

Actually, a translated bit from the German-only Austria book (though they might've gotten it form That Game, I dunno). And yes, the Null Adept is an IE/GD killer. Fluffwise, in that suplement, that is what they were created for ... smetime past. It's bizarre, but it flies in the face of SR magic no more than how dragons were made Godzilla after YotC (or the entire 4E magic rules for that matter).

Posted by: KarmaInferno Jul 19 2011, 03:06 PM

QUOTE (Tymeaus Jalynsfein @ Jul 19 2011, 09:33 AM) *
You mean like Deep Space? -12 is effectively shutting Magic off unless you are an IE or Great Dragon. smile.gif

A -12 mana void is extremely difficult to use magic in, but technically not impossible.

A flat 'magic doesn't work here' is what a Null Adept is.

Thinking on it, I also recall that the article had an example of a spirit being tasked to pass through a Null Adept's field. The spirit moved towards the field, then executed some turns so it went around the field instead of through it. When asked why it made those turns, it stated that it had not done such a thing, that it went in a straight line.

I don't know anything about the German supplement, I only saw it in Kage.

I still have that fan club membership badge here somewhere...



-k

Posted by: Tymeaus Jalynsfein Jul 19 2011, 03:37 PM

QUOTE (KarmaInferno @ Jul 19 2011, 09:06 AM) *
A -12 mana void is extremely difficult to use magic in, but technically not impossible.


When your Magic attreibute is 12 or less, it is Impossible... Just Sayin' smile.gif

QUOTE
Thinking on it, I also recall that the article had an example of a spirit being tasked to pass through a Null Adept's field. The spirit moved towards the field, then executed some turns so it went around the field instead of through it. When asked why it made those turns, it stated that it had not done such a thing, that it went in a straight line.

-k


I seem to remember this article as well... Not sure from where though.

Posted by: BookWyrm Jul 19 2011, 06:13 PM

As far as I know, all the Ka*Ge back-issues haven't quite made it to PDF form, unless they've been scanned & saved by someone who has all the issues & took the time to do so. Speaking as one who subscribed back in the day, I still have all my issues (plus the one with my own contribution, smile.gif ). It was a good little mag, but unfortunately ended rather quickly.

Posted by: hermit Jul 19 2011, 07:16 PM

You wouldn't want to scan and save, would you?

Posted by: Larsine Jul 19 2011, 09:49 PM

I have #0 to #11 in physical format, and #12 in JPG-format.

The nega-mage (null-mage) was actually mentioned in one of the original Secret of Power books.

Lars

Posted by: hermit Jul 19 2011, 10:05 PM

Issue 12? You mean the second Issue 2?

Posted by: MJBurrage Jul 19 2011, 11:18 PM

There were 13 issues of Ka-Ge:

My guess on the mis-numbered issue is that someone at the printer misread "11" as "II" and changed it to "2" without checking with the editor.

Posted by: BookWyrm Jul 20 2011, 03:54 AM

Sorry, hermit, I don't have a scanner.

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