OK everyone, this might be heretical, but has anyone thought of using Shadowrun's rules for a Mass Effect PnP RPG? This came out of the blue because I always thought that Mass Effect would make a great universe to role play in.
I would play in a ME in a friggin' heartbeat. It *might* be better suited to one of the cancer systems though. Regardless, biotics are relatively easy to adapt, gun rules are already in place. Just need to swap metatypes for alien species. (Troll = krogan actually works pretty damned well without much tweaking).
Damn you, now you have me thinking...
Elf is Asari. Give most of them 'biotics' with Charisma drain, and enjoy.
I....happen to be writing a set of generic far future science fiction rules that may be better suited to this than SR. (Like most of the homebrew games I've written, they borrow at least something from SR.) You'd still have to figure out how to muck with the rules to plug in your own things like the rules for races and psionic powers (I forget what they call them in ME, actually) but it'd probably be easier adding that stuff wholescale than figuring out how to reskin magic and the matrix. They focus on vehicular combat (kind of a weakpoint in SR) and starship combat (omitted from SR for obvious understandable reasons).
Naturally as a starving artist living in obscurity my homebrew game is in no wise done. As is so often the case, it is hanging for a perilously long time on the 60-70% complete mark while I move on to newer projects because I have creative ADD like whoa. But if it ever does get all the way finished, it will be free-ish, so there's that.
Of course, I'm not opposed to abuses of the Shadowrun rules to model other universes/genres. I enjoy doing it myself. : )
I don't think Shadowrun makes for a good generic sci-fi rules system; it's geared towards the whole three worlds concept, and removing that makes a lot of it meaningless.
If you insist on using it, however, I do not think conversion would be all that hard, actually. Add a couple skills here and there, change metatypes, maybe houserule some weapons.
I would actually think about using Mutants & Masterminds for a ME game.
Alternity works well for Mass Effect.
I've been playing a lot of Mass Effect 2 lately and it also occurred to me that the ME universe is rich enough to properly support a PnP RPG these days. So I was thinking about what system to use, and it did occur to me to look at the SR4 system. The SR4 system is closely tied to the SR world, but I think Mass Effect has sufficient parallels that the SR system could actually work okay. Biotics is basically space-magic, so that's a decent match. Conjuring is out, and you'd have to overhaul the list of spells and phys ad abilities to get the right feel for ME. (No fireballs, but things like Singularity and Warp need proper spells.) Some reworking of the Magic attribute to a Science! veneer would be appropriate - perhaps tying it to the rating of the biotic implant. VR probably wouldn't come up, but the standard matrix rules for AR would be good to go. Augmentation exists in the ME world, but only the villains seem to go for the obvious mods. Essence doesn't really seem to fit the ME universe, but you still need that mechanic for balance (maybe just say that other implants interfere with the biotic implant and Essence reflects that extent?). Gear might be worth revisiting a little to get into proper shape (e.g. all weapons get automated breakdown for free). The Races would need to be reworked, but at least the Asari really are space elves and the Krogan very near trolls. Batarians aren't too far from orcs. Quarians would get Allergy (Severe - Everything) as a racial quality which amuses me. You might have better luck with another system that's already receptive to the ME-style sci-fi, but I think SR4 would be serviceable.
You might try the d6 system, d6 Space specifically. The basic rules can be found for free (and legally too) on the internet and some people have put effort into a few ME conversions in various places. And best of all you don't have to change your dice out.
I'm not sure whether that's sarcasm or not, but if you DO try it out, please tell me how it goes!
The point is kind of to make interesting advancements available to everyone, more for a casual game where everyone isn't minmaxing as hard as they can. You're basically handing out a couple of adept 'powers' to everyone - but ignoring the rest of the rules, like the limit on power ranks because they don't have a magic value, or taking it away in background count, or even letting them initiate.
Needless to say, it makes for more interesting characters, but does mess with the power balance somewhat. I'd be very interested to know how it holds up in other games with other players.
Traveller is the obvious choice, by the way. It would need some hacking, but probably not as much as Shadowrun.
Of course, I don't like Traveller's basic resolution mechanic, which is why I wound up writing my own scifi rules rather than just using it myself.
But Traveller is a pretty venerable game so I figured I should at least mention it.
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