How would you handle grenades with multiple submunitions loaded?
Example:
Splash Grenades: DMSO / Pepper Punch / Teargas
How should one simulate the smaller amount of dose. The DMSO will just be a carrier so we have Pepper Punch+Teargas. I'm thinking halving the area of effect when calculating the damage for each extra dose after the first.
1 Dose: Full area effect
2 Doses: 1/2 area
3 Doses: 1/3 area
etc...
Pepper punch and tear gas are contact agents. Why use DMSO?
Just to get under the skin of their enemies.
The dosage of toxin grenades doesn't make sense to begin with, so have fun trying to modify and build on it. ![]()
I don't think you'd get reduced *area*, though. You'd get decreased (probably insufficient) dosage over the normal area.
Depends on the toxin. Tear gas and Pepper Punch are irritants and only really deal damage external.
For instance, Capsaicin, the active ingredient in Pepper Spray, hurts like a sunavabitch if you get even a little in your mucus membranes. But it doesn't have a toxic effect unless you drink a full bottle of the military grade stuff.
You can also build up a tolerance to Tear Gas and Capsaicin.
Put a little pepper in your soycaf, never worry about riot control again!
Oh, you need more than that. Get a Chilean Cook contact.
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