So what books and contents would you like to see published for SR4?
Personally, I'd like to see some of the things in Runner's Companion fleshed out more like the alternative character types and the AI
UPDATE: Added a poll
I would like to see some more location books. Tir Tairngire, Caribbean League, Dallas/Ft.Worth, maybe a updated NAN book just for starters.
Rigger 4
The Shadowrun Bartender's handbook. A guide to drinks, munchies, and pretending to not overhear conversations that could get you killed.
Includes such classics as Hot Laésal Toddies and Hurlg Boilermakers.
State of the Art - 2072
Shadowrun in Spaaaaaaaace
An actual book on Sixth World Street / Youth / Pop Culture
A GM's Guide. For reals.
Deliberately not trying to start shit, I swear. I know that there have been books that have covered aspects of, but I'm just saying...
Oh, Africa needs something written about it. Anything.
The Shedim or book on Magical Threats.
Kama Sutra Sixth World Edition. (Updated for Metahumans)
You are what we Eat! All about Ghouls.
SR5.
(Don't kill me!!!)
Books updated with errata. Reformatting to fit into SR4A.
More NOVELs....
Gangers book. About doing a campaign as a ganger. 300 BP. I want the classic Seattle gangs in there as well as other cities. More Yakuza and Russian Mafia.
Rigger 4
I don't think CGL can do SR5 justice right now. They can't even put errata in a book....
*pulls out his popcorn again*
NDAs and common sense prevent me from giving out details (or anything very much like details), but I'll just say that several things being asked about came up in a few recent face-to-face meetings. I won't say which, I won't say if they got a very-early-in-the-game green light, etc, etc...but they came up in discussions.
The german books translated into english....
Space stuff (Mars, Moon, Orbitals etc.)
I would love to see more in-depth books. Most 4e books try to catch it all in one title. To recap 20 years of publications in a couple of books. When whole Aztlan book is squeezed into four-five pages of Almanach, it leaves a lot of blank or undeveloped space. Also 4e books are aimed at new players. This is good because if you want the game to survive, you need to bring in new blood. That's what got me into the game after all. But after I have read the whole bunch of older books, I started to feel a bit disappointed with the current texts mentioning previous storylines. At most it's a shortened recap of the events without the flavour of the old books, at worst it's just three words like 'she is dead'.
As for the book titles, I want more metaplot. Immortal Elves, Dragons, Horrors, new Deus, whatever. And I second more location books.
A dirty tech book containing:
Vehicle design rules
Deck... i mean comlink design rules
Weapon design rules
Cyberware/Bioware/Gentek/Surgery rules (For introducing the balance and introducing drawbacks)
Rule compendium (Different sets of rules with/without options as spreadsheets and/or compressed bullet point lists)
In those lists: Matrix Actions, Combat Actions, usual equipments, Chase sequences, Surrounding magic rules, usual corporate structures, organized crime structures, Lists of all electronic/magical security devices, list of street names.
I mean i wrote my own compressed lists - you can only understand them if you read the rules. But they make things so much faster, would be nice to have them in a book for all and maybe BETTER than my crap *g*.
Help with thematics, plots and atmosphere to fill the book out after that.
So yeah: pretty much the whole approved and discussed dumpshock forum in one accessible black/green book *g*.
My guess is easy and working Matrix rules and vehicle rules will have to wait until SR5, afaik that's what JH said.
I still wait wait for the Advanced Magic Rules Book announced in the FAQ.
Setting-wise I think there are enough already. We can play 15+ campaigns each in a different city
Vehicle rules that make sense.
Given that the primary purpose of a vehicle (as opposed to a drone) is the ability to carry people or things from point a to point b in a state of compromise between speed, efficiency and security, actually knowing how many people or things (by volume and weight) can fit inside a vehicle is to my mind one of the most fundamental stats.
As a huge fan of world-building fluff, I'd love to see more location books, but only if they're going to be properly researched. Bogota is NOT a port city!
This is a pipe dream, but I'd love to see a book focused on older tech, especially things like cyberdecks, that included rules for using the current rules set in older timelines. I'd love to run a campaign in the 2050's or 2060's, but I just can't envision how to simulate the wired world with the current rules.
I think most of us would love to get the German stuff translated into English, myself included, but I remember reading in one of the threads recently that one of the CGL muckety-mucks said it was never going to happen for a variety of reasons (one of them being cost, I think).
There are times I dream that SR5 will come with a DC style reboot, taking a gun to the fluff that we've suffered with since SR1....
Unwired Revised Ed.
I'm down with current, vetted errata for all current products.
Then some novels to put onto my shiny new Kindle besides Spells and Chrome.
Then something like Sprawl Sites, sample maps, etc etc.
Bigity, you need to get the runners toolkit, it has sprawl sites and sample maps.
i can agree with the novels, maybe get some new unknown Short story authors
Canray, heres 1000 nuyen, shoot him
Raven muse; SAY WHAT, if those really exist for SR i want, (ok, i'm sick in the head so sue me)
me, i just really want more locations, what was it Ahkmed said, oh yeah
location location location
Advanced Magic (& some metaplane info), Cutting Edge Tech (somthing to steal from those corps),Big Pack Oh Maps (set in Toolkit rocks) and some good fiction.
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