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Dumpshock Forums _ Shadowrun _ Running in Australia
Posted by: scarius Aug 17 2011, 11:43 AM
as i have said in local guides/sourcebooks thread (http://forums.dumpshock.com/index.php?showtopic=31225) i am working on making a australian source book for shadowrun 4A. i will be posting the stuff i am working on up here on a regularish basis, if anyone would like to comment upon what i have done, or what they think that i should do please feel free to do so. also if anyone out there has some stuff that they have done on australia and wouldnt mind if i used/changed it, please post it up or PM me...
so here is what i have done on mana storms
[ Spoiler ]
Mana storms:
Mana storms are some of the most destructive things to ever happen since the awakening of the 6th world. Mana storms whip up the magical ebbs and flows on both the physical and astral plan at the same time, this often creates devastating effects upon both plans in the form of elemental and illusionary attacks. Because of their ability to be on both plains simultaneously when a Mana storm forms it also brings with it normal storms, whether its thunder and lightning or wind and dust, these effects come with the mana storm. These storms can last any where from 1 hour to weeks or even months at a time, they can also turn up out of the blue or build up for a long time, of course the longer they build up for the more powerful that they become.
Mana storms:
Force = number of hits:
Outback: background count + 4D6
Urban: background count + 2D6
Duration: 1D6
1 = minuets (in tens, e.g. 4 force = 40 mins)
2-4 = hours
5 = days
6 = weeks
Storm sprits: 3D6 (6’s explode)
1-4 = none
5-6 = 1 ((force = mana storm) use air spirits with the storm optional power)
Size: force x 100 x 1D6 x 1D6 = meters radius
Speed: 40 + (force x 10) kilometers per hour
Type of storm: 1D6
1-3 = physical storm
4-6 = invisible storm
Physical storm effects: 4D6 (add results together)
4 eerie silence (force = hearing check threshold)
5 complete darkness (force = vision check threshold)
6 extreme cold
7 unusual smells
8 light rain
9 heavy rain
10 snow
11 sleet
12 light fog/smoke
13 heavy fog/smoke
14 hail
15 giant hail (either very large bits, or in the shape of things)
16 EMP lightning ((works like ball lightning, but instead of damage use as an EMP) if force is greater then objects resistance it’s knocked out for (force x 10) mins
17 rains some obscure (blood/opals/smoke)
18 rains small critters (fish/possums)
19 wind (force = wind speed in kph)
20 loud thunder
23 sandstorm
24 roll twice or make up and effect
Mana storm effects: 1D6
1 = combat
2 = health
3 = illusion
4 = manipulation
5 = elemental
6 = roll twice
Combat effects:
1 = manaball
2 = powerball
3 = slaughter*
4 = stunball
5-6 = wreck*
Health effects:
1 = cause allergy* (1D6: 1-2 nuisance, 3-4 moderate, 5-6 severe)
2 = cripple limb*
3 = decrease (attribute)*
4 = decrease reaction
5 = decrease body/willpower*
6 = intoxication
Illusion effect:
1 = chaotic world
2 = mass confusion
3 = foreboding
4 = mass agony
5 = roll 1D6: 1-3 phantasm, 4-6 trid phantasm
6 = swarm
Manipulation:
1 = alter memory*
2 = glue strip
3 = animate
4 = mob mind
5 = shape earth*
6 = alter temperature*
Elemental effects:
1 = roll 1D6, 1-3 acid, 4-6 smoke
2 = blast
3 = fire
4 = ice
5 = lightning
6 = sand
In addition roll 1D6
1-4 = nothing
5-6 = spirit of rolled element (force = mana storm)
Posted by: Wolfgar Aug 17 2011, 02:58 PM
Awesome, I can't wait to see what you put together. I'm running a game set in Sydney, and I used to original mana storm table from Target: Awakened Lands, just ad-libbing if I came to an effect not covered in SR4. In 6th world Almanac, it also mentions Mana Storms having an effect on wireless communication, and here's how I cover it-
When rolling on the mana storm table, right after Force, I roll one dice for Signal loss. If it's a hit, I roll again and apply that number (1-6) as a jamming effect to the area affected, for the duration of the storm. Gives Aussie hackers something to worry about, as well as mages.
I also allow a threshold (3) assessing test to detect an invisible mana storm approaching and threshold (2) for visible. Gives the mages a change to throw up mana barrier before getting killed by the weather.
Posted by: Bodak Aug 18 2011, 01:32 AM
Just make sure the Shadowtalk http://forums.dumpshock.com/index.php?showtopic=34262&view=findpost&p=1044992 and have all your measurements in present-day metric units, not furlongs and ounces and all that!
Posted by: Beest Aug 19 2011, 06:41 AM
19 wind (force = wind speed in kph)
i assume this is meant to be alot faster.
shadowtalk using aus spelling should be fine for him to grasp. or atleast i hope so.
Also every runner bar should have some variation of walkabout in the name
Posted by: scarius Aug 29 2011, 10:18 AM
here are a few qualities that i have been working on.
feel free to coment/add your own
Positive Qualities:
Top bloke: +2 dice to all social encounters (not intimidation) with people you have met before. 10 bp
‘That’s not a knife’: +2 on intimidation test, when previously intimidated. 5 bp
‘Built like a brick shithouse’: +1 on damage resistance tests, +2 overflow boxes. 15 bp
From the bush: +2 to survival checks, +2 to assensing checks for mana storms. 10 bp
Running in pluggers: +2 to running checks, +4 if wearing pluggers. 10 bp
Madder then Max: +2 to drive/auto mechanic checks. 15 bp
Dole bludger: +2 to resource checks. 10 bp
Scab: +2 to negotiation checks, +4 when regarding money. 10bp
Negative Qualities:
From the bush: -2 to all social check with other Australians, -4 for everyone else. 10 bp
Total Gullah: opposite of common sense. GM can feed you random info. 15 bp
Shout dodger: same as hung out to dry. -4 to any tests while in pubs. 25 bp
Scab: -2 to all social tests with tradesmen. 5 bp
Face like a smashed crab: charisma is equal to 0 in all face to face tests, unless covered up. 20 bp
Dole cheat: -2 to loyalty on all contacts. 20 bp
Posted by: EpicSpire Aug 29 2011, 11:19 PM
well "From the Bush" and "Scab" seem to be Positive and Negative qualities. i would change the names of them slightly, just so there is a difference and no confusion. Other than that, looks good so far.
Posted by: Bodak Aug 29 2011, 11:56 PM
QUOTE (scarius @ Aug 29 2011, 08:18 PM)

Madder then Max: +2 to drive/auto mechanic checks. 15 bp
This is another of those cases where America is centuries behind the rest of the world. The rest of us have been http://www.etymonline.com/index.php?term=than. So further to my earlier comment "Just make sure the Shadowtalk uses Australian spellings", make sure that your non-shadowtalk text is in modern-day English too.
QUOTE (scarius @ Aug 29 2011, 08:18 PM)

Total Gullah: opposite of common sense. GM can feed you random info. 15 bp
Do you mean http://en.wikipedia.org/wiki/Galah?
Posted by: Seerow Aug 30 2011, 12:29 AM
QUOTE (Bodak @ Aug 29 2011, 11:56 PM)

This is another of those cases where America is centuries behind the rest of the world. The rest of us have been http://www.etymonline.com/index.php?term=than. So further to my earlier comment "Just make sure the Shadowtalk uses Australian spellings", make sure that your non-shadowtalk text is in modern-day English too.
Americans use "than" just like everyone else. There's just a lot of people out there who don't understand basic grammar, and can't determine the difference between then and than. The same people can't tell the difference between your and you're, or its and it's, or to and too.
Posted by: Beest Aug 30 2011, 10:05 PM
change the neg quality 'from the bush' to 'native'
and the pos quality 'scab' to 'union man'
scabs are never a good thing after all.
also what kind of aussie can't spell galah?
Posted by: EpicSpire Aug 31 2011, 03:23 AM
QUOTE (Bodak @ Aug 29 2011, 05:56 PM)

This is another of those cases where America is centuries behind the rest of the world. The rest of us have been http://www.etymonline.com/index.php?term=than. So further to my earlier comment "Just make sure the Shadowtalk uses Australian spellings", make sure that your non-shadowtalk text is in modern-day English too.
Ha, i am an American, and i use than properly, and i have proof....
QUOTE (EpicSpire @ Aug 29 2011, 05:19 PM)

well "From the Bush" and "Scab" seem to be Positive and Negative qualities. i would change the names of them slightly, just so there is a difference and no confusion. Other than that, looks good so far.
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