Posted by: ElFenrir Nov 5 2011, 06:56 PM
Mystic Adepts OR Shifters that is. I think I made one Shifter way back in SR3 that I played once(a Wolf if i recall), and I hadn't actually made a Mystic Adept in SR4 at all(again, like once in the SR3 days, when we called them Magical Adepts.)
First a couple notes about our houserules so ya know what rules we're working with:
-We don't use Availability limit at chargen.(I don't think I broke it anyway with this guy.)
-Karmagen character creation.
-We use x3 Karma cost for Attributes still. Reason being-we use more 'old time' Karma awards. Which means much lesser than what the SR4A book suggests in the back-we sorta award Karma a bit more sprinkled about, so progression isn't *quite* as fast. Since the karma awards have worked fine in our games, using the x5 cost would either make us up the karma awards or slow our normally slowish progression to a ''you'll never see this.''
-Race is charged BP cost in Karma.
Some things I want to follow for the concept:
-I want him strong and tough-more than the minimum. Yeah, I know the strong part is automatic non-optimization with Strength being the God of Dumpstats, but I'd like to try to work around that rather than leave him at the minimum. He's a mighty bear. He's supposed to be able to bench press a troll.
-I'd really like to work around a Mystic Adept concept. The 'mage' part is more dedicating to healing, fortification, or protecting spells, as fitting of his druidic Oak mentor. Another thing I understand isn't 'optimal' but being a Bear shifter he's quite powerful as it is, so I don't need some insanely minmaxed beast. But I would like to see if I'm on a good path with him-given the limits I know MAs have, I figured to pick a nice 'focus' for his spell-types was beneficial(and fits his personality besides.)
All that said, I'm submitting this guy for a look-over to see how the Mystic Adept part works out.
The Basic Stats and some Character Description:
[ Spoiler ]
Name: Kae'ran Tarenis, aka Kaen Longclaw
Male Bear-shifter(with Shift Elf)
Aprox. Age: mid 20s
Tradition: Druidic
Hair: Long, auburn
Eyes: Deep green
Height, Weight: 6'11'', 300lbs [In his Bear form he resembles a reddish-brown, enormous green-eyed Kodiak, whom stands roughly twelve feet on his hind legs, and probably weighs closer to a ton like some Kodiaks I've read about.]
Upon first seeing Kaen, one notices a huge, fair-skinned elven man with piercing green eyes, and a full head of thick, long, auburn hair, worn down. A very handsome young man, he has a fairly strong presence about him; though he's fairly quiet, speaking in a soft baritone. He's built heavier than your typical elf-broad shouldered, long-limbed and extremely strong looking. He keeps himself clean shaven except for a thin goatee on the very end his chin, a few inches long. His choice of dress is simple; tank tops or sweatshirts, a well-worn bomber, jeans, and heavy black steel-toed workboots.
If one were to see him with few clothes on, his arms and legs are noticeably more hirsute than your typical elf, though he seems to keep the rest of his body rather hairless. His finger and toenails almost resemble claws.
Kaen has a rather large appetite-abnormally so, and the fact soy doesn't suit his tastes as much as real meat causes him to spend a bit extra for that. He's fairly omnivorous still, and there may just be a few sweets lying around as well.
He is often seen in nature, taking care of some gardens or groves around in his spare time. Being a shifter, he does go spend his time as a bear as well, and he's quite the 'alpha' in his general area, often seen alone, not many animals wanting to mess with the enormous bear with claws that resemble sickles.
Surprisingly, even though he's a predator, he keeps a cat around whom he's grown rather bonded with after healing it when it was wounded. Still half a kitten, he calls the little fellow Jack, and was impressed that while the guy could smell what he really was, he still wasn't afraid.
Kaen does not seem to favor any race to hang out with; as even though his form is elven, he is not an elf himself, and thus does not have any particular tie to any 'typical' metahuman race.
The Sheet:
[ Spoiler ]
Bear Shifter: 80 Karma
Shift: Elf 20 Karma
Positive Qualities(25 BP/50 Karma): Mystic Adept, Martial Arts/Muay Thai Lv. 2(+2 DV), Mentor Spirit
Negative Qualities(25 BP/50 Karma): Spirit Bane(Fire Spirits), Sinner, Combat Monster
Mentor Spirit: Oak(+2 dice Plant spirits, +2 dice Arcana tests, -1 tests until atone if failing to protect something or someone he was charged with)
Bear Shapeshifter Abilities/Drawbacks: Allergy(Severe, Silver), Vulnerability(Silver). Enhanced Sense(Smell), +1 Reach, +1 Natural Armor(latter two in bear form only.) Sapience, Regeneration.
Shift(Elf) gives him natural low-light vision.
Attributes(345 Karma)
Body: 9
Agility: 4
Reaction: 3
Strength: 10
Charisma: 4
Intuition: 4
Logic: 3
Willpower: 4
Edge: 3
Magic: 6(3/3)
Essence: 6
Initiative: 7/1(9/3)
Physical Damage Track: 13
Stun Damage Track: 10
Active Skills(182 Karma)
Unarmed Combat(Martial Arts): 6(+2) [+1 Adept powers]
Pistols(Revolvers): 2(+2)
Athletics Skill Group: 2
Outdoors Skill Group: 1
Perception(Olfactory): 3(+2)
Intimidation(Physical): 2(+2)
Etiquette(Magical): 2(+2)
Infiltration: 2
Spellcasting(Health Spells): 3(+2)
Summoning(Plant Spirits): 2(+2)
Counterspelling: 3
Astral Combat(Unarmed): 2(+2)
Assensing: 2
Knowledge/Language Skills(34 Karma):
Celtic Mythology: 3
Colorado Forests: 3
Gardening: 3
Martial Arts Style: 2
Electro-Classical Music: 1
English: N
Gaelic: 3
Maneuvers, Spells and Powers:
[ Spoiler ]
Martial Arts Maneuvers(12 Karma)
Kick Attack
Finishing Blow
Watchful Guard
Spells:
Heal
Stabilize
Increase Reflexes
Preserve
Hibernate
Adept Powers(3 power points)
Critical Strike Lv. 4
Killing Hands
Improved Ability(Unarmed) Lv. 1
Mystic Armor Lv. 2
Contacts:
Mentor, Nial: Connection 2, Loyalty 5. Some years back, a late-middle aged man, whom had close ties to the magics of nature and animals, traveled to a cave in the Colorado wilderness where he found an elven boy-perhaps eight or so-covered in blood, frightened, and lightly wounded, the corpses of several poachers ripped to pieces around the cave. Realizing the boy did this in his natural form(he would have been more of a 'young bear' than a 'cub' at this point), he took him in to care for, mentor, and train him to live equally in society and on the outside of it. Nial is a fairly skilled magician, though he's more of the enchanter-type.
Fixer, Spanky: Connection 4, Loyalty 2. Fomori bartender. He's gotten to know him a bit better over time, and I'd say he'd be close to a '3 loyalty' at this point. Where he gets goods if they need them-he's a friend of Nial and likes watching football(soccer) games in his sports bar.
Equipment(15 Karma on Resources, 37,500, with 3,325 remaining)
[ Spoiler ]
Lv. 2 Sustaining Focus(Increased Reflexes)
Druidic Lodge Materials(Rating 5)
Ruger Super Warhawk(Smartlinked), with 30 rounds
Survival Knife
Armor Jacket w/ Fire, Chem Protection, Non Conductivity and Insulation rating 2
Shin guards/Forearm Guards/Vitals Protector(1/3)
FFBA Lv. 2(4/1)
Note-not all worn together. FFBA is for subtle armor times and is usually worn alone.
Hardliner Gloves/Steel Cap Boots(+1 DV unarmed. Boots are a home-brew item.)
Contact Lenses(Rating 3) with Thermographic, Flare Compensation and Vision Enhancement 3
Glasses(rating 2) with Smartlink and Image Link(not usually worn)
Earbuds(Rating 3) with Audio Enhancement 3 and Spatial Recognizer
CMT Clip Commlink with Vector Xim OS
4 Certified Credsticks
Survival Kit
Medkit(Rating 6) with 4 refills
3 antidote patches(Rating 6)
Music Chips x 10
Climbing Gear
Lifestyle: 12 Lifestyle Points. Comforts/Entertainment/Neighborhood/Security/Necessities: 2/2/2/2/4, 3,200 nuyen/month, 1 month paid.
General Tactics:
[ Spoiler ]
Kaen typically uses his magic for healing and fortification. If forced into range, he'll use his backup firearm, though he prefers melee combat. Increased reflexes are kept on a sustaining focus, for speeding him up in combat. He utilizes his great strength even in his elven form to smash foes down; he can become vicious in combat if wounded and hard to pull away, showing his animal nature.
He utilizes his incredible resilience(again, even in his elven form) to be a sort of 'tank' for the group, though his skill in martial arts, learned from his mentor, allow incredibly hard punches and crushing kicks-his adept powers compound this and are geared toward helping his offense. If his Combat Monster is kicking in, he'll continue to batter a corpse to a rather nasty state. He does not always seek to kill, however, and his animal-like senses can give him a feeling if someone's a more 'fatal threat' or if they're someone who could do with a few bumps on the noggin and/or a good scare.
As a bear, he typically just smashes enemies apart with a huge swipe of a tire-sized paw, simply running completely over opponents who try to run, his near-ton weight doing the rest of the work. He doesn't use this form in public, and typically uses it in combat if in the wild, or in a place where there is confirmed to be no footage-and will leave no survivors but his team-mates. It's hard to hide his incredible beyond-Troll natural strength and regenerative abilities, but ''a wizard did it'' can usually appease the the ones with easier curiosity.
And there we have it. He has *one* Karma remaining.

I actually considered giving him the bow treatment for ranged due to his high Strength, but I wanted a ranged weapon that was a bit more concealable. Option is still open, though.
There are some other neat qualities I could play with as well, but I tried to avoid *really* obvious cheese like ''Sensitive System'' (even though our table of longtime friends who know each other well are very forgiving with each other as long as we admit it.

) He was generally 'raised' in society, hence the fact he does have some social skills and the like, learned from his 'mentor'(he received his SIN through some means as an actual citizen when he was young.)
So thoughts or comments? Mystic Adept advice? Critiques? General Chat?
Posted by: Udoshi Nov 7 2011, 06:30 AM
QUOTE (ElFenrir @ Nov 5 2011, 11:56 AM)

-Karmagen character creation.
-We use x3 Karma cost for Attributes still. Reason being-we use more 'old time' Karma awards. Which means much lesser than what the SR4A book suggests in the back-we sorta award Karma a bit more sprinkled about, so progression isn't *quite* as fast. Since the karma awards have worked fine in our games, using the x5 cost would either make us up the karma awards or slow our normally slowish progression to a ''you'll never see this.''
-Race is charged BP cost in Karma.
Excellent. We use this at our game table, too, due to starting playing in 4th, and carrying over some of the anniversary edition updates piecemeal. It works out pretty well. Do you still use the 750 points creation?
QUOTE (ElFenrir @ Nov 5 2011, 11:56 AM)

-I'd really like to work around a Mystic Adept concept. The 'mage' part is more dedicating to healing, fortification, or protecting spells, as fitting of his druidic Oak mentor. Another thing I understand isn't 'optimal' but being a Bear shifter he's quite powerful as it is, so I don't need some insanely minmaxed beast. But I would like to see if I'm on a good path with him-given the limits I know MAs have, I figured to pick a nice 'focus' for his spell-types was beneficial(and fits his personality besides.)
Couple things I see.
You may want to consider taking the Bear mentor spirit - yes, i know, bear shifter+bear mentor = more bear than your body has room for. Here's why:
The berserk downside fits with your combat monster quality. The +2 physical damage resist bonus helps make you tougher, which you want, and ALSO helps you resist overcasting drain if you ever need to break out the big spells. +2 health spells helps you be a protecty team buffer dude, as most boosts and buffs spells are Health. Possibly talk to your GM about swapping a bonus or penalty to make a hybrid mentor.
At my table, at least, we tend to use flexible mentor spirits/paragons, if people have good ideas. It started with an aztec(theme) mage who wanted to actually follow one of the good guys of the aztech pantheon, instead of the typical aztech(the corp) party line of blood spirits - the problem was, Dragon didn't really fit the concept or tradition, so some messing around was in order, but without slapping two together, getting all the bonuses, and not raising the price.
What we've come up with is a fairly nifty houserule, and I figure its relevant to share: If you need to make a hybrid mentor/paragon, You take one to start with, and add one bonus and the drawback of another to get a hybrid mentor. Alternatively, just swap one bonus/penalty for another appropriately heft one. Any such alterations must be gm approved, who will look for attempts at powergaming, like stacking +4 manipulation spells.
In YOUR case, I would suggest combining bear and oak - in particular, i LIKE oak's downside.... but arcana and plant spirits don't really seem worth it.
Not Always Human: Elf. This is a trap choice. See the http://www.shadowrun4.com/game-resources/frequently-asked-questions/, but you don't actually get any of the stat boosts/changes/minimums/maximums from your other form, just special qualities.
This means it is literally cheaper to go human and buy SURGE'd Low Light Vision and Metahuman Traits: Elf to get the same effect.
However. You know what's a great metatype to go with a bear shifter? Wakyambi. In elf form you get Celerity, one MORE reach, and low light vision, for only 5 points more. Its really the Reach you want, as +2 natural, unarmed reach is -fantastic- and you should really consider picking up Kick attack to supplement. Short burst defense penalties on all your melee attacks? Yes please. And you get to be an angry african bear, too. You may want to read the FAQ about Not Always Human, as I noticed your list of critter powers tagged (bear form only) don't actually work that way, and basically apply all the time.
You have 25/35 points on qualities. Get an Adept Way already. With 6 magic its really, really good for a mystic adept, as you can afford to split your magic 2/4 without really losing anything... All of the adept powers you have selected fit under The Way of the Warrior. The Magician's Way borrowing the Warrior's Way discount power list is also very strong.
Adept powers! Mystic Armor is a trap! get combat sense. One hit on the defense is worth 3 on the soak, and isn't affected by Armor Penetration. Its the same price.
Improved Combat Ability is kind of a trap. Its main use is improving skills in a group without breaking a group.
Ask your GM if they are using the two seperate optional rules that 1) Let adepts trade Metamagics for 1 Power point when they initiate, and 2) if metamagics can be bought for 15 karma. These are seperate rules, sadly, but IF your table is using them, chances are your GM is willing to combine them with a sort of unifying houserule. If you're allowed to Initiate during karmagen, then an interesting possibility opens up.
The reason you do this is because you can make yourself pretty much not care about background count: By taking a majority, prefferably ALL the adept powers you are going to on metamagic-swapped Power Points, you can devote your full Magic rating to spellcasting.
When you enter a background count, instead of randomly losing adept powers, or worse, keeping track of which powers you bought with each point, and losing them in order as the background count increases, you only suffer a bit of dice pool penalties on your Spellcasting(by losing magic). The only real danger is getting your magic reduced low enough that the ceiling limit on adept powers is reached(magic caps level of adept powers, and mystic adepts use their full magic for this). You then take the metamagics you actaully want at the flat cost of 15, which you're going to surpass anyway after two initiations. If, on the other hand, your Gm will let you buy a power point for 15 karma, then you should just do that.
Its actaully a bit more expensive to do this, but, for example, a 6 spellcasting/0 adept magic Mystic Adept on the Way of the Warrior, with two 'initiations'(35, 21 if you can find a way to get both discounts. Saving the 5 allowed karma from karmagen, thats actaully really easy to get to after a few runs). The adept snags Improved Reflexes as a Warrior Way discounted power, and takes two levels of it with his power points. Now, he's kinda like a samurai, in that its really hard to take his extra passes away from him.
Probably more trouble than its worth, but neat to think about.
Anyway. More general thoughts.
For being a tough tank, your reaction is REALLY LOW, and the improved reflexes spell does not help your defense pool or reaction stat.
Drop your Strength to 9. For melee damage, Odd Values are what you want to shoot for, and you could really use that 30 karma elsewhere. Like raising your Reaction to 5.
Raise that agility! You want to land your hits. In rating x 3, you can afford to pump that rather high.
Check out the FAQ about Enhanced Senses: It already gives a +2 dice pool bonus on perception tests using the relevant sense. Do you really need +4 on smell tests? Visual, hearing, or Opposed +2 may be equally valid.
Decide on a Full Defense option. Do you want to Dodge or Gymdodge? Are you going to Dodge, Block, or Parry in melee? What about against ranged? Then specialize appropriately. (for you, you probably want Block + Gymdodge).
That being said, I rather do like your spell lists. So bear-ish, makes sense.
You may want to consider SURGE. Strongly. For a shifter, its a wonderful way to gain capabilities that apply in both your forms. A bear that can track you by scent AND heat? Oh wow! In particular, in karmagen, Metagenetic Improvement on an already naturally high stat can save you some points - though this is more a thing for Rating x 5 karma cost karmagen. Surge 2 costs 10bp, so 20 karma. Your body starts at 7, raising it to 8 costs 24. Save a few points there. In Rx5, it costs 40 points, so its basically half-off. Elongated Limbs in particular is worth considering because you want to stack up your Reach as much as possible.
Speaking of Reach, Tae Kwon Do's "Improved Charge' bonus, with the same styles 'Unarmed Attack when Attacking Multiple targets', and a large reach make you really, really good at beating up lots of people at once. It even makes Multistrike worth taking, because it gives you a free secondary attack. For example, you Charge(+3), and split your Agi+Unarmed dice pool(4+7=11) into several different attacks (8/1/1/1). You have a reach of 3 with Kick attack and some source of elongated limbs, and your opponents are unarmed(+3), and since you're multismacking, Tae Kwon Do is another +1. Your spec is +2. Suddenly your four-strike charge becomes pools of (18/10/10/10), or if you split them into as many attacks as you could, 10 dice EACH. Its actually hella good. In such a setup, the beauty of Multistrike is that it gives you a cheap lunch secondary attack all the time. Since its added before the splitting of dice pools, you can always afford to just throw it on a secondary target.
Also, you're an adept with massive strength. Break Weapon maneuver + Shattering Blow adept power is well worth considering. It also makes you comedically unstoppable by any sort of wall, kind of like the koolaid man.
Why do you not have Adept Counterstrike? It and the Riposte maneuver together are -amazing-.
For your last 10 points of qualties, though, if you want to be a Tank, possibly the best thing you can do is Genetic Heritage: Sideways genetic infusion, and just re-fluff it as being Built Bear Tough. The key bonus is not suffering any damage track penalties(stun OR physical), and a +1 generic Combat Test bonus helps on EVERYTHING involving fighting, and the further +2 on defensive reaction tests offsets your lower natural Reaction. The lowered essence and thus max magic hurts, but it is really, truly, a small price to pay for what you get. Its actually cheaper than magic 6 in karmagen: raising magic to 6 from 1 is 60 points, and raising magic from 0 to 5 is 45. Its 5 points short of paying for itself. Combined with an adept way, you can probably squeeze 3 points of adept powers down into 2, for a net gain of nearly no change.
Posted by: ElFenrir Nov 7 2011, 10:14 AM
Well, to go down some points(and thanks for the read!)
Well, I picked Elf just for appearance. When it comes to optimizing, I don't typically optimize metatype as that is a thematic pick for me, so I'd like to keep him a 'regular' elf. I see him more with a druidic theme than I do a tribal theme. I do have Kick Attack for him maneuver wise, however. But for thematic purposes I see him as a more of a mix between a classic elf for his form, though, as said, a considerably bigger and more muscular one. There are certain things that I stick with for character-theme purposes, and I tend not to swap around metatype too much for advantages when it comes to that. The Wakymabi just does not fit him at all I feel.
We DO use 750 Karma, yes.
I might consider bringing up that Mentor Spirit houserule with my table-I like the sound of it. (We tend to share similar houserules, as I said, we've gamed together for ages.) I could see that for him, houserule wise actually. I indeed wanted to avoid the bear spirit to avoid the ''yo dawg'' that was just itching to come out of it.
Oak I felt matched his Druidic nature and his strong, protective streak. But indeed-thank you for that houserule and I'd take things under consideration. (An Oak Bear sounds pretty nice.)
It's weird-I've played regular Adepts very often, and we've found use for things like Mystic Armor and Improved Ability; however, this is a *full* adept, who has six points to play with. But I am going to consider Warrior's Way and playing with that.
I can't bring his Agility higher without Metagenic Improvement or something. 4 is the max for a Bear shifter. I'm simply out of quality points for it; it's one reason that I always wondered why Tiger/Lion shifters weren't more expensive than Bear. Bear shifters get hella nice Body, and nice Strength. However, Tiger gets Body, Agility, AND Strength-all in lower amounts but their stat spread just, IMO, is overall more impressive, with Agility being the 'god stat of combat' and all.
Oh, I know about the martial arts stuff quite a bit at least. I specialize in playing martial artists and had for years, both Cyber and Adept wise. It was the Mystic Adept part that I haven't had as much experience with at all, trying one way back when and just not at all yet in SR4. Some of the combos are cool. I am considering maybe Elongated Limbs from Surge for him, but it depends. I kinda have his stats at a place where I like them, save the Reaction which I will consider popping four into after shifting some stuff around.
I also considered some Counterstrike/Riposte and that's still on the table. I'm still fiddling around with some of his points, and if I take Warrior's Way then they'll find that(or if I swap out Mystic Armor/Improved Ability for Combat Sense/Counterstrike.) Shattering Blow DOES sound awesome for this guy, since he is just a mighty SoB. He's also not a *full* tank. I should have specified that. He basically uses his strength and resillience to help his team in many different ways-be it actually helping take a hit or smashing the crap out of something.
The main points I'm going to tweak around with so far with him are his adept powers(working around a Way and grabbing some Combat Sense) and then perhaps consider the Surged limbs for him as well if I can spare the + Quality. I do see him as a long-limbed fellow.
Still thanks for the comments. I'll comb around here and see what I can tweak on him so I can start putting more of this Mystic Adept malarkey under my belt.
Posted by: Udoshi Nov 8 2011, 06:41 PM
QUOTE (ElFenrir @ Nov 7 2011, 03:14 AM)

I can't bring his Agility higher without Metagenic Improvement or something. 4 is the max for a Bear shifter. I'm simply out of quality points for it; it's one reason that I always wondered why Tiger/Lion shifters weren't more expensive than Bear.
I am considering maybe Elongated Limbs from Surge for him, but it depends.
Couple things I wanted to respond to specifically. Did not realize they had such a low cap on agility. That does hurt, but you can make the difference up. I was almost going to suggest Mind over Matter from War!, but I don't think it would be that good, as swapping Logic for Agility isn't that much better.
The nice thing about Surged Elongated Limbs is that it applies to any form you are in, as opposed to wakyambi ones, which only apply in one form. Surge is also nice, because it lets you go a bit beyond the quality limit, because each level of it gives you a different set of genetic quality point limits to play with. For example, Surge 2 costs 10 points, and gives you 20 metagenetic quality points to play with, at the cost of 10 points of downsides. It would fit in your current build, but an adept way is probably better. Another good one might be to pick up one of the surge qualities that give you more armor, as it stacks with the natural point bears get.
Also worth noting is that anyone with a natural point of armor can basically ignore shotguns/flechette ammo, as it has an ap+5 value, and you always count as having armor. Dermal Deposits is probably the best.
You may want to strongly consider picking up the Fashion spell from street magic: Its able to change the shape of things, but explicitly isn't able to change its protective value. With a Combat Round or two of prep time, you can keep your armor and clothing and stuff between your two forms.