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Dumpshock Forums _ Shadowrun _ Player character suicide

Posted by: Tiberius Feb 3 2013, 03:13 AM

[ Spoiler ]

Posted by: BishopMcQ Feb 3 2013, 03:29 AM

I would title this Character Suicide--the characters did it, not the players.

Posted by: Tiberius Feb 3 2013, 03:32 AM

true. is there a way to edit thread title?

Posted by: crazyconscript Feb 3 2013, 11:56 AM

Honestly from the sound of it it strikes me as an amazing role-playing experience, but only as long the players at least understand what ultra-real simulations are like (which if they tried inceptioning then the probably did).

Posted by: Glyph Feb 4 2013, 12:02 PM

Where you should go next depends on the motivations of the character-suiciding characters. If they were rejecting the premise of the game (too much railroading, or just no interest in the game), then you have to contemplate either finishing the game with the remaining players, or starting a new game.

If they thought suicide would somehow "break" the simulation, you have to decide whether to make it stick (again, cutting your players down by half), or do something else with them. Maybe they wake up back in 2072, and have to try to break the others out (or maybe they are back in 2072, but in some bizarre captivity - think shows like The Prisoner). If you go the "Tough, your characters are dead," route, then you might have those players leave the game completely if they don't agree with how fair (or not) the situation was. Sometimes answers that seem logical and obvious to the GM are not that way for the players.

Posted by: Seriously Mike Feb 4 2013, 02:26 PM

Dude, I don't know, but that adventure is fucked up.
I mean, what's the chance of the guy flat out lying to them? On both counts, namely "this isn't real" and "if you die here, you die 4realz".

Posted by: Mach_Ten Feb 5 2013, 11:14 AM

I love this idea !

and you can easily go full MEMENTO / GROUNDHOG DAY / MATRIX / INCEPTION on their asses !

IF they are enjoying it .. and the mass suicide was just to "test the Boundaries" rather than to end the game and play something else
(try asking the players OOC)

Then it is simply resolved (depending on your version of what is real)

1) they commit suicide
2) they wake up in a sterile environment surrounded by DocWagon medical staff (NO SECURITY)
3) they notice multiple scarrs on their bodies in various locations
4) they escape easily and are still in the future, the facility is just a downtown office building, nothing remotely sinister .. honest...!

opens up more questions, is it a VR ? are they immortal ?
it also (if it keeps happening, gives them a hook to investigate more AND a reason to stop commiting suicide

Posted by: cndblank Feb 8 2013, 09:59 PM

Well the game needs to be fun for the GM and the players.
So the big question is how are the players taking this?
Are they in to it or has it peaked and they are getting really frustrated?

Some times as a GM, you have to tell the players to just trust you. It will make a better game.
So unless one of the players is just trying to break the game, I'd do what is most fun for everyone.


Different people find different things fun too, so a little one on one can be helpful to take a reading of the player's reaction and get some buy in from a player that is finding it frustrating.


You could let suicide be the way out and the PC that have "escaped" can pull the plug on the other PC and they all wake up and go on.

Or you can do the "and you can easily go full MEMENTO / GROUNDHOG DAY / MATRIX / INCEPTION on their asses !" thang, but you need to have a clear idea where this is going and buy in from the players.


Posted by: DnDer Feb 8 2013, 10:06 PM

Don't forget a lot of gratuitous "Serial Experiments Lain" references, on top of it all.

Posted by: ds1138 Feb 11 2013, 01:42 PM

Don't go Memento/Groundhog Day/Matrix/Inception on their asses. Keep going Philip K Dick on their asses.

Posted by: Draco18s Feb 11 2013, 01:54 PM

QUOTE (Tiberius @ Feb 2 2013, 10:13 PM) *
[ Spoiler ]


If you've got enough computing power to realistically simulate reality, then you've got enough to realistically simulate infinite realities. That's one of the great things about abstraction of data layers. The realities that aren't being directly observed don't have to be rendered in as much detail.

Posted by: Stahlseele Feb 11 2013, 02:18 PM

Nobody mentions the obvious: http://www.imdb.com/title/tt0120907/ ?

Posted by: Lionhearted Feb 11 2013, 02:35 PM

Was expecting Total Recall, you're a twisted man Stahl...

Posted by: Stahlseele Feb 11 2013, 02:39 PM

Thank you! ^^

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