I'm curious: How much effort do your runners put into keeping an eye on each other?
Our group runs the gauntlet from samurai who just don't care to a hacker who obsessively keeps track of her comrades.
Most of ours don't care what each other is doing; save for the two who actually hang out after "work" for bad trids, beer and chinese takeout
Depends on their resources, and their level of paranoia.
If the online game I'd had my last Hacker-adept in had run long enough, he'd'e ended up bugging everyone's commlinks, vehicles, lifestyles, everything he could possibly have done. BEcause, well, he actually was paranoid. ![]()
But other characters? They don't know, and more, they generally don't want to know, outside of biz, and maybe going as far as "drinking buddies". The less they know about their team-mates outside the biz, the more they can justifiably conceal about their own self in turn.
My group has decided to have a pair of fronts for their Shadowrunning, one of which is legitimate, another of which is illegal but not bad enough to warrant much care.
If you've seen my other recent thread you'll realize there's a very real reason for my hacker to keep close tabs on the rest of the group's activities.
It varies from group to group and campaign to campaign.
Some games, the different characters have almost zero contact between jobs.
Other games, half the team pitched in to get a communal doss, and safehouse. And constantly called up the rigger for rides.
In another game, suspicion and paranoia were so rife that 3 different people were separately tracking the adept's activities. My character's contribution to that effort was a tracking device and frag grenade implanted in the seat cushion of the Adept's motorbike.
Did you mean during a run or are people answering what you were trying to ask?
Outside of runs they would generally go their seperate ways. That was somewhat logistics though. Before the session when people are straggling in and usually for a while after I encourage those who are around to engage in various sorts of RP related to their characters lives outside of running. Since you're playing with a subset of the players, they can't be together and it would be a pain if there was some kind of tracking.
However sometimes things in their lives would spin up into some sort of trouble or shenanigans where they'd want more team members involved and that sort of stuff could occur during the "prime time" of the session.
My two Missions characters are probably polar opposites on this.
The rigger mostly just goes with the flow. If she remembers a face, great! If not, well, hello new friend!
Old Man Jones on the other hand keeps extensive secure dossiers on everyone. Everyone. With plans on how to neutralize them if necessary.
-k
Old Man Jones is more like Old!Bruce from Batman Beyond.
Our last crew had 3 awakened characters that formed an initiation group so they got to know each other quite well whereas the hacker and street sam did their own thing.
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