*edit* Since my group has switched to a different rule-system for playing Shadowrun, I no longer support this sheet. I will leave it up and if someone else wants to work in any changes that may happen (or already have happened, I did not read the errata), feel free to do so. */edit*
Hi chummers!
I put together a CharGen sheet in Excel and I am pretty sure there's problems in there (nothing is ever that good on first draft), so I am asking for help in spotting mistakes I made.
This is not a fully fledged Character Generator and it will never be. The design goal is a rather lightweight support tool to help with the number crunching of Priority system based character creation.
The sheet can be downloaded here: https://docs.google.com/file/d/0B9ilRupFha7zbFppX3RHa2RGbzA/edit V0.6d
This sheet uses VB scripts! If you don't trust me in that I have no reason whatsoever to spread a virus or something, don't download it.
Any help is greatly appreciated. ![]()
Changelog
V0.6d - Fixed spelling mistake
V0.6c - Fixed calculation of Modified Initiative on Character Creation page; expanded Cyber/Bioware field on Character Creation page; fixed error in Astral Initiative visuals; removed unnecessary Additional Connection Points field; changed method of Qualities karma gain/cost calculation; various formating fixes
V0.6b - Fixed error in calculation of Magic and Resonance attribute on Character Sheet page;
V0.6a - Fixed calculation of 'Power Points Left' on Character Sheet page; fixed calculation of Initiative on Character Sheet page; fixed Magic attribute reference on Character Sheet page
V0.6 - Fixed calculation of Attributes-Only Test pools; Added the first page - Character Sheet
V0.5b - Karma raise of free skills and skillgroups should now work correctly
V0.5a - added Modified Rating and Karma point raise to Knowledge and Language skills box
V0.5 - added option for Mystic Adept Power Points; Free skills of certain Magic user types fixed
V0.4 - Karma cost for Attribute, skill group and skill raises now calculated by sheet (kudos to Flaser for passive help with the formula!); method of Karma raise changed (again, kudos to Flaser for the idea)
V0.3 - Added Attribute-Only Tests and base carrying capability; calculation of Magic and Resonance attribute now factors in loss of Essence; modified Limits now factor in Karma Raise
V0.2 - Fixed spelling (Resources), added Contacts, fixed calculation of Resources (Lifestyle cost now factored in correctly)
V0.1 - Initial Draft
Known bugs/problems:
The sheet does NOT support breaking up Skillgroups when spending Karma. At this point I am not sure if it ever will.
Known mistakes:
None at the moment
Downloaded, but AFB. I'll poke around during my lunch break and see if I spot any issues.
EDIT:
The obvious first comment is there is no data pre-entered -- no dropdowns for Advantages/Disadvantages, Gear, Powers, Spells and such. That's more than likely still on the "ToDo" list, but I figured I should mention it.
Other than that, I played around with swapping priorities around and got the expected warnings, races and special attributes seemed to work properly, as did adding positive and negative advantages. I'll play around with skills and specializations later to make sure they are correct.
Definitely a good start.
Did you keep working on this? It's the best from the ones I've seen - yeah, there aren't pulldowns, but that's fine for me.
A few things I added myself [and so should be added to the 'official' version]:
1) A 'contacts' session + contact point counter
2) Composure/judge intentions/lift+carry/Memory information
3) Stun/Wound counter
4) I made the skill tables actually look at the 'karma raise' tables, so it'll show the 'rating' as whichever is highest.
There were only two things that were 'broken' [and, not at all big deals] that I noticed:
1) It's spelled "Resources" [you got this right at least once, so..?]
2) Your resource-counter isn't including lifestyle cost. Just have to move the little box-selector-thing down one.
Edited the first posting, version 0.2 is up. ![]()
V0.3 is up, see first post for new link and changes
V0.4 is up, see first post for new link and changes
V0.5 is up, see first post for new link and changes
Any chance of you doign stuff with mentor spirits?
Version 0.5a is up, see first post for new link and changes
Version 0.5b is up, see first post for new link and changes
Awesome! Thanks!
Version 0.6 is out - big update
Version 0.6 now has the first page, the Character Sheet. This is automatically filled with everything you put into the Character Creation page. It also has some additional features:
-Karma tracker (complete with calculation of Streed Cred)
-Calculation of Condition Monitor boxes
-Calculation of either Astral Attributes or Living Persona
The Character Sheet page is kind of printer-friendly, although I realize the sheet is not much use if used as a hardcopy. ![]()
See first post for new link and small changelog
Hm. I have some space left on the equipment page, I'll think about it and see if I can cook up something.
Thanks for the sheet. I really appreciate the time spent on this endeavor.
There are two problems I found on the new Character Sheet Page so far. First, Initiative is pointing at Logic as opposed to Intuition. Magic is pointing to C42 instead of D42. Both are easy enough to fix, but I thought you might want to know for future updates.
*EDIT* Also "Power Points left" should have the formula "=M59-(SUM(O62:O84))"
Version 0.6a is up, see first post for new link and changes
Spotted an error, had to do a quick hot-fix:
Version 0.6b is up, see first post for new link and changes
Version 0.6c is up, see first post for new link and changes
This is really helpful when creating a character.
Will you also add a function for weapons and armour next?
There is also a spelling mistake on the first worksheet Foki instead of Foci.
-Chrysalis
Since my group has switched to a different rule-system for playing Shadowrun, I no longer support this sheet. I will leave it up and if someone else wants to work in any changes that may happen (or already have happened, I did not read the errata), feel free to do so.
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