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Dumpshock Forums _ Shadowrun _ Cheating in close combat.

Posted by: FuelDrop Sep 16 2013, 12:28 PM

Ok, this is a bit of an interesting challenge: design a practical close-quarters weapon that cannot be parried or blocked and requires minimal training to use. Something that's hard to see coming is a nice bonus feature.

My current line of thought is some kind of forearm mounted, gas-based one-shot flamethrower. Using gas instead of liquid fuel reduces the range to almost negligible, but also assures that there is no way anyone can block that. Accepting that it's going to be a 1-shot surprise for anyone who gets in close with you means that small pressurized gas tanks are viable ammunition sources.

Weaknesses: First and foremost, you need a source of ignition. A pilot light is traditional, but it'll give you away and remove your valuable element of surprise. Therefore, an electronic spark is probably a better choice. Next, you need insulated, fire retardant gloves to avoid setting your hands on fire. Finally, having a pressurized can of gas strapped to your forearm when you're expecting to be in a fight requires a special kind of crazy.

Any suggestions? Remember, this is a world which invented the Mono-filament Bolas. No matter what you come up with, someone somewhere will make it if they think it'll give them an edge.

Posted by: KarmaInferno Sep 16 2013, 12:58 PM

Fist mounted shaped-charges.



-k

Posted by: Kliko Sep 16 2013, 01:05 PM

Taser?

Posted by: Draco18s Sep 16 2013, 02:21 PM

QUOTE (KarmaInferno @ Sep 16 2013, 07:58 AM) *
Fist mounted shaped-charges.


http://wiki.teamfortress.com/wiki/Ullapool_Caber

Posted by: RHat Sep 16 2013, 06:45 PM

QUOTE (FuelDrop @ Sep 16 2013, 06:28 AM) *
cannot be parried or blocked


This cannot be achieved - you can still block the arm even if you can't block the weapon.

Posted by: Jack VII Sep 16 2013, 07:10 PM

QUOTE (RHat @ Sep 16 2013, 01:45 PM) *
This cannot be achieved - you can still block the arm even if you can't block the weapon.

It is funny to think of blocking a monowhip whose owner's arm is likely 1.5-2 meters away from you.

Posted by: RHat Sep 16 2013, 07:26 PM

QUOTE (Jack VII @ Sep 16 2013, 01:10 PM) *
It is funny to think of blocking a monowhip whose owner's arm is likely 1.5-2 meters away from you.


Likely only in an environment where the monowhip user gets full control over relative position. Otherwise, one of the main ways to defend against it would probably be to deny the guy the room to use it (one of the things the rules don't really model is that larger weapons require more space to use effectively, and this would be especially true with something like a monowhip).

Posted by: TalonZorch Sep 16 2013, 07:37 PM

How about: Laserpointer in the left eye. The target that gets marked - gets a little surprise from your nearby sniper squad. Works very well smile.gif

Posted by: Angelone Sep 16 2013, 07:53 PM

A cooked off grenade as you duck behind cover.

Posted by: Draco18s Sep 16 2013, 07:56 PM

QUOTE (TalonZorch @ Sep 16 2013, 02:37 PM) *
How about: Laserpointer in the left eye. The target that gets marked - gets a little surprise from your nearby sniper squad. Works very well smile.gif


Eyedarts.

No one expects you to wink at them and shoot a projectile from your cyber.

Implanting the dart gun in your tongue is even better. nyahnyah.gif

Posted by: Jack VII Sep 16 2013, 08:02 PM

QUOTE (RHat @ Sep 16 2013, 02:26 PM) *
Likely only in an environment where the monowhip user gets full control over relative position. Otherwise, one of the main ways to defend against it would probably be to deny the guy the room to use it (one of the things the rules don't really model is that larger weapons require more space to use effectively, and this would be especially true with something like a monowhip).

Or just a classic West Side Story ganger stand-off. Someone finally calls the attack. No surprise since everyone knows what is going on, but the guy with the fingertip compartment wireless monwhip uses a free action to ready and a complex to attack at an ideal 2 meter range. The defender still gets to block a monwhip with his arm while outside of normal unarmed range.

We all know the rules don't account for getting inside of reach, but it's an abstraction (just like blocking the arm holding a monowhip from 2 meters away). I'm fine with it, just think it is funny.

Posted by: Voran Sep 16 2013, 09:14 PM

Using the oral weapon idea, but 'wrapped' in a sultry attractive female that moves in for a kiss. French with BOOM.

Posted by: Sendaz Sep 16 2013, 09:37 PM

Have an idea building on the monowhip.

Basic premise requires a special body suit that maintains a rotating electromagnetic field that suspends a couple of Monofiliment rings, not unlike hula hoops, sort of like http://4.bp.blogspot.com/_kBNnyETKMIk/S_BZprUDwYI/AAAAAAAACgo/dSn31G6QLEM/s1600/krypton_Ursa.jpg though I would weld on a third ring to cover the head level a bit better as well as rotating much faster so as to provide an effective defense that slices anything crossing its borders.


The Field is actually repelling the hoops, but as it is evenly pushing in 360 degrees the rings will not come into contact with the suit wearer's body while powered up, there is a formula for repulsion like those used in some of the particle accelerators and plans for containing antimatter via EM rupulsion showing the rapidly increased levels of force required to even try to move them closer. Suffice it to say that it wont bounce back up on you easily.

With a high enough rotation it can provide effective defense against melee and even some limited protection from certain ranged attacks, slicing bullets up in the air, though obviously not aoe attacks. You have to keep your arms inside the field, (the rotation is centered around the torso section). I would probably set the rings diameter to around a 1.5 meter as default to allow a safe personal space and not take off one own's hand or weapon by accident. May be able to figure out a way to make the rings expandable/contractable to allow one to adjust down so as to be able to go through doorways without shredding the doorjamb, but this one is primarily designed for outdoor use. Normal parries and blocks are pretty ineffective against this as they will just end with chewed up armor (if lucky) or missing weapon & body bits. The attacker can not even really get within the field unless the field speed was set stupidly slow as they would literally be sliced into thin wafers in the attempt.

Against sufficiently hard or hardened armors where the hoops can not penetrate it will still act as a defensive barrier as they are rotating at such high speed as to make an effective 'bubble' about the target and normal metahuman reflexes are unlikely to be able to slip through the gaps before being buffeted aside by the returning ring. Still hammering out details on how much damage the hoops can take if attacked this way...

The system can connect via a cable with a smartgun as well, timing the firing to slip 'between' the rotations, not unlike when a ship fires through the 'stutters' of a force field. So you pull the trigger, but the system actually syncs up, deteriming gun position, muzzle velocity and more and takes the shot within those split seconds to let the bullet through. You would be hard pressed to even notice the tiny delay from the time the trigger is pulled.

Needless to say you can not go and pick things up while this is powered up, unless you just wanted to make a salad and have someone toss you some veggies-it slices and dices!

Power consumption is a pain, usefulness indoors for stealth runs is questionable as your leaving a swath of destruction, but if you want to wade through a close quarter battle literally in a cloud of blood and flying bits, this is the suit for you.

Posted by: Rubic Sep 17 2013, 12:59 AM

Thermal Detonator

Vampire AIDS bomb

Engulf

Daisy Cutters (Mostly only augmented trolls)

Claymore mines

Snappy comebacks

Witty retorts

Catty remarks

Stiffler's Mom

Posted by: Angelone Sep 17 2013, 01:07 AM

QUOTE (Rubic @ Sep 16 2013, 06:59 PM) *
Stiffler's Mom


That's it, that is it.

Posted by: ShadowDragon8685 Sep 17 2013, 01:55 AM

Cyberhand with palm injection spikes containing Slab. Grapple a guy = instant lights out.

An electromagnetic field generator strong enough to knock away his melee weapons... Then you pull out one of those azzie obsidian-shard-tipped wooden clubswords and get paleo on his ass.

Posted by: Angelone Sep 17 2013, 02:37 AM

A flashpak and hit them while disoriented.

Posted by: Manunancy Sep 17 2013, 06:25 AM

QUOTE (Sendaz @ Sep 16 2013, 11:37 PM) *
Have an idea building on the monowhip.

Basic premise requires a special body suit that maintains a rotating electromagnetic field that suspends a couple of Monofiliment rings, not unlike hula hoops, sort of like http://4.bp.blogspot.com/_kBNnyETKMIk/S_BZprUDwYI/AAAAAAAACgo/dSn31G6QLEM/s1600/krypton_Ursa.jpg though I would weld on a third ring to cover the head level a bit better as well as rotating much faster so as to provide an effective defense that slices anything crossing its borders.


The Field is actually repelling the hoops, but as it is evenly pushing in 360 degrees the rings will not come into contact with the suit wearer's body while powered up, there is a formula for repulsion like those used in some of the particle accelerators and plans for containing antimatter via EM rupulsion showing the rapidly increased levels of force required to even try to move them closer. Suffice it to say that it wont bounce back up on you easily.


And in my opinion the effectiveness will be dubious at best - a bullet roughly 1 cm long, traveling at 500 m/s travels it's own length in 1/50 000 th of a second. You'll need a very high rotation rate to have more than negiligible chance to catch it. Though I grant you that a magnetic field rotating at several thousands RPMS will make a great EMP generator - better make sure all your electronics are shielded ot they'll be the first to fry.

On the 'insane melee weapon', I'd say a claymore mine strapped to a (very) strong chestplate could work too - you might end up KOed, but they'll be dead....

Posted by: grid.samurai Sep 17 2013, 06:43 AM

QUOTE (Angelone @ Sep 16 2013, 06:37 PM) *
A flashpak and hit them while disoriented.


I had a razor once with strobe lights on his shoulders. Worked out pretty well.

Posted by: Diaghilev Sep 17 2013, 07:52 AM

QUOTE (ShadowDragon8685 @ Sep 16 2013, 05:55 PM) *
Cyberhand with palm injection spikes containing Slab. Grapple a guy = instant lights out.

An electromagnetic field generator strong enough to knock away his melee weapons... Then you pull out one of those azzie obsidian-shard-tipped wooden clubswords and get paleo on his ass.


The word you're looking for is http://en.wikipedia.org/wiki/Macahuitl.

Posted by: Draco18s Sep 17 2013, 01:00 PM

QUOTE (ShadowDragon8685 @ Sep 16 2013, 08:55 PM) *
An electromagnetic field generator strong enough to knock away his melee weapons... Then you pull out one of those azzie obsidian-shard-tipped wooden clubswords and get paleo on his ass.


Ceramic knives also work.

Posted by: binarywraith Sep 17 2013, 01:15 PM

Hardened armor, and a Claymore anti-personnel mine strapped to your chest. All covered by a Seadogs jersey, of course.

Posted by: ShadowDragon8685 Sep 17 2013, 01:43 PM

QUOTE (binarywraith @ Sep 17 2013, 09:15 AM) *
Hardened armor, and a Claymore anti-personnel mine strapped to your chest. All covered by a Seadogs jersey, of course.


So you can "Give 'em a broadside?"

Posted by: binarywraith Sep 17 2013, 04:28 PM

Aye, matey!


Alternatively, to go oldschool : Killing Hands (D) plus Distance Strike. Just throw energy blasts at 'em.

Posted by: X-Kalibur Sep 17 2013, 04:42 PM

While not unblockable, I'm surprised we haven't seen something like a http://fallout.wikia.com/wiki/Ballistic_fist in Shadowrun yet.

Posted by: Stahlseele Sep 17 2013, 04:45 PM

Because it does not work in SR.

Posted by: X-Kalibur Sep 17 2013, 05:44 PM

It sort of could... scoring at least 1 net hit on an unarmed test causes the shell to fire. It wouldn't be so different from hitting with a dart really, except they'd still get armor and body to resist the shotgun, they just couldn't dodge it at that point.

Edit - this could be aweomse with a cyber arm with an implanted shotgun.

Posted by: Stahlseele Sep 17 2013, 05:48 PM

No, they could still dodge.
And you'd have to attack using the exotic fire-arms skill.
SR has no rules for coup de gras weapons or point blank shot or so as far as i know.

Posted by: binarywraith Sep 17 2013, 06:29 PM

Other than the shotgun spread chart.

Posted by: ShadowDragon8685 Sep 17 2013, 06:46 PM

QUOTE (Stahlseele @ Sep 17 2013, 01:48 PM) *
No, they could still dodge.
And you'd have to attack using the exotic fire-arms skill.
SR has no rules for coup de gras weapons or point blank shot or so as far as i know.


I think the point would be that the shotgun damage and effect is an extra added to the melee attack - they don't get to dodge the shotgun blast because they already failed to dodge the fist.

Posted by: X-Kalibur Sep 17 2013, 07:04 PM

QUOTE (ShadowDragon8685 @ Sep 17 2013, 11:46 AM) *
I think the point would be that the shotgun damage and effect is an extra added to the melee attack - they don't get to dodge the shotgun blast because they already failed to dodge the fist.


Si.

Posted by: grid.samurai Sep 18 2013, 08:11 AM

QUOTE (ShadowDragon8685 @ Sep 17 2013, 10:46 AM) *
I think the point would be that the shotgun damage and effect is an extra added to the melee attack - they don't get to dodge the shotgun blast because they already failed to dodge the fist.


So, why not add a poison injection, take a sample of their blood during the exchange for ritual sorcery later, and leave a sticky grenade on them as a part of the add-on effects? biggrin.gif

Posted by: DrZaius Sep 18 2013, 06:19 PM

QUOTE (grid.samurai @ Sep 17 2013, 02:43 AM) *
I had a razor once with strobe lights on his shoulders. Worked out pretty well.


That is awesomely pink mohawk, and well worth stealing.

Posted by: Sendaz Sep 18 2013, 06:21 PM

QUOTE (DrZaius @ Sep 18 2013, 01:19 PM) *
That is awesomely pink mohawk, and well worth stealing.

Throw some speakers in and on slow days between runs can hire himself out to raves. nyahnyah.gif

Posted by: Umidori Sep 18 2013, 07:17 PM

Nuke it from orbit. It's the only way to be sure.

~Umi

Posted by: Rubic Sep 19 2013, 12:27 AM

QUOTE (grid.samurai @ Sep 18 2013, 04:11 AM) *
So, why not add a poison injection, take a sample of their blood during the exchange for ritual sorcery later, and leave a sticky grenade on them as a part of the add-on effects? biggrin.gif

Too many moving parts to do all of that.

You could either inject a poison (requires at least enough hits to penetrate armor), or draw blood (the same), sticky grenade is hazardous to the user...

... OR you could simply say that successful contact triggers the shotgun shell to fire off, dealing more damage that, while soakable by armor, is not going to be dodged. It also helps you conserve ammunition (if you're just doing it to be a cheapskate.

On the plus side, for a GM, if you glitch it'd likely blow off your own hand, or break your wrist/dislocate your forearm.

Posted by: Rad Sep 19 2013, 02:23 AM

QUOTE (ShadowDragon8685 @ Sep 17 2013, 11:46 AM) *
I think the point would be that the shotgun damage and effect is an extra added to the melee attack - they don't get to dodge the shotgun blast because they already failed to dodge the fist.


My first shadowrun character had something like this. Twin handguns modified using the rules in arsenal: custom grips, skinlink, trigger removal, melee hardening, internal smartlink, and the drone system upgrade. Basically the grip was moved to the front of the gun so that you held it like a tonfa with the barrel extending back along your forearm, and the dogbrain was programmed to fire automatically if the hand holding it connected with a punch...

...optionally you could fire via a signal from your PAN, order the drone to acquire targets and fire at them on it's own, or to fire at the conclusion of a punching motion without checking for physical contact...

...basically it was just a cheat to get me out of having to invest in the firearms skill, but it worked pretty well and was completely rules-legal. Granted, these were based on light pistols and not shotguns, but they still added some "umpf" to those close-in strikes.

God I loved the 4th-ed Arsenal rulebook. biggrin.gif

Posted by: Udoshi Sep 22 2013, 11:51 AM

QUOTE (X-Kalibur @ Sep 17 2013, 10:44 AM) *
It sort of could... scoring at least 1 net hit on an unarmed test causes the shell to fire. It wouldn't be so different from hitting with a dart really, except they'd still get armor and body to resist the shotgun, they just couldn't dodge it at that point.

Edit - this could be aweomse with a cyber arm with an implanted shotgun.


As far as I recall, a technique like this exists in CGL Battletech: a maneuver called Fist Fire, which lets a mechwarrior make a punch(normally mutually exclusive with firing weapons in that arm), and then pull the trigger as/after you connect to hit the same location.


You could replicate the feature in SR4, by using a cybershotgun upgraded with a Pilot Upgrade modification(they can't take accessories, but they can take mods, and pilot upgrade takes no slots in any case), running script that tells it to fire during punches.

Mechanically, I would replicate the feat with a targeting 4 autosoft, and having the Pilot use its action to fire when you throw punches, using the options for interrupt actions. Maybe with a situational bonus (point blank), or possibly using a called shot to bypass armor.

QUOTE (Rubic @ Sep 18 2013, 05:27 PM) *
sticky grenade is hazardous to the user...


This is actually pretty doable in SR4. Gecko tips for weapons are cheap, and the section on grenades says all/most are wi-fi enabled, so you can use that to time/control the detonation and, essentially, turn grenades into impromptu remote explosives.

Posted by: Rubic Sep 22 2013, 05:30 PM

QUOTE (Udoshi @ Sep 22 2013, 06:51 AM) *
This is actually pretty doable in SR4. Gecko tips for weapons are cheap, and the section on grenades says all/most are wi-fi enabled, so you can use that to time/control the detonation and, essentially, turn grenades into impromptu remote explosives.

Let me put it this way...

"MUNGO LIEK NEW FACE THINGY!! MUNGO GIVE YOU BIG HUGZIEZ!!"

Posted by: X-Kalibur Sep 22 2013, 06:47 PM

"What is that thing?"
"What thing?"
"There's something on your head."
"What? Is it a spider? Get it off!"
"No, it's not a spider. It's like a blue thing."
"What? Like a blue spider? Get it off!"
"It's not a spider! Calm down. It's like a fuzzy, pulsing thing."
"That doesn't sound much better than a spider."
"Does it hurt? Maybe we should try and take it off?"
"Well, someone needs to get it off, it might be dangerous*BOOM*

Posted by: Sendaz Sep 22 2013, 06:56 PM

QUOTE (X-Kalibur @ Sep 22 2013, 02:47 PM) *
"What is that thing?"
"What thing?"
"There's something on your head."
"What? Is it a spider? Get it off!"
"No, it's not a spider. It's like a blue thing."
"What? Like a blue spider? Get it off!"
"It's not a spider! Calm down. It's like a fuzzy, pulsing thing."
"That doesn't sound much better than a spider."
"Does it hurt? Maybe we should try and take it off?"
"Well, someone needs to get it off, it might be dangerous*BOOM*

omg.. rotfl.gif

Worse part is I can totally see that happening....

Posted by: FuelDrop Sep 22 2013, 11:37 PM

QUOTE (Sendaz @ Sep 23 2013, 02:56 AM) *
omg.. rotfl.gif

Worse part is I can totally see that happening....

It was a quote from red vs blue.

Posted by: Angelone Sep 23 2013, 12:03 AM

Red vs Blue is canon btw.

Posted by: WhiskeyJohnny Sep 23 2013, 01:12 AM

QUOTE (Angelone @ Sep 22 2013, 05:03 PM) *
Red vs Blue is canon btw.


In Shadowrun?

Posted by: Angelone Sep 23 2013, 01:15 AM

Totally, it's a long running matrix show, Fastjack's favorite from what I hear.

Posted by: FuelDrop Sep 23 2013, 01:15 AM

QUOTE (WhiskeyJohnny @ Sep 23 2013, 09:12 AM) *
In Shadowrun?

In everything.

It gets a little hard to reconcile in LotR, but, well, it's Canon. What you going to do?

Posted by: Nows7 Sep 25 2013, 05:20 AM

QUOTE (Sendaz @ Sep 18 2013, 06:21 PM) *
Throw some speakers in and on slow days between runs can hire himself out to raves. nyahnyah.gif



Oh, This is now stolen.

The rest of the party seems to be working at our Face's strip club; now my troll will get a job as a disco-ball. Craft check to glue tiny mirrors to the trolls helmet?

Posted by: Sendaz Sep 25 2013, 06:56 AM

QUOTE (Nows7 @ Sep 25 2013, 12:20 AM) *
Oh, This is now stolen.

The rest of the party seems to be working at our Face's strip club; now my troll will get a job as a disco-ball. Craft check to glue tiny mirrors to the trolls helmet?

Why stop at the http://www.designmom.com/wp-content/uploads/2012/04/disco-ball-helmet.jpg when you can do http://www.womanaroundtown.com/wp-content/uploads/2012/05/931-353x520.jpg? nyahnyah.gif

Posted by: FuelDrop Sep 25 2013, 08:54 AM

Concussion Vambraces: The inside of these titanium-steel Vambraces is lined with gel pads and shock-absorbing foam. On the outside is a reinforced steel cone with a detonator housing in the center. This cone is filled with commercial explosives, which are detonated by wireless command in order to blast a 90 degree arc with a concussive shockwave. See rules for explosives (Shaped Charges) to determine damage. Each Vambrace can be fired once before reloading.

Wireless bonus: Activates either dampener ear-ware or smart earplugs just prior to detonation, reducing hearing damage.

Posted by: Tanegar Sep 25 2013, 07:32 PM

QUOTE (FuelDrop @ Sep 25 2013, 03:54 AM) *
Concussion Vambraces: The inside of these titanium-steel Vambraces is lined with gel pads and shock-absorbing foam. On the outside is a reinforced steel cone with a detonator housing in the center. This cone is filled with commercial explosives, which are detonated by wireless command in order to blast a 90 degree arc with a concussive shockwave and break every bone in the user's arm. See rules for explosives (Shaped Charges) to determine damage. Each Vambrace can be fired once before reloading requiring immediate medical attention.

Wireless bonus: Activates either dampener ear-ware or smart earplugs just prior to detonation, reducing hearing damage.

Fixed that for ya.

Posted by: Draco18s Sep 25 2013, 07:33 PM

QUOTE (Tanegar @ Sep 25 2013, 02:32 PM) *
Fixed that for ya.


Bones can be healed easily. It's growing new ones that is hard.

Posted by: FuelDrop Sep 25 2013, 09:50 PM

Bone lacing/density augs help.

Posted by: grid.samurai Sep 26 2013, 04:59 PM

What if one had strobes all over their body, all firing at random times? What would the dice modifier for that be? Helmet. Shoulders. Back. Arms. Legs. Codpiece.

Posted by: KarmaInferno Sep 26 2013, 05:10 PM

What would the distraction bonus be for having an AR overlay of http://img835.imageshack.us/img835/9162/hasselhoff8682058.gif cloaking your body?



-k

Posted by: ShadowDragon8685 Sep 26 2013, 05:50 PM

QUOTE (KarmaInferno @ Sep 26 2013, 01:10 PM) *
What would the distraction bonus be for having an AR overlay of http://img835.imageshack.us/img835/9162/hasselhoff8682058.gif cloaking your body?

-k


The thresholds for any called shots increase by four, aiming bonii cease to apply and the threshold to target you individually increases by two, but all hostile targets engaging in "spray and pray" procedures against which you are subject receive an additional initiative pass per round of sheer Hoff-terror.

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