http://rpg.drivethrustuff.com/product/142521/Shadowrun-Shadows-in-Focus-Sioux-Nation. Check it out and let me know what you think.
If not for following Critical Glitch on Twitter, wouldn't even have known this was out.
Many players asked for more location materials and someone upstairs answered.
The nice thing is if they continue to provide location e-books like this a GM can pick and choose what regions he wants as not everyone will be going off to all regions.
First you have to get in so they start with border crossing info, legit and otherwise. They even tip their hat to the system provided in Coyotes for rating crossings.
Once inside it gives you a quick layout of locales of interest and the people you will be dealing with, covering civilian, corp, security/law enforcement and the government agencies.
Not a lot of stats anywhere, this is written mostly as the travelogue and corresponding shadowtalk.
So don't expect to see the BGC of Devil's Tower or stats for a 11 man Sioux Wildcat squad, but again the fluff and skill packages (see below) give you a good starting point to lay them out yourself.
With 4 pages devoted to Sioux Shadowrunners you will have plenty to tease out little details about your character for added flavour.
While they do not have Life Modules, they do have Skill packages like Sioux Army Veteran below which a GM could then add stat bonuses and qualities to turn it into a LM easily enough.
I always loved the NAN settings and I fear to ask how badly its been Anglo-sized in this edition?
Well, remember this is just the Sioux territory so this does not cover the rest of NAN lands.
The Sioux have embraced technology, but do seem to favour more green concepts when feasible. This does not endear them to their more back to nature neighbours, but then few I think would say something to their face. ![]()
The majority of folk there live in or near towns/cities, while the more rural areas are the home of traditionalists, the Anglos on their reservations, and the occasional retirement community or isolates.
But the 20 main tribes of the Sioux remain a force to be reckoned with among the People in their form of their government,aka Council of Chiefs which runs things as well as selects the people running the various bureaus who have wide remits within their area of control.
Now if only they were not so busy with their infighting and corruption at several levels, but hey it means more work for us as well as palms to grease so you can go about doing it. ![]()
Well, that's a pleasant surprise. I was hoping for this book (and, given some of my late experiences with CGL, kinda dreading it at the same time) ever since it was irst announced over a year back.
It's a location splatbook, pretty much along the lines of the writeups in old books. With the exception of Skill Modules in the back (not Life Module System compatible, though; would that have been too much to ask?), there's no Crunch in the book.
The book reads nice. It has, by CGL standards, relatively few glaring editing or spelling errors; the language is fluid and even varied according to whoever posted it. I do miss an into page that informe me why an obviously ShadowSEA thread is hosted on Jackpoint - few JackPoint regulars are seen posting, but a lot of - presumably local - posters appear. Also, there's no Table of Contents, again. at least the bookmarks work and, at least in PDF form, will provide a good alternative.
The content starts with the literal lay of the land, like Findley did, providing an update on what is going on in the Sioux Nation's infrastructure, geography and the local weather (turns out manastorms are getting rather common and nobody knows what to do about it), as well as a rundown o the country's ethnic makeup. In fact, it starts with a page from the 2075 CIA World Factbook, which is a good update on the old "Facts at your Fingerttips" section in FASA era splatbooks, if you ask me.
The Sioux Nation is described extensively, building on the "warrior nation" nimbus (stereotype) built up in previous NAN-oriented books like the Denver section of Spy Games or Shadows of North America, and nicely expands this into an Israel-on-the-Plains, though without painting Anglos overly as the poor, oppressed and disposessed Palestinians, which, given the conscious connections to Israel in the writing I admit I kinda was bracing for. The Israeli connection is even canonized (after their founding, the SN hired retired Mossad and IDF personnel to help them build up OMI and the SDF). The Sioux are also highly patriotic, have modern US firearms regulations (concealed carry isn't allowed, but you are welcome to take your AR-16 to the restaurant, at least if you're White Amerindian). The Sioux isn't described as perfect, but not in a way that comes across as too condescending. The Sioux are apparently rather Anti-American, but that is not thrown out in a defensive tone, just matter-of-factly. After all, they do have, in-setting, good reasons to really dislike the UCAS.
Anglos are portrayed pretty much as the SINless in the UCAS - shut out from social life, by and large, and often orced into a life of crime, but reasonably powerful in the Sioux Underworld. Some may carry grudges against the Sioux - a plot seed even picks this up - but generally, they are given the same matter-of-fact description as the Amerind majority.
There's even an attempt to explain the country's handling of it's large land area and how to control that with very few citizens (drones and robots; the Sioux Nation is robot country), why they believe they can take on the UCAS (use their army to stall in assymetrical warfare while theitr magocracy does a new Ghost Dance and shinks the Eastern Seaboard or something). The Sioux' possession of nuclear weapons is also canonized.
Plot threads are woven, and a good deal of attention is paid to advance plot threads from Spy Games, Clutch of Dragons, and Shadows of North America. A few things are conspiciously missing, though; Sioux apparently didn't burn their Apple commlinks and withdraw their money from their Bank of Amerioca accounts when Ares produced a crappy show-off rifle with even crappier customer support, and still think Ares is Awesome; and there's no mention of CFS at all. That may be due to development limbo, though.
There are some very fun ideas, such as "Azkaban" (Blackstone prison, which is Azkaban in all but name), which I really have to find a way to use, and the scnenery of the Sioux is described vividly and in a useful manner - the Game Info section details Sious dress customs in a surprisingly detailed manner, explains how local archetypes may work, abd gives some good hints at playing a Sioux of various classes. There are some things I do not appreciate very much, like the Skill PAckages not being compatible with the Run Faster Life Modules system (or at least using their terminology); there are some obvious editing glitches, like the headline in the Blackstone Prison sidebar calling it Blackwell Prison, but overall, this is a really good book that's a fun read and quite useful if you want to have a go at adventures in America beyond Seattle, Manhattan, Chicago, or Boston.
One final thing: The artwork is excellent. Art Direction really picked up recently. The images even display actual guns from the actual game!
I definitly recommend anyone who's interested in using the Sioux Nation as a setting to have a look at it.
8.5/10
-1 for bad editing
-0.5 for incompatibility with the Life Modules character generation system.
To answer Not of this World's question: It hasn't been hit hard with the Murican Hammer. In fact, this book has the lowest Murica factor of any CGL Shadowrun book in quite a while. Very refreshing.
Woah, slipped by me too. Wildcats be sneaky.
Another nice book!
I just love these things cuz we get a steady stream of material and the price is so low, and it's so convenient, I don't even think about it much.
I did make the mistake of reading the DriveThru RPG splash a bit too quickly. Where it lists all the cool things they are going to come out with LATER on the Sioux, I just saw the candy without reading carefully and was expecting all that in this book. OOPS. Definitely my bad though.
Now looking forward to the next ones on the Sioux, and the next other locales!
The Life Module system was not finished when this was written, though in retrospect I should have made time to integrate it, as I am a huge proponent of leveraging existing systems instead of creating bespoke rules.
My sourcebooks are not in front of me, but the prison is actually prior canon from SOTA: 2064. Tracking down as many of those one-off references to the Sioux since Shadows of North America was something of a priority so that this book could be the new jumping off point with a minimum of canon "gotchas."
Was a very interesting project to work on. I think these type of tightly-focused products have a lot of promise in doing justice to the great depth of the Shadowrun world and history . . . and are much easier to schedule (on the writing side, and presumably on the production side) and do research for.
I haven't had time to really pick through it, but on a cursory review I really like this book. Its a nice little update on a region of the Sixth World near and dear to my heart. I especially like that it isn't some exotic local like Lagos or Hong Kong since I tend to stick to the default Seattle setting, so its easier to integrate.
Also the art is really good, especially the cover art, which is phenomenal. The only exception is the well dressed native on page 20, who is apparently carrying his handgun is a way that makes it impossible to draw and use effectively. Great character art but that little detail kind of ruins it for me. But in general I wish Bullets & Bandages had gotten similar attention in the art category.
Not very much shadowslang, but some. A very quick text search:
Drek: 5 counts (includes drekhead, hot-drek).
Chummer: 7 counts
Hoop: 3 counts
Wiz: 1 count
Tzeentch, if you're still having an eye on this, I have a question, since it's on Sioux territorry unless I am very mistaken:
What happened to Mount Rushmore in Shadowrun?
Okay. I can see why, just wanted to ask, not that I missed something. I'll handle it privately when it comes up (one of our teams has just gotten lost east of Rapid City).
I only took a quick look at it so far. I couldn't help but notice a few things...
Page 12
"Resettlement policies by the U.S. government drove many tribes to near extinction and splintered others along family lines even before the genocidal campaign against them was kicked off following the Lone Star crisis."
The Lone Eagle crisis, not the Lone Star.
Page 14
"But all notions of tribal democracy went out the window when Howling Coyote walked out of Aberdeen with the spirits at his back and the shamans pulling the strings."
Abilene, not Aberdeen.
Page 15
"Hell, they have more ambassadors serving in Amazonia than the rest of the NAN combined."
Actual diplomatic rules as established by the Vienna convention allows any number of diplomats and consuls, but only one ambassador to be recognized. But I guess a Jackpoint poster can also be wrong sometimes.
They just released a new Cheyenne source book
http://rpg.drivethrustuff.com/product/144658/Shadowrun-Shadows-in-Focus-Cheyenne
Another book just for the capital? Looks like they are really trying to make up for the previous lack of NAN material ![]()
Usual look at the incoming files
The Matrix has become the home of a number of different “friends”. [Tag: 10 AIs]
Sometimes, it is all about the nuyen. [Tag: Starving the Masses]
The Neo-Anarchists aren’t the only ones who gather in tribes. [Tag: Virtual Tribes]
On JackPoint we even show the evil of the evil some love. [Tag: 10 Terrorists]
10 AIs was already mentioned, Virtual Tribes is new but sounds related. Odd that this makes two matrix-related announcements without an announcement for Data Trails...
10 Terrorists, another of the list books, meh. Although maybe we could get an update on Teachdaire
Starving the Masses sounds like a Missions book?
Cheyenne push from a mere 100,000 to almost 3 millions (so as to make it worthy of M. Johnson and shadowrunners' interest) sounds somewhat... forced. That would require a 5-6% urban population growth per year, on-par with modern China, except that China did not sustain such rate for six decades, and it ha a rural population to move in in the first place, as opposed to, say, Wyoming and Nebraska.
Or there were a couple larger migrations.
Well part of the growth may have been from the Sioux limiting the Corps to just that city to be their main operations. They may have branches through the region, but the main clump of corp drone bodies will be in the capital.
Another part may be from semi-forced relocation due to some areas going more feral than even the locals care to deal with. I picture a lot of ghost towns through that piece of land as they were barely hanging in there under normal circumstances, let alone add in awakened flora and fauna.
May not tick all the boxes, but then from looking at the Tir we know explosive population growth is a tried and true thing for the setting, even if it doesn't always make sense.
Populations apparently lacking both hobbies and contraceptives are a Shadowrun tradition, so when revisiting a traditional setting, using traditional demographics seems to fit just right ![]()
Of course part of the growth may also stem from simply incorporating a few neighboring towns.
Let's make a review.
Shadows in Focus: Sioux Nation is a PDF product of 39 pages, written by a single author, Kenneth "Tzeentch" Peters.
It covers geography, climate, some magical sites, transportation, main cities (three really short sections on Cheyenne, Billings, and Rapid City), local culture, government, law enforcement, armed forces, corporation and the underworld of the Sioux nation. It covers everything that was previously covered in the dozen of pages of Native American Nations volume 1 and Shadows of North America. As each had a different approach as to how to cover a country, basically half of the book are "only" updates. After twenty five years, that has to be expected with Shadowrun, but the fact shouldn't be overlooked: if you already have those books, SF:SN will feel a tad short in some departments.
Moreover, I had the feeling the author gave varied levels of fuck. There were things he clearly wanted to write on the Sioux Nation, and others were he paid little more than lip service. I'm glad to finally get the list of the government bureaus, but I was kinda disappointed not to see the name of a single incumbent politician to use as a NPC (overall, the number of NPC is fairly low, most of them returning from other sourcebooks).
As far as I can tell, what he really wanted to write was about the Sioux culture, regarding the military, firearms, or Howling Coyote legacy as a founding father (I'm not sure if it's a mistake, but the fact he hailed from the Ute tribe is never mentioned). The Game Information also features a novel idea, with a lengthy section on how to give each PC archetype a local flavor.
It also sneaks some retcon, like distancing itself from the old tribal breakdown to suggest it is more a matter of administrative registering than actual lineage (at least that's how I understood it, but it also happens to be an idea I tossed around, so maybe there's a confirmation bias). It is also stated the Sioux hasn't ratified the Business Recognition Accords (as a result of http://forums.shadowruntabletop.com/index.php?topic=12436.msg229749#msg229749 I think - I do have a different interpretation of what the BRA imply, and what refusing to ratify them should imply, like the Corporate not granting a license to mint physical nuyen for instance). If it wasn't for Ares, MCT running a prison from SOTA:2064 and some mentions of Shiawase, there would be nothing to remind you the Big Ten are a thing.
SF:SN aims to make the Sioux nation a stand-alone usable setting, something location background sometimes forget to do (Shadowrun had in the past a thing for dedicating entire sourcebooks to country with paranoid totalitarian governments with over-the-top security forces that were essentially unplayable). And so it tries hard to justify it by distancing itself from the default Seattle setting, with the scenery, with the culture, with the local players. As I said above, Cheyenne got ascended to a 3 million metropolitan area, seemingly to make it a respectable location for shadowrunners to work (but maybe the new Cheyenne PDF does give a more elaborate explanation). By the way, the book completely omit the fact Cheyenne was the seat of the Sovereign Tribal Council of the NAN.
As I pointed out previously, there are a few mistakes, including some proper nouns who were replaced by a software or something I think ("Lone Star" instead of "Lone Eagle", "Aberdeen" instead of "Abilene").
Overall, a good sourcebook. Even more so for those who don't have the NAN and SoNA SB. But to use it to play only an adventure or two in the Sioux and support the NAN ex-military background of a player-character would be underusing the product. But on the other hand, I have yet to found what overarching theme could be the basis for a full campaign.
Are there any updates on the False Face Society from Threats 2 in this or the other Shadows in Focus documents?
I like your optimism.
I bought this finally and was glad to see the False Face Society on page 31.
I haven't read the book thoroughly but overall I'm very impressed. I hope this is a sign of where 5th edition is moving because its considerably better than the setting material initially following after the new edition.
I just noticed the Shadowtalkers in the book. Is the Raygun listed inspired by old Raygun and his firearms site?
This is a pleasant surprise. My group is just stuck in the Sioux Nation as of now
I'll have to point this book out to the GM. Maybe he'll be able to use some more input.
Wakshaani maybe you can tell us maybe you can't, do you know what Sioux place is getting detailed next or are they gonna move on to another one of the NANs?
Ooo, am I glad I logged back into Dumpshock for old times sake!
Ooklama CanadianWolverine.
This is fantastic and if a SSC is getting a dedicated write up, I would like to volunteer to the author as a virtual tour guide since I am an IRL husband to a lovely Yuułuʔiłʔatḥ Nation politician and Canadian Ranger to what the Shadowrun's British Columbia, especially Vancouver Island and Haida Gwaii, might be like (*hint - very wild outside the cities, its already pretty wild here before the Awakening, don't feed the bears you damn gorbies and use the damn mountain pass pull outs slow pokes or else)
Send me a PM if you would like my gmail or some other method of communication ![]()
Klecko klecko, Chuu!
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