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Dumpshock Forums _ Shadowrun _ Improved Reflexes

Posted by: Dhurgan Aug 25 2003, 05:19 PM

I don't have the manuals handy, and I was working on a PhysAd character. If the Adept Handy Book is correct, it lists Improved Reflexes as costing 1 / 4 / 6 for the three different ranks. Is this correct? Why the large jump in cost?

TIA

Posted by: KosherPickle Aug 25 2003, 05:26 PM

QUOTE (Dhurgan)
I don't have the manuals handy, and I was working on a PhysAd character. If the Adept Handy Book is correct, it lists Improved Reflexes as costing 1 / 4 / 6 for the three different ranks. Is this correct? Why the large jump in cost?

TIA

What, who, what?

Improved Reflexes for Adepts goes 2, 3, 5. All reflex improvements that are 2+1D6 go 2/3/5, whether through Power Points or Essence cost.

Posted by: AK404 Aug 25 2003, 10:31 PM

Hm. Speaking of which can adepts turn down or turn off their improved relfexes in the same way that reflex triggers and er...those step-systems work?

Posted by: Herald of Verjigorm Aug 25 2003, 10:37 PM

Adepts can de-activate their powers at will, but also don't suffer the twitch that cyberware provides.

Posted by: Wireknight Aug 26 2003, 04:35 PM

Someone's reading from a 2nd Edition manual, to get the 1, 4, 6 figure.

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