Name Biff
GM none
Method sum to 10
Race 3 Troll Thermographic vision, +1 reach, +1 dermal armor, +100% lifestyle cost
Attribute 3 20
Magic/Resonance 2 Resonance 3 / 3 Complex forms
Skills 2 28/2
Resources 0 6000
Note I used the provisional errata of the starting number of complex forms.
Bod 5 : 5
Agi 1+2 : 3
Rea 1+4 : 5
Str 5 : 5
Wil 1+4 : 5
Log 1+3 : 4
Int 1+3 : 4
Cha 1+4 : 5
Edg 1+2(25 karma): 3
Ess 6
Res 3 Cleaner, Static Vail, Transcendent Grid
Initiative Rea+Int: 9+1D6
Matrix init: 8+4D6
Mental [(Log x 2) + Int + Wil] / 3 (rnd up): 6
Physical [(Str x 2) + Bod + Rea] / 3 (rnd up): 8
Social [(Cha x 2) + Wil + Ess] / 3 (rnd up): 7
Free knowledge/language 2×(Log+Int): 16
English N
Parazoology [emergent] 6 [8]
Seattle Street Gangs 4
Vending machine companies 5
Close Combat 2
Computer 3
Software 6
Cybercombat 6
Electronic warfare 3
Hacking 3
Etiquette 4
Longarms [shotguns] 2 [4]
Free contracts (Cha×3): 15
Decker 1/4
Bartender 1/3
(Organized crime) Lieutenant 3/3
Qualities
Exceptional attribute: Charisma 14 karma
Codeslicer: Data Spike
Extremely allergic: Gold +20 karma
Incompetent: Stealth +5 karma
Karma
Lifestyle: squatter 1000
Cheap clothing 200
Lined coat 1,800 acc 6 reach 2, str+3P
Staff 200
Commlink 3 +sim +trods 2000+200+140
Enfield AS-7 +(2)spare mags +ammo 2200+20+120
¥120+(2D6×40)
Growing up on the streets of Seattle was not the way I would have chosen. Mom didn't know who dad was, he was most likely someone who gave her a warm place to sleep some night. All I really remember of the early years was moving from place to place scrambling for food and shelter. With the lack of good food I ended up a runt. I did learn to interact with people and how to scare some of them. My favorite thing to do was watching the animals, the ones who did strange things. I seen one raccoon walk up to a vending machine reach in and grab out a soybar. Shortly after that I figured out that some of them interacted with machines. About that time I started hearing and seeing things that others didn't. I talked about that to a wierd guy, but he said I was without magic.
I started learning to interact with machines. Learning to use them and abuse them for fun and profit. I sometimes work for the local organization when they are doing some matrix stuff. Tim is the guy that asks me about that type of work, we get along pretty well. I am an unknown so I can muddle the trails so they can escape. If I am not doing that I have been hanging out with a guy named Hoyle learning some of how deckers work while teaching him about technomancers. If I need a better meal then out of vending machines I do some odd work at Relf’s place, what a dive. Relf is nice and friendly but the drinks and food are interesting, better than vending machine but not by much.
I need some better work to get a better place to live. I also want to find some other technomancers so I can learn about sprites as I don't know what they are. Most of my technomancer abilities I have learned from animals or practice with Hoyle.
I know the story needs more work. The char was kinda made as a joke. I mean a Troll Technomancer!
..missing Quality: Technomancer??
He's no Brumby, but not bad by any means...
Sign--
Wacky
I'm going to caveat a lot of this by saying that I know less about technomancers than I do about most other builds.
First things first, take the two points from Body and put them into Agility. Body 7 isn't worth much more than Body 5, but Agility 3 is vastly better than Agility 1. Currently you can't even default on several critical skills. Perhaps even more importantly, your movement rate with Agility 1 is atrocious. You really need more Agility so that your running speed isn't 4 meters per Combat Turn. That translates to 3mph (or 4.8kph), which is slower than my toddler.
When playing a troll, spending Priority A on your race is worth the pain. Those 5 special attribute points are huge huge huge. In this case, you could put 2 toward Edge (saving you the 25 karma you put there) and 3 toward Resonance, so now you're a full technomancer instead of half of one. Alternatively, if you like the idea of playing a technomancer in development, put all the special attribute points into Edge. Edge ratings of 6+ are a superpower as certainly as magic, cyber, and Resonance are, and don't let anyone tell you otherwise.
In this case I would probably sacrifice skills to get there. Dropping from Skills C to Skills D costs you 2 skill group points and 6 skill points. You can cover a lot of that with the 25 karma you saved from pumping up Edge, and the rest you can cover with your improved Agility and Resonance scores if you followed the advice above. Reclaim a point of Close Combat with 5 karma. You'll be at 4 dice for with those skills now that you have Agility 3, which is not encouraging but is still better than your current 3 dice. For the six skill points you have to trim, you can pinch them from dice pools that will be improved by your new Resonance 6, or know that if they come up in play you'll pre-spend Edge to add 6 dice to the pool (if you took the Edge build approach).
Skills that almost everyone wants that you don't have: Perception and Sneaking. Both go a long way to keeping you alive. I know you took Incompetent (Stealth) but that's basically suicide and demands more explanation. If you can't free up the points elsewhere, buy them with the karma you saved from Edge. 2 karma is enough to get your 1 rank so that you don't have to default.
Skills that a lot of people want that you don't have: any Firearms skill. I like KCKitsune's advice: suppressive fire is a dynamite way for low-Agility characters to contribute in combat.
No GM that I know would make you buy "cheap clothing" separately under your chargen purchases. It's assumed to be part of your lifestyle, even if it's a Squatter lifestyle.
Also, why does he have such an expensive commlink if 1) he's a technomancer, and 2) he's a squatter? Buy a Meta Link to simultaneously pretend that you're not a technomancer and prevent yourself from becoming a target of other jealous squatters.
I think you put the staff's Accuracy, Reach, and Damage code next to your lined coat by mistake, unless you have an exceptionally offensive lined coat.
There's a start. I won't pretend that I have it all but I think that would sharpen things up. I support the notion of a troll technomancer and bid you go forth with it.
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