In the thread on horrors someone (totori?) mentioned an off-switch for a cyberzombie. Anyone who played the videogame Deus Ex will remember the killphrases for the cyber-enhanced UNATCO agents.
How realistic is that? Does it make sense for a corp or government agency to put failsafe devices like that in their augmented personnel? I'm asking about both an auto-kill command, either vocal or electronic, and simple "off-switches" that'd disable the agent.
Somewhat related- does it make sense for anyone to have a "self-destruct" system built into them? I'm talking about explosives- something that'd effect the agent's environment, not cyanide capsules.
Cranial bombs man. Cranial bombs.
They can explode to the point where they can hurt people around them and can be programmed to be set off by a certain phrase or even by voice recognition.
Also, Deus had a kill switch for his Banded which allowed him to at a moment's notice release carcerands into the Banded that stopped their heart. I'm sure the process could be duplicated by the right people.
I'd say if you're outfitting an agent with mil-spec gear, it makes perfect sense. If you're sinking mega-nuyen into this person/thing, you don't want it running away. You also don't want it enganing non vaild targets.
An explosive device? Already in the rules. Cortex bombs.
Too bad you can't just say "flatlander woman" and whack every female sammy out there. ![]()
In Deus Ex they were definitely area bombs.
I know about the cranial bombs, my first character had one, although I can't remember why I so enthusiatically asked for that of all pieces of gear. That was a fun, but stupid character.
| QUOTE |
| Too bad you can't just say "flatlander woman" and whack every female sammy out there. |
| QUOTE |
| Also, Deus had a kill switch for his Banded which allowed him to at a moment's notice release carcerands into the Banded that stopped their heart. |
Well, if you want to make sure that what ever is in there head never winds up in someone elses head (other than as shrapnel) the cortex bomb is a good plan, personally though, I'd also add in a similair device to every limb as well, leave nothing useful o rtell-tale in the agent. after all, if your gonna reach out and touch someone when they do bad things, why stop and spraying some grey?
I believe the banded had RAS overrides standard. That'd shut them down when Deus wanted them shut down.
I wouldn't even consider building a cyberzombie without one.
As for why cortex bombs?
1. Guaranteed splatter - you cannot retrieve any data located in or near the head.
2. Object lesson if necessary.
3. Collateral damage - although explosive contained anywhere in the body can achieve this effect.
Granted, loading up your SEAL team equivalent would be bad, if only for operational considerations.
However, dedicated chipjacks offer a whole new realm of pre-programmed nastiness.
-Siege
| QUOTE (Entropy Kid) |
| How realistic is that? Does it make sense for a corp or government agency to put failsafe devices like that in their augmented personnel? I'm asking about both an auto-kill command, either vocal or electronic, and simple "off-switches" that'd disable the agent. |
| QUOTE |
| I doubt most people would give someone else that kind of power over them. |
Anyone who is going in for a ton of cyberware on the companies nickle isnt exactly in a position to refuse the bomb if the employers want to put it in. Who says they even need to know about it. You invest in an employee who should be willing to die for the job...whats wrong with a little something to ensure they do?
Yes, but it will enable anyone with access to the detonation code to take out the cyberzombie. An RAS override just shut him down.
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)