Greetings all,
I am considering playing a social adept in an upcoming campaign and I was looking around for rules or previous threads on the topic, of which I am sur there are many, but when I tried to search, the web page kept giving me an sql error, so if anybody has a link to any previous threads or perhaps a netbook on the topic I would greatly appreciate it.
McSass
Officially, the only powers and metamagic you can aim for that will help out in Social Situations are the following:
Oh, c'mon. There are others. THey just require a bit of imagination.
For instance, the Smashing Blow power makes a dandy helper to, say, Intimidation rolls.
http://invision.dumpshock.com/index.php?showtopic=1202&hl=mental+adept
I thnk that's the link you were looking for.
there's going to be stuff for social and other non-combat adepts in SOTA:64, according to the blurbs that've been released. granted, that's a ways out.
Check out the wReflexes site for more on Social Adepts and an artical in the Shadowrun Supplemental IIRC.
Cheers
QM
I guess I'm a bit dubious about the concept of social adepts. The problem, to me, is that a GM already walks a fine line, trying to have social skills actually matter in the game, but not hinder the actual roleplaying. And this goes for NPCs, too, if they are not generic encounters but actual fleshed-out personalities.
Social adepts blow that to hell, because not only do they have more dice to roll, but they also undermine an argument the GM could use, that social skills can only take you so far. Who's to say what a supernaturally enhanced adept could do?
I don't mind people using the powers that are out there now to make a decent adept face. But when you add improved mental Attributes and social skills, along with powers that duplicate spells or critter powers, it can get out of control.
In some respects, yes.
But a "Face" adept has the added burden of being able to survive the rigors of combat in addition being able to talk a good talk.
Given an adept's limited amount of power points initially and the variety of karma demands, a "social" adept is less likely to get out of control than, say, a combat specialist adept.
Can you make some really scary, one-dimensional NPC social adepts? Sure. But how long would a specialist social adept survive in any scenario that didn't involve their uniquely honed powers?
-Siege
Hey, at least there'd be a lot of people at their funeral.
Could anybody tell me which issue of TSS social adepts were in? Thanks.
Heh, I watched the anime DNA2, and I'd say the main character was a social adept whenever he was in the Superplayboy mode. Girls would drop to their knees and wet their pants even just by looking at him. Hell, he even got really good fighting abilities at the same time.
A Physical Mage could become a really nasty social guy, with spells, adept powers, and some bioware(Cultured Tailored Pheromones, anyone?).
Depending on your interpretation of "Social Adept", sure - the possibility is there.
One school of thought holds that physical and social adepts are two entirely different types of adepts with differing point costs for powers. Following that scheme, physical mages would have to choose either the "physical" or "social" tradition of the adept.
Although GMs might be a tad leery of allowing characters that can crank their Charisma/Intelligence/Willpower to absurd numbers as part of their inherent ability, thereby supplementing the "mage" side just as easily.
However, physical mages absolutely suck karma and it takes them even longer to become skilled, never mind masters of their various domains, moreso than physical or social adepts.
-Siege
Twin Customized burst fire Ares predators loaded with APDS are my socializing tools. And they've NEVER lost an argument....
| QUOTE (The Grifter) |
| Twin Customized burst fire Ares predators loaded with APDS are my socializing tools. And they've NEVER lost an argument.... |
Hey, what can I say? I'm a walking B-grade action movie.
Touche pussycat.
LOL
Heh, I have to admit, seeing the words "Social Adept" make me think "Prostitute". But maybe that's just me.
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