It seems silly to me that a Bod 1 sissy in full armor has absolutely no chance of soaking damage. I've thought about adding something like half the rating to body for damage resistance rolls. Then again, this could unbalance the game. What do y'all think? Does anyone else have an idea?
Anyone who takes a body of one can expect a *very* short life.
There's always combat pool to help soak the damage, or better yet, dodge. One of our elves learned the hard way that mucho armor is useless when you get hit with an assault cannon. (Two of our elves have very high quickness and wear tons of armor - they never dodge "because the numbers are better just to soak." Bean counting don't mean crap if it's APDS, AV, Assault Cannon or sniper rifle.
Having armor rating to help soak the damage will make some characters very difficult to kill, most notably trolls, and anyone with a quickness of nine - with cyberware it's easy to make a human with a quickness of 10, a body of 12, and a total armor of 8/10 without any quickness/combat pool penalty.
5 quickness + 4 levels muscle toner + enhanced Attribute edge (+1) 10 quickness
6 body + Titanium Bone Lacing (+2) + Dermal Sheathing 3 (+4) 12 body
The Cyberware also gives you 1/3 armor
Winter Coverall (4/4) + Secure Jacket (5/3) for 8/8 + Rapid Transit Helmet - total armor 8/10.
House rules are not common for this. This is just part of the game.
You wont find any house rules or even logic. Non-Hardened Armor only lessens the blows sustained in combat, it doesnt totally stop them. Thus, it only loweres the tns involved. The average human is body 3, and if you think about just how outta shape most people are thats kinda startling. Body 1 would be like a terminally ill person. Most Shadowrunners would probably be in half decent shape if theyre the kind doing gun work on site, which sort of matches the fact most characters have decent Body scores. Armor is incredibly important, without it youll die fast. But short of hardened armor, it shouldnt make a character invincible or even sustainable. If you have Body 1 and you get shot, you better hope combat pool will save you...
| QUOTE (Da9iel) |
| It seems silly to me that a Bod 1 sissy in full armor has absolutely no chance of soaking damage. I've thought about adding something like half the rating to body for damage resistance rolls. Then again, this could unbalance the game. What do y'all think? Does anyone else have an idea? |
This is one reason having a Body of 1 as an otaku gives many pause. Seriously, you're expecting too much from the Armor.
Don
So a Body of 2 doesn't? Hello? Earth to shadd4d...
For me, a Body of 3 is minimum for a normal runner. Body 2 is not much good, might as well go Body 1.
Thanks all for the input. I was just curious how others saw it. I had pretty much decided to leave it alone as a quirk to live with anyway.
Body 1 means you're taking it. Body 2 means "you might have a chance to mitigate something or stage down, depending on your luck." Body 2 just means staying in a bulletproof box but you can come out occassionally. Body 1 means you're the boy (or girl) in the bulletproof bubble.
But yes, Body 3 is the minimum for a normal runner, I agree. I've seen Body 2 be slightly effective (more than Body 1). But still, Body 3 is the minimum.
Don
| QUOTE (The White Dwarf) |
| You wont find any house rules or even logic. Non-Hardened Armor only lessens the blows sustained in combat, it doesnt totally stop them. |
I kinda hate to mention this as I really dislike it, but SR is abstract.
Ya get hit with a bullet and it hammers your kevlar.
You take damage from any combination of:
1. Maybe the bullet punched through the armor
2. Maybe the bruise of the bullet being stopped by the armor hurt you
There was an incident of a cop dying because while his vest stopped the shotgun blast, it didn't do anything to deter the massive bruising resulting from the pellets slamming into the kevlar.
So a really wimpy person with a Body of 1 gets shot while wearing kevlar - yes, the bullet probably won't go through the vest as most standard vests are rated at least to a 9mm. But the Body 1 person is gonna have one hell of a bruise just because they aren't particularly resilient or "tough."
And, as others have noted, if you have a Body of 1, you really have no business being in the field, armor or not.
-Siege
Edit: What would you rate Class 3 body armor in SR terms? More of a light security grade, maybe?
The mechanic isn't designed to be a factor of reality insomuch as a consistent means of dealing with the subject matter.
Raygun's site provides a list of NIJ rated pieces and his version of thier SR counterparts http://matrix.dumpshock.com/raygun/armor/navframe.html. I belive that level III armor is 8/6, by his definitions, which makes pretty good sense.
That works - insofar as the SR combat mechanic will permit it to work without dismantling the abstract nature of combat. ![]()
-Siege
I only commented on what The White Dwarf said about non-Hardened Body Armor in SR. I am fully aware of all the things Armor and Power and Damage might represent in canon SR, and much of the things they may not but do anyway. I have been on the receiving end of dozens of rants about how "SR armor and damage rules kinda make a sort of sense if you look at them like this". And I sorta agree, I just can't look at them like that anymore.
| QUOTE (Siege) |
| There was an incident of a cop dying because while his vest stopped the shotgun blast, it didn't do anything to deter the massive bruising resulting from the pellets slamming into the kevlar. |
| QUOTE (Siege) |
| So a really wimpy person with a Body of 1 gets shot while wearing kevlar - yes, the bullet probably won't go through the vest as most standard vests are rated at least to a 9mm. But the Body 1 person is gonna have one hell of a bruise just because they aren't particularly resilient or "tough." |
The only house rule I have is that if when resisting damage if armor lowers the reistance target number below than the resistor gets a number of automatic successes equal to the difference bwtween 2 and the reistance target number. It's not much but it does prevent someone with a streetline palm pistol from hurting soomeone wearing full body armor. ( In other words it only counts in the most extreme cases )
Heh, I appreciate the "if" clause. Tastefully done.
Let's assume I'm wrong until/unless I can find the documented story.
-Siege
I'm definitely not saying it's not possible. Especially if it happened to be from behind -- spinal injury can be a bitch. All the bullshit about terminal ballistics and body armor simply make a sceptic out of anyone. I really am sorry for being blunt and a bit of a prick all the time, it's just that I really am a prick and I learned my English from... well, not discussing politely anyway.
| QUOTE (Austere Emancipator) |
Apart from the above -- the perfect, or near-perfect if the shotgun story you related is true, performance of NIJ standard armor -- you've got the fact that killing a human with a 2" temporary depression of soft tissue in a very restricted area is, errm, difficult. Were this not the case, Asps would be a heck of a lot more lethal. |
| QUOTE (ShadowGhost) |
| If it's a sudden two-inch depression in the ribcage you've got shattered rib bones plowing into your lungs and other internal organs resulting in massive internal bleeding. |
Oh, I realize and appreciate that.
And I am forced to admit that without a documentable and believeable source, it is safer to discount the story than to include it.
I promise, I'll look at some point. Life has been...hectic...at the moment.
-Siege
| QUOTE (Austere Emancipator) | ||
Broken rib bones, perhaps. Massive internal bleeding, not very likely. The dozens of police officers that have been hit by shotguns at very close ranges while wearing vests without sustaining significant blunt trauma testifies for that. Google for "Kevlar Survivors' Club" Shotgun. |
AE, booklord, nice rules (and very similar given the TN of 2 when AE's rule kicks in). I think I'll go with it. Thank you very much.
Ya, I tried to phrase my post to fit the game's stance and not a RL stance. And I really appriciate your focus and restraint in the reply Austere.
But really, with the body rating scale in game and what its supposed to mean, Id never play a character with body under 4, unless I was playing an Otaku. And really Id never play one again; I did once to get it outta my system. Armor aside, whats the deal with body =p
| QUOTE (The White Dwarf) |
| And I really appriciate your focus and restraint in the reply Austere. |
| QUOTE (myzmarca) |
| The former is the equivilant of being hit with 9 .33 slugs at almost exactly the same time. |
| QUOTE (hyzmarca) |
| A 12-guage slug, on th eother hand, will simply destroy a conventional kevlar vest. |
On a related note - the first officer death I found involving a shotgun injury was due to part of the blast crushing her throat and trachea, well above the vest.
A shotgun, by virtue of it's nature, also did damage to the chest and belly but I believe that was soaked by the vest.
-Siege
I found a lot of mentions of critical injuries caused by shotguns on police officers wearing armor, too, but those resulted similarly from damage to unprotected areas, mainly the throat and face.
| QUOTE (Austere Emancipator @ Jul 15 2004, 10:18 AM) |
| 12G 2-3/4" 1oz slug: 18.5mm diameter 437gr 1500fps, 2185 ft-lbs, ~8.13 ft-lbs/mm^2 .44 Magnum SWC: 10.9mm diameter 240gr 1450fps, 1120 ft-lbs, ~12 ft-lbs/mm^2 The .44 Magnum puts almost 50% more energy per unit of area -- which is a rather decent indicator of armor penetration when projectile construction is similar. Compared to a lead slug with a very blunt head, I'd assume the .44 Magnum would penetrate flexible body armor better or at least as well. The "SMG 9mm" which NIJ level IIIA is tested against puts ~8.46 ft-lbs/mm^2 and is an FMJ ogive. On the other hand, I assume you can get 1oz 12G slugs to muzzle velocities well beyond 1700fps, especially the 3-½"s. At 1800fps (~3146 ft-lbs, still only ~11.7 ft-lbs/mm^2), I doubt any wearable flexible west could reliably beat the NIJ backface deformation criteria, so rating any flexible vest against 12G slugs is meaningless. [Edit]Just realized what an abomination the unit "foot-pounds per square millimeter" is, and how I should have either used inches or Joules instead. Can't be bothered to go back and change the values. Anyway, the units aren't important because the point is to compare the values.[/Edit] |
| QUOTE |
| A North Carolina police officer was killed recently when he was struck by a shotgun slug that drove pieces of his conventional bullet-proof vest into his abdomen. The officer might be alive today had he been wearing a vest with the materal developed by Thomas. |
We have a Sam who is incredibly fast, but only has a 4 body. His MO is to strike first, else he sometimes get creamed. It was a trade off sacrificing it all for some hot cyberware and I make him think twice about what he does with his movement. It's balance well enough that he knows better than to run out into a hot-lead bath, that's reserved for the real meatshields.
I've read some accounts that a bullet-proof vest actually makes wounds from high-powered rifles worse because of the spintering effect on the bullet, resulting in an impromptu shrapnel affect.
I think they were discussing Class 2 vests though.
-Siege
I couldn't open the site at first, and it's really slow even now. It has some interesting tidbits...
| QUOTE (http://www.univrel.auburn.edu/multimedia/publications/LAweb/thomas.html) |
| Thomas' work has advanced quickly to the point where his improved material can stop armor-piercing bullets and even a 12-gauge shotgun slug. |
The full deal about NIJ classifications can be found http://www.ojp.usdoj.gov/nij/sciencetech/body_armor.htm. No, level IIIA vests are definitely not guaranteed to stop 12G slugs within the backface deformation criteria. I do hope I didn't come off like I was trying to say that they are. I was simply wondering about exactly how well shotgun slugs fare against flexible body armor. Obviously they fare extremely badly against any rigid body armor...
| QUOTE (Siege) |
| I've read some accounts that a bullet-proof vest actually makes wounds from high-powered rifles worse because of the spintering effect on the bullet, resulting in an impromptu shrapnel affect. I think they were discussing Class 2 vests though. |
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