http://people.brandeis.edu/~timcraig/scubowned.jpg
Heh heh, Underwater Combat!
Damn, I went to Brandeis for grad school...I guess there's more life there than I thought.
Not as good as http://images.google.com/images?q=stallowned&hl=en, but still pretty cool.
That Hillarious!!! LOL
Thanks guys!
Whilst kind of faintly amusing, not seeing much in the way of Shadowrun relevence.
| QUOTE (FlakJacket) |
| Whilst kind of faintly amusing, not seeing much in the way of Shadow_rearelevence. |
| QUOTE (FlakJacket) |
| Whilst kind of faintly amusing, not seeing much in the way of Shadowrun relevence. |
Underwater Combat, Athletics, Diving, and Gyro-Jet Pistols are all great skills to take if you're designing a SEAL-type character. I've played one just like that before in a Cyberpirates campaign (along with Demolitions and a few other fun skills) and he was brutally effective.
In most traditional games, however, it's not a very useful combination of skills. Of course if you have a character like that in a team, a good GM should introduce opportunities to highlight those skills, too. But... oh screw it, I lost my point some time ago.
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)