Sooo, how do YOU scare the pants off your players?
| QUOTE (Lindt) |
| Sooo, how do YOU scare the pants off your players? |
| QUOTE (Shanshu Freeman @ Oct 29 2004, 04:16 PM) | ||
make a bunch of rolls behind the GM screen and start laughing like mad. |
I usually have a horror themed game.
I'm thinking some to the effect of Ghouls flooding out of the wood work, and then the good old fashioned "where are they all coming from" effect.
I'm still looking for the vampire stats...
That reminds me...is Transylvania described in SoE?
I plan on doing something memorable to my players for my near-halloween game
I fully expect lots of "Oh shit" and other memorable four letter words.
stats for Vamps are in Paranormal's of Europe, at least that's one place for them
Gah...but is there a 3rd edition stat line? I never can find those paranormal books - besides, why are vamps considered animals?
They're in critters as well. They are there, as are various spirits, because they are things outside the norms of metahumanity that need at least some stats.
Somebody around here once suggested using hoards of modified Loup Garou as a "Dawn of the Dead/28 Days Later" type zombies (yes, I know they weren't "dead" in 28 Days Later) and make the disease contagiuos (sp?). I liked the idea because the enhanced sats for the Loup Garous make them fast and nasty as opposed to the sluggish nature of zombies. They also provide a new, non-Goul, "undead" monster. Just don't call them Loup Garou.
Run any module with Bugs. Missing Blood and Queen Euphoria are my favs.
Another good trick is using a Protaen to act like the alien in "The Thing." It will help if you see your players outside of your game. You could try to prime them by having a movie night. Just make sure you pick the movie...
If that fails, do what Shanshu said. Roll a bunch of dice behind your screen and chuckle to yourself. Then radomly ask a player what his/her Willpower (or Perception, or Reaction, or Quickness, or etc.). Then shake your head, chuckle, and pretend to jot something down on a notepad.
Rinse, lather, repeat as neccessary.
[Horrors? Bah. Go Humans!]
Get flesh form Demon Rat Insect Spirits, summon Devil Rats and normal Rats. Or a Master Shedim cyberzombie (they get to use all those nifty cyberware without the need to worry about Essense) and they have Regeneration.
BTW,
Go Humans!
The probelm with 'scaring' most runner is two fold:
They've seen it all.
Their world involves so much wierd stuff already (dragons, ghouls, insect spirits, etc) that some more 'wierd stuff' is unlikely to scare them.
Your best best for getting some horror into your games usually does not involve new monsters (or whatever) but instead making normal things 'slip' slightly. Also what is imaginded tends to be much more firghtening that what actually shows up...
And if all else fails, at least make it funny: Zombie Night at the Gotham Aquarium (from Hitman): Zombie making gas is released at your local aquarium, go in and gun down those baby seal zombies (and other cute animals) before they get out of the aquarium and spread panic throught the city.
| QUOTE (DocMortand) |
| That reminds me...is Transylvania described in SoE? |
This time of the year in Transylvania? He'll probably be called Colonel Dracula.
Hhmm, tastes like chicken!
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