No I don't mean game mechanically. A buddy of mine and I were talking about how it works, he figures the power does some kind of "Improved (or unimproving?) Quickness physad power effect" whenever a character tries to walk/run. I figured that maybe it just accelerates/deccelerates the personal time frame of the character when they try to walk/run, thus giving the illusion of increased/decreased speed without the possibly harmful effects of moving too fast, if that makes any sense. Any thoughts or comments?
..."You're both dorks." is not a valid comment.
What it does is very clearly spelled out. How it does that is irrelevant in relation to the game mechanics and probably varies depending on the creature/spirit in question.
A nature spirit would most likely use its power to change the moste immediate reference frame for velocity. For similar examples: see jetstreams. Such a process is easy with sky and water types, and a little harder for some to accept for land varieties.
| QUOTE (Kyuhan) |
| I figured that maybe it just accelerates/deccelerates the personal time frame of the character when they try to walk/run, thus giving the illusion of increased/decreased speed without the possibly harmful effects of moving too fast, if that makes any sense. Any thoughts or comments? |
| QUOTE |
| As it was mentioned, the specifics of "how" are rather non-consequential for the power to work. |
I tend to think of it as the forces of nature rushing through one's body, or crushing down upon it. The critter channels those forces into you using its innate connection with the basic life force of planet, domain, ect.
Really, it would appear different for each Spirit type. For water-based Spirits, as has been said, the current might come to your aid, and the waves that would normally be against you might die down temporarily as you pass. For air-based, obviously wind comes to mind. For land-basd Spirits, it might appear that the ground is flowing beneath the character's feet (sort of like a moving sidewalk), and any obstacles might move slightly aside to aid in passage.
| QUOTE (Fortune) |
| Really, it would appear different for each Spirit type. For water-based Spirits, as has been said, the current might come to your aid, and the waves that would normally be against you might die down temporarily as you pass. For air-based, obviously wind comes to mind. For land-basd Spirits, it might appear that the ground is flowing beneath the character's feet (sort of like a moving sidewalk), and any obstacles might move slightly aside to aid in passage. |
That's good for spirits, and maybe critters. But, what about movement power confered by drugs such Spirit Strength?
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