As a result of a disagreement in another thread, I sent an inquiry to info(at)shadowrunrpg.com about a couple of matters. I am including my original email, along with the official response for discussion. Both messages remain in their original state, and are not edited in content.
| QUOTE |
| Inquiry: Dear Info-person, I have a couple of questions in regards to the Shadowrun RPG. #1. Is it possible to implant the cyberware Eye Light System in natural eyes, or does it require cyber replacement? #2. If an Adept gets cybereyes implanted, what happens to any Powers he may have that pertain to vision. For example, If the Adept has Improved Sense: Low Light vision and Improved Sense: Thermographic vision, and he gets a full cyber replacement, does he still retain his Improved Senses? If not, does he get to reassign any appropriate Power Points? #3. Related to the above question, if the Adept already has cybereyes, is he permitted or eligible to acquire Improved Sense: Vision Powers? Thanks in advance for your help... Fortune |
| QUOTE |
| Response: Hi Fortune, Good questions. I'll state my opinions on all three. As you know, these aren't answered directly by the books. #1 "Unless stated otherwise, any eye modification can be purchased as a retinal modification for natural eyes or as a cyber modification to cybereyes." (MM page 44, lower left corner.) You know this. The following Eye options are described starting on Man and Machine page 13. With each, I'll say whether the Description or Game Effects indicate they go only in CyberEyes. Datajack -- Description yes -- Game Effects yes All Eye Lasers -- Description no -- Game Effects yes (stated for all under Basic Eye Laser) Eyelight -- Description yes -- Game Effects no Eyelight Brightlight -- Description yes -- Game Effects no Eyelight Superflash -- Description yes -- Game Effects not directly Eye Weapons -- Description no -- Game Effects yes It is my belief that it is an oversight that the Game Effects for the various Eyelight systems do not directly state that they are available only in CyberEyes, and the GM should follow the indication given by the Description and make them only available in CyberEyes in his/her campaign. Therefore, all the cyberware Eye Light Systems are only available in Cyber Eyes. I submitted this as a correction for the next printing of Man and Machine on October 1, 2004, but do not know if it will be accepted or will fit on the page. #2 The Adept loses the 'natural' vision powers he purchased with Power Points. The Power Points are still allocated to those powers. He can choose to lose those Adept Powers the next time he undergoes loss of a Magic Point/Power Point or can replace his cybereyes with natural regrown ones to get his improves senses back. #3 The Adept with Cyber Eyes can not spend Power Points on Improved Vision until he has his cybereyes replaced with natural eyes. I hope my opinions on these help you. Sincerely, -- ShadowFaq |
Great. Clears that up for future reference. Just out of curiosity, did it take them like a month give or take to answer your question? It either took me one or two months to get an answer, I can't remember.
Considering the thread in question was yesterday, I don't think it took a month. There has been much improvement at the info@shadowrun.com from what I can tell. However, as noted, these are just suggestions, not canon answers (yet anyway).
Oy.
So an adept purchases Improved Sense (Ultrasound Vision). He then buys cybereyes. According to these house rules, he loses the power even if it's not described as being visual in any way whatsoever. Another adept takes Improved Sense (Protective Covers) and describes it as a second eyelid like Spock had in Star Trek... but those get ripped out the moment he has a new set of eyes installed (but magically reappear if he has cloned replacements). Yet another adept takes Improved Sense (Thermographic) which he describes as being heat sensors near his nose, sorta like a rattlesnake... but poof, a pair of cybereyes remove that one, too.
And why limit it to cybereyes? Another adept purchases Improved Sense (Select Sound Filter), describing it as a meditative focus that allows him to hear only what he wants ot hear. He then has cyberears installed. Baloop, there goes that power. Same exact logic is in play; the adept has his natural ears replaced with cybernetic ones, thus he should be unable to use any natural hearing advantage he has (which isn't an issue under normal circumstances since no metahuman type has any natural augmented hearing ability).
Just more poorly concieved house rules to ignore, doubly so if/when they come out in the FAQ.
| QUOTE |
| So an adept purchases Improved Sense (Ultrasound Vision). He then buys cybereyes. According to these house rules, he loses the power even if it's not described as being visual in any way whatsoever. |
| QUOTE |
| Another adept takes Improved Sense (Protective Covers) and describes it as a second eyelid like Spock had in Star Trek... but those get ripped out the moment he has a new set of eyes installed (but magically reappear if he has cloned replacements). |
| QUOTE |
| Yet another adept takes Improved Sense (Thermographic) which he describes as being heat sensors near his nose, sorta like a rattlesnake... |
| QUOTE |
| Another adept purchases Improved Sense (Select Sound Filter), describing it as a meditative focus that allows him to hear only what he wants ot hear. He then has cyberears installed. |
| QUOTE |
| Ultrasonic Vision? Sounds like an oxymoron to an adept. That's a hearing improvement, not sight. The adept only loses it if he replaces the ear drum (and maybe voice box depending on what it's replaced by). |
| QUOTE |
| You mean Thermosense which is different than Themorgraphic Vision, and would not be affected by cybereyes. |
| QUOTE |
| Sound filter I think you could convince you're GM of. In fact most of the ear's limitations are inside the mind (the ear drum hears all frequencies but the brain only bothers with a small range), while those of vision are almost all inside the eye itself. |
Please try to be a little more consistant, Funk.
If Ultrasound vision must be a Vision mod even for adepts, then Thermographic vision must be a vision mod as well.
If the GM approved the Ultrasound by ruling that Ultrasound need not be technologically based, that somehow the adept's eyes produce and recieve ultrasound, yes, he should lose that Ultrasound vision if he gets cyber eyes.
If he had ruled instead that Ultrasound as a Improved Sense is linked instead to hearing, then no, he does not lose that power.
Same thing for thermographic vision. Except that there is nothing even remotely linking thermographic vision to another sense. Themosense is by itself a seperate sense.
| QUOTE |
| If Ultrasound vision must be a Vision mod even for adepts, then Thermographic vision must be a vision mod as well. |
IMHO, the adept shouldn't lose the powers anyways. He's paid for those cybereyes with essence, and that makes them subject to all his benefits from magic. If an adept get muscle replacement and improved strength, they stack. Why should eyes be any different?
The power isn't so much in his eyes, but in his mind, at least in my opinion. Rather than just being tethered to the meat eyeballs (and magically restored when he gets new organic ones), those powers are a part of his essence(which pays for the cyber).
From a game balance perspective, I see no problem either. Really, most adepts will want the natural stuff anyways, as they get it at the highest rating and can cram in all they want in their eyes.
Doc, I'm iffy on that method of description as it makes it plausible that the Adept using the non-visual Thermovision could get around the Blind flaw.
~J
| QUOTE (Doctor Funkenstein @ Nov 3 2004, 11:18 AM) |
| What this house rule is saying is that none of that matters; if a character's Improved Sense is a visual mod, it's lost. Doesn't matter how you want to describe it -- [insert any cybereye accessory of your choosing here] is a cybereye modification, thus if you have it, it's considered a natural visual mod and you lose it if you get a cybereye. |
| QUOTE (Kagetenshi) |
| Doc, I'm iffy on that method of description as it makes it plausible that the Adept using the non-visual Thermovision could get around the Blind flaw. |
toturi: That rule would apply to all adept powers that affect your (cyber)limbs. That includes but is not limited to Killing Hands, Nimble Fingers, Improved Ability (any that deal with hand/arm movements in any degree), Smashing Blow, and Traceless Walk (for legs/feet).
Have a cyberarm but describe your Killing Hands as being chaneled through your legs? Doesn't matter. Ditto for all the other powers.
| QUOTE (Doctor Funkenstein @ Nov 3 2004, 11:38 AM) |
| I just don't like where this house rule is going. Why should it be limited to cybereyes? If you have the Improved Sense (Improved Touch) power, shouldn't Dermal Sheath or Orthoskin obliterate that ability, too? Shouldn't a Chemical Analyzer & Gas Spectrometer destroy your Improved Sense (Improved Scent and Taste) powers? And why stop with Improved Sense? |
| QUOTE (toturi) |
| Shev: I think a better analogy would be the adept having Improved Strength and a Cyberarm. I do not think the Improved Strength should stack. 1) Cyber arm + Improved Strength = Cyber eye + Improved Sense |
The above opinion from Shadowfaq is a specific one, there has been no blanketing that I can see. You are extrapolating from the above ruling, which is fine, but extrapolating gets more inaccurate the further you move from the point of extrapolation.
To reply:
Improved Scent is a Improved Sense ability, if Improved Scent is a cyber enhancement in a cyber nose, when adept gets his cyber nose, he loses the Improved Scent.
Also if Improved (Skill) is part of a cyber replacement, then if adept gets cyber replacement, he loses Improved (Skill).
I was touching on your extrapolations. My first sentence of the last post is accurate either way. Doesn't matter how you describe the cybernetic vision mod you're mimicking (rules-wise) with Improved Sense. You get a cybereye, you lose it. End o' story.
| QUOTE (Doctor Funkenstein) |
| And why limit it to cybereyes? Another adept purchases Improved Sense (Select Sound Filter), describing it as a meditative focus that allows him to hear only what he wants ot hear. He then has cyberears installed. Baloop, there goes that power. Same exact logic is in play; the adept has his natural ears replaced with cybernetic ones, thus he should be unable to use any natural hearing advantage he has (which isn't an issue under normal circumstances since no metahuman type has any natural augmented hearing ability). Just more poorly concieved house rules to ignore, doubly so if/when they come out in the FAQ. |
No, you were replying to Shev in reference to his view on why the Improved Sense powers should still work. In response, you said:
| QUOTE (toturi) |
| Shev: I think a better analogy would be the adept having Improved Strength and a Cyberarm. I do not think the Improved Strength should stack. |
And I was running off Shev's extrapolation in that the ruling could be applied to Improved Strength and Muscle Replacement.
Dr. Funkenstein, please help me with this. My job is difficult enough trying to give advice to people who ask for it without having to contend with people who extend it beyond what was my meaning and then complain bitterly about their extensions. (By the way, this is a standard tactic during political races.)
Consider an Adept power that provides 'natural thermographic vision' to an Adept. I *interpret* this as meaning 1) the eye has cones and rods that react to a lower-frequency of light than is normal for humans and 2) the brain interprets these additional signals. If you install a cybereye with no sensors for the lower-frequency light there is nothing for the brain to 'see'. That's my *interpretation* of how the Adept Power works, and why it is lost if CyberEyes are implanted.
Can you help me? Please write up a better answer to Fortune that I can post on the online FAQ that follows my interpretation.
Thank you.
-- ShadowFaq. Post #1.
Er, is this legit? Admins, can we get a call?
~J
ookay uh what happens if the adept takes the power after he gets the cyber?
| QUOTE (Kremlin KOA) |
| ookay uh what happens if the adept takes the power after he gets the cyber? |
If the Adept has CyberEyes, how would taking the Adept Power change what frequencies of light the sensors in the Cybereyes can 'see'? Let's leave out getting the Thermo Vision option for the Cybereyes, lets just argue the Adept Power.
That is the subject of my third question, to which the response was basically 'He can't'.
The reason the ruling is specific to cybereyes is because the question did not mention other senses.
I would assume that if an Adept has Improved Sense: Glands-on-his-nose-that-resembles-thermographic-vision, then replacing his eyes wouldn't affect that sense, as it isn't eyes related, but is related to the glands on the nose. If these were replaced cybernetically, the the Adept would lose the magical sense.
There has been no canon ruling in regards to Improved Sense: Ultrasonic vision, or if there has, I missed it. As such, it can be ruled to work in whatever mysyical, non-technological manner you'd like, and is not strictly limited to cybereyes.
I think the problem is semantics. Doc is saying that if a sense is listed as being a cybereye mod, then by canon that sense has to exactly correspond to the Adept's eyes. I read the canon as saying that the Improved Sense Power can mimic any sense (non-tech) available through cyber (or bio). it does not state how this sense is mimiced, nor are any limitations implied other than the technical caveat.
Of course this leaves entirely aside the debate over whether an ultrasound emitter can accurately be describes as a "sense" as well... how 'bout we just leave Ultrasound Vision and Thermosense out of the thread entirely, hmm?
I didn't bring it into the thread, and was one of the people that pointed to that very lack of info in regards to UV.
Only based upon what you were complaining about in the other thread, Fortune. In that thread, I was saying the same thing you're now claiming; Improved Sense does not have to correspond exactly with the cybernetic equivalence. Just because it's normally a cybereye accessory (Thermographic Vision, Ultrasound Vision, etc.), that doesn't mean the Improved Sense mimicking its effects has to originate from his natural eyes.
But like I said earlier in this thread, if they do choose one that's focused on their eyes, then yeah, I'm completely behind having them lose it if they replace their eyes.
I just don't care for these blanket rules, that's all. I'd be just as up in arms if there was a FAQ/quasi-FAQ entry that said Killing Hands *had* to be focused on your hands and/or Partial Cyberlimbs would completely nullify it.
So adepts are mutants now? then des increased att strength make you bulkier? does strength boost turn you green and stupid? I was under the impression that adept powers were magical in nature, not variant mutant rules from the ones in critters
I don't think they were meant to be 'blanket rules' as opposed to being answers to my (in hindsight) too specific questions.
I think they can be easily extrapolated out to include (logical) sense loss for the respective cybernetic replacements, which with ears could be argued back and forth on an individual basis.
Also remember (this isn't to you Doc) that this ruling is only for full cybernetic replacement, not retinal mods, which should be totally compatable with any Adept Powers.
Doc ... I'm surprised you have no comment about the answer to question 1, and its (possible) inclusion in upcoming canon.
I will admit I like the balance advantage from this but I see a can of worms being opened by it
of course the answer to 1 opens can of worms "why the listings for eyelights and natural low light in the vis mod table?" my ruling is that retinal mod eye lights were more like skull lights
| QUOTE (Kremlin KOA) |
| So adepts are mutants now? then des increased att strength make you bulkier? does strength boost turn you green and stupid? I was under the impression that adept powers were magical in nature, not variant mutant rules from the ones in critters |
| QUOTE (Fortune) |
| Doc ... I'm surprised you have no comment about the answer to question 1, and its (possible) inclusion in upcoming canon. |
| QUOTE (ShadowFaq) |
| Can you help me? Please write up a better answer to Fortune that I can post on the online FAQ that follows my interpretation. |
| QUOTE |
| 1) Normally, such as in the case of Eye Datajacks and Eye Laser Systems, the Game Effects specify if a retinal modification is only available if the user has a replacement cybereye. While this is hinted at in the description for Eye Light Systems, you'll note that the Game Effects section makes no such mention. Likewise, the Visibility Modifiers Table (p. 49, M&M) have an entry for natural Low-Light Vision modified for Eye Light Systems. It thus seems fairly clear that the original authors intended Eye Light Systems to be available as a retinal modification. Another portion of the descriptive text also goes out of its way to mention that the implant produces a very low amount of heat, which seems to reinforce that intention as well. |
EDIT (and corrected -- dyslexia strikes again): Yes, he did, but as far as I'm concerned it's his answer that's flawed, not the way he says it.
In my opinion, that one is a better answer considering the purpose and nature of a FAQ. FAQs aren't -- shouldn't -- be a place where one semi-anonymous guy (much as I may respect him outside of such dealings) gets to throw down a bunch of house rules and thus give them a semi-official standing. They should answer the questions based upon the published material first, and offer suggestions on how to resolve situations not covered by that material without violating said material or inventing new rules second.
As far as I'm concerned, flat out saying that adepts should lose their Improved Sense because that's how the one semi-anonymous guy decided to interpret the rules is inappropriate for an official FAQ.
| QUOTE (Doctor Funkenstein @ Nov 3 2004, 05:25 PM) |
| No, he asked for a better answer. |
| QUOTE |
| Can you help me? Please write up a better answer to Fortune that I can post on the online FAQ that follows my interpretation. |
See, that's his job. He's specifically there to make official rulings and post them under the Official FAQ (because, as you say, the Errata is for correcting mistakes in the text itself).
>>>Insert partial threadjack here<<<
Shadowfaq: I must admit to disagreeing with a few of your rulings. I was hoping however to have an honest discussion about this with you at some point to openly share views, crunch numbers, and talk about such things like rules interpretations and similar. If you would be amenable to such please PM me with a way to contact you on a IRc channel, on MSN on AIm or on Yahoo, hell on ICQ if nothing else... and please add in good times (and relavent time zone) to get in touch.
Awaiting your reply with some anticipation
Kremlin K.O.A.
>>>We now return you to your regularly schedualed thread<<<
| QUOTE (Fortune @ Nov 3 2004, 12:33 AM) |
| See, that's his job. He's specifically there to make official rulings and post them under the Official FAQ (because, as you say, the Errata is for correcting mistakes in the text itself). |
Still, ultimately someone has to make the ruling, and put it somewhere. You know by now that I don't agree with all of the rulings contained therein (especially called shots!), just like I don't agree with all the core rules. I do think there needs to be an official ruling on certain things (for Shadowrun: Missions and the like), even if it's only a basis for comparison when making up one's own house rule. The present location for such is the Official Shadowrun FAQ. The official rules format might change in the future (and that would be a good thing in my opinion), but as it stands, it's all we've got in the way of anything that can be considered 'official'.
Ideally if they do insist on putting them together, it'd be nice if they clearly answered the question and then clearly offered a house rule. Using my response to #1 above, something like this would be cool:
Official Answer: Normally, such as in the case of Eye Datajacks and Eye Laser Systems, the Game Effects specify if a retinal modification is only available if the user has a replacement cybereye. While this is hinted at in the description for Eye Light Systems, you'll note that the Game Effects section makes no such mention. Likewise, the Visibility Modifiers Table (p. 49, M&M) have an entry for natural Low-Light Vision modified for Eye Light Systems. It thus seems fairly clear that the original authors intended Eye Light Systems to be available as a retinal modification. Another portion of the descriptive text also goes out of its way to mention that the implant produces a very low amount of heat, which seems to reinforce that intention as well.
Unofficial Answer: Personally, I don't share that belief and if the topic came up in my game, I would alter the Game Effects for Eye Light Systems so that they included the cybereye stipulation that other similar implants have. As far as the Visibility Modifiers Table goes, the entry for natural Low-Light Vision w/ Eye Light Systems would be treated as a mistake and removed.
(Format look a little familiar?)
I'd have no problem with that (although I'd switch the responses
)
Er, I'm not really sure how you could, actually. I'd say the preponderance of evidence is in Doc's corner, and thus must be the "Official" answer. On a similar vein, the famed "Option 2" for called shots in the FAQ is also an "Unofficial" answer, because there is absolutely no concrete evidence for it in the book at all.
That said, Funk, you are being rather unfair to the "Unofficial" answer. There *is* a note made in the flavor text entry for eyelights which assumes that they are exclusively a cybereye accesory. You will note that the bonuses for LL+eyelights and Natural LL+eyelights don't really "line up" well with the bonuses in the low-light/natural low-light column, which indicates to me that the eyelights were thrown in as little more than an afterthought anyway. The arguent does exist, even if it's technically not as well supported by the RAW. Simply dismissing it out of hand like that is just as dishonest as using your opinion in place of fact, which is what you objected to in the first place.
Considering we are discussing the response from a person (ShadowFAQ) who does have the capacity to give an 'official ruling' as far as canon goes, and considering his ruling is exactly opposite that which Doc wrote, I don't see how you can claim Doc's answer in any way 'official'.
As was even written in the quote (in the first post), ShadowFAQ's ruling was submitted for inclusion in the next printing of M&M.
I claim it as official in the sense that it's what is written in the book. No offense to ShadowFAQ, but after the "ruling" on Called Shots that's included on the website I refuse to consider his/their opinions any more valid than the Wizards Customer Service rulings for D&D games. Note that I am *not* dissing the ruling on Called Shots included on a more recent emailing that has been posted here btw; that one is actually pretty good, so the FAQ guy(s) may actually be improving.
Either way, though, I'm still going to rely more on what the books say than some guy who may or may not be able to make official rulings on anything and everything ever written by Fanpro. And the books say that Funk is right, whatever opinion this guy may have on the matter.
To be fair, the called shot ruling in the FAQ was made by Rob Boyle, the current Line Developer of Shadowrun (ie. The Man in charge).
The books actually can be read to say either view is right, hence the need for the question in the first place. The books are unclear on the matter, so Doc's answer is in no way 'better backed by canon' than the opposite response.
yeah well apparently ShadowFAQ is a new FAQ guy, so let's all give him a chance, kay?
Even if God Himself came down from Heaven, with angels trumpetting his coming and sinners wailing in anguish as his stare, and made the Called Shot ruling on the website I'd *still* ignore it.
So you can keep your Rob Boyle, and I'll live in a world where a sammie with a hold-out *can't* use a Called Shot to destroy a main battle tank in one shot. ![]()
As for eyelights, the actual canon issue is very clear: by page 44M&M, "Unless stated otherwise, any eye modification can be purchased as a retinal modification for natural eyes or as a cyber modification for cybereyes." Further, at no less than two other places in the same book this rule was specifically invoked to ensure that noone would take an eye datajack or eye laser as a retinal modification. This condition was not met for eyelights, so therefore by canon eyelights can be a retinal modification as per the general rule on p.44. Now, should they be or were they intended to be only cybermods... that's a question that's very much up for debate. But unless it's an actual official errata I'm not going to just accept some random guy's word over what it says in my book unless he's my GM.
Except for the fact that it is obviously stated in the first sentence of the Eye Light's description. ![]()
Nobody is telling you how to run your games. There are, though, people that would like an official ruling on things, one way or the other. They are also free to ignore the ruling or not, but that in no way invalidates the ruling in the first place.
As I said, in my games I use some things from canon (whether from books or FAQ), and ignore others. I make up house rules when necessary, but like to have some basis for those rulings in the first place. YMMV
| QUOTE (Fortune) |
| Except for the fact that it is obviously stated in the first sentence of the Eye Light's description. |
Obviously I did, since the most official ruling I can find seems to back up the way I read Eye Lights working.
So then you are saying the above is true (while simultaneously confusing an email citing a suggested house rule from an official source as an actual official ruling).
Fascinating.
| QUOTE (Doctor Funkenstein) | ||
...of which Vision Magification has a similar throw-away line. |
| QUOTE (SR3.300 @ Vision Magnification) |
| [b]Vision Magnification: This enhancement magnifies the visual image in the same manner as an imaginc scope and can modify a target number based on range. It comes in electronic and optical versions (the latter are necessary for magicians with cybereyes). Optical systems in normal eyes have a Concealability of 9; other version are undetectable without a biotech examination. |
"....(the latter are necessary for magicians with cybereyes)..."
Right there. It only applies to magicians, but it specifically states "cybereyes" even though it's obviously a throw-away line, just like with the Eye Light Systems. Thus, according to Fortune and ShadowFAQ, that means either 1) magicians must take cybereyes if they want to use Vision Magnification, and then they may only take the Optical Vision Magnification version or 2) magicians without cybereyes can take and use Electronic Vision Magnification with their magic.
Note that it doesn't matter if they're an adept either, or someone who doesn't use spells or rely on LOS. Any magician with cybereyes can only take Optical Vision Magnification according to that entry OR cannot take Electronic Vision Magnfiication at all, even as a retinal modifiation.
My post was solely in response to your last statement ...
| QUOTE |
| Learn the difference between a fluff description and the rules. |
I'm not twisting any words. That statement was in direct relation to what I said before it.
"....(the latter are necessary for magicians with cybereyes)..."
Dr. Funk, I read that to mean that a Magician with Natural Eyes can use Electronic Vision Mag, but if he has Cyber Eyes and Vision Mag, then that Vision Mag has to be optical. Aren't I right on this?
I see nothing there that indicates that Cybereyes are required if you want Vision Mag.
| QUOTE (Fortune) |
| What's fascinating is how you are always trying to twist people's words. |
| QUOTE (OurTeam @ Nov 3 2004, 02:05 PM) |
| Dr. Funk, I read that to mean that a Magician with Natural Eyes can use Electronic Vision Mag, but if he has Cyber Eyes and Vision Mag, then that Vision Mag has to be optical. Aren't I right on this? |
So fine. Ignore the FAQ answer in your games. You've stated you don't like it, you've stated why. So why continue to bash it, call it silly, and insult the guy who answers the SR community's questions?
If you disagree with a FAQ or Errata, that's your right -- it's your game. But you're the one making the house rule. You don't have to be a dick about everything.
I don't know why I'm bothering to waste my breath on a jackass like yourself, but I was responding to a direct question asked of me by OurTeam on a message board dedicated to the rules of the game about the rules of the game.
So once again: Fuck off.
No, you were replying to his question about how you're exagerating the ShadowFAQ's position, reading into it examples that were never stated, and generally making an ass of yourself by going on and on about how "silly" the rule is. By putting words and rules into ShadowFAQ's mouth (and everyone else's who happen to disagree with you), you can trivialize the answer to the actual eye-light/natural eye question, batter it out of all recognizable shape, and make it look stupid. It makes for a valid, but not really legit, argument.
Every time you've posted about this rule, you've blown it more and more out of proportion, used more and more insulting adjectives about it, and generally acted more and more like a troll. You don't like it, we get it. Calm down.
| QUOTE (Doctor Funkenstein) | ||
Normally you would be. But not according to Fortune and not according to this silly house rule. |
Okay guys, let's try to tone it down. Name calling gets us nowhere. Funkenstein has made his position clear and so has almost everyone else.
Just for reference though, ShadowFAQ is just doing his job and answering a question to the best of his ability- he's even referenced why he made the call which is more than you can expect from other FAQers-, so give the guy a break.
If Funkenstein deems his reply as "silly" that's his opinion and as such is perfectly acceptable, after all it's only a matter of opinion.
However, ShadowFAQs reply should by no means be considered a "house rule", it is a ruling put forth by the person officially charged to do so by FanPro - it may even be wrong (we're all human) but it's the opinion of the person charged with giving his opinion on FanPro's behalf.
If and when, that "informal" email reply is included in the FAQ, it means it's met with Shadowrun developer's approval and becomes as canon as it gets (and if necessary a clarification will be included in forthcoming reprints) - whether people like the ruling or not, use it or not, it becomes part of the references SR writers have to take into account and is accepted as equally valid as anything printed in any current book (even superceding existing material in case of contradiction). Independently of how you feel about that particular ruling it becomes the "official" reference, and from that point on other contradictory interpretations are simply incorrect "per canon". In this respect there is no significant difference between a FAQ reply and an Errata.
There is a line in almost every Shadowrun book that tells you to drop or change anything you don't like or don't want in your game, rules or setting-wise - that is every GM's and player's perrogative. However, make no mistake for the game line developer, the writers and the material they put out from that point on the FAQ answer is just as valid as any printed book and later material will reflect this.
| QUOTE (Fortune @ Nov 3 2004, 02:30 PM) |
| I never stated (as in not once!) that this rule applied to any form of Vision Magnification. My original question was specific to Eye Lights, because I wanted a specific answer (from the closest-to-official source I can find). I don't have a problem with Vision Magnification, and am fully aware of the limitations of each variety, and even agree with how they are adjudicated in canon. |
Well said Synner.
Also, remember, just because it's in the FAQ doesn't mena it has to be in your game. If a GM really wanted to, a great dragon qwould be made of circus peanuts if they so desired.
Me for example, I feel that astral perception should not peirce an active invisibility spell (not the improved invis, just the one that'deletes' the recipient from the viewers active conscious) but should be able to trace and analyze it once it is dropped. I wrote and asked the info peeps ar SR and they said that it does in fact pierce it, I disagree and I disregard when I run a game and that's it.
Maybe they're taking ShadowFAQ's answer as the canon material in question, and not the teeny tiny little fluff blurb from M&M. Rather than "because Eye Light Systems mention cybereyes in a generic fashion in passing," maybe Fortune's basing his acceptance of the rule on the fact it's what ShadowFAQ said.
| QUOTE (Doctor Funkenstein) |
| Picking and choosing when you want is just pathetic. |
Let me rephrase then.
Trying to argue that a bit of descriptive text (contextually and functionally) as a hardcore rule is pathetic when you run off and ask an official source for clarification without pointing out all the other material relative to the question. Then, when someone points out that another similar aspect of the game uses the same exact type of descriptive text (contextually and functionally), you try and argue that it's just meaningless fluff 'cause you're cool with it.
That's the pathetic part. Picking and choosing what rules you want to use in your own games is fine. When you try and get someone to make it official, then it does, indeed, become official and the logic used there should be used across the board.
That's why I have a problem here. I don't care what Fortune wants to do in his game anymore than I care what anyone else wants to do in their game. But when an official source comes out that affects my game (in that I will now have to come up with a house rule) to change something that doesn't need changing whatsoever and sets a baseline for changing multiple other aspects of the game... that's where my problem lies.
EDIT: Especially since if ShadowFaqs' comment is correct, he submitted it for inclusion as errata for the next printing of the book. Of course, he probably didn't even know about the Visiblity Modifiers Table because Fortune declined to mention it (since it was direct evidence contrary to his desires), so now the book *will* have *genuine* errata that needs to be corrected.
In other words, this ruling from ShadowFaq is creating an error, not fixing one.
I don't blame ShadowFaq for not realizing all the problems it causes or not realizing there were other rules contrary to his ruling (ie, the Visibility Modifiers Table). In truth, I like the guy as a person and normally respect what he has to say. My problem is with what he's saying, not who he is. Which is true most of the time when I'm making comments like what I've said in this thread.
Funk: What part of the phrase "My original question was specific to Eye Lights, because I wanted a specific answer from the closest-to-official source I can find" do you not understand?
I did not ask for a general extrapolation valid over the entire rules system.
I did not ask anything about Vision Magnification.
I did not ask for a clarification to be made on the validity of fluff text.
I inquired as to whether or not Eye Lights could be implanted as retinal modifications.
That was the entire extent of my question, to which the response was clear. 'Eye Lights, and their various components can only be installed in a Cybereye.' The response also went on to list other examples where 'Fluff' text and 'Game Effects' text might differ, but incidently did not mention Vision Magnification. No ruling was given, nor needed, in the cases of the Eye Laser, Eye Datajack, and Eye Weapons, because the answer is specifically laid out in the 'Game Effects' section.
yes, fortune, but the basis of the answer can logically be applied to other areas. the fact that you, specifically, didn't ask about those areas has no bearing on their application. what's good for the goose is good for the gander, even if you don't want a gander.
Right, but the fact the rule might be applied to things Fortune didn't ask about doesn't make it what Funk is claiming. He's laying blame and specifically accusing Fortune of purposefully manipulating ShadowFAQ into giving the answer he gave, just to ruin Funk's day, while simultaneously condemning ShadowFAQ for falling for the devious ploy and trying to (apparently) belittle him into changing his mind.
Which is absurd, and wholly different from a rational discussion about the repurcussions of this rules call.
But there is no discrepancy (except in Funk's mind) with Vision Magnification, or any other cybereye modification. If there is, then a specific question could be asked to clarify that particular problem, without making a blatently stupid blanket extrapolation from one of a few exceptions to the otherwise general rule that the retinal modification option could be taken for all implants.
Seriously, is anyone (obviously other than Funk) confused by the rules for Vision Magnification? Does it need official clarification?
The shoe fits snuggly. Especially since Fortune has tried to do this exact same thing in the past when people disagreed with him about the rules.
The only errata for Eye Light Systems is that "cybereye" needs to be changed to "eye." Doing so makes it consistant with its own Game Effects, the Visibility Modifiers Table, and everything else in the game.
And even that doesn't *need* to happen, since the fact that the eyelight is a cybereye modification does not necessarily perclude it from being a retinal modification as well. All they're saying in that one half-line of flavor text is that the eyelight is a cybereye modification. Nowhere does it actually say that it cannot be taken as a retinal mod, which is the necessary condition for it to *not* be available as a retinal mod (see P. 44 M&M for details).
That said, I'm abandoning this topic. Despite being right Doc has once again managed to alienate even those who agree with him, not through any faults in his logic, but the flaws in his character. Learn to chill, buddy.
honestly? yes, some kind of sense for vision magnification would be nice. specifically, the part where cybereyes work with magic because they're paid for with essence, but that magically (heh) doesn't apply to vision mag. that's an argument for another thread, though.
edit: eyeless, that's the whole point of this thread. according to the official FAQ, which is at least half canon, eyelights (and certain other mods) cannot be taken with biological eyes. they can only be installed in cybereyes.
Only thing I'm confused on is why Vision mag and Smartlink had to be rendered incompatible for reasons other than it made the combo so deadly it was redicoulous. keep in mind it only becomes that way when you neglect the other potential modifiers.
Eh, Vision Magnification 3 with a Smartlink only provides a -1 TN bonus over Vision Magnification with a Laser Sight. As well it should be since, yanno, Smartlinks are supposed to be smart Laser Sights without the Laser.
| QUOTE (Doctor Funkenstein) |
| The shoe fits snuggly. Especially since Fortune has tried to do this exact same thing in the past when people disagreed with him about the rules. |
| QUOTE |
| The only errata for Eye Light Systems is that "cybereye" needs to be changed to "eye." Doing so makes it consistant with its own Game Effects, the Visibility Modifiers Table, and everything else in the game. |
No, blatant ignorance by sycophants who have to cry to mommy because they can't come up with a decent argument on their own, and holier-than-thou people who spend half their time whining in threads about how the topic is stupid, is what pisses me off. Solid and intelligent arguments, like what indivuduals such as OurTeam and mfb often provide, do not.
| QUOTE (Doctor Funkenstein) |
| *growl, snarl, implied insult, impotent fist-shake!* |
it's worth noting that this isn't--yet--an official ruling. the author of the reply doesn't know if it will be accepted into the FAQ, or into future errata. and, incidentally, if a player had tried to foist the "it's in the fluff" argument on me, i wouldn't have accepted it. the argument is very, very weak. if it gets FAQ'd/errata'd, okay, but the argument doesn't stand on its own.
| QUOTE (mfb) |
| it's worth noting that this isn't--yet--an official ruling. the author of the reply doesn't know if it will be accepted into the FAQ, or into future errata. |
Nice edit. Note that my original question included no arguments either for or against the ruling. No reference to the 'fluff' was ever made. I asked a straight question containing no bias one way or the other.
yeah, i try do the same thing when i send in questions. or, rather, i present both sides as evenly as possible. that was more a gripe against the original authors and their editors than anything; if it was intended that eyelights only be installed in cybereyes, i can't think of a less clear wording to convey that than what's in M&M.
well, i take that back. "eyelights can be installed in biological eyes" would have been a much less clear way to state that they can only be installed in cybereyes.
| QUOTE (mfb) |
| honestly? yes, some kind of sense for vision magnification would be nice. specifically, the part where cybereyes work with magic because they're paid for with essence, but that magically (heh) doesn't apply to vision mag. that's an argument for another thread, though. edit: eyeless, that's the whole point of this thread. according to the official FAQ, which is at least half canon, eyelights (and certain other mods) cannot be taken with biological eyes. they can only be installed in cybereyes. |
| QUOTE (hyzmarca) |
| That because electronic vision magnification isn't actual magnification. It just makes the object appear to be closer by making the image larger. |
| QUOTE (mfb) | ||
as opposed to actually bringing the objects closer, or what? |
or a new digital camera with 20x zoom (optical) and 400x zoom (electronic)
Although mfb knows full well why, Electronic Magnification is invalid because it digitally recreates the image; you're no longer looking at the object, but a digital representation thereof. Optical Magnification modifies the way the light is reflecting in your eye, refocusing it to make it larger. You're still "seeing" the "real" object.
LOS for magic requires that you "see" the "real" object, which is why Optical Magnification is needed to establish LOS.
that's silly, though. for one, digital optics are, or should be, way beyond the resolution of the human eye. for another, if the resolution is that low, why doesn't it affect other ranged attacks?
and, yeah, i know about the electronic-recreation argument. i just don't like it, in light of the "paid for essence" thing.
No arguments from me on that. I was simply discussing the logic the game attempts to use between the two.
The thing that's really weird is that Vision Magnification plays no part in spellcasting. VM reduces range categories -- and spells don't have ranges other than just "LOS." Well, that and "Touch" and whatnot.
| QUOTE (Doctor Funkenstein @ Nov 3 2004, 04:33 PM) |
| Eh, Vision Magnification 3 with a Smartlink only provides a -1 TN bonus over Vision Magnification with a Laser Sight. As well it should be since, yanno, Smartlinks are supposed to be smart Laser Sights without the Laser. |
Again, no argument from me. But it just seems silly that Vision Magnification can magnify where a "dumb" laser dot is, but having the Smartlink Processer compensate for the change in Magnification is nigh impossible per the rules (and since they both have eye/cybereye components, they're automatically routed together if memory serves).
The difference with VM and a Laser Sight vs. VM and a Smartlink at Extreme Range is the same as it would be at point-blank range. Doesn't make a lot of sense that a Laser Sight's effectiveness jumps dramatically at Extreme Ranges, especially considering what little I know about firearms.
| QUOTE (Kagetenshi) |
| And Critias, having fun baiting Doc? A lot of people have valid complaints with him on this thread, but you aren't one of them. |
Smarlink+Rangefinder at Extreme range provides -2, for a base TN (when combined with vismag) of 0.
My personal answer would be to kill the magnification/laser sight combo.
And Critias, if there's a TOS violation, report him. Don't flame back.
~J
Actually a Smartlink-2 with Rangefinder and Vision Mag 3 at Extreme Range is (5-3) 2. If memory serves, range modifiers are: SM is 2/3/4(6)/7. SM+RF is 2/3/3(5)/5. LS+VS is 3/3/3/3. EDIT: D'oh, nevermind, even though I said it just a few minutes ago I forgot that VM reduces ranges, not providing a -1 bonus per range. Duh.
Anyway, I think the assumption is that if you have the two working together, Rangefinders are a thing of the past (and instead assumed to already be included in the Smartlink's bonus). Thus a Smartlink with Vision Magnification 3 would be 2 across the board, where a Laser Sight with VM3 would be 3 across the board. Rangefinders would be non-existant, or available for use with other devices instead of a Smartlink (with different rules).
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