What kind of shop would you need to be able to dikote objects? How much should the shop cost? Would it take a skill check? If so, against what skill?
i believe it might be weapons b/r, armor b/r, or vehicle b/r....
i guess it depends on what you wanna dikote?
using those guidlines, just go with the shop price for said b/r skill then dikote seperate....
that's what i would do...
I doubt any runners would be able to do dikoting themselves unless they had advanced skills in physics and material engineering. It also requires special plasma furnaces and access to raw materials.
I would say it would require chemistry, physics and engineering skills, along with the appropriate b/r skills. As far as equipment, I'm guessing you at least need a special dikoting shop, if not a facility. I've seen the kind of machinery that goes into that, and you are gonna have to convince me you can fit it in a van.
Also, prolly the shop or whatever for the specific task, ie a weapon shop for weapons, vehicle shop for vehicles. Maybe. It's more the GM's call on that note.
Edit:
Cost wise, I'd say its going to be expensive, what with the funace and all.
15 k if you're gm okays the shop, 100 or 200 k
if its a facility.
I think 200 is excessive, but it is a specialised set of equipment that you can't go to walmart and buy. Hell, it might be restricted depending on you're area.
Then all you need to is summon an ally spirit, buy some condoms and.....
Well, my brother just got his pizza Dikoted.
Chemistry shop?
What about if you wanna dikote your ally spirit?
I was assuming the skill, not the shop. But you might be able to use a chem shop for the raw materials.
I thought it was only done in space by DeBeers.
Then again, my memory is garbage, so I would'nt pay any attention to my ramblings; however, making the one source of dikoted goodies orbital is a great way to keep PCs from munchkinizing, and you can create entire runs around acquiring a Dikoted sword!
| QUOTE (Fester @ May 21 2005, 01:25 AM) |
| What kind of shop would you need to be able to dikote objects? |
| QUOTE |
| How much should the shop cost? |
| QUOTE |
| Would it take a skill check? If so, against what skill? |
| QUOTE (SpasticTeapot) |
| I thought it was only done in space by DeBeers. |
| QUOTE |
| however, making the one source of dikoted goodies orbital is a great way to keep PCs from munchkinizing, and you can create entire runs around acquiring a Dikoted sword! |
| QUOTE (Cray74 @ May 21 2005, 07:19 AM) | ||
Naw. Dikoting just needs some fart gas, some hydrogen, and a bad ass microwave oven. (That's over simplifying, but you get the point.) Zero-G shouldn't offer any benefit to dikoting. Diamond deposition processes similar to and more advanced than Dikoting's machinery are commercial products today. Try googling for http://www.google.com/search?hl=en&lr=&safe=off&rls=GGLD%2CGGLD%3A2004-16%2CGGLD%3Aen&q=diamond+deposition+equipment |
Don't forget, in addition to adding +1 Power to a melee weapon, it also adds +1 to the damage rating of edged (and piercing, I guess) melee weapon attacks. That's the biggie.
Honestly it shouldn'e be *that* difficult to put a thin film of diamond on something in 2060. Don't they use dikote to make scratch-resistant coatings on eyeglasses now?
Then again, that weird magic dikote that somehow awakens the inner rage of all edged weapons and increses their Damage Level... *that* kind of Dikote should be horrifically expensive.
| QUOTE (blakkie) |
| That's current tech. |
| QUOTE |
| But suppose an entirely new process was developed. Roughly speaking the sword was coat with thin layer of material. Then nanite level machinery |
| QUOTE |
| and the process worked better with a coating of even thickness, weightlessness would aid there. |
| QUOTE |
| EDIT: This might make it terribly expensive, much higher than the current. Plus if it needs weightlessness that'll give a very long delay to custom Dikoting an item. |
| QUOTE |
| Don't forget, in addition to adding +1 Power to a melee weapon, it also adds +1 to the damage rating of edged (and piercing, I guess) melee weapon attacks. That's the biggie. |
| QUOTE |
| Honestly it shouldn'e be *that* difficult to put a thin film of diamond on something in 2060. Don't they use dikote to make scratch-resistant coatings on eyeglasses now? |
My opinion:
I don't think you need physics, chemistry, or any of those skills. You need the equipment to accomplish the task is all. If it is like modern factory machinery, any chimp can learn to operate it. It is the expense of the gear that limits you from dikoting a bunch of shit on the cheap. To prevent munchkinism I would make the machinery so expensive it would be a waste of time to pursue getting it.
When dikoting was introduced in the Street Sam Catalog, one of the comments posted in the BBS-style banter was that the coating eventually wears off. As a GM, I might play that up a bit.
I think it was shadowtech.
But reguardless, we use a variation of this as well. Makws play more interesting, more so for the people with dikoted cyber weapons.
(Shakes head) One of my players has a pc named Logan with duel spurs, dikoted. sigh.
| QUOTE |
| (Shakes head) One of my players has a pc named Logan with duel spurs, dikoted. sigh. |
Remember, you don’t need to know the details of the proses, just how to set the nobs on the furnace, I would require the chemistry skill and not a very high target number. If you have the furnace witch is ungodly expensive and not movable in any practical sense (say 1 week breakdown time).and requires an uncommonly powerful electrical supply (available to industrial clients only buy special arrangement)
If you wanted to build a furnace you would need chemistery, engenering and physics to design it as well as several BR skills to build it, computing to program it and some way do supply its power requirements.
Edward
I'd make it a shop - transportable, but has to be disassembled for transport, and cannot be operated in a vehicle, as the power requirements are too great for any vehicle to supply.
Shop - Base Cost ¥5,000.
I'd put it in the same category as Electronic/Computer/Cyberware Work: Base Cost x 3
Street Index = 3
Cost - ¥45,000
I'd make Dikoting a skill, not a specialization of Physics, or Chemistry. (Just as Gyrojet Pistol is it's own separate skill from Pistols skill).
A TN of 6 + (surface area in sq. cm/100, round up)
So a knife blade with a length of 25 cm (10") and width of 3 cm (1.25") would have a surface area of 150 sq cm. (75 sq. cm per side). It would add 2 to the TN (150 sq cm/100 = 1.5, round up)
A katana (3'x1.125") would be 91.44cm x 3cm x 2 (sides) 548.64 sq cm, or add 6 to the TN, for a total of 12.
I'd also require a b/r skill for article being dikoted. i.e. if it's a knife, or katana, everything must be removed so that all you're left with is a bare blade to be dikoted, and then everything has to be re-assembled afterwards. The time to do this is not included in the base time for dikoting.
A base time = 8 hours + (surface area in sq. cm/200, round up) for preparation, dikoting, cooling, etc, plus the b/r time . Extra successes could be used to reduce the base time. Failure means the item is destroyed in the process.
The process cannot be stopped, or interrupted once started. If it is, roll a D6. On a 1-3 the item is damaged or destroyed, a 4-6 it must be specially cleaned (base time, 4 hours) and the entire process started again.
A base cost of ¥200 for materials, per sq. meter to be dikoted.
For game balance I would also not allow multiple items to be dikoted at once, even if they are the same
This makes it feasible for the player who really wants to do this, while putting limits on how much they can dikote, so they don't end up with a belt full of dikoted ammo, or other munchkiny sillyness.
| QUOTE (hobgoblin) |
| for every original, expect to see a million copys. or even more if said original is supposed to be the personification of gritt (invariably translated to cool by modern pop culture). |
| QUOTE (Edward) |
| Remember, you don’t need to know the details of the proses, just how to set the nobs on the furnace, I would require the chemistry skill and not a very high target number. |
| QUOTE |
| (Shakes head) One of my players has a pc named Logan with duel spurs, dikoted. sigh. |
| QUOTE |
| Kinda like adding a burst fire option to a pistol? Except burst fire adds +3 to power to a weapon that can reach out and touch someone at 50 meters, unlike the dikoted melee weapon. |
| QUOTE (Critias) |
| You're preaching to the choir |
| QUOTE (Critias) | ||
You mean like the guy who's the published example of two-cyberweapon combat, right from the main book? It's kind of tough to blame your player, and your player alone, for that. |
| QUOTE (Cray74) | ||
Kinda like adding a burst fire option to a pistol? Except burst fire adds +3 to power to a weapon that can reach out and touch someone at 50 meters, unlike the dikoted melee weapon. |
| QUOTE (hyzmarca) | ||||
But Dikote doesn't add +3 to TNs. |
| QUOTE (weblife) | ||||||
With gasvent IV and two points of recoil reduction, neither does burstfire weapons. |
Do either of you really have a point? If so, could we use our zany 80's sports car/time machine to fast forward to it? That'd be slick.
| QUOTE (Critias @ May 23 2005, 12:12 AM) |
| Do either of you really have a point? If so, could we use our zany 80's sports car/time machine to fast forward to it? That'd be slick. |
it allready can, just mod it for burst and use fleechette
| QUOTE (hyzmarca) |
| My point is that while dikote's bonuses don't match the bonuses provided by burst fire |
So, your actual point(s) are "dikote is better than burst fire, and as such by extension melee is better than shooting," versus "burst fire is better than dikote, and as such by extension shooting is better than melee."
Am I the only one that sees this is a neverending discussion? There are advantages and drawbacks to both. An agreement will never be reached.
| QUOTE (Critias) |
| An agreement will never be reached. |
so what would Dikote do to SR4??
Not the SR4 forum, but would add or subtract some dice.
oh sorry,wrong place. thanks l-]
So, how does the end result of http://www.newscientisttech.com/article.ns?id=dn11003&feedId=online-news_rss20 compare to traditional deposition processes? Other than it can be used on more types of material than before, of course.
More or less durable? Chemical / mechanical differences?
I'm kinda curious.
-karma
The process describes uses a "cool" plasma to bond coal ions to the surface to diamondize it -- it can run at room temperature, so it doesn't require a "furnace", and it can be bonded to materials with a significantly lower melting point. Probably not as durable as the full baked-on version though.
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)