lets say i put range finder in my weapon and pay the FCU ,25.
do i still get the conceal penalty?
if i do, why should i ever put any additions to my weapon and pay FCU from it?
i mean, what's the point?
First, no, you don't. It's integral. Second, ditch the firearms creation rules because they're absolutely ridiculous. Just put something together that seems sane and get your GM to vet it.
Use spud's http://users.erols.com/elspud/sr/firearms/. Hell of a lot better IMO. ![]()
so how come spud's rules don't allow you to add modifications to shotgun stocks and grips? rather odd in my eyes
/edit/ and on the same note, why not an under mod if the shotgun isn't pump action? and why can't you have a telescoping stock with shock pads on the ends? /edit/
Well, if the concealablility penalty is what your problems is, then you might be glad to know that rangefinders don't have one. That said, the CC firearm design rules suck the fat one.
I don't like the way people poo-poo the creation rules in the CC. They aren't fabulous or kind, no. But I'm pretty sure they were meant to be for weapon techs building guns from kits, bits and parts of other guns. They aren't meant to be the ways to find the cost and potentials of precisely engineered weaponry. I suppose for new 'off the rack' weapons should just be conjured at GM will, or with the alternate rules by kind runners, like Peter Millholland.
Just my $.02. Maybe I'm just too kind.
| QUOTE (Arethusa) |
| First, no, you don't. It's integral. |
I have no prolem with the rules in Cannon Companion. I've made a bunch of guns with it and my players love them. The only thing, is that I use The Shadowrun Supplemental's firearm prices, the sensible way when designing a "mass-market" gun.
The only proplem I have with the CC rules is, more options. I want more options.
By the way FlakJacket, your link doesn't work.
The reference is on page 80 in the CC, "Space Restrictions".
"Modifications made to a firearm take up not only internal space, as represented by their FCU cost, but also mounting space."
Also on page 74: "FCU: Firearm construction units are abstract units that determine how much internal space the firearm offers to accommodate design options and modifications." Internal Space means it's internal.
First: Personally I like the Cannon Companion Gun Generating Rules.
It's hard to be a munchkin with them, which I think is a great thing.
The next thing is can you put more then one item on a mount of their both internal?
Just wondering what's other peoples ideas on this concept is. (I am not a gun designer and I have never used a gun so I have no idea about these things.)
Just want to be as accurate to a real piece of weaponry as possible.
2:52:16
Try to do it faster, I dare ya!
hahah. it's hard to play munchkin with the CC rules? hoooo.
that said, it's just as easy to play munchkin with spud's rules. the problem isn't really the rules--or, rather, there isn't really a problem. you can be a munchkin with any ruleset.
| QUOTE (252) |
| First: Personally I like the Cannon Companion Gun Generating Rules. The next thing is can you put more then one item on a mount of their both internal? |
| QUOTE |
| First: Personally I like the Cannon Companion Gun Generating Rules. It's hard to be a munchkin with them, which I think is a great thing. |
sane in real world context or SR context? remeber that while they look the same they are not so...
The rules fail absolutely in real life, but, then again, so do all of SR's guns, independant of the rules. The difference is that the gun creation rules are miserable failures even within the context of Shadowrun.
And if they are such great failures can you please go on. So that I might be able to make a decently realistic weapon. I mean, I know I have never shot a gun. I am sure that most of the movie and TV crap is just that totally fictional. So please I invite you to go on with what a realistic gun would be like. Try any type, Pistol, to an Assault Cannon.
Assuming you aren't up for completely rewriting Shadowrun's combat system, or, hell, happen to like it, there's no point in trying to come up with a single realistic weapon to stick it into Shadowrun next to a ton of of stuff that defies physics, intelligence, and/or sensibility. If you do feel like ditching canon combat, give http://matrix.dumpshock.com/raygun/ a shot. If not, I suggest you just look at something that's in the same class as the weapon you want to put together and work from there. Sensible judgement beats the crap out of rules any day.
I have a large set of semirealistic weapons that mesh with the canon stuff lying around. Still needs a bunch of flavor text writing, but I might as well get that done and post it here some time in the next few days to give you and idea of what I mean.
the big problem is that whilesr tryeds to be realistic it allso tryes to be fun, and those two dont allways mix. would it be fun to have rules for gravity effect on longe range shots and so on? having to calculate the diffrence in effect when adding say 5 cm to the barrel of the gun? i say no, but if you dont like the rules then dont use them (i have seen people doing a total covnert on games like D&D + others so)...
but this is realy the wrong thread to discuss ones views, the opening was a question about how the rules work, not about finding some alternate rules system...
| QUOTE (Arethusa) |
| Are you absolutely insane? The gun creation rules are notorious for being the most easily munchkinned rules in the game. I tried using them to put together a gun and had trouble coming up with something even remotely sane. No one should be forced to use them. |
| QUOTE |
| "Why do they generally weigh less than other Shadowun firearms?" Because the weights listed in Shadowrun are notoriously screwy. What is listed under weight ratings is called a "kilogram". It should actually be called a pound. Things are excessively heavy in Shadowrun because of this. |
How to abuse it?
You can make an Assault Rifle with underbarrel Grenade Launcher, with a conceal of 9, go look up what else has a conceal of 9
| QUOTE (Finbar) |
| How to abuse it? You can make an Assault Rifle with underbarrel Grenade Launcher, with a conceal of 9, go look up what else has a conceal of 9 |
Here's a few sample guns that are better than anything in the book
Frame: Shotgun(130 DP)
Ammo loading(Clip): +10 DP, -1 Conceal
Increased Power 2: +160 DP, +.5 weight, -.5 FCU
Weight Decrease 6: +30 DP, -1.5 weight
Extended clip 30: +60 DP
The end result: 1,950 nuyen, BUT, it's superior to any non-burst firing shotgun in the books. Why? It's the only clip-firing shotgun that has a base power of 10. About twice as expensive as a standard shotgun, but any decently-paid shadowrunner won't even blink at it. For something that's actually better than anything else in the books shotgun-wise, slap on Burst Fire for another 500 nuyen. There are no other shotguns in the books that are burst firing, have a clip(A definite plus over manual), and have a power of 10. It may have a conceal of 2, but you don't buy this shotgun for concealabilith or subtly, you buy it for the ability to kill other people. You can add a Gas Vent IV to the barrel, personalize the grip, and add shockpads to get the 6 RC you need. If you like, you can remove the extended clip portion and just add it after market because it wont be subject to Street Index. You'll also may want to use add the Extended Clip modification to it after market, since after market it isn't subject to street index but you also have to pay someone to add it.
Frame: Sporting Rifle(125 DP)
Ammo loading(Clip): +10 DP, -1 conceal
Firing Mode: SA/BF, +100 DP,
Increased power 2: +160 DP, +.5 weight, -.5 FCU
Weight Decrease 6: +30 DP, -1.5 weight
Extended clip 30: +60 DP
Looks an awful lot like that first one, doesn't it? That's because the principle of the same, only it's arguably worse because of the much greater range and because there are TWO burst firing sporting rifles in the books and they're both in the modular gun designs. There's simply no excuse to ever use any sporting rifle unless money is very important.
Have I made my point yet?
A rule should be implemented if it adds more options to what is optimal to do. For example, if a certain gun is overpowered to the point that everyone uses it to the exclusion of other guns, it should probably be nerfed. If a certain gun is never used, it could probably use a power up UNLESS it's just that it's very specialized but IS very good at whatever it's specialized in. For example, heavy pistols are fairly balanced against one another. Some are exceptionally specialized, but almost all of them have some use. The CC weapon creation rules are NOT good because they greatly limit the weapons you can maybe choose. Every shotgun will be the same because you CAN make the perfect shotgun, every assault rifle will be the same because you CAN make the perfect assault rifle.
You can preach all you want about "That's a very distinctive gun! You'll be recognized by it!" or any other argument but it's pointless. That argument is wrong because if there's a perfect shotgun, every shadowrunner under the sun will use it. It's not like FASA didn't anticipate people making guns better than anything in the book. Their Ares Thunderer had to have arbitrary story limitiations added in order to be kind of balanced, along with having a heavy street index in order to get approved by that GM. If you use the rules as written without applying more limitations to the guns, they WILL be broken and everyone WILL use the same gun eventually. Arbitrairily assigning statistics to guns and comparing them to other guns is more likely to get you a balanced weapon than the CC rules.
| QUOTE (Modesitt) |
| A rule should be implemented if it adds more options to what is optimal to do. For example, if a certain gun is overpowered to the point that everyone uses it to the exclusion of other guns, it should probably be nerfed. If a certain gun is never used, it could probably use a power up UNLESS it's just that it's very specialized but IS very good at whatever it's specialized in. |
| QUOTE (Modesitt) |
| Every shotgun will be the same because you CAN make the perfect shotgun, every assault rifle will be the same because you CAN make the perfect assault rifle. |
| QUOTE (Modesitt) |
| It's not like FASA didn't anticipate people making guns better than anything in the book. Their Ares Thunderer had to have arbitrary story limitiations added in order to be kind of balanced, along with having a heavy street index in order to get approved by that GM. If you use the rules as written without applying more limitations to the guns, they WILL be broken and everyone WILL use the same gun eventually. Arbitrairily assigning statistics to guns and comparing them to other guns is more likely to get you a balanced weapon than the CC rules. |
assult rifle with grenader and conceal 9?
get real. CC rules wont alllow it.
Internal magazine +1
bullpup +2
reduced barrel +2 (We house rule that reduced barrel increases the weapons conceal equal to (frames conseal x 1,5) but it also halves the range)
total of +5.
uuh.
now you got assult rifle that has magazine capacity of 1 and cabale of SA/BF/FA.
~
my character(s) usualy uses two or three custom weapons.
one sporting rifle that is cabable for burst fire and has conceal -2 (aka none) OR sporting rifle that has conceal 5.
Sniper rifle that has huge range and packs a best puch in the game with compleatly ceramic and easy break down + top on that all the scopes you can get with guncam.
Heavy pistol that is compleatly ceramic and packs a smart2 with voice activation.
ok now you say that they all are bad (in one way or another.) BUT, there is one point of custom made weapons.
they are unique.
see the guns in the books are mass produced weapons.
if someone kills bob the night clerk with remington the cops can't do nothing else but hope they get a cross the same ballistics some other place and with some gun that matches to it.
you go shooting around barrels all red with that your unique weapon of yours and you got few major problems.
1. when you need ammo, you have to custom order it and that is never easy. specialy without SIN.
2. leave even one shell at the crime scene and the cops can track you down. if you got a SIN they come to your door. if you dont have, they might still com trough your door. gunsmiths are not that lojal. specialy if money talks.
3. the ballisitics has it Sooooooo Easy to pin point you weapon among all the hundre... eh one custom made weapon(s) that is not registered this side of the sea. best of all to them if your gun IS registered so they can walk right in and take balistics from it.
4. having a custom weapon Always draws atention when you pull it out. you are always rembered (months at least) and sometimes you are bombed with Q's about it. best of all some, gun freaks might even steal it from you.
sure there are ways to get around these points.
1. use explosive or disintigrating ammo and pray that they all break down.
2. use caseless ammo and make your own ammo.
3. same as 1 and dont register your gun at any place.
4. this one is easy. don't use it.
but then the weapon comes rapidly more trouble than packing a one mass produced weapon.
so you can make any damn combination with CC and you get balanced weapon.
sure my sniper rifle (H-K 1667 Mes.Sa.N.ger) has more options, packs a better punch and much better range than Barret but it also costs 3-4 times more than barret and has higher availability plus if cops would get their hands on it they would have the murder weapon for over hundred sniper hits.
and when gun starts to cost more than 100k DOES make a deal.
now you might wonder how do i get so high prices? look my point 3 and you figure it out.
(i dont mind continuing this discussion here. i got my answers already. thanks again Rajaat99)
i don't see anything really wrong with giving a sporting rifle BF. in real life, they're called battle rifles--there's no real hardline division between a battle rifle and an assault rifle (stupid insane SR bullshit skills), but a battle rifle generally chambers a higher-power round, like a 7.62 as opposed to the 5.56 or 5.45.
well the real life difference is that when you dodge to the dirt with your (hutting) rifle, the game is over.
on the other hand assult rifle will be spiting water, sand, dirt but still kicking like a dream.
and (sporting) rifles are not costructed to handle FA while Assault rifles are.
it is compleatly OK to have in BR in a (sprotting) rifle or a shotgun. they recoil is just awfull but manigable. Assault Rifles are build to handle the recoil and the stress.
and like you self said. Assult rifles pack a smaller bullets while (sportting) rifles use Bigger Punch ammo.
thus the divining (sporting) rifles and Assault Rifles has solid grounds.
| QUOTE (Modesitt) |
| It may have a conceal of 2, but you don't buy this shotgun for concealabilith or subtly, you buy it for the ability to kill other people. |
| QUOTE (BlackSmith) |
| ...you go shooting around barrels all red with that your unique weapon of yours and you got few major problems... (snipped) |
| QUOTE (Morphling The Pretender) |
| Well, just because you customize or build a gun, that doesn't mean you are changing the caliber to an otherwise non-existant one. |
| QUOTE |
| Of course, distinctive style might be a nice way to interpet a new caliber of gun... but without a facility (MAYBE a shop) you probably aren't going to invent a new breadth of ammunition. In my humble opinion, that is. I don't understand the precise reality of it, but it seems unlikely to me. |
It's not just that the CC rules are weird in terms of balance, so much as they produce guns that shouldn't physically be able to exist. It's easy to create a 30-round assault rifle that's smaller (or at least more concealable) than most light pistols. If you can figure out how to fit 30 assault rifle rounds and the mechanism of the rifle itself in that amount of space, more power to you.
...and some numbers?
There is a chance that I screwed this up somehow, since this is my first time using the CC rules, but I don't believe I have. Start with the base assault rifle frame. Conceal 3, Ammo Cap 30, FCU 3. Take the barrel reduction option (-.5 FCU, + 2 conceal.) Take the Bullpup Config option (-.5 FCU, +2 conceal). Neither option, as far as I can tell, affects the ammo capacity of the gun.
3 conceal base + 2 for reduced barrel + 2 for bullpupping = 7.
3 FCU - .5 for reduced barrel -.5 for bullpupping = 2.
You can do whatever you want with those 2 FCU. I don't personally care, since a 30-round assault rifle that's smaller than most pistols is surreal enough for me; if someone else wants to make it even more insane, go ahead.
| QUOTE |
| The concealability is the most important thing for my players. They sacrifice power for concealability all the time. You obviously don't. That's just one example how not all Shadowrunners will take the "same gun". I've seen a few home-made rules for designing guns and the CC is the best ones I've seen. |
| QUOTE |
assult rifle with grenader and conceal 9? get real. CC rules wont alllow it. |
| QUOTE |
| and (sporting) rifles are not costructed to handle FA while Assault rifles are. it is compleatly OK to have in BR in a (sprotting) rifle or a shotgun. they recoil is just awfull but manigable. Assault Rifles are build to handle the recoil and the stress. |
| QUOTE |
| ok now you say that they all are bad (in one way or another.) BUT, there is one point of custom made weapons. they are unique. see the guns in the books are mass produced weapons. |
| QUOTE |
| you go shooting around barrels all red with that your unique weapon of yours and you got few major problems. 1. when you need ammo, you have to custom order it and that is never easy. specialy without SIN. |
| QUOTE |
| 2. leave even one shell at the crime scene and the cops can track you down. if you got a SIN they come to your door. if you dont have, they might still com trough your door. gunsmiths are not that lojal. specialy if money talks. |
| QUOTE |
| Sure, that makes some sense in the game balancing sense, but in the reality there will be products with will be just plain better than the competition in most areas. Why don't the megacorps make perfect guns? Profit. Decent, cheap guns make a lot more than the world's most perfectly refined gun. |
| QUOTE |
| No, you can't make the perfect anything. The DP and FCU will run out eventually, and the models have modest limits on them. If I need a concealable, break action heavy pistol, it will NOT be similar to the person who needs a 7 bullet revolver with kick to spare. You are overgeneralizing the needs of Shadowrunners as being all about concealment or all about power or all about the number of bullets heaved. To some people, a biometric safty is most important. Or ceramic construction. Or a secondary weapon system. |
| QUOTE (Modesitt @ Oct 7 2003, 03:54 PM) | ||
I repeat: You do not buy THIS gun for concealability. If you want a more conealable shotgun, the Spas-22 with a sawed off barrel is closer to what you want and it's a stock gun. You can get 6 conceal out of it. In fact, as a general rule you DON'T buy shotguns for concealability. You buy a gun that is genuninely concealable for that purpose. |
| QUOTE (Modesitt) |
| The CC system was implemented probably under the idea of letting people customize their guns even more - but in the process, they effectively removed almost every gun they had ever designed from the game. Money may be an issue in cases of corps cutting corners, but for the majority of shadowrunners, the type of poeple who buy ammo in lots of 38746587432, keep an assault cannon in the garage, a LAW under their bed and a dead body in the trunk of their car, paying a few thousand nuyen for a gun is practically chump change. ... That gun would cost LESS than the Browning and yet be better than either by the CC rules. |
| QUOTE |
| I'm not proclaiming the burst fire on a sporting rifle is inherently overpowered compared to all other weapons. I'm pointing out that a 9S burst-firing sporting rifle is simply inherently superior to any other sporting rifle for raw killing power since there AREN'T any with 9S and burst fire. There's at least one stock sniper rifle design that does more damage base. It's not like it eats up all of it's FCU doing that either, you've got plenty of space for things like Improved Concealability. For future reference, sporting rifles have normal recoil, not double uncompensated. |
| QUOTE |
| Please read what I said before: If a 'unique' gun design is better than any other gun design of the same class, EVERYONE is going to get one eventually and by 'everyone' I mean NPCs. It WONT be unique because it has been copied to death. |
| QUOTE |
| Absolutely incorrect. In Shadowrun, all guns of the same class(Heavy pistol, sporting rifle, assault rifle) use the exact same ammunition unless it is explicitly noted otherwise, ie the Barret Model 121. You can take bullets from my AK-97 and use them in your Ares HVAR, you can take flechettes from my Ares Predator and load them into your ares viper sliver gun. You may have a case for the clip, but all clips also have the same availability and cost regardless of what gun they fit. |
| QUOTE |
| Like you point out below, EVERY gun in Shadowrun is available in a caseless variety at no extra charge. You can have a caseless pump action shotgun, a caseless heavy machine gun, minigun, whatever. |
This is a munchy gun I designed when I was
bored one day. I wanted to see what the most
extreme handgun replacement was that the
system would allow.
130 Base Shotgun Frame
F: FCU, C: Conc, W: Wight, RC: Recoil Comp, P: Power.
10 Ammo loading Clip (C -1)
8 Barrel Reduction (F -.5, W -.25 C +2)
25 Bullpup (F -.5, C +2, RC 1)
100 Firing Mode SA/BF (F -1, W +.5)
25 Heavy Barrel (F -.25, W +.5, RC 1)
40 Improved FCU 4 (F +1)
160 Increased Power 2 (F -.5, W + .5, P +2)
30 Weight Decrease 6 (W -1.5)
Base Gun:
Damage 10S (+2)
Fire Modes SA/BF
Conceal 6 (-1. +2, +2)
Weight 4.25 (-.25, +.5, +.5, +.5, -1.5)
Ammo Cap 4©
Mounts Barrel, Top, Under
Internal RC 2
FCU 0.75
DPV 528
add in some more goodies!
195 Smartlink 2 (F -.5 W +.25)
92 Extended Clip +46 Rounds (= 50 Rounds)
25 Personalized Grip (RC -1)
and we end up with
Damage 10S
Fire Modes SA/BF
Conceal 6
Weight 4.5
Ammo Cap 50 ©
Mounts Barrel, Top, Under
Internal RC 3
FCU .25
DPV 840 = 4200 nuyen
Internal Smartgun 2 built in
Choke must be 6 or less at all times
All ranges -10%, which is still better then a heavy pistol.
and this still leaves all mounts unused and an additional .25 FCU
for more goodies depending on your style/needs.
Only disadvantage is it has a high weight for a Heavy Pistol replacement
and the price.
It bursts for 13D and is easier to hide then an Ares Predator.
Seems broken to me.
But with the correct GM oversight, I think it can give players a few nice options.
| QUOTE |
| except. it is not mass produced thus it has higher availability. why it is not? not enough profit for the corps. |
| QUOTE |
| no there is no BR sporting rifles because the yare DESIGNED to have SA mode. there is no assault rifles that have only SA as a fire mode. yes it is possible to have other modes but they are something they are not DESIGNED to do. |
| QUOTE |
| and what is your point about sniper rifles? |
| QUOTE |
| yes in game terms they have but ever shot a rifle with BR mode? small caliber weapons (like ARifles) dont break your shoulder while leting a FA, while a dear rifle breaks your should certanly if you try soemthing like FA. |
| QUOTE |
| like mentioned earlier. as long it is not in the mass production it is a hand made, custom weapon thus not cost effective. |
| QUOTE |
| sure every NPC might have 9S sportting rifle but you tell me why they pay much more for a hunting rifle that that they use for combat while they could get a AR cheaper? |
| QUOTE |
| well pardon but you should use your eyes. look at ammo section at availability part. "same as weapon". so sure you can use but if you want to use ammo to Your gun you have to beat it avail. |
| QUOTE |
| yes BUT caseless ammo dont mix in cased ammo. and in old info it costed 20% more. |
| QUOTE (Modesitt) |
| Did you read the example gun they gave us, the Ares Thunderer? It has an availability of 8 and is a failed ares prototype. A CANCELLED project, which has the same availability as the Spas-22, a MAW launcher and the Ares Alpha. Your argument on that front isn't looking too good. |
| QUOTE |
| If there are no burst fire sporting rifles becaues they are designed to have SA mode, then why is it on the list of available firing modes for a sporting rifle in the CC? |
| QUOTE |
| I brought them up because they're one of the closest comparable guns to sporting rifles. A burst firing sports rifle is close or, in some cases, statistically superior to a sniper rifle. |
| QUOTE |
Bringing up realism when you are discussing pure game mechanics is bad form. As far as the game is concerned, a sporting rifle, an assault rifle, a heavy pistol, and a submachine gun firing on burst fire have the exact same kick. Arguably, one could say the fact that an SMG and an assault rifle can have more RC built in than a sporting rifle or heavy pistol represents this, but there are exactly 6 guns in Shadowrun that actually have built in RC that doesn't come solely from barrel mods or a folding stock. Those guns are the 5-7C, the savalette guardian, the Ares Alpha, and the 3 high-velocity guns. |
| QUOTE |
| Perhaps they are. They certainly don't seem to be any harder to come by than standard weapons. The Ares Thunderer has an availability of 8, equal to that of the Spas-22. Pretty good for a failed Ares experiment that wasn't deemed cost effective. The availability time may be quite long, but it's not that bad really. Unless you're replacing your gun every run, you can conceivably replace it anytime it gets destroyed or just have a spare one of it on your gun rack. |
| QUOTE |
| Wannabe snipers looking for an alternative to pricier sniper rifles? Lacking the Assault Rifles skill? They actually are a hunter and just buying one gun that you can hunt animals and humans with is cheaper than one for each? For an assault rifle to genuinely exceed the 12D of a burst fireing sporting rifle it would need to fire a 6-round full auto burst(3 rounds gets you to 11S, 4 to 12S, 6 to 14D). The sporting rifle could pull that 12D off twice per round if the user liked. Sporting rifles also have a longer range than any assault rifle. |
| QUOTE |
| Maybe you've got some really screwed up version of the main book, but mine lists an availability rating for every single type of ammo. |
| QUOTE |
| Also read page 279, they explicitly state that any sort of ammunition can be swapped between weapons of the same class. |
| QUOTE |
| Why does it matter that 'caseless ammo dont mix in cased ammo'? The only type of ammo that does mix in other types are tracers. |
| QUOTE |
| I just want to know this - Are you trying to argue that the rules for gun creation and design are completely balanced? |
I hope and pray that English is not your first language, but even if it is not, that is no excuse fot the amount of stupidity and vitriol you've liberally dumped into your posts. And so I would like to make a number of points that you seem to have overlooked:
| QUOTE (BlackSmith) |
| yes, it has availability of 8, no it is not mass production gun. like you self said, it is canceled gun project and like CC says swining it around gets extra atention. look at my last note. |
| QUOTE (BlackSmith) |
| Because it is POSSIBLE to make it have BR also but it is NOt DESIGNED to hande high ROF. get it? not all cars have autogears, because they are not DESIGNED to driven with automatic gears but instead manualy, but it is POSSIBLE to get them with autogear also but that costs you more. |
| QUOTE (BlackSmith) |
| try to see one point. the guns are categoriced for their purpose. not by their damage codes. |
| QUOTE (BlackSmith) |
| a bad form? in to discussion of game mechanics that is based on realism? hey, we are not talking about magic. and assault rifles DO accept more RC than other guns short of xMG's, IN game mechanics. |
| QUOTE (BlackSmith) |
| no your wrong. first you desing the gun, GM gives it a beckground if needed and gives it a availability. NOT the other way around. if you are geting a mass produced weapon (out of the book) first you look the avail and then the accessories and price. no GM involved. |
| QUOTE (BlackSmith) |
| Wannabee would get a real sniper preaty soon. Characters lacking something practice to get more skill to use the gun. Hunter would need registered weapon for that one or he might run in trouble rapidly. AR can handle FA while SR does not. if you are looking to fire only burst and high damage, then BR cabable SR is you choice. if your looking a weapon that can handle SA/BR/FA, adapt in many situations and be cost effective, assault riffle is your choice. |
| QUOTE (BlackSmith) |
| no shit? this is what i have trying to tell you the last two posts. |
| QUOTE (BlackSmith) |
| yes, but seems that you can't see why. and i have a vagiue idea why you don't see. you got these D&D-sunglasses on. "if the Core book does not say it, it is groundless no mater what DM says". CC are compleatly balanced when you remeber that GM has the final touch of the weapons avail, St- index and possible other edges/flavs. in D&D you can take the magic item creation rules and make god killer EQ without any fuzz from DM. in SR you can make that 13D ares Thunderer BUT it has some social drawbacks too, unlike in D&D. in D&D you can walk in to kings chabmer with your +10 sword and +10 fullplates and nothing hapens. "it is not in the books". while in SR you get shot, killed and shot ones more by Knight Errand because of your wroong coloured jacket. so, im saying you got D&D-Glases on and that the CC weapon creation rules are balanced as long the GM is awake. |
I think I'll instate the 20% more for caseless ammo rule in my game. I like that.
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