I'm talking about the -1 to reaction, -1 to initiative deal here.
At what point did dwarves develop slower reflexes than all the other metahumans, including trolls? I don't remember seeing any reasons for that in canon (lower agility because of short stumpy legs I can understand, but lower reaction?), and it seems like a weird way to balance out the race (if that's what this change was to do) when you can now simply adjust the cost in build points...
They had -1 Quickness in SR and SR2.
| QUOTE (Samoth) |
| They had -1 Quickness in SR and SR2. |
I guess they're trying to even them out since they were the most broken SR3 class. Not sure why they'd get minuses to reaction instead of agility though.
Both Agility and Reaction came from Quickness, so it is a case-by-case which way to take that -1.
P.S. Dorfs were the obvious point buy SR3 power play. Not so much anymore i guess. Also notice that they are the only race with a + to Will, which will (1/2 the time) give them an extra box of Stun condition monitor.
It's just another case of The Man Picking on the short guy again
Bahrayah dis! *tosses a grenade into the crowd*
Seriously, this really doesn't do much. Most of the characters I play are human anyway. Humans have always been munchkin factories, no matter the game, and will continue to be such. This just focuses them as being such.
I think that the Reaction penalty at least makes sense, even if it hurts (as it is the Dodge stat). Reaction is not only a measure of reflexes, but also how quickly you can get your entire, short, stumpy body to follow those reflexes. Agility is more of a hand-eye coordination thing.
So, yeah, I don't think that it would be cool that a dwarf wouldn't pull his hand off a hot stove very quickly, but it does fit logically that he couldn't move out of the way of the berserk troll (which is going to be far more common).
It's only a -1 to Reaction. Initiative is a derived stat, and the -1 to Initiative takes the -1 to Reaction into account.
Reaction is also the linked attribute for piloting about everything. So much for the dwarf rigger stereotype.
Think how much dissent there would be if they had reduced Agility with all its linked skills.
Remember that Riggers are Deckers with a 0.5 Essence control rig now. They run vehicles from VR, where initiative is Response+Intuition so a penalty to Reaction is moot.
So the Smuggler sample character wasted 36 BP on Pilot Aircraft and Pilot Ground Craft?
Or are you talking more about the former drone rigger?
I figured it's better to recycle a thread than make a whole new one. I too have a question about dwarves. I remember SR3 had a little writeup, otensibly written by a dwarf, where he explains that:
1. Dwarves are frequently mistaken for children.
2. Dwarves have human-sized torsos, and could "wear your shirts".
Now, how the hell is this possible? Anyone who is 3-4 feet tall and has a man-sized torso is not getting mistaken for a child. Any opinions on this? Has the official word on dwarf appearance changed in SR4? And if they do look like kids, why are the Japanese so hard on them? I figure they'd be hella popular with the loli-goth community.
Dwarves are still pretty slick in SR4 if you're not betting on needing agility or reaction. So for awakened characters.
Orks are the street samurai power/hacker gaming factory, getting sweet strength and body for 20 points, and the loss of logic and charisma mean not much to street sams or hackers.
That's interesting, but not exactly related to what I was asking.
I kind of read it as dwarves being treated like children because of their size - being patted on the head or talked down to. I don't think he was implying that dwarves resemble children, only that a lot of people treat them condenscendingly because of their short stature.
Ah, okay, that makes way more sense, and is a lot less creepy (I had visions of dwarven joytoys making a killing on Myspace).
| QUOTE (JonathanC) |
| Ah, okay, that makes way more sense, and is a lot less creepy (I had visions of dwarven joytoys making a killing on Myspace). |
She said she was a dwarf!
-Frank
| QUOTE |
| Orks are the street samurai power/hacker gaming factory, getting sweet strength and body for 20 points, and the loss of logic and charisma mean not much to street sams or hackers. |
Know what I always wondered based on that same description? If the majority (say 80%) of the difference in height for a dwarf is from his short legs, what happens if you throw human length cyber legs on a dwarf? Specifically cyberlegs that correct the height difference, and are sized correctly to his torso. Do you have a buff, tough, willful human for all intents and purposes? I've never done it, but I've wondered...
Honestly, I see a dwarf or two in every single game I run for 4th edition. Elves show up about half the time. I see hardly any trolls, and orks are less well represented than elves.
So yeah, since 4th edition came out, the totals I have personally seen have run:
Human
Dwarf
Elf
Ork
Troll
And in 3rd edition I saw:
Human
Elf
Ork
Dwarf
Troll
Back in first edition, I saw:
Human
Troll
Elf
Ork
Dwarf
---
A lot of that is random. And a little of that is game mechanical pressure. But mostly I chalk it up to the way the races are portrayed in the basic book. The SR4 Dwarf gets some awesome pictures in the sample character section.
Humans will always be the biggest draw, because every character concept could be run a a human.
-Frank
Well, i didn't play 1st, but ive seen:
2e: Human, and then faaaar away Elf, Troll, Dwarf, Ork. Yeah, i saw less Orks than anyone here. Easily 90% of people i saw were human.
3e: Human, Elf, Troll/Ork tie roughly, Dwarf.
4e: Human, Ork, Elf, Troll, Dwarf.
Dwarves seem to be in the last bit throughout the time, Orks moved up as time went on, Trolls seemed to always stay in the middle, with Elves being second the entire time except for SR4. I could say that ive run into a decent 30% of SR4 characters as orks nowadays. While humans i think will always rule the roost, i think alot of players(especially new ones, or people who do pay attention to cost to attribute bonus ratio), see orks as basically a huge benefit with little hinderance(and since they can take the Human Looking edge...).
Hmm, we have been playing SR4 2 days a week off and on for almost 10 months now, with a 2 month break while two of our players toured Europe. So... not a ton because we had problems getting enough players, but a good bit so far we have had
Humans - 6(3 were one player, she never plays anything but human)
Elves - 3
Dwarves - 1
Orks - 3
Trolls 3
If I recall correctly. One guy always plays trolls, I have played an elf and an ork, the girl always plays humans, one guy has been an ork, dwarf, and human, and another guy has played human, ork, and troll.
Chris
I want to point out that dwarves don't get a -1 to reaction, -1 to initiative.
Their initiative isn't modified at all. It's Reaction + Intuition, just like everybody else's. Yes, the lower reaction results in a lower initiative, but "-1 to reaction, -1 to initiative" sounds like a total -2 to initiative.
And they don't get a "-1 to reaction", anyway. Their maximum attribute is one lower. It's an important difference. If your dwarf character concept doesn't rely on maxed out reaction, you're not really suffering. (And even if it does, it's only a difference of one point.)
However, you are getting two points of strength, one point of body, one point of willpower, thermographic vision and +2 body against pathogens for 25 bp, which is still a bargain. And you're not likely to hit your head on that max reaction of 5.
Compare that to previous editions, where the negative modifiers really were - X, where you had to buy attribute points and then lose them.
| QUOTE |
| And you're not likely to hit your head on that max reaction of 5. |
I didn't see it said, so I'm going to bring up the fact that the Dwarf race is the slowest race in terms of movement speed. They walk and run slower than everyone, which will be a huge problem in running away.
well, there's hover-feet and other cyber-stuff that makes you run faster isn't there?
at least it is not such a huge fixed difference as it was in SR3 . .
| QUOTE (FrankTrollman) |
| And in 3rd edition I saw: Human Elf Ork Dwarf Troll |
| QUOTE (FrankTrollman) |
| She said she was a dwarf! -Frank |
I think it might have been in one of the GURPs cyberpunkish books, but I imagine that you have people paying docs to give their kids "Peter Pan Treatments".
Why? I mean, leonization is the life-extension treatment, and it doesn't leave you a child for your whole life. Outside of pedophiles, I can't think of a good reason why anyone would want their kids to remain children forever.
Pedophiles have a good reason?
| QUOTE (JonathanC) |
| Why? I mean, leonization is the life-extension treatment, and it doesn't leave you a child for your whole life. Outside of pedophiles, I can't think of a good reason why anyone would want their kids to remain children forever. |
| QUOTE (Zen Shooter01) |
| Compare that to previous editions, where the negative modifiers really were - X, where you had to buy attribute points and then lose them. |
don't forget about their natural IR and resistance to poisons and or diseases.
if you're planning on being on the gritty and dirty side, that's worth ooh so much . .
Dwarven mage with maxed or soft-maxed WIL can soak a lot of drain.
Dwarf is a decent choice for Technomancer (using WIL to resist Fading) or Rigger (needs WIL to resist simshock when drones take damage). Rigger has lower max on REA for the Pilot skills, but with a control rig and decent skills you can still get enough DP for most vehicle control tests.
Well with their higher agility I always thought that Elves make a kind of natural gunbunny. If of course you are going for a combat build. Also for summoners the charisma bonus gets nasty, nothing like having a half dozen bound spirits. To be fair it takes a while to get there though.
for riggers, the reaction attribute isn't actually as important as you might think it is.
it's gonna be a problem for people who drive vehicles in the meat, or using AR-enhanced driving, but not a problem for actual riggers, who use the response of the vehicle they are driving, +2 for having a control rig, and probably +2 for hot sim. which completely disregards reaction in every way.
Elves are the metatype I'm least likely to use, but it's hard to argue with a boost to agility, which after all applies to virtually all combat skills, as well as infiltration and a few technical skills. Plus, much like Orks with strength, 3 is a pretty decent place to leave charisma for non-social types.
| QUOTE (JonathanC) |
| Why? I mean, leonization is the life-extension treatment, and it doesn't leave you a child for your whole life. Outside of pedophiles, I can't think of a good reason why anyone would want their kids to remain children forever. |
| QUOTE (FrankTrollman) |
| But mostly I chalk it up to the way the races are portrayed in the basic book. The SR4 Dwarf gets some awesome pictures in the sample character section. Humans will always be the biggest draw, because every character concept could be run a a human. -Frank |
| QUOTE |
| and no way you are going to tell me that a Way of the Wheel practiontioner from Tir na nOg could be done as a human. |
I was all set to comment on that very same little piece of text, but Frank pretty much covered it.
| QUOTE (Cardul) | ||
Ok, I have to say that I do agree with that, the Halfers got some great art, and, in fact, the art seems to have made them more proportional, no longer the short legs and normal sized upper bodies. Which, really, makes more sense. Basicly to me, the Dwarf's main physical differences between a human is denser muscle mass, a much more efficient immune system(which..could be a factor of their size), and their size. Now, though, as for any character concept being able to be done by a human? I suppose that depends on your idea of "concept." For me, Meta-type is an integral part of the concept, as it shapes the build..And, national origin is part of the concept as well, and no way yu are going to tell me that a Way of the Wheel practiontioner from Tir na nOg could be done as a human.. |
| QUOTE (JonathanC @ Jan 14 2008, 01:46 PM) | ||||
But wouldn't proportional dwarves be, well....halflings? |
That applies to humans though. I'm talking about fantasy people...Dwarves in fantasy literature have a very different build from dwarves and midgets in real life, and the same goes for Halflings, who literally just look like humans that happen to be 3 feet tall in D&D 3.x
| QUOTE (JonathanC) |
| That applies to humans though. I'm talking about fantasy people...Dwarves in fantasy literature have a very different build from dwarves and midgets in real life, and the same goes for Halflings, who literally just look like humans that happen to be 3 feet tall in D&D 3.x. Old SR actually had Dwarves proprotioned more closely to Little People. |
Neither D&D Dwarves, D&D Halflings nor SR Dwarves (from what I can see) are proportioned like real-world Little People. Even proportional Little People usually have proportionately shorter arms, and stubby fingers.
What I was wondering is if we have any official word on what Dwarves look like now, because some pictures have them looking a bit D&D like (barrel chested, short legs, broadly built), while some (usually dwarf females) look more like gnomes or halflings, with proportionately small bodies.
We play that dwarves are heavier, stockier than human children so cannot where childrens cloths. The proportions don't fit.
| QUOTE (Konsaki @ Jan 13 2008, 10:02 AM) |
| I didn't see it said, so I'm going to bring up the fact that the Dwarf race is the slowest race in terms of movement speed. They walk and run slower than everyone, which will be a huge problem in running away. |
| QUOTE (Daddy's Little Ninja) | ||
We play that dwarves are heavier, stockier than human children so cannot where childrens cloths. The proportions don't fit.
Take the cyber feet with the wheels inside. When things get bad, pop the feet out and have an elf tow the dwarf at high speed. |
She's a seriously sick chick. I'm such a good influence on her!
i'm actually laughing at an ELF trying to throw a dwarf *g* probably the other way around more probable ^^
me playing trolls . . i do such things from time to time . . not allways with consent ^^
Dwarves are smart. Maybe they can design dwarvish rocket feet?
Using that as a jump off point, why not just stat out a high-speed, wheeled mini-drone and implant most of that design into the feet, and DNI it up. Then he can have self-propelled cyber-skates.
that idea is not all that stupid *writes that down*
but with the hover-feet of augmentation that is practically allready there *g*
traceless walk and gliding for mundanes! and better than the adept way *g*
| QUOTE (Stahlseele) |
| that idea is not all that stupid *writes that down* but with the hover-feet of augmentation that is practically allready there *g* traceless walk and gliding for mundanes! and better than the adept way *g* |
| QUOTE (knasser @ Jan 20 2008, 10:57 AM) |
| Plus - wear them round the house your carpets will be, like, totally clean all the time. |
| QUOTE (knasser) | ||
Plus - wear them round the house your carpets will be, like, totally clean all the time. Hover feet! *shakes head sadly* I think they were the only thing in the entire Augmentation book that I looked at and thought "What were they thinking?" |
I kinda like dwarves. Our recent team was made up of a Coyote shaman,riggger, and hacker, all dwarves. A human physad rounded out the group. (short chinese kid ).
on one run we posed as a retro glitter rock band. Called ourselves "Big Hammer" and made quite a splash in the Seattle scene. Made two discs that both went platinum. The first called "But she had no teeth" Not bad music even though the hacker tossed it together by sampling a bunch of stuff from the 1990's. The second was called"I didn't know she was your mother" and was released post humously after the physad didn' t show for a run and the shaman tried to fill in for him in the melee part of the run
(grin)
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