Search power (Watchers, Spirits of the Air . . .)
Works if the summoner can provide a mental image (text says nothing about astral perception or signature, only image needed)
Magic + Intuition (- barrier rating; - shroud power) [5 + kilometers, 10 Minutes]
Average time for a force 3 Air Spririt to find somebody X kilometers away:
x/12 hours + 25 minutes (6/2 = 2 hits per 10 Minutes)
Do barriers help? Only if you eliminate ALL the spirits dice. If you dont, it just takes longer (and bound spririts have unlimited time).
You need a mana barrier/ warden of force 10 to eliminate all the diace of a force 5 air spirit.
Who thinks he is still safe ?
But the less dice the spirit has, the more likely it will glitch (remove hits) or critical glitch (automatic failure). This is one situation where as a GM, I'd force the "rolls limited to number of dice rolled" rule for Extended tests. Also, Watchers only get 2 dice total for the Search power.
With the "rolls limited to number of dice" rule, the watchers can not find anything, as they could only have 4 hits.
But it would effectivle reduce the average search distance of a force X spirit to
[(X*2)^2]/2 - 5 kilometers
aka
31 kilometers for force 3 spirit
95 kilometers for firce 5
still too much for my taste. I had more like 5 Kilometers max distance in mind to make it consistent with the shadowrun world.
My house rule:
- only possible with signature
- test: magic + intuition (2, 10 mintes)
- only number of dice rolls
+1 treshhold for every 100 meters above 1 kilometer
watcher tracking rate: 50% if in 1 km radius
4 kilometers for force 3 spirit
10 kilometers for force 5 spirit
my question is, can a bound spirit of the air search inside houses and so on? are they still limited by domains?
good point. I was searchin for this but have not found it. ill check back as soon as I am sure.
edit: nope, no restrictions. btw, even earth, water and spirits of man have the search power . . .
| QUOTE (Serbitar) |
| With the "rolls limited to number of dice" rule, the watchers can not find anything, as they could only have 4 hits. |
| QUOTE (Chandon) | ||
That's weird and broken. I'd personally want to fix it by saying that "Watchers act as force 4 spirits for the purpose of search tests." |
Hmm.... does that mean Searching is a Remote Service as the spirit must leave the maximal distance?
Yes, it would imply that. Of course if the spirit is bound it doesn't matter that much.
| QUOTE (blakkie) |
| The when and how many limit of rolls on Extended Tests is entirely under GM providence, and the rolls limited to dice in pool is given as one of multiple options. |
My House Rules:
Extended test: Magic + Intuition (Distance in Kilometers, 10 minutes)
Only "Magic" rolls.
Whatchers can only find people who are no more than 2.4 km (round down to 2) away.
On the average they find people 1 km away.
A force 3 spirit can roll 3+3 dice 3 times = 12 dice = 4 hits = average 4 km search range.
A force 6 spirit can roll 6+6 dice 6 times = 72 dice = 24 hits 0 average of 24 km search radius
A force 12 spirit can rol 12+12 dice 12 times = 288 dice = 96 hits = average of 96 km search radius
If you want to find someone you know is hiding somehwere near use a watcher.
Chandon, the point is that the GM is given any particular option they feel appropriate for the given situation.
So why not just put a blanket time limit on the Search power, something like 40 minutes/service (so 4 rolls)? Allow the spirit to continue the same Extended Test when moving from one service to the next.
IC explaination: Searching is hard work, and any semi-intellegent spirit won't put up with it for more than 40 minutes. The lesser spirits like Watchers just flat out lose interest is the task or it slips their mind after 40 minutes. ![]()
It's simple. It allows Watchers to search a good sized neigborhood if they owe you more than 1 service. It also keeps spirits over Force 6 from being able to casually search entire states, especially since it is harder to get multiple services from them. However the higer Force spirits still have the advantage in the case of someone that is working very hard at hiding.
P.S. If you only provide a meat description, not an astral description, won't your spirit have to wander around manifesting (and whatever that may lead to
) or they'll have to deal with penalties of trying to discern through the fog of viewing from the astral? Working off the meat description also would seem to have the drawback that they'll have to deal with attempting to see through mundane disguses? Even Illusions could be somewhat of an issue, though the Spirit should at least know when they are dealing with a potential find that has a spell on them as they are very likely to notice the presense of the spell aura.
| QUOTE (blakkie) |
| So why not just put a blanket time limit on the Search power, something like 40 minutes/service (so 4 rolls)? Allow the spirit to continue the same Extended Test when moving from one service to the next. |
| QUOTE (Chandon) | ||
I have an idea: Rather than using the tools that have been given to us in the rulebook, let's come up with random house rules that don't even look like something from the BBB. If we can come up with enough of them quick enough, people who have been playing SR4 with other game masters won't even recognise we're running the same game. |
Let Watchers get away with a higher limit, since finding people is one of their main uses.
Or interpret the rules so that a watcher can search anywhere, but the other spirits have to stay in 'their' domain.
| QUOTE (snowRaven) |
| Let Watchers get away with a higher limit, since finding people is one of their main uses. Or interpret the rules so that a watcher can search anywhere, but the other spirits have to stay in 'their' domain. |
then waht exactly is the domain of spirit of man, spirit of beast, spirit of fire and spirit of earth. And is the domain of a spirit of air everywhere where air is ?
Just off the cuff...
Spirits of Man:
Anywhere there is a significant pressence of metahumanity and the interconnectivity of civilization. A town would be the Domain of Man, but the cabin of a hermit who wants nothing to do with his race wouldn't.
Spirits of Beasts:
Anywhere there is a significant pressence of non-metahuman complex life and the interconnectivity of a viable ecosystem. Amazonian rainforest would be the Domain of Beasts, but a zoo wouldn't.
Spirits of Fire:
Anywhere near a major source of heat, from a furnace to a nuclear reactor (though mind the whole Toxicity thing...)
Spirits of Earth:
Anywhere where the natural Earth is laid bare (expansive, but not terribly useful for your average Urban runner).
Spirits of Air:
Anywhere under a large enough open sky you can see the horizon.
| QUOTE (Serbitar) |
| With the "rolls limited to number of dice" rule, the watchers can not find anything, as they could only have 4 hits. But it would effectivle reduce the average search distance of a force X spirit to [(X*2)^2]/2 - 5 kilometers aka 31 kilometers for force 3 spirit 95 kilometers for firce 5 |
True.
Even the numbers dont fit to the wrong formula. Don't know what I was thinking. Anyway, I still like my house rule (where the math is right).
| QUOTE |
Extended test: Magic + Intuition (Distance in Kilometers, 10 minutes) Only "Magic" rolls. Whatchers can only find people who are no more than 2.4 km (round down to 2) away. On the average they find people 1 km away. A force 3 spirit can roll 3+3 dice 3 times = 12 dice = 4 hits = average 4 km search range. A force 6 spirit can roll 6+6 dice 6 times = 72 dice = 24 hits 0 average of 24 km search radius A force 12 spirit can rol 12+12 dice 12 times = 288 dice = 96 hits = average of 96 km search radius |
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