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> SR4W, bugs, comments, suggestions appreciated!
VVerevvolf
post Jul 22 2007, 06:23 PM
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I've been working on an application that can help you to organize your groups' characters and to speed up calculations in combat situations - in case you are GMing with a notebook, that is ;)
It also comes with a very basic random loot generator - just in case you don't want to come up with own loots :D

The logo is some kind of a placeholder - I've asked WizKids for permission to use the original SR logo, but they didn't answer, so I replaced the SR logo with a placeholder.

Screenshot - not showing everything

The program is written in Java.
Java JRE 6.2 or higher required!
click here to download the latest JRE.

The program itself comes as a .jar file - if you have the latest JRE installed, you can just doubleclick on it and it will launch the program.

You can download the latest release here.

Bear in mind that I am from Germany, therefore many translations may be inaccurate or even wrong! Just post better ones here :wobble:

Please tell me what you think of it, what you would like to see added/changed, tell me about any bugs you find - I appreciate your comments! :)
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VVerevvolf
post Jul 27 2007, 02:56 PM
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No one giving a shit about it? :(
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Caine Hazen
post Jul 27 2007, 03:10 PM
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Just saw this... Sorry I didn't notice the first time you posted. I'm going to give it a try when I'm home later. The picture of the layout looks good.
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eidolon
post Jul 27 2007, 04:07 PM
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I had looked at it when you initially posted. It looks great, and I like some of the layout choices you made (such as stuff that's not necessarily 100% needed being off screen until you call for it).

I just don't know enough about SR4 rules and chargen to really make any informed comments, so I haven't yet. :)
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jklst14
post Jul 27 2007, 05:18 PM
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Looks good!
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Eleazar
post Jul 27 2007, 09:32 PM
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Great Job!
a few fixes:
Dexterity should be Agility.
Constitution should be Body.
Bad name should be Street Name.
For vision improvements it should read (low-light, thermographic, ultrasound)
Mental damage should be Stun Damage
Rapid-fire weapons should be Automatics
Hot Smoke should be Thermal Smoke

There's all of your translation fixes. Everything else word-wise looks spot on.
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VVerevvolf
post Jul 27 2007, 11:42 PM
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Thanks for the feedback so far! :)

I've worked in Eleazars' proposals except for the "street name" stuff - I've renamed it to "Notoriety" (at least that's what I found on the official english character sheet)
The latest version can always be found by simply following the link in the starting post.

Version 0.79 released.
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Paisley Pirate
post Jul 31 2007, 02:08 AM
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Just downloaded it, will give it a try this week when we play next!

Thanks for your efforts.
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marghos
post Jul 31 2007, 08:54 AM
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For a short glance of this I'll had to say to you, that this looks awesome!
When I'm back home again, I'll download and try to testrun it.
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VVerevvolf
post Aug 9 2007, 10:27 PM
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Version 0.80 released.
New feature: Group saving functionality.

You no longer need to save/load all characters of your SR4 group manually - you can now save/load them with a single file. Check out the changelog for further changes and explanations ;)
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TheGothfather
post Aug 9 2007, 11:59 PM
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I tried downloading it, but the link brought up a username/password dialog.

EDIT: Nevermind, I didn't read your original post closely enough. My bad.

This post has been edited by TheGothfather: Aug 10 2007, 12:00 AM
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VVerevvolf
post Aug 12 2007, 02:09 PM
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Version 0.81 released.
New feature: Simple dice roller.

Further changes and additions can be found in the changelog.
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Kayos Frawg
post Aug 13 2007, 02:46 PM
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Looks very cool! Looking forward to using it to help my upcoming session run smoother. :)
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VVerevvolf
post Aug 25 2007, 06:45 PM
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Version 0.82 released.

added a logger and some minor improvements. Check out the changelog for details.
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Gelare
post Aug 26 2007, 04:45 AM
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Pretty neat. I don't know whether this is a good idea or not, you can decide: you could have a little thing where you choose a number and a damage type, physical or stun, and you hit add and it adds it to the character's condition track, so in the middle of combat when someone already wounded takes a pot of overflow damage, everything adds up nicely in the program of yours. But maybe not. Might not be worth it, really. Some more status effects might be nice, like shocked by electric damage or whatnot. Also, the loot generator really doesn't seem too terribly useful. Even on the highest value setting, I kill a man and get...a scrap of paper? And so on. Loot generators can often be programs all by themselves, but then again, Shadowrun doesn't exactly lend itself to a "run in, shoot everything, take the loot" approach like some games.

Anyway, keep up the good work!
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VVerevvolf
post Aug 26 2007, 11:05 AM
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QUOTE (Gelare @ Aug 25 2007, 11:45 PM)
Pretty neat.  I don't know whether this is a good idea or not, you can decide: you could have a little thing where you choose a number and a damage type, physical or stun, and you hit add and it adds it to the character's condition track, so in the middle of combat when someone already wounded takes a pot of overflow damage, everything adds up nicely in the program of yours.  But maybe not.  Might not be worth it, really.  Some more status effects might be nice, like shocked by electric damage or whatnot.  Also, the loot generator really doesn't seem too terribly useful.  Even on the highest value setting, I kill a man and get...a scrap of paper?  And so on.  Loot generators can often be programs all by themselves, but then again, Shadowrun doesn't exactly lend itself to a "run in, shoot everything, take the loot" approach like some games.

Anyway, keep up the good work!

Well, you can add damage to a character ( :D ), however it indeed is a bit inconvenient.
On the other hand I must say that everyone should be capable of adding the correct damage point by point ;)
The overflow thing is also in and working (at least I hope so?!).

About the loot generator: I know it's not the best part of the program :D
Currently it works this way: You select the maximum quality of the loot and that's what comes out if you are really lucky. It's not guaranteed. I may add a checkbox in the near future allowing you to switch between these 2 modes, so you can decide whether you want the selected quality to come up 100%, or to only have a chance that you get loot of the selected quality.
However, this feature is not yet in because of one simple reason: I don't have enough loot in there yet to be able to show 20 of a selected quality (the better qualities contain less than 20 items :( )
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VVerevvolf
post Aug 30 2007, 01:42 PM
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Sorry for replying twice in a row ;)

Version 0.83 released.

- added a column for remarks in the connections table and fixed a rare error while resetting all characters.

READ THE CHANGELOG FOR IMPORTANT INFORMATION!
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augurer
post Aug 30 2007, 04:35 PM
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The link is sending me to a protected location. IE keeps prompting me for a username and password.
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Marduc
post Aug 30 2007, 04:54 PM
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Users name : dstest
password: sr4w

As descripted in the first post
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SonofaSailor
post Aug 30 2007, 11:22 PM
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I am not seeing a .jar file in this download, or the last one for that matter.


I get 2 folders

META-INF
v1



META-INF contains a single .mf file

v1 has a bunch of .class files and gifs.

no .jar file :(

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VVerevvolf
post Aug 31 2007, 12:22 AM
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Umm.. the thing you are downloading *is* a .jar file..
I don't exactly know what your problem is, maybe you are trying to "open" the downloaded file with something like Winzip?
There is no need to do anything with the downloaded file, you can just doubleclick it and it should run - as long as you are having the latest Java version, that is!
Check here to download the latest Java release (Java Runtime Environment (JRE) 6 Update 2): http://java.sun.com/javase/downloads/index.jsp
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dog_xinu
post Aug 31 2007, 12:47 PM
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QUOTE (VVerevvolf)
No one giving a shit about it? :(

problem for me is that you require java 6.2. that is way too cutting edge for me. the newest I have anywhere is 5. At work we are even at 1.4.2. That is the only reason I have not tried it yet.
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VVerevvolf
post Aug 31 2007, 05:51 PM
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As I had to change some things in the code for the latest release, it *may* be that you no longer need Java 1.6 for it to work. I am not sure though, as I'm testing and coding everything with the latest release (1.6.2), so some things (or even everything) might just not work.
Java 1.4.2 is definetly too old, though (for example, I used generics from Java 5, and some other stuff).
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SonofaSailor
post Aug 31 2007, 06:12 PM
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QUOTE (dog_xinu)
QUOTE (VVerevvolf @ Jul 27 2007, 09:56 AM)
No one giving a shit about it? :(

problem for me is that you require java 6.2. that is way too cutting edge for me. the newest I have anywhere is 5. At work we are even at 1.4.2. That is the only reason I have not tried it yet.

Wow,

OK i downloads ontop my machine as a zip file...

Justg renamed it twith a .jar extention.

Not sure how the hec that happened...

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dhyde79
post Aug 31 2007, 06:48 PM
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I may be the only mac user trying this, or, I may have something wonky with my system, but, it won't load at all for me. OSX.4.10 (all updates that apple has offered have been done)
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