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#1
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Moving Target ![]() ![]() Group: Members Posts: 134 Joined: 26-November 06 Member No.: 10,007 ![]() |
you can only use a spell once or conventional healing once on a wound set. ...Coulda sworn I read that a wound set was the wounds taken in a combat. Is that what a wound set is? Or is it a an attack? IE takes a 3 round burst and then another 1 round he can cast it once on each. (maybe heals a total of 2 bullet holes for example?)
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#2
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Target ![]() Group: Members Posts: 43 Joined: 7-September 10 From: Ssweden Member No.: 19,021 ![]() |
"a set of wounds"
say a number of wounds taken roughly at the same time? |
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#3
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 ![]() |
I would say its any wounds taken within the same encounter (which, in general, would probably be within a few minutes total.)
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#4
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Moving Target ![]() ![]() Group: Members Posts: 233 Joined: 27-September 10 From: New York Member No.: 19,080 ![]() |
I don't know about that, actually.
In one combat, character X has a kneecap broken by a katana. In the same fight, he receives a shotgun slug to the shoulder. Now this may be from a purely fluff standpoint, but I, as a GM, would consider those two seperate wounds. ~R~ |
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#5
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Maybe he got hit in the exact same spot twice, though. (IMG:style_emoticons/default/smile.gif) It's *all* fluff and GM, really.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 233 Joined: 27-September 10 From: New York Member No.: 19,080 ![]() |
Maybe he got hit in the exact same spot twice, though. (IMG:style_emoticons/default/smile.gif) Well then clearly one heal spell would remove the damage from the horrible gaping slug wound, while the other would take care of the deep laceration(s) and broken bones. (IMG:style_emoticons/default/grinbig.gif) But I get your point. It would be nice if the BBB had made it a bit more clear though. ~R~ |
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#7
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
I would just say any wounds taken after using the healing spell are a new set. Any boxes left unhealed by the spell will need doctor and/or good ol' rest to heal up.
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#8
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Moving Target ![]() ![]() Group: Members Posts: 134 Joined: 26-November 06 Member No.: 10,007 ![]() |
dang so no one here knows either lol....... why was the book so vague....
I do remember one reference that it didn't work in the sense of one spell heals one bullet so two heals two....I think you may be right about the you can't cast the spell till you get wounded again idea. |
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#9
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Well, that part is certainly true: you can't Heal the same thing twice. The rules may simply mean *that*, so you don't try to Heal and Heal again.
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#10
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,211 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Through all four editions in every game I've played, the 'set' is 'reset' after a Heal spell. So, for the purposes of the Heal spell, any damage that has happened since the last Heal spell is one set.
Now, was this ever written in the rules anywhere? Beats me. |
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#11
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Target ![]() Group: Members Posts: 15 Joined: 1-November 10 Member No.: 19,140 ![]() |
I would assume all the wounds taken until you get some form of treatment.
Usually you get treatment only between combats so all the wounds in a single combat would be the same set, but if somebody throws a heal spell at you in the middle of combat and you get hit again that is a new wound set. Yes this does mean its better to wait for a competent medic than to try to dress your own wounds. |
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#12
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 151 Joined: 18-February 10 Member No.: 18,170 ![]() |
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#14
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Target ![]() Group: Members Posts: 27 Joined: 23-September 10 From: Austria Member No.: 19,068 ![]() |
We simply play it, that each individual wound, counts as a would set.
I.E. The big bad evil Street Sam gets a sword cut across the chest with 4 Damage. Thats the first Woundset. Now he gets shot in the kneecap for another 2 damage. Thats the second Woundset. Now he gets slugged in the jugular with a ham-sized troll fist for 5 Damage. Thats the third woundset. Now each attempt to heal magically can adress each wound set once. So he bascially has 4/2/5 "Damage Sets" to heal. Giving him a drain of DV-2 for each wound 2/1/3 (Since 1 is the minimum Drain) That basically evens out to be fair to the healer and the patient. We only treat them as one wound when the opponent uses called shots to specifically target certain areas cheers Wulffyre |
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#15
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
I play it the same way with the wound sets, but the rules state that the drain for the heal spell is DV-2, not DV of a single Set -2. So in your example it would be 9 drain for the first attempt an less for the subsequent ones if the healer scored any hits.
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#16
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Target ![]() Group: Members Posts: 27 Joined: 23-September 10 From: Austria Member No.: 19,068 ![]() |
I play it the same way with the wound sets, but the rules state that the drain for the heal spell is DV-2, not DV of a single Set -2. So in your example it would be 9 drain for the first attempt an less for the subsequent ones if the healer scored any hits. Actually this is never specified anywhere. It could work your way or my way. And since it says that you can heal wound sets individually, we logically assigned the DV of the wound and not the entire DV. (Since we run a multi user Campaign with over 30 players and 5 STs everything is decided by majority vote of the STs) |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 ![]() |
(IMAO) ..if character have Stun damage wounds AND Physical damage wounds, u can heal
them once for each way.. = Stun Wounds (once heal spell and once mundane healing(First aid etc) =Physical wounds (once heal spell and once Mundane healing (first aid etc) additional healing try's (other than full bed rest) do not work) |
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#18
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
No. There is no (stock) spell for healing stun damage.
You have to heal all stun damage before you can heal physical damage. |
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#19
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,211 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
No. There is no (stock) spell for healing stun damage. You have to heal all stun damage before you can heal physical damage. QUOTE (SR4A page 252) Physical damage cannot be healed through rest if the character (emphasis mine)has Stun damage; the Stun damage must be healed first. Healing by spell has no such limitation. |
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#20
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
woops. I must have remembered that wrong.
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#21
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 ![]() |
"a set of wounds" say a number of wounds taken roughly at the same time? I know this isn't helpful, but it's generally the definition I've gone with. This is one part of the rules I don't mind being vague. The more things I can fudge to keep my players alive ,the better. |
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#23
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Target ![]() Group: Members Posts: 64 Joined: 4-October 05 Member No.: 7,812 ![]() |
The way we play it is that each wound is a set.
Example: The rummer gets shot in Round 1, pass 1 for 2 boxes Then gets shot in Round 1, pass 2 for 1 box. Then gets hit by a car in Round 2, pass 1 for 3 boxes Then catches the edge of a grenade on Round 2, pass 2 for 2 boxes Total damage is 8 boxes with 4 sets of wounds. Each heal attempt is localized to the specific wound and can't exceed the damage suffered for that wound. i do it this way so during down time, outside of gunfights and "on mission" time, the runners can heal a little faster while during gunfights and "on mission" time it takes longer to heal damage. |
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#24
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
The way we play it is that each wound is a set. Total damage is 8 boxes with 4 sets of wounds. Each heal attempt is localized to the specific wound and can't exceed the damage suffered for that wound. i do it this way so during down time, outside of gunfights and "on mission" time, the runners can heal a little faster while during gunfights and "on mission" time it takes longer to heal damage. I think that everyone else agrees that all 8 boxes are one set. |
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#25
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,211 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Not everyone. I think Wulffyre goes along with Dragonscript's interpretation.
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