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#51
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 ![]() |
Yeah--I'd ad though that the availability of armor above a 3 gets pretty darn scarce and is not available at character generation. Furthermore it takes up alot of capacity. So the GM would be able to limit that via you PC is not approved remove the Armor 10 cyber torso please. That being said I'm always the fan of the older editions way of adding up all the armor and dividing by 6. Either that or I am going to roll 2D6 to determine hit location.
Sad thing is, I did use RAW against the PC's once....it was admittedly silly. |
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#52
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
That being said I'm always the fan of the older editions way of adding up all the armor and dividing by 6. If you do that the nuyen and capasity cost of it has to come way down as well as the max rating go up, otherwise just do your players a favor and remove cyber armor from to game instead of nerfing it to oblivion. With the divide by 6 rule you need two cyber limbs with 3 armor in both to get 1 point of armor. |
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#53
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Well, yes. Obviously, it'd a be complete rejigger. Nothing wrong with that, though: all the attributes average, so that *would* help deal with some of the confusion.
I doubt it would stop anyone whining about the balance, though. (IMG:style_emoticons/default/smile.gif) Personally, I just eyeball the character and say, 'no, munchkin, try again'. (IMG:style_emoticons/default/biggrin.gif) |
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#54
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
I saw the title of the post, and I thought he was going to compare Dermal Sheathing to Orthoskin (IMG:style_emoticons/default/smile.gif)
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#55
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Moving Target ![]() ![]() Group: Members Posts: 222 Joined: 12-July 10 Member No.: 18,814 ![]() |
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#56
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Moving Target ![]() ![]() Group: Members Posts: 222 Joined: 12-July 10 Member No.: 18,814 ![]() |
If you do that the nuyen and capasity cost of it has to come way down as well as the max rating go up, otherwise just do your players a favor and remove cyber armor from to game instead of nerfing it to oblivion. With the divide by 6 rule you need two cyber limbs with 3 armor in both to get 1 point of armor. The cost is already pretty low, but yes the ratings and availability would definately have to change to make it work more like 3E. Something like Ratings = 1-12 at availability = rating*2 and capacity = rating. That would allow for someone to take 3 times as much armor as they currently can, but then its divided by 6, so then end up with only half as much. It also now takes more capacity per effective point, making partial limbs less worthwhile. Iirc older versions also had ballistic and impact armor purchased seperatelty so alternatively you could just use the current rules and make it count only as ballistic or impact; you could buy both, but it would take twice the money and twice the capacity. |
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#57
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
What if they get a full body replacement? (although if you're going full body replacemetn, just talk your GM into letting you be a cyborg in an ottomo.
60k 4.25 essence. Currently I max out at 22/22 With your idea, I could get 10/10 overall. 12/12 per arm, leg, 10/10 torso, 4/4 skull (with no capacity for anything except in the arms and legs |
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#58
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
and RAW =/= RAI See the 4->4A errata that says it was supposed to be changed: and for some reason that didn't make it into the final book: QUOTE Armor enhancements installed on cyberlimbs are both Ballistic
and Impact, and it is cumulative with all forms of worn armor. |
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#59
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Moving Target ![]() ![]() Group: Members Posts: 222 Joined: 12-July 10 Member No.: 18,814 ![]() |
60k 4.25 essence. Actually 90k 6.25 essence, which is why you don't see it very often QUOTE Currently I max out at 22/22 With your idea, I could get 10/10 overall. 12/12 per arm, leg, 10/10 torso, 4/4 skull (with no capacity for anything except in the arms and legs Well if the idea is to limit the crazy stacking of armor, then it did its job. You can still wear armor over it, brining your 10/10 into the twenties. I really would like to see more than one type of armor available as cyber, one designed to be light and be augmented with worn armor and then a bulkier version that counts as worn armor. That way you could have your single limb slightly tougher character, or your full body conversion walking tank who doesn't need to wear any additional armor. I guess if you have a full body conversion you could just boly military armor onto yourself or something and say its built in. |
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#60
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Moving Target ![]() ![]() Group: Members Posts: 222 Joined: 12-July 10 Member No.: 18,814 ![]() |
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#61
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
@Fauxknight - typically you use /= to mean "does not equal". =/= would mean "equals does not equal".
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#62
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
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#63
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Moving Target ![]() ![]() Group: Members Posts: 222 Joined: 12-July 10 Member No.: 18,814 ![]() |
@Fauxknight - typically you use /= to mean "does not equal". =/= would mean "equals does not equal". Thats not the part I was referring to, though I see I could have been clearer regarding the fact that the particular rule quoted did not in fact make it into the 4A book. The reason I used =/= was simply to follow suite on the post I was responding to. Strangely the rule is still in the official errata which as a 4->4A errata makes it still official for 4A in the case of anyone using a regular 4th ed book. After all if someone with just a regular 4th ed book wanted to play in a 4A game they would use the alternate errata version of the rule as RAW. Yes, I just said playing 4th ed converted to 4A is the exact same game as 4A, but the rules are different...if that makes sense. |
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#64
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
I fear there is quite a backlog of errata and such for SR, thanks to the CGL economic issues that sprung up and the number of people that quit.
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#65
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
@hobgoblin - Yeah, but there are countless fan boys and part-time writers that would love to help out.
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#66
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Strangely the rule is still in the official errata which as a 4->4A errata makes it still official for 4A in the case of anyone using a regular 4th ed book. After all if someone with just a regular 4th ed book wanted to play in a 4A game they would use the alternate errata version of the rule as RAW. If i remember correctly that changes document is mostly worthless, as there are a lot of changes not listed in it and then there are some changes that aren't true in it like the cyberlimb armor one. I'm just clad that rule never made it into the actual book as its totally bollocks, its makes you pay douple the capasity for same result and that capasity gomes of from much smaller cap. Armoring partial limbs means they install much thicker armor into it per rating point when compared to full limp. |
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#67
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
iirc, the changes document was supposed to be a interim document.
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#68
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Moving Target ![]() ![]() Group: Members Posts: 222 Joined: 12-July 10 Member No.: 18,814 ![]() |
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#69
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
Obviously you haven't read the book. There is nothing stating in RAW that the 3's average into your arm's attributes, which then get averaged into the whole body's attributes. 2nd, if you've ever fired a gun....its not just the hand. Definitely not the agility of your hand That might affect your ability to pull the trigger...but thats about it. I assure you, I have shot guns before. Not everyone that disagrees with you "hasn't read the book" or "hasn't fired a gun" before. While it's certainly true that more than your hand goes into firing a weapon, there's no disputing that your hands are an important piece of that process. Just like much more than the wheels on your car are involved in a high speed turn or a sudden stop, your tires are still the only part of your car that touches the road. There are times in this life when the weakest link in a chain really does matter. While more than your hands are involved in shooting, it's perfectly reasonable for the attribute specifically associated with your hand or arm to be involved -- averaged in, if not outright taking precedent -- in the process of firing a firearm. Especially a handgun. You can have the keenest eyesight, the most balanced stance in the world, the most accurate little match-grade .22 handgun, the steadiest arms, the best ammo, and everything else you can think of might be perfect -- but if your hands are shaking, or you jerk the trigger instead of squeeze it, or if you were to somehow try to hold the gun so that your ring finger or pinky was on the trigger, etc, etc, your accuracy is going to suffer. Hell, how many shooters have you trained who've shot consistently low and to the right because they had too much of their finger on the trigger, instead of just the ball of their fingertip? The little things count, and count a lot. Just go shooting on a really cold day, and right before each shot, plunge your bare hands into a bucket of ice water, give them a few seconds to really numb up, and then try to manipulate a firearm smoothly. The rest of your body might be warm, cozy, and ready to go, but I assure you, you won't be shooting nearly as well as you would with your hands working right, too. There are times in a game, as in real life, when the lowest common denominator -- the ability of your hands to work smoothly, or the tires on the road -- should act as a limiter to the overall effectiveness of an action. The most finely tuned Indy car in the world isn't going to go very fast, or brake very well, with bicycle tires on it, is it? No matter how powerful the engine, how skilled the driver, or anything else. The same holds true with a (meta)human body. Everything else might be absolutely perfect about a shooter, but if all his fingers are broken (or if he's got a clumsy, cheap, Agility 3 cyberhand compared to his Agility 9 awesome self) he's going to "lose his touch" some. |
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#70
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
You can have the keenest eyesight, the most balanced stance in the world, the most accurate little match-grade .22 handgun, the steadiest arms, the best ammo, and everything else you can think of might be perfect -- but if your hands are shaking, or you jerk the trigger instead of squeeze it, or if you were to somehow try to hold the gun so that your ring finger or pinky was on the trigger, etc, etc, your accuracy is going to suffer. Hell, how many shooters have you trained who've shot consistently low and to the right because they had too much of their finger on the trigger, instead of just the ball of their fingertip? The little things count, and count a lot. Just go shooting on a really cold day, and right before each shot, plunge your bare hands into a bucket of ice water, give them a few seconds to really numb up, and then try to manipulate a firearm smoothly. The rest of your body might be warm, cozy, and ready to go, but I assure you, you won't be shooting nearly as well as you would with your hands working right, too. I didn't know cyber hands could tremble, you know, being metal and all....j/k. I get your point about the weakest link in the chain of a process bringing everything else down, but seriously, your hand is the least important part of the process, especially with automatics weapons. Idk, just RL experience for me. Again, this is an "Say your GM how he thinks it should be applied mechanically in the game" question since the rules aren't very clear and there are no good examples. Also, your quote I placed above, describes not the agility or posture (physically related things) but training which would fall under the skill itself, not the attribute which defines it. So you're describing someone who has pistols 1, not pistols 6. And to you point, it would surprise you how many people don't actually read the books. I believe they call it skimming. And that's what most people do. Edit - Crap, editting it again. By your definition of how this all works out, instead of pumping armor in the cyber hand, players at your table could take cyberhands with custom agility 3, and agility enhancement 4 for a solid 10 dice just because their hand is very agile. And that's not broken either for .25 essence and like 10k. |
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#71
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 ![]() |
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#72
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
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#73
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 ![]() |
Yeah, I misread something. I don't really feel like arguing about something nobody actually said.
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#74
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Edit - Crap, editting it again. By your definition of how this all works out, instead of pumping armor in the cyber hand, players at your table could take cyberhands with custom agility 3, and agility enhancement 4 for a solid 10 dice just because their hand is very agile. And that's not broken either for .25 essence and like 10k. Nope, Agility 10 hand doesn't much help with shooting if the rest of you has only Agility 3. |
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#75
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
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