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klinktastic
post Dec 17 2010, 10:28 PM
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QUOTE (BlackHat @ Dec 17 2010, 04:22 PM) *
Actually, it might make more sense - if non-uncouth people want nothing to do with uncouth runners, they'd pretty much be stuck together. (IMG:style_emoticons/default/smile.gif)

Edited my earlier IC post to include aknowledgement of the elf in the room too (Since kim's timestamp had her there before anyone else arrived).



Potentially. Uncouth runnings end up finding jobs because theoretically they are using those extra BPs to become amazing at some ultra valuable skill, which means they are in high demand and that beggars can't be choosers when trying to get someone with those skills. Problem is, doesn't look like either of those archtypes are really experts at anything you can't get elsewhere for less hassle (sam and bounty hunter).
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Kim
post Dec 17 2010, 10:50 PM
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QUOTE (BlackHat @ Dec 17 2010, 11:22 PM) *
Edited my earlier IC post to include aknowledgement of the elf in the room too (Since kim's timestamp had her there before anyone else arrived).


Sorry, I've added a description of my appearance now.
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SleepIncarnate
post Dec 18 2010, 12:41 AM
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QUOTE (J. Packer @ Dec 17 2010, 04:12 PM) *
I'm afraid the three of you are going to have more time to goof around in the IC thread. We're waiting on Kim and Sleep, who're both several time zones away from me, and while Sleep hinted at an odd sleep schedule, she's likely off flying drones or whatever it is she does to keep us fat, safe and happy over here.

Close enough, I'm actually aircrew on a plane out here, but most people (even the guys on the ground we support) think we're a drone. Bad part about that is that when I fly (which is most days), it's about a 10-12 hour day with only limited internet access, basically in the time when we're prepping for our brief and after we land and debrief (at which point I come back to my closet and login here instead of there). And post up!
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BlackHat
post Dec 18 2010, 01:15 AM
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Doubt its a big deal, but I took a little liberty with Cody's ability to read the Doc's expression. As far as I can tell, though, he can buy 3 hits on a Negotiation(Sense Motive) test, and the Doc would have like 1 die to resist (and is uncouth to boot, so I'm assuming she's not too worried about hiding it).

Edit: If it is a problem, though, I'm happy to go back and edit.
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SleepIncarnate
post Dec 18 2010, 01:21 AM
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If she gave a rats ass what you thought about her, she wouldn't be uncouth.
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BlackHat
post Dec 18 2010, 01:23 AM
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QUOTE (SleepIncarnate @ Dec 17 2010, 08:21 PM) *
If she gave a rats ass what you thought about her, she wouldn't be uncouth.

(IMG:style_emoticons/default/biggrin.gif) Well put.
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klinktastic
post Dec 18 2010, 07:18 PM
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I'm going to be doing a couple things quickly, but I'm at 2 IPs now, so it should take me about 2-3 combat turns to do all these taskes. First I'm doing the data searchs and then using my knowledge skills to ask myself the same questions.

Data Searches:

[ Spoiler ]


Knowledge Checks:

[ Spoiler ]
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J. Packer
post Dec 18 2010, 07:58 PM
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Riot knows a little something about the smuggling routes that are used in these areas, specifically one that would work to get them across through Sioux territory. It's a bit further out of the way to the north, but it might serve in this instance.

The searches you run come back with the following data trickling in over the next minute or two:

The Koshari are a sect of the traditional Zuni and Hopi Kachina society, they tend to specialize in less than legal dealings. The Kachina society controls most of the chip and narcotic sales in the Pueblo sector. The Denver subgroup is run by a tribal council, all of whom go by totemic names.

The address in Montbello is in a very high class part of town - high rents, well protected by "private security" and the like. The territory is under the control of the Chavez family, a known and very powerful mafia family in Denver, but not the only one. Omar Chavez is the current sottocapo, but he reports to someone out of state.

The most direct route comes up on a map system - it shows that you would get on Colfax and head east in to CAS territory. From there, you can get all the way to Interstate 225 at the border wall with the Aurora Warrens and take that north, pick up I-70 and cut up into Montbello on side streets. The system warns that, at this time of day, any of the east-west thoroughfares might suffer from what the system calls "volume slowing."
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klinktastic
post Dec 18 2010, 11:19 PM
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So we are going PCC to CAS then CAS to UCAS. So that's two border crossings. Rush hour is good because less questions, but bad because there's more traffic.
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Kim
post Dec 18 2010, 11:31 PM
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QUOTE (klinktastic @ Dec 19 2010, 12:19 AM) *
So we are going PCC to CAS then CAS to UCAS. So that's two border crossings. Rush hour is good because less questions, but bad because there's more traffic.


I don't think we've decided anything yet.
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klinktastic
post Dec 18 2010, 11:43 PM
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QUOTE (Kim @ Dec 18 2010, 05:31 PM) *
I don't think we've decided anything yet.



No, I was just trying to clarify a fact. I think that is the only way, realistically within the time frame we have.

See below for leadership roll. I know its not going to make anyone jump to attention, but it might make have some affect.

[ Spoiler ]
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BlackHat
post Dec 19 2010, 02:56 AM
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QUOTE (klinktastic @ Dec 18 2010, 06:43 PM) *
See below for leadership roll. I know its not going to make anyone jump to attention, but it might make have some affect.


For four hits, I'll jump. (IMG:style_emoticons/default/wink.gif) I had planned on Cody having a dab of leadership, but as it turns out, it didn't make the BP cut, so he defaults when necessary. Glad to see someone else step up.

Curious where the 7 dice came from, though. Cha + Influence + First Impression + ?
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klinktastic
post Dec 19 2010, 03:20 AM
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Enhanced Pheromone Receptors. Cheapest +2 dice to social out there.

We all had to make cuts somewhere when you're making a 320 BP character.
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BlackHat
post Dec 19 2010, 03:33 AM
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(IMG:style_emoticons/default/biggrin.gif) Ah, that'd do it. Working on an IC reply.
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J. Packer
post Dec 19 2010, 05:50 AM
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I will be happy with anyone choosing to be swayed by the leadership roll - he's definitely speaking like a leader, but everyone reacts to that in their own way. (IMG:style_emoticons/default/smile.gif)
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klinktastic
post Dec 19 2010, 06:35 AM
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OYeah. Using social skills on pc's is always funky. Feel free to play as you think ur char would based off the successes.

I say we take the van. Use the coyote for the first crossing. I know a route for the second cross. Also we could do a border and I could have my gang on standby to cause a timely distraction while we r checking thru the border.
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Kim
post Dec 19 2010, 10:51 AM
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[ Spoiler ]
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Zyerne
post Dec 19 2010, 02:37 PM
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Quick query. Given the strong background smell from the brazier over the firepit, would the enhanced pheremone receptors actually help?
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klinktastic
post Dec 19 2010, 04:39 PM
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Fairly confident the coyotes aren't going to be selling us out. The secondary package might have some value, but not if it costs us more than 5 minutes. Its going to take a lot of time to get were we are going. Also, he said the van was non-descript. The Koshari are a criminal organization, I doubt they have/lend traceable vehicles.
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BlackHat
post Dec 19 2010, 05:04 PM
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Agree on the envelope. If the J just has to run back to his office, cool, if not, forget it. Also, if the Van isn't actually registered, I am cool with it. Actually, I'm cool with it either way, since nobody else has a car, and I think we're gonna need a vehicle on the other side.

Cody won't be pushing the misdirection idea, he just wanted to put it out there, since he thinks it would be awesome, and he's been thinking about just how these "interested parties" could possibly know who we are, whether or not we took the job, etc. That said, he's happy to follow the lead of whoever.
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klinktastic
post Dec 19 2010, 05:12 PM
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Regardless, we'll need the van.

A decoy might be helpful as a delay tactic, but if we get stopped and give it to someone, they're gonna open it, see its false, and engage us anyway. Only benefit is a few seconds to get the drop on them, could be enough to give us the edge I suppose.

Interested parties are going to have standard passages covered. Coyotes use non-standard passages, that's why they get paid the big bucks. If we use them, I'm fairly confident we'll run in to less trouble.

We might want to consolidate our timestamps on 4:45, just to keep flow, unless its something important related to something earlier that doesn't affect the current post all that much.

Let's wait for Packer to post up how long it will take to get an identical package. That will decide if we have 5 minutes to spare at the lodge. If not, we need to move up.

Also, I introduced myself a while back. Not sure if everyone saw. It would probably be kind to introduce yourselves as well.
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Zyerne
post Dec 19 2010, 05:15 PM
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We should also keep tactical discussions IC not OOC, no?
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klinktastic
post Dec 19 2010, 05:16 PM
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We can let Packer decide. However, not really discussing tactics...just stating facts that have been presented in the IC so far. Or well, less the discussion on the merits of the decoy idea.
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BlackHat
post Dec 19 2010, 05:32 PM
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Also, all OOC until it comes up IC, but I do have a few ideas for a decoy, besides handing it to anyone (which wouldn't buy us more than a few seconds) or dropping it (which might buy us a minute or two). Of course, like you said, even a small advantage is some advantage, and could give us an edge. I also think it might be useful just to have our opponents not be certain which of us has the thing on them, or if we ever do split up (even if its just for a little while). Assuming its low effort, it has a lot of potential payoff, and shouldn't really slow us down if the J has a spare envelope on hand.
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J. Packer
post Dec 19 2010, 05:44 PM
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Yeah, the OOC thread is "table talk" - so if you're discussing tactics that the players need to come up with, take it to IC, but if you're still bandying about ideas, that's fine for OOC. I'm not a stickler.
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