![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 230 Joined: 17-August 10 Member No.: 18,942 ![]() |
Immunity
Type: P • Action: Auto • Range: Self • Duration: Always A critter with Immunity has an enhanced resistance to a certain type of attack or affliction. The critter gains an “Armor rating” equal to twice its Magic against that damage. This Immunity Armor is treated as “hardened” protection (see Hardened Armor above), meaning that if the Damage Value does not exceed the Armor, then the attack automatically does no damage. Additionally, this “armor rating” is added to the damage resistance test as normal armor. Immunity to Age: Some beings possess immunity to aging. These beings neither age nor suffer the effects of aging. Immunity to Normal Weapons: This immunity applies to all weapons that are not magical (weapon foci, spells, adept or critter powers). If the critter has the Allergy weakness, then the Immunity does not apply against non-magical attacks made using the allergen. I am surprised no one has come up with immunity to drain yet.. lol.. |
|
|
![]()
Post
#2
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
I am surprised no one has come up with immunity to drain yet.. lol.. It already exists, and in fact is already incredibly affordable - even for a starting character. At the low, low cost of 0 BP/Karma, you too can be 'Mundane'! If that doesn't tickle your fancy, try Non-Mystic Adept! As long as you aren't channelling mana, you won't have to worry about resisting a drain effect! Be 'Mundane' today! |
|
|
![]()
Post
#3
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Immunity to Drain would be...overpowered and broken, but functionally would act as extra drain dice (and if the drain value is lower than the immunity level, its ignored).
|
|
|
![]()
Post
#4
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
Immunity to Drain would be...overpowered and broken, but functionally would act as extra drain dice (and if the drain value is lower than the immunity level, its ignored). It all but removes the drain mechanic entirely if written under existing immunity rules. You get 2x Magic to resist the effect - which is the Force limit. AFB at the moment so I can't doublecheck drain values, but I seem to recall most of it being F/2 +- something - so it's more or less free spells that aren't overcast - and several that are. |
|
|
![]()
Post
#5
|
|
Moving Target ![]() ![]() Group: Members Posts: 230 Joined: 17-August 10 Member No.: 18,942 ![]() |
|
|
|
![]()
Post
#6
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
It all but removes the drain mechanic entirely if written under existing immunity rules. for most spells, yes. There are F/2 + 5 and higher drain spells. And even then the immunity would provide 2x magic rating which covers all non-overcast spells (completely, even at F/2+5, you could cast at F4 with Magic 4 to be looking at 7 drain vs. 8 "armor"). that would mean overcast combat spells at every turn.. Yes it would. I said it would be broken, I just didn't go into the specifics. I just posted how it would function. |
|
|
![]()
Post
#7
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
for most spells, yes. There are F/2 + 5 and higher drain spells. And even then the immunity would provide 2x magic rating which covers all non-overcast spells (completely, even at F/2+5, you could cast at F4 with Magic 4 to be looking at 7 drain vs. 8 "armor"). I figured there were higher, so I tried to keep the 'all but' modifier in there. (IMG:style_emoticons/default/nyahnyah.gif) This is clearly a bad idea to work out, but what rules prohibit making an 'Immunity to Drain'? I'd go with it's not classified as an affliction since it's only a direct reaction of spellcasting, but I'm not sure what the actual rules would say regarding it. |
|
|
![]()
Post
#8
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
Immunity reduces damage by (Magic x 2)
Maximum Force is (Magic x 2) Drain is typically (Force / 2) + N, with N never more than 5. So immunity to drain would mean never taking drain, even at maximum overcasting, as long as your Magic is at least 5. |
|
|
![]()
Post
#9
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
Drain would have to exceed the Magic attribute, or the 2x Magic attribute?
I don't deal with Immunity often. |
|
|
![]()
Post
#10
|
|
Moving Target ![]() ![]() Group: Members Posts: 489 Joined: 14-April 09 From: Madison, WI Member No.: 17,079 ![]() |
Pattyhulez: Trolling with ridiculous munchkin power-gaming ideas that take a giant, steaming dump on the intent and spirit of the rules since 16 August 2010.
|
|
|
![]()
Post
#11
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
So immunity to drain would mean never taking drain, even at maximum overcasting, as long as your Magic is at least 5. Another reason why "Immunity" should be classified as a "Super-Resist" and given an explicit rating. That way we could do "Super Resist" Drain 3 (provides 3 "hardened armor" against Drain). Which isn't terribly overpowered. 3 extra drain dice is significant, but the "hardened" part wouldn't matter much, but it could be used as a GM tool to create some interesting critters/spirits/NPCs. |
|
|
![]()
Post
#12
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Drain is typically (Force / 2) + N, with N never more than 5. HUH? Of canon spells Firewater aura has a drain code of f/2+6, Napalm has a drain code of F/2+7 and Napalm Wall has a drain code of F/2+8. And if you for some crazy reason wanted to, you can by the rules design a variant of elemental wall spell that has all 12 elemental effects and only a measly F/2+28 as drain code (IMG:style_emoticons/default/wobble.gif) |
|
|
![]()
Post
#13
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
And if you for some crazy reason wanted to, you can by the rules design a variant of elemental wall spell that has all 12 elemental effects and only a measly F/2+28 as drain code (IMG:style_emoticons/default/wobble.gif) That is crazy. Minimum 29? No thank you. (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
![]()
Post
#14
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
That is crazy. Minimum 29? No thank you. (IMG:style_emoticons/default/nyahnyah.gif) Yeah and the only benefit you get is that the wall has every elemental effect in the book, not exactly the most usefull think in the world (IMG:style_emoticons/default/wink.gif) |
|
|
![]()
Post
#15
|
|
Moving Target ![]() ![]() Group: Members Posts: 230 Joined: 17-August 10 Member No.: 18,942 ![]() |
|
|
|
![]()
Post
#16
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
HUH? Of canon spells Firewater aura has a drain code of f/2+6, Napalm has a drain code of F/2+7 and Napalm Wall has a drain code of F/2+8. And if you for some crazy reason wanted to, you can by the rules design a variant of elemental wall spell that has all 12 elemental effects and only a measly F/2+28 as drain code (IMG:style_emoticons/default/wobble.gif) Oh, those are the crazy multi-element spells aren't they? Those struck me as even less useful than the indirect elemental attacks, due to bad cost/effective ratio. Overcasting even Ball Lightning at will should be enough for anyone. (More than enough, in fact.) |
|
|
![]()
Post
#17
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
|
|
|
![]()
Post
#18
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Hermetics already throw a fat hand of dice on Resistance and then First Aid (just another Complex Action.)
You do it right, drain is never a problem. |
|
|
![]()
Post
#19
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Hermetics already throw a fat hand of dice on Resistance and then First Aid (just another Complex Action.) You do it right, drain is never a problem. Very True... Most times, I do not even need First Aid... (IMG:style_emoticons/default/wobble.gif) |
|
|
![]()
Post
#20
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
And it's crazy that First Aid would affect Drain damage anyway…
|
|
|
![]()
Post
#21
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
NERPS, on the other hand...
|
|
|
![]()
Post
#22
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
|
|
|
![]()
Post
#23
|
|
Moving Target ![]() ![]() Group: Members Posts: 230 Joined: 17-August 10 Member No.: 18,942 ![]() |
|
|
|
![]()
Post
#24
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
|
|
|
![]()
Post
#25
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 ![]() |
New Metamagic: Matrix Casting
New Skill: Threading Make a Drain Stat + Threading skill (Force, 1 Complex Action) test. The Force is the desired Force at wish you want to Matrix Cast. When you have finished threading the spell you may then spend a normal Complex Action to cast it. After resolving the effects of the spell skip the Drain Resistance step. New Advanced Metamagic: Spell Matrixes Prereq: Matrix Casting You may now prepare a number of Threaded spells equal to your Initiation Grade. When you do so those spells remain "locked" in that slot until you change it by making another Threading check. You can repeatedly cast spells from your locked matrixes without having to re-thread them. You are limited to a maximum Force for your locked spells equal to your Initiate Grade. If you wish to Matrix Cast at a higher Force than this you must do it on the fly as described in the Threading skill. There -- Immunity to Drain. Note: You'll probably need to change the name to something else to avoid confusion with the TM action Threading. I used the terminology to keep it consistent with the Earthdawn Method. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 20th May 2025 - 03:05 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.