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sabs
post Jan 3 2011, 09:02 PM
Post #176


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I survived the first IP.. I'm amazed.
*faint*

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Faraday
post Jan 3 2011, 09:49 PM
Post #177


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QUOTE (Thanee @ Jan 3 2011, 12:58 PM) *
Wow! We are making quite short work with them...

2 combat monsters at work will tend to chew people up. >.>

Also, Jessie is powerful, but the ammo capacity is a bit limited. I'm down to half my drum already. D:

QUOTE (sabs @ Jan 3 2011, 01:02 PM) *
I survived the first IP.. I'm amazed.
*faint*

You didn't just survive, you went through it untouched! :O
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Thanee
post Jan 3 2011, 10:14 PM
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Are we at the 2nd IP now? Seems so, Cruiser and Warden both have their 2nd action done, right? So it's my turn, I guess. (IMG:style_emoticons/default/smile.gif)

And we really need to do something about An Peng... so, how about Ghost running around the truck and charging the troll (hoping that the mage didn't have enough time to also learn unarmed combat (IMG:style_emoticons/default/wink.gif) ).

Ah well...

Bye
Thanee
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Thanee
post Jan 3 2011, 10:30 PM
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Charging An Peng with 4 hits (base DV is 7P)

Depending on the result, I might follow up with a Finishing Move.

Bye
Thanee
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J. Packer
post Jan 3 2011, 11:28 PM
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You might need to modify your results based on his held action (see the IC thread).
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Faraday
post Jan 4 2011, 06:48 AM
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QUOTE (J. Packer @ Jan 3 2011, 03:28 PM) *
You might need to modify your results based on his held action (see the IC thread).

May you be fleet of foot.
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Thanee
post Jan 4 2011, 09:35 AM
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QUOTE (J. Packer @ Jan 4 2011, 12:28 AM) *
You might need to modify your results based on his held action (see the IC thread).


Defense Roll 3 hits

I didn't realize/recall he was wounded already (so I will do physical damage with Killing Hands instead of stun damage then; edited above accordingly (IMG:style_emoticons/default/wink.gif) ).

Bye
Thanee
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J. Packer
post Jan 4 2011, 04:43 PM
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Okay, I think we're done with the second IP, and I don't believe anyone has three of them...

So we're back to the top of the order...
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klinktastic
post Jan 4 2011, 04:51 PM
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Woah! That was like a "rip the heart out punch".
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Thanee
post Jan 4 2011, 05:03 PM
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Five Point Palm Exploding Heart technique! (IMG:style_emoticons/default/biggrin.gif)

I was quite surprised by that outcome myself. (IMG:style_emoticons/default/smile.gif)

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Thanee
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J. Packer
post Jan 4 2011, 05:05 PM
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Well, he had taken quite a hit from the SMG earlier, and when you roll zero hits (thankfully no glitch) on your evasion, it leaves you open to serious issues. (IMG:style_emoticons/default/smile.gif)
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Thanee
post Jan 4 2011, 05:23 PM
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That certainly helps. (IMG:style_emoticons/default/wink.gif)

Only Jonny and one of his mooks are standing now (Jonny with a bit of a shock), right?

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Thanee
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J. Packer
post Jan 4 2011, 05:31 PM
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QUOTE (Thanee @ Jan 4 2011, 10:23 AM) *
That certainly helps. (IMG:style_emoticons/default/wink.gif)

Only Jonny and one of his mooks are standing now (Jonny with a bit of a shock), right?

Bye
Thanee

That is correct. Jonny, behind the door of the Nightsky, and one of his guys, standing between him and the driver's side of your car.
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sabs
post Jan 4 2011, 05:31 PM
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I think he took 6 boxes of shock..
Btw, JP did you make his willpower test?

QUOTE
A successful Electricity damage attack can stun and incapacitate the target as well. The
struck target must make a Body + Willpower (3) Test. Apply half the character’s Impact
armor (round down) and any other dice pool modifiers as noted above to this test. If the
target fails, he immediately falls and is incapacitated for a number of Combat Turns equal
to 2 + net hits scored on the attack test. Even if the target succeeds, he suffers a –2 dice
pool modifier to all action tests due to disorientation from the shock for the same period.
Incapacitated characters are prone and unable to take any actions.
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J. Packer
post Jan 4 2011, 06:07 PM
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QUOTE (sabs @ Jan 4 2011, 10:31 AM) *
I think he took 6 boxes of shock..
Btw, JP did you make his willpower test?

Yeah, for once he didn't glitch on a roll against you, sabs. (IMG:style_emoticons/default/smile.gif)
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sabs
post Jan 4 2011, 06:36 PM
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QUOTE (J. Packer @ Jan 4 2011, 07:07 PM) *
Yeah, for once he didn't glitch on a roll against you, sabs. (IMG:style_emoticons/default/smile.gif)


That was damned inconvenient of him.
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Faraday
post Jan 4 2011, 06:45 PM
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Don't worry, I'll try to fix that in a sec.
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sabs
post Jan 4 2011, 06:48 PM
Post #193


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I kinda want Jonny alive (IMG:style_emoticons/default/smile.gif)
at least temporarily.
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Faraday
post Jan 4 2011, 06:59 PM
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QUOTE (sabs @ Jan 4 2011, 10:48 AM) *
I kinda want Jonny alive (IMG:style_emoticons/default/smile.gif)
at least temporarily.
Me too. I have 7 stun in my hand.
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Thanee
post Jan 4 2011, 07:25 PM
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The Nightsky is right behind Rick's car? That shouldn't be too far away, right?

Can Ghost cover that distance and do a leg sweep under the door against Jonny?

Bye
Thanee
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sabs
post Jan 4 2011, 07:26 PM
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Rick is going to go walk over towards Jonny on his initiative. But given he goes last.. ah well.
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J. Packer
post Jan 4 2011, 07:33 PM
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I would think so, Thanee. You have a straight shot down from that side of the vehicle, don't have to weave between the cars.
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sabs
post Jan 4 2011, 07:35 PM
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Couldn't you just kick the door in his face and do stun damage (IMG:style_emoticons/default/smile.gif)
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J. Packer
post Jan 4 2011, 07:36 PM
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QUOTE (sabs @ Jan 4 2011, 12:35 PM) *
Couldn't you just kick the door in his face and do stun damage (IMG:style_emoticons/default/smile.gif)

And earn style points. (IMG:style_emoticons/default/smile.gif)
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Faraday
post Jan 4 2011, 07:36 PM
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QUOTE (sabs @ Jan 4 2011, 11:35 AM) *
Couldn't you just kick the door in his face and do stun damage (IMG:style_emoticons/default/smile.gif)

That would be awesome. >.>

Aw, I wanted to see thanee to do a door-face kick. (IMG:style_emoticons/default/frown.gif)
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