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Thanee
post Jan 4 2011, 07:41 PM
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Too late. Besides, I wanted to use my cool Sweep maneuver for once. (IMG:style_emoticons/default/biggrin.gif)

Attacking to Knockdown with 4 hits.

If my Strength of 3 (currently) + my net hits exceed his Body, he will go to the ground.

He will also suffer damage as for a regular melee attack (7S in this case plus net hits as normal).


If that doesn't knock him out, I can follow-up with a Finishing Move, if the first attack was a hit. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Thanee
post Jan 4 2011, 09:40 PM
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Nightsky not Westwind. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee

P.S. Good point on the credsticks, they should have come prepared...
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sabs
post Jan 4 2011, 10:17 PM
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Hey Packer
I want to do a DataSearch to get a pirated copy of:
QUOTE
Pocket Hacker
Programs: Agent (Pilot 3, Browse 3, Exploit 3, Stealth 3)
Released by the notorious Hacker House, this illegal program
package is intended for someone who needs a hacker, but doesn’t
know how to hire one or doesn’t want to use a real person.


Nevermind.. sigh.. extended 1 day test. Don't have that kind of time.

Hey, I had money left over. Would you let me tweak to have gotten a copy of this before play.. it's 5k nuyen, roughly.

So many books to make a char from
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Thanee
post Jan 4 2011, 10:19 PM
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BTW, did Jonny have credsticks or a commlink on him?

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Thanee
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sabs
post Jan 4 2011, 10:32 PM
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On a different note, would I be able to use Jonny's commlink to control the car? Or would that require hacking his commlink too?

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J. Packer
post Jan 4 2011, 10:35 PM
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QUOTE (sabs @ Jan 4 2011, 03:32 PM) *
On a different note, would I be able to use Jonny's commlink to control the car? Or would that require hacking his commlink too?

Ghost came up without a commlink, but it would require that you have access to the link - and thus hack it - if that were the case. That said, it might be one of the other Yaks who was doing the driving...
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Thanee
post Jan 5 2011, 06:31 AM
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Best... Roll... Ever!

Drain Resistance (for Attribute Boost, which has ran out by now) Take a Look! (IMG:style_emoticons/default/biggrin.gif)

Bye
Thanee
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Faraday
post Jan 5 2011, 11:03 AM
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I forgot to roll for how long the Jazz would last, I think. Here's the roll. 5*10 minutes=50 minutes

EDIT: And a test to improve vehicle speed for a combat turn. Accel=35+5/hit. 1 hit
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Thanee
post Jan 5 2011, 01:29 PM
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New disguise 2 hits

Bye
Thanee
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sabs
post Jan 5 2011, 09:07 PM
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Waiting for Warden to post, since he's the guy driving (IMG:style_emoticons/default/smile.gif)
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sabs
post Jan 5 2011, 09:36 PM
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*cough* Lyle *cough*
Noone knows my name is Rick (IMG:style_emoticons/default/smile.gif)

Unless you do.. and you just said it, and I have to shoot you in the face to find out why?
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Faraday
post Jan 5 2011, 09:37 PM
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QUOTE (sabs @ Jan 5 2011, 01:36 PM) *
*cough* Lyle *cough*
Noone knows my name is Rick (IMG:style_emoticons/default/smile.gif)

Unless you do.. and you just said it, and I have to shoot you in the face to find out why?

Whoops. >_>

*edits*
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J. Packer
post Jan 5 2011, 09:38 PM
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I'll throw this out here as it's come up in Team 2's OOC - do you guys want me to just handle things like perception and initiative checks on the fly, so that I don't have to wait for the whole team to go round with their rolls?
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sabs
post Jan 5 2011, 09:39 PM
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I would actually, cause I have to work extra hard to find dice rollers I can use from work (IMG:style_emoticons/default/smile.gif)
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sabs
post Jan 5 2011, 09:40 PM
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Faraday, can you edit stayingi n the driver's seat?
There's no way the two of us are changing seats, in a moving Jackrabbit
Damn thing is the size of a honda civic
And Rick can drive the car from where he is (IMG:style_emoticons/default/smile.gif)
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Faraday
post Jan 5 2011, 09:45 PM
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I agree. It'd much faster if you did initiative and such tests that don't involve direct action from the players. So like reaction/dodge tests, where the player did not go with full defense, or damage resistance tests. Unexpected perception and initiative are also good.

If J is gonna do this, though, I would highly suggest people set up Dice Pool cheat sheets for common dice pools in their character wikis so that he doesn't have to go through your entire character to get dice pools. I've already done this for his benefit as well as my own.
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Faraday
post Jan 5 2011, 09:46 PM
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QUOTE (sabs @ Jan 5 2011, 01:40 PM) *
Faraday, can you edit stayingi n the driver's seat?
There's no way the two of us are changing seats, in a moving Jackrabbit
Damn thing is the size of a honda civic
And Rick can drive the car from where he is (IMG:style_emoticons/default/smile.gif)

Too late, and what about when we pick up Peaches? Not like we're gonna move as we're doing that. (IMG:style_emoticons/default/nyahnyah.gif)
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J. Packer
post Jan 5 2011, 09:49 PM
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LOL. I assumed you all came to a stop, unless Peaches was diving into the back seat like a gymnast or something...
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Faraday
post Jan 5 2011, 09:50 PM
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QUOTE (J. Packer @ Jan 5 2011, 01:49 PM) *
LOL. I assumed you all came to a stop, unless Peaches was diving into the back seat like a gymnast or something...

That would be amusing, doing a Chinese fire drill at 20 mph.
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Thanee
post Jan 5 2011, 09:59 PM
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Yeah, absolutely. Just roll those for us, if it helps. (IMG:style_emoticons/default/smile.gif)

Maybe a list of those stats in one place in the wiki would make sense, then, so you can quickly look them up.

NAME
Initiative X+Xd6
Perception Yd6 (+Zd6 visual, ...)
...
...
...

Bye
Thanee
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Thanee
post Jan 5 2011, 10:06 PM
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Checking the credsticks and the two sliverguns (are they smartlinked? gas-vented? stuff like that...).

In case of Smartlink... can you simply use that, or do you need to hack it open first?

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Thanee
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J. Packer
post Jan 5 2011, 10:09 PM
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QUOTE (Thanee @ Jan 5 2011, 03:06 PM) *
Checking the credsticks and the two sliverguns (are they smartlinked? gas-vented? stuff like that...).

In case of Smartlink... can you simply use that, or do you need to hack it open first?


Y'know, I don't know how smartlink works in that situation. I would think that, being this far away from Jonny and his PAN, they would just need to be connected to. And yes, both guns are smartlinked, but that's the only aftermarket feature. Built in includes burst fire and an internal sound suppressor.

Doing some quick math in your head, you realize the credsticks contiain about 8500 Y between them all. Quite the haul, really.
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Thanee
post Jan 5 2011, 10:11 PM
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Very nice, indeed! (IMG:style_emoticons/default/biggrin.gif)

Adding some extras to those guns would make them pretty useful (esp. some recoil compensation to make those bursts actually feasible).

GasVent-3, Personalized Grip & Skinlink = 550¥. But that can only be done after the run, of course. (IMG:style_emoticons/default/wink.gif)


BTW, how much ammo is there? One full clip in each of them?

Bye
Thanee
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Faraday
post Jan 5 2011, 10:30 PM
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Gonna do a perception roll to just check stuff out. I have natural low-light vision, so unless it's pitch black, I won't bother going thermo-vision. 5 Hits
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J. Packer
post Jan 5 2011, 10:46 PM
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QUOTE (Thanee @ Jan 5 2011, 03:11 PM) *
BTW, how much ammo is there? One full clip in each of them?

That's right. One of them is jammed, however. Take an armory roll nothing fancy (threshold of 2) to clear it.
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