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#226
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 ![]() |
Gonna do a perception roll to just check stuff out. I have natural low-light vision, so unless it's pitch black, I won't bother going thermo-vision. 5 Hits The walls are concrete, and relatively smooth. Periodically there are bits of left over water treatment and transmission equipment that was too difficult to steal. Graffiti lines the walls, in thick, thick layers. Not much worth noting so far. |
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#227
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
That's right. One of them is jammed, however. Take an armory roll nothing fancy (threshold of 2) to clear it. Warden can do that. (After the run's done. Not gonna take time for now.) I really thought about going with two sliverguns myself, those things are pretty nice. But J convinced me to stick with Jessie. (IMG:style_emoticons/default/biggrin.gif) |
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#228
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Moving Target ![]() ![]() Group: Members Posts: 211 Joined: 21-November 10 Member No.: 19,182 ![]() |
You can roll Initiative, Perceptions, etc. for Cruiser. I added a section of dice pools under "Cruiser Stats" on wiki-page.
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#229
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,462 Joined: 26-February 02 Member No.: 463 ![]() |
Also added some dice pools at the end of my sheet. (IMG:style_emoticons/default/smile.gif)
Bye Thanee |
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#230
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
Did you want some flavor posts from us? I think we're kinda waiting to see what happens (IMG:style_emoticons/default/smile.gif)
I know Rick is basically just mapping this route on his commlink. |
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#231
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 ![]() |
Yeah, I was giving some time for everyone to have a chance to post, if they wanted to, but not really enforcing it. And then life got in the way last night and I was unable to do much to move the action forward.
Thanks, all, for updating sheets with basic rolls that I might need to make for you. |
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#232
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
Oh dear, that was an unexpected roll to fix a gun.
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#233
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 ![]() |
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#234
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
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#235
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
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#236
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 ![]() |
Oh, I already rolled perception rolls for everyone. You got seven hits. I was just waiting for specific questions. (IMG:style_emoticons/default/smile.gif) |
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#237
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
Oh, I already rolled perception rolls for everyone. You got seven hits. I was just waiting for specific questions. (IMG:style_emoticons/default/smile.gif) O___o Holy crap. And yeah, I forgot about you rolling for us. I guess IC really really likes Warden. |
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#238
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
First thing I'm buying is a r3 skillsoft "pilot groundcraft"
God damn |
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#239
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 ![]() |
This time, IC liked everyone. The lowest result was Ghost, wedged into the back seat and glancing out the heavily sloped back window, and she got three hits.
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#240
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
First thing I'm buying is a r3 skillsoft "pilot groundcraft" God damn You know you'll need skillwires for that, right? (IMG:style_emoticons/default/nyahnyah.gif) I find it kinda funny that warden's got as good a dice pool as he does while high. |
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#241
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 ![]() |
We'll start the situation at medium range. All gunfire will be at a -4 (1 for range, 3 for being in a moving vehicle).
If you can extend the range to long, you'll have a shot at breaking off contact and losing them. If the range closes to short, you'll either have the option to try to drive one of them off the road, or you will be the object of such an attack. I'll need a roll from Rick and Cruiser respectively, of Reaction + Vehicle Piloting Skill (or Pilot program, 1 for both the Contrail and the Jackrabbit) + Handling (Jackrabbit = 0, Contrail = +1) to determine, first, if the range is changed. This will be at -8 dice due to the number of pursuers you have currently. |
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#242
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Moving Target ![]() ![]() Group: Members Posts: 211 Joined: 21-November 10 Member No.: 19,182 ![]() |
OK, I have never done a Car Chase in SR before. What are the main dice pools and modifiers I should be collecting? Are we sure the bikers are coming after us, or are they just passing along?
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#243
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
We'll start the situation at medium range. All gunfire will be at a -4 (1 for range, 3 for being in a moving vehicle). If you can extend the range to long, you'll have a shot at breaking off contact and losing them. If the range closes to short, you'll either have the option to try to drive one of them off the road, or you will be the object of such an attack. I'll need a roll from Rick and Cruiser respectively, of Reaction + Vehicle Piloting Skill (or Pilot program, 1 for both the Contrail and the Jackrabbit) + Handling (Jackrabbit = 0, Contrail = +1) to determine, first, if the range is changed. This will be at -8 dice due to the number of pursuers you have currently. I get the feeling that -8 dice pool will reduce everyone's dice pool to 0. :/ BTW: The snuff's worn off at this point. Warden is still up on the Jazz though. (+1 React, +1 IP) |
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#244
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 ![]() |
Yes, I will be investigating some house rules on car chases if they ever come up in the future. The ones in SR4A are a bit... hinky. With a difference of four pursuers, you'd have to be Eval Fricken Kineval to get away most of the time.
Thankfully, the penalty is only to the roll to change the range - not any other vehicle tests you might have to do. |
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#245
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Moving Target ![]() ![]() Group: Members Posts: 211 Joined: 21-November 10 Member No.: 19,182 ![]() |
OK thanks. Then my dice pool is: Reaction 5 + Pilot Ground Craft 1 + Handling 1 = 7; with the -8 I have no dice; guess I cannot even try and keep that distance.
To be honest I do not understand why the number of pursuers matter, shouldn't it be somehow related to the max speed of the vehicle or something? Anyway... |
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#246
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
Yeah, you add or lose dice depending on the difference in speed 10 for 1.
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#247
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 ![]() |
There are actually modifiers for the speed differential between the vehicles, but with these guys being prepare to be in pursuit, it wouldn't work out as a net positive for you until you could accelerate for a while. And I'm not sure the jackrabbit would ever be able to outclass the Harleys.
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#248
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
Well if it had rocket boosters...
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#249
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
You know you'll need skillwires for that, right? (IMG:style_emoticons/default/nyahnyah.gif) I find it kinda funny that warden's got as good a dice pool as he does while high. You realize I have skillwires (IMG:style_emoticons/default/wink.gif) |
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#250
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
my dicepool is also a 0.
JP.. How defensive is the "defensive" .. because he'll probably do that with the idea that he'd rather shoot out the window. |
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