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pbangarth
post Jan 2 2011, 05:21 AM
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Professor astral perception around the van:

9 dice ==> 5 HITS
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Notsoevildm
post Jan 2 2011, 10:11 PM
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Street etiquette roll to see how cool Ferret is in his dealings with the Crush:

Charisma 3 + Etiquette (street) 5 = 8d6.hits(5)=4 - he da man!
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Saint Sithney
post Jan 3 2011, 06:33 AM
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Now that the commlink is off here comes a find hidden node test.

here
[ Spoiler ]

Should hit 15 by 7 seconds.

So, is there anything still broadcasting from the car which is on the Ork's person? Implanted commlink or such?
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Sephiroth
post Jan 3 2011, 06:02 PM
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Red-ROM, will Jovan's Compulsion (Immobility) power work on the guy when he's still unconscious, or does he have to be awake for the power to be used successfully?

P.S. No, I swear I'm not metagaming with the Immobility thing. I don't remember if I ever mentioned my choice for Compulsion in this thread, as I had not decided on it yet when I first posted him, but I did add it to Jovan's sheet on the Cast of Shadows thread around the time I got off the reserve list and started playing. I promise I'm not cheating. (IMG:style_emoticons/default/dead.gif)
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Red-ROM
post Jan 4 2011, 02:07 AM
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@ Seph: Ok, Immobility it is. I don't think you can compel someone who is unconscious. Try substituting immobilize for, say, eating. It wouldn't work.

@ Saint: you detect no other WIFI signal from the Mercinary, also, I think he's Human. The ork stayed in the chopper, the other human with the head gear and the other ork were in the SUV. Maybe I should go back and reread what I'm writing just in case.

@ Notso: Ettiquette has been noted

@ Pban: Nothing happening on the Astral right now
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Red-ROM
post Jan 5 2011, 04:05 AM
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wow, it doesn't take long to end up on page 2
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Red-ROM
post Jan 5 2011, 11:48 AM
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hmm. The comm number Amber was given was supposed to be Mrs. Johnson's. I guess I didn't make that clear.
Oh well.
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J. Packer
post Jan 5 2011, 02:17 PM
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QUOTE (Red-ROM @ Jan 5 2011, 04:48 AM) *
hmm. The comm number Amber was given was supposed to be Mrs. Johnson's. I guess I didn't make that clear.
Oh well.

Whoops. It's not too late to retcon that, as only one post has occurred since then. Your call, boss.
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pbangarth
post Jan 5 2011, 03:23 PM
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Aww hell, no. Let us live in mortal fear of our employer.
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Red-ROM
post Jan 5 2011, 11:33 PM
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yea, let's just roll with it
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Saint Sithney
post Jan 6 2011, 12:51 AM
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Well, if he's a human, that'll make it easier to interrogate him in the Crusher's back yard.
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Red-ROM
post Jan 8 2011, 12:20 PM
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updated the death clock, it might help Packer if someone responds to Amber's message
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pbangarth
post Jan 8 2011, 04:22 PM
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Professor looking for tags on the van;

Perception 5 + INT 4 + actively looking for something in particular 3 = 12 dice ==> 5 HITS

He will remove them as he finds them.
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Sephiroth
post Jan 9 2011, 08:14 AM
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Casting a Force 7 Mana Bind (his magic is still at 7, and will be for basically the rest of the night IC) on the human as he wakes up:

Magic 7 + Spellcasting 3 + Power Focus 4 - wound modifier 1 = 13d6 = 4 hits

Using Edge to reroll failures, because it's important to bring the guy's Agility down to 0 with this and he probably has some agility augmentations in all that cyberware:

9d6 => 8 total hits

Resisting 3 points of drain:

Will 3 + Logic 6 = 9d6 = 3 hits

Yay. I'm gonna have a bunch of things to do, but I'll post with this sometime tomorrow. I wonder if biting his arms would affect his Strength to resist... I certainly hope he still has some decent stun modifiers, at the very least.
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Red-ROM
post Jan 9 2011, 05:56 PM
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@ Seph: where is this mana bind spell?
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Red-ROM
post Jan 9 2011, 06:06 PM
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Hey, 2071 is before the Knight Errant take over right?
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J. Packer
post Jan 9 2011, 06:31 PM
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QUOTE (Red-ROM @ Jan 9 2011, 11:06 AM) *
Hey, 2071 is before the Knight Errant take over right?

I just searched through Seattle 2072 and can't find a definitive date at all. After Brackhaven takes office, and there's a reference to his declaring his candidacy in 2070, but not much else with dates. Probably to avoid stepping on gamers' toes with too many hard and fast dates.

If it's the 'Star she should be worried about, I'll gladly edit. I'm going to run through a few other books and see if I can find a timeline anywhere.

Oh, and Mana Bind is a Bind variant on SM 172.

Edit: Found it. Sixth World Almanac - page 99. They don't take over until March 15, 2072. I'm off to edit my post!
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Acme
post Jan 9 2011, 10:21 PM
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And some people here on DS think that 6WA isn't useful... (IMG:style_emoticons/default/smile.gif)
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Notsoevildm
post Jan 9 2011, 11:02 PM
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Using stun baton as improvised bug zapper:

Logic 6 + Electronics 4 = 10d6.hits(5)=2

@RED-ROM: Ferret has the Juryrigger quality. Checking the book again, this seems to mainly apply to mechanic skills, but when I created him I was thinking more of an ability to get electronic devices to work or do weird stuff with just a couple of bits of wire and some duct tape. Is that okay with you?
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Red-ROM
post Jan 10 2011, 01:15 AM
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QUOTE (Notsoevildm @ Jan 9 2011, 06:02 PM) *
Using stun baton as improvised bug zapper:

Logic 6 + Electronics 4 = 10d6.hits(5)=2

@RED-ROM: Ferret has the Juryrigger quality. Checking the book again, this seems to mainly apply to mechanic skills, but when I created him I was thinking more of an ability to get electronic devices to work or do weird stuff with just a couple of bits of wire and some duct tape. Is that okay with you?


I like the bug zapper (IMG:style_emoticons/default/smile.gif)

I'll have to judge the jurry rigger stuff on a case by case basis. Your description sounds like a hardware test and I would count that as a "mechanic" skill. especially considering the mention of electronics in the fluff.
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J. Packer
post Jan 10 2011, 02:35 AM
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@Red: IRL, the trip from the docks to Redmond is at least 20 minutes, even with a bit of creative driving. I don't want to be out of comm the whole time, and risk being dead before I get there - how would you like to handle it?
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Red-ROM
post Jan 10 2011, 03:08 AM
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I guess you are already in rout, and the team is debugging, and interrogating and such. You could probably catch up, The time thing is always tricky. sometimes you have to post a flashback or your thoughts on things to fluff it out a bit
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J. Packer
post Jan 10 2011, 04:10 AM
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QUOTE (Red-ROM @ Jan 9 2011, 08:08 PM) *
I guess you are already in rout, and the team is debugging, and interrogating and such. You could probably catch up, The time thing is always tricky. sometimes you have to post a flashback or your thoughts on things to fluff it out a bit

Sounds good. I'll see if can wax all lyrical in the meantime.
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Saint Sithney
post Jan 10 2011, 09:01 AM
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QUOTE (J. Packer @ Jan 9 2011, 10:31 AM) *
Edit: Found it. Sixth World Almanac - page 99. They don't take over until March 15, 2072. I'm off to edit my post!


Also says in Seattle 2072 that LS still works the rougher areas since the handover is going a precinct at a time.
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Notsoevildm
post Jan 10 2011, 09:06 AM
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QUOTE (Red-ROM @ Jan 10 2011, 02:15 AM) *
I like the bug zapper (IMG:style_emoticons/default/smile.gif)

I'll have to judge the jurry rigger stuff on a case by case basis. Your description sounds like a hardware test and I would count that as a "mechanic" skill. especially considering the mention of electronics in the fluff.


Cool. I'll limit it to hardware tests then and you can still decide that it doesn't apply if I try something too off the wall.
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