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#1
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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 28-September 10 Member No.: 19,081 ![]() |
Hey Dumpshock, lately I've been trying to brainstorm new and interesting ways for 'runners to incapacitate targets. I'm looking for any more options than just stick'n'shock/gel ammo rounds, stunbolts or gas grenades. Those are all tried and true, yes, but how about some more interesting ones? I've got a sort of list going on (and I'll include the ones I mentioned just now) but I want to see if anyone else has other fun ideas. That said I'm putting MAGIC out as a blanket method, what with spirits and stun abilities etc.
Close Range: Stun Baton (usually 6S(e)) Stun Staff (6S(e)) Shock Hands (5S(e)) Good Ol' Fisticuffs (Str/2S) Electroshock Orthoskin (6S(e)) (Hey is it just me or does this basically mean shock hands, with higher damage, and no need to plug 'em in again ever?) Tranq Patches (1-20S) Chemical Gland (Exhalation)(by chemical) Resonance Trodes + Blackout (By program. TECHNOMANCER only) MAGIC At Range: Stick'n'Shock (6S(e)) Weapons weaker than body armor Gel Rounds (As Weapon -1) Capsule Rounds (As weapon -0) Capsule Rounds (As Weapon -0, + Chemical effects) (Now with toxins in them! Pepper punch capsule rounds anyone?) Tasers (usually 6S(e)) Super Squirt (As Chemical) Injection Vector Weapons (As Weapon, + Chemical) MAGIC Area of Effect: Chemical Grenades (As Chemical) Flash Bang (6S) MAGIC So there's my list as it stands. Clearly you'd use some in certain situations rather than others: it's a lot neater to sneak in on someone and slap a tranq patch on them if you're trying to extract them without a struggle, than to send your troll in and sock 'em one. Just saying. YMMV. Anyone else with contributions? |
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#2
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
The ultimate in Non-Lethal Approaches.
Don't be seen so you never have to get into combat in the first place. (IMG:style_emoticons/default/nyahnyah.gif) In truth, anything can be lethal. That's why items designed for self defense are typically called "Low-Lethality" weapons. The RCMP proved just how lethal tasers are. There are a small percentage of the population allergic to Narcojet, the usual choice in knockout drugs. Even pepper spray can be lethal to someone with asthma (And aren't suggested for people who have it, BTW.). If part of the job is to take someone against their will, well... Better make sure he isn't allergic to that tranq you just used on him. |
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
Don't forget killing hands. Its quite capable of dealing stun, and in tougher fights, stacking the wound penalties on both tracks can tip the tide.
A quick list of good chemicals to use with your various chemtech items would be good. Better if you can compare cost/availability. Narcojet, slab for starters. |
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
Killing Hands + Critical Strike indeed. Massive damage, but you can still elect to do Stun.
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#5
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 252 Joined: 26-August 10 From: Greensboro, NC Member No.: 18,971 ![]() |
Well waddayaknow, that actually legally stacks. Nasty. Yup. Got a Phys. Ad. in my game and this is damn near broken. The fact that Distant Strike doesn't stack and Melee attacks are a Complex action has kept it in check. That, and it's sort of his thing to not need weapons of any sort. And with this combo, and if he can manage to get a hit in, he really doesn't. |
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#8
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Nearly as impressive as just using shock or drugs. (IMG:style_emoticons/default/smile.gif)
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
Subdual does stun. lots of it. i've seen a troll adept with attribute boost (Str) and finising move do a successful subdual attack and 12S instant. because Str doesn't get halved
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#10
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
Add elemental strike(sound) for totall armor penetration and your doing some impressive stun damage. Hertza Haeon? -k |
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#11
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
For me it's definitely the nerve strike power. You won't often need to do more than 4 or 5 'damage' to incapacitate someone for minutes. Even if you don't get them first time you'll still slash either their attack rolls or their initiative and defence rolls making a second-hit 'kill' even more likely.
That said, garottes are kinda classy. |
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#12
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,206 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
There's also slab (Arsenal, page 76).
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#13
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 3-December 10 From: Connecticut Member No.: 19,202 ![]() |
Killing Hands + Critical Strike indeed. Massive damage, but you can still elect to do Stun. Add elemental strike(sound) for totall armor penetration and your doing some impressive stun damage. Wow, does this stack with the various martial arts techniques that improve your unarmed DV?As in, could somebody take the following for a total of +8 DV: 2 Ranks of Boxing (+2 DV) 1 Rank of Karate (+1 DV) 1 Rank of Kung Fu (+1 DV) 2 Ranks of Muay Thai (+2 DV) 1 Rank of Tae Kwon Do (+1 DV) 1 Rank of Wildcat (+1 DV) |
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#14
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Pretty sure you can't. (IMG:style_emoticons/default/smile.gif)
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#15
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 3-December 10 From: Connecticut Member No.: 19,202 ![]() |
Got a quote? It seems to me like they'd all stack (and cost you 80 karma), theres even this which seems to hint that it would stack even if its not directly talking about DV, though you'd be limited to +7 DV:
QUOTE (Arsenal @ page 156) A character gains the advantages of all martial arts styles she knows; should they overlap, these dice modifiers stack. The maximum number of dice that can be added to or subtracted from a character’s dice pool from martial art modifiers is equal to the rating of the relevant Combat skill.
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#16
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Gel Rounds (As Weapon -1) Speaking of which...when did that get changed? Recently saw this change (from the previous 0 modifier) in the 4A book, but is not mentioned in the changes doc. (IMG:style_emoticons/default/wobble.gif) |
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#17
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,206 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Got a quote? It seems to me like they'd all stack (and cost you 80 karma), theres even this which seems to hint that it would stack even if its not directly talking about DV, though you'd be limited to +7 DV: I think Ramaloke is right here. The quote from Arsenal, page 156 is pretty solid. Wow. |
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#18
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
*shrug*. I could've sworn there was a specific rule that said DV stacks to +3 max, or something. Obviously, no GM would ever allow the abuse you've presented, but I thought there was an actual cap in the rules.
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#19
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,206 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
About elemental strike, it isn't that it adds DV to the base damage, but it can add secondary effects. Is this right? So in the case of (sound) above, its only effect is that it ignores armor. Am I correct here?
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#20
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
Wow, does this stack with the various martial arts techniques that improve your unarmed DV? As in, could somebody take the following for a total of +8 DV: Yes and no. Yes, martial arts unarmed DV stacks.... to a point STILL...... its pretty good *shrug*. I could've sworn there was a specific rule that said DV stacks to +3 max, or something. Obviously, no GM would ever allow the abuse you've presented, but I thought there was an actual cap in the rules. No, because errata makes it cap out at +3. Yerameyahu is absolutely right. The rest of you suckers forgot to check the errata. Source: Page 4, p.156 martial arts |
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#21
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
So, at CharGen you'd be limited to
Base DV = Strength / 2 + Critical Strike +6DV + Martial Arts +3DV + Net Hits on Agility + Unarmed Combat (Martial Art) vs. Reaction+(Skill) resisted only with Body There's really a good chance you'll do some P damage even if you don't intend to, just through overflow from the first hit. |
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#22
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Does all of that stack WITH Subdual Combat?
Also, don't forget about Boneworks and Hardliner-Gloves to get more Damage. |
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#23
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
only the Wrestling MA specifically states to contribute DV to subdual. From the wording I'd say nothing else does
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#24
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Well, the only important thing about the subdual would be that the damage is not STR/2 but strength alone.
If you could THEN add the other stuff it would become cruel and unusual punishment ^^ |
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#25
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
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