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#26
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
I'll come right out and say this. I think you're fooling yourself if you think a CZ could possibly pull off being a face. In addition to the certainty of some form of mental illness which will likely prevent such a character from interacting normally with society, the prejudice of society against cyberzombies (as unnatural, monsterous killing machines), will likely prove just as crippling to any pretense of acting as a team's face-man. Perhaps you can compensate for this weakness to a degree... possibly with more invasive surgery and augmentation. Keep in mind, however, that you will ALWAYS be working at a disadvantage when trying to make a cyberzombie into a social butterfly. It'd be an interesting character, if not a good face... anymore. Tragic, in many ways, as his old contacts one by one stop calling him and he's slowly abandoned by the people he's done favors for in the past. Trying to stay sane, trying to care enough about anyone to keep the friends he still has... because eventually, the people who hung him out to dry will have been right to do so. Should appeal to the WoD player, anyway. First off, people with mental illness can be highly charismatic. The prejudice of society against cyberzombies is fair, I'll admit, but would it be greater than prejudice against a ghoul, nosferatu, or suchlike? I ask as the rest of the party consist of a Cyborg, a Banshee, a pair of Nosferatu, and a Vampire. Also, we're playing in Sarajevo (the group currently resides in the sewers/abandoned underground tunnels) which as I understand it isn't exactly civilization. I was thinking about going Elf as well, which could get me pretty wicked charisma. |
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#27
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 ![]() |
But why on earth do they want you play a CZ while needing a face? If you want a really freaky face character, play a Pixie mystical adept surged with Glamour. And when the drek hits the fan, hide yourself inside the drone body of your cyborg chummer.
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#28
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
But why on earth do they want you play a CZ while needing a face? If you want a really freaky face character, play a Pixie mystical adept surged with Glamour. And when the drek hits the fan, hide yourself inside the drone body of your cyborg chummer. This I couldn't answer. But I'd much rather play a CZ than a Pixie! And I figure if my base metatype is Elf, and my essence goes low enough, I'll be able to get pretty major charisma. And I may give off weird vibes to the mundanes, and if they're awakened but can't see my aura (like if the Nosferatu Mage can mask it) then I'm golden, right? Are cyberzombies immediately visually recognizable? If they've been getting their meds regularly? |
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#29
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 ![]() |
One thing I don't think I saw anyone mention is that a Face doesn't always have to be a lovely individual... just being Intimidating as fuck can do wonders. I think a CZ fits that bill...
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#30
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 ![]() |
One thing I don't think I saw anyone mention is that a Face doesn't always have to be a lovely individual... just being Intimidating as fuck can do wonders. I think a CZ fits that bill...
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#31
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
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#32
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
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#33
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
The fluff on cyberzombies says that all of their cyberware is likely to be delta grade. But for a PC with far more limited resources, I would get it all standard grade. Maybe your background could be that you are a more expendable experiment. And don't waste any qualities on anything that reduces Essence costs - you want to get a high negative Essence.
Cyberzombies can theoretically look like about anything - even cyberlimbs can look "normal". Keep in mind that their Attribute maximum bonus, combined with the rules for customized cyberlimbs, make cyberlimbs a very attractive option. For example, your elf, assuming a -4 Essence, would be able to get a customized cyberlimb with an Agility of 11 - before cyberlimb enhancements. The trouble with your increased Attribute maximum for Charisma is that there aren't really any augmentations that boost it - unless your GM uses the optional rule for cosmetic surgery, where it can increase Charisma by up to +3. |
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#34
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Target ![]() Group: Members Posts: 47 Joined: 26-February 02 From: London, England Member No.: 1,680 ![]() |
I have run a Freaks campaign, and they can be very fun (Weretiger, Ghoul, Vampire, Cyber Zombie and an Ex-Bug City Fire Watch officer who was the scariest of the lot).
As has already been said, simply don't grade that ware. Simplly being able to go above 6 essense loss, along with the other benefits makes a CZ a powerful character. As for the Face part, I think more of Ghost in the Shell than Robocop for this one. A purely human looking person who barely has an ounce of flesh left in their perfectly sculpted artificial bodies. They could look, move and act with awe inspiring grace and cunning because that's how they've been MADE to be. The Face CZ (he or she?) may not feel emotions the same way any more, but be able to fake them perfectly. Also adds an easy escape story, since a Face CZ is much more likely to be able to disappear than a hulking death machine. Just my 2 pence. |
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#35
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
I have run a Freaks campaign, and they can be very fun (Weretiger, Ghoul, Vampire, Cyber Zombie and an Ex-Bug City Fire Watch officer who was the scariest of the lot). As has already been said, simply don't grade that ware. Simplly being able to go above 6 essense loss, along with the other benefits makes a CZ a powerful character. As for the Face part, I think more of Ghost in the Shell than Robocop for this one. A purely human looking person who barely has an ounce of flesh left in their perfectly sculpted artificial bodies. They could look, move and act with awe inspiring grace and cunning because that's how they've been MADE to be. The Face CZ (he or she?) may not feel emotions the same way any more, but be able to fake them perfectly. Also adds an easy escape story, since a Face CZ is much more likely to be able to disappear than a hulking death machine. Just my 2 pence. That's what I was thinking - less full cyberskull/torso/arms/legs and more bioware, geneware, maybe lower legs (for hydraulic jacks and a nanohive) and such, and a bunch of headware. And why just go the street sammy route when you can go the optimized brain that's attached to an anthromorphic tank route? Too, a CZ who can speech the speechiest speech that e'er were speeched would have an easier time getting away - his backstory seems to be falling into place. On the drugs situation, how hard are they to synthesize, given adequate facilities? I'm not trying to get around it, I just figure if that level of chemistry is within reach then I could maybe cook them myself, breaking into the labs to access the facilities to make my drugs. Also, Arab_One, how did your Freaks game go? Any suggestions to make my playing more, uh, freaky? |
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#36
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 583 Joined: 1-October 09 From: France Member No.: 17,693 ![]() |
I ask as the rest of the party consist of a Cyborg, a Banshee, a pair of Nosferatu, and a Vampire. Also, we're playing in Sarajevo (the group currently resides in the sewers/abandoned underground tunnels) which as I understand it isn't exactly civilization. I hope at least one of them is able to Cleanse, because otherwise most of their abilities are going to be severely crimped or even completely suppressed by your astral hazing - the cyborg is the only one unaffected. For the drug situation, there is no indication of the difficulty to produce them. If you plan to do them yourself you may face several hurdles : - you need to figure out not only the active chemicals in them, but also the complete synthesis procedure - you have to make sure the needed reagents are available, and those can get pretty exotic - the processing time need to be short enough. If you need control of a facility for 48h then you are screwed, there is no way it would go unnoticed. - the chemicals may degrade relatively quickly, meaning you need a fresh batch relatively often But none of that is described anywhere, so it's up to your GM |
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#37
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Target ![]() Group: New Member Probation Posts: 3 Joined: 1-May 10 Member No.: 18,532 ![]() |
I don't think a cyber-zombie could ever pull off being a face. The tragedy of having your soul ripped out of your body and then forcibly put back in is just too much. Also, being a face means (I think) you need to have the ability to take on multiple faces. Though this brings up the prospect of playing a schizophrenic character, I think this could be achieved in a much cooler way...
By playing an AI possessing an almost human looking droid. Then you have access to all these crazy facets of skillsofts AND the insane sociopathic thing that wants...no...NEEDS to interact with metahumanity...all the time. If you want to get really crazy, maybe somebody finally invented that Elven Bio-droid. I'm not sure how out there your GM wants to go. |
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#38
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
I don't think a cyber-zombie could ever pull off being a face. The tragedy of having your soul ripped out of your body and then forcibly put back in is just too much. Also, being a face means (I think) you need to have the ability to take on multiple faces. Though this brings up the prospect of playing a schizophrenic character, I think this could be achieved in a much cooler way... By playing an AI possessing an almost human looking droid. Then you have access to all these crazy facets of skillsofts AND the insane sociopathic thing that wants...no...NEEDS to interact with metahumanity...all the time. If you want to get really crazy, maybe somebody finally invented that Elven Bio-droid. I'm not sure how out there your GM wants to go. Elven Clone, with Stirrup System |
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#39
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
I hope at least one of them is able to Cleanse, because otherwise most of their abilities are going to be severely crimped or even completely suppressed by your astral hazing - the cyborg is the only one unaffected. For the drug situation, there is no indication of the difficulty to produce them. If you plan to do them yourself you may face several hurdles : - you need to figure out not only the active chemicals in them, but also the complete synthesis procedure - you have to make sure the needed reagents are available, and those can get pretty exotic - the processing time need to be short enough. If you need control of a facility for 48h then you are screwed, there is no way it would go unnoticed. - the chemicals may degrade relatively quickly, meaning you need a fresh batch relatively often But none of that is described anywhere, so it's up to your GM I'll make sure the mage can Cleanse then. I was wondering, though, if I were a mage before the transformation, then my magic got kicked down to 1, and I initiate once, would I be able to Cleanse for myself? I'm not too familiar with how magic works... And thank you for the information on the drugs. I'll have to work with my GM to work that situation out. As to a CZ being a face - while it may strain belief, it's probably better than the Nosferatoi, the Ghoul, or the Cyborg trying, as I'll at least look (mostly) normal (ish). Does anybody have a primer on karmagen? |
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#40
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
I'll make sure the mage can Cleanse then. I was wondering, though, if I were a mage before the transformation, then my magic got kicked down to 1, and I initiate once, would I be able to Cleanse for myself? I'm not too familiar with how magic works... Ostensibly, yes. If you then raise your magic to 2, you can even get another 1 essence worth of implants. (IMG:style_emoticons/default/wink.gif) (Magic (2) - 1 -> 1, Max Initiations = Magic -> 1, Max magic 0 + Initiations (1) -> 1) |
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#41
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
your magic would have gotten kicked down to 0, and you would have lost your magic rating entirely and be unable to get it back.
So no. Unless you initiated to initiate level 2 before the procedure, and you raise your magic score to an 8, and took no more than 7 points of essence loss. |
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#42
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Moving Target ![]() ![]() Group: Members Posts: 263 Joined: 20-April 10 Member No.: 18,479 ![]() |
Becoming a CZ gives you a magic of 1, regardless of whether you had any beforehand or not. You can't raise it, and further essence loss has no effect on it either. I don't see anything in the rules that say you can't initiate if you were already a magic user, but you'd be hard capped at 1 initiation, since you can't raise your magic past 1. (Though, there's always the option of buying metamagics for karma straight out. I don't remember if that's an optional or official rule though.)
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#43
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
your magic would have gotten kicked down to 0, and you would have lost your magic rating entirely and be unable to get it back. Last I checked 2 - 1 is 1, not 0. (IMG:style_emoticons/default/indifferent.gif) (That is, 7 minus 6 is 1, not 0, because in order to have 2 Magic at 1 Essence, you've already lost 5) Unless you initiated to initiate level 2 before the procedure, and you raise your magic score to an 8, and took no more than 7 points of essence loss. You mean a level 1 initiate and 7 magic, and 6 Essence loss. 9.9 |
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#44
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
Ok, so concerning Cleansing and masking my aura - how hard would these be to do? Would a competent mage be able to deal with the issues of my astral hazing and BC of 4? Are those two things different? How would I go about hiding myself so the corp couldn't just track me down?
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#45
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
The Hazing IS the BGC of 4.
Underground should be enough to hide. Also, what did you think of Binky? |
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#46
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 ![]() |
I don't think there's any existing way for a character to mask another character's aura. Masking and extended masking only work on the initiate's own aura, and the only spell that even approaches what you're looking for is False Impression/Manascape, which probably wouldn't be a foolproof method and could likely be defeated by a good enough Assensing roll (or at least it seems that way to me; the spell doesn't actually have much listed as far as mechanics go).
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#47
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
The Hazing IS the BGC of 4. Underground should be enough to hide. Also, what did you think of Binky? What is Underground? And I thought "That poor creature, taken from its natural habitat and then turned into cheese!" But it's a cool concept, as far as thought exercises go. That's part of why I'm so stuck on playing a Cyber Zombie. I may not get the chance again, and frankly their psychology has to be so different and messed up that it will be a fascinating challenge to play. |
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#48
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Underground, tunnels, caves, bunkers, the sort of thing . .
Yah, i wanted to absolutely go and take the concept beyond the limits ^^ |
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#49
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
Underground, tunnels, caves, bunkers, the sort of thing . . Yah, i wanted to absolutely go and take the concept beyond the limits ^^ Well you certainly succeeded. Why would being underground help me hide? That is what I'm doing anyhow, actually, as the group currently lives in a warren of tunnels under Sarajevo, but I don't want to screw it up for the mage and the adept (at least, not make it too bad). Oh, and would I be able to use a Microfac to create the drugs necessary to keep a CZ alive? |
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#50
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Finding Magic with Magic is harder if it's hidden under the ground, because the earth itself counts as a living organism and thus pretty much shields you from magic at least partially.
And of course from all kinds of sensors, including GPS and the such . . And finding Cyberzombies with magic is harder on default. It's basically like looking for the silent spot in a sea of sound when looking for an enemy submarine. The background count itself could be found, but that is hard too. If you are somewhere with a BGC of 3, your own BGC of 4 does not stand out as much anymore i think . . As long as you can feed the fab with the receipe and the needed ingredients, i don't see why it would not work. |
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