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Acme
post Feb 28 2011, 09:08 PM
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Acme is a lightly built elf, about 6'3" and 180 lbs. He is most obviously AmerInd, with long black hair down to his lower back, dark skin and sharp cheekbones. He usually wears a strange conglomeration that he calls "AmerInd goes grunge", that of AmerInd-style buckskins (leggings, boot moccasins, shirt and breechcloth), with a off-white t-shirt on and a red and black flannel shirt tied around his waist like that of a 1990s grunge rocker. This is completed with a grey bandanna tied around his head in a headband, a black lined coat in the style of a duster festooned with fetishes and buttons. His brown sometimes look like a coyote's eyes even when he's not spellcasting.
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Red-ROM
post Mar 2 2011, 02:26 AM
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Rusty is an older man, about 5'8". White, but his skin is dirty, making it seem much darker. his eyes are brown and almost lost under his shaggy grey hair, that still clings to the red it used to be. He's dressed in grubby work slacks and boots, and currently sports a thick poncho.

Red-Rom is an unseen yet oppressive force that can be felt in everything around you. You may not be consciously aware, but, like the Grimm Reaper, he is patiently waiting for your time to run out. (IMG:style_emoticons/default/devil.gif)
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Red-ROM
post Mar 2 2011, 03:12 AM
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I'm kind off waiting for you guys to sort out your plan and make a move, let me know if you need something from me
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Warlordtheft
post Mar 2 2011, 03:41 AM
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You got a map of the place we could download or view?

Hey, we got sort of the plan:

Sneak to the terminal and hack it.
Get someone to astrally recon the place
Find the goods and Daddy Long Legs
???
Profit.

(IMG:style_emoticons/default/grinbig.gif)






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Sephiroth
post Mar 2 2011, 04:41 AM
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@ROM: Indeed. If I need you, I will summon a Force 6 or 7 spirit so that you can help us plot.

@pbangarth: *coughcoughcough*
QUOTE (Sephiroth @ Feb 18 2011, 05:35 PM) *
Friday, Sept. 11, 2071, 9:32 PM, Rusty's Safe House, Redmond

The team would have to roll with the punches and adjust to their lack of fighting capability, and that meant making sure that they did not fall into a situation where high combat ability was needed. That meant something that the nosferatu side of his personality found enormously appealing, more appealing even than hunting prey: outthinking and outplotting all potential threats to the group, including the 12 Vipers.

<<@Professor: I will need to speak to you in private soon, regarding how we proceed henceforth.>>


Not to be impatient or anything, it just seems like everyone's kinda skipping over doing an all-out planning session.
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Warlordtheft
post Mar 2 2011, 04:52 AM
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@Red-RomFYI---Just to let you know my link is in hidden mode, and so is the disposable comm link (signal 1). My main link connects to the smartgun systems and my glasses and has a signal of 0.

@Sephiroth:Isn't that what were doin? Sorry I think Zo distracted the Prof.


Revised Plan--forgot a step:

Sneak to the terminal and hack it.
Get someone to astrally recon the place
????
Grab the goods and Daddy Long Legs
????
Profit.

As you can see we still have "some" holes in it. (IMG:style_emoticons/default/silly.gif)
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Saint Sithney
post Mar 2 2011, 10:12 AM
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QUOTE (Saint Sithney @ Mar 1 2011, 12:52 PM) *
Friday, Sept. 11, 2071, 10:00 PM, Rusty's Safe House, Redmond

Finished with the merc, Oswald shut the door, walked over to where the others were gathered, and re-engaged the vehicle's anti-theft system.
<<@team: I could stay with Ferret, but you'll probably need someone handy with a screwdriver at the destination. Maybe Acme could whip up a spirit to watch over him?>>

"By the way, the Rover's security is turned on, and the warning is turned off. I generally despise warnings. They ruin the surprise."


QUOTE (pbangarth @ Mar 1 2011, 08:49 PM) *
Friday, Sept. 11, 2071, 10:00 PM, Rusty's Safe House, Redmond

"OK, give me a few minutes with Jovan, and I think we will have some of the finer details worked out." Professor walks over to Oswald's vehicle, knocks on the door, and enters. He barely glances at the unconscious Viper.

"So," he says to Jovan, "what do you see in the maps?"


I take it we'll be glossing over the hilarity where Professor sucks down a 10S(e) charge...
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pbangarth
post Mar 2 2011, 04:13 PM
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Posted a gloss that covers my foolishness.
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Sephiroth
post Mar 3 2011, 12:27 AM
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QUOTE (Warlordtheft @ Mar 2 2011, 07:44 PM) *
Friday, Sept. 11, 2071, 10:00 PM, Rusty's Safe House, Redmond

Speak to the vermin, and not kill them....yeah, frag that....

So ye think he is in an out lying condo.

Warlordtheft, you can't hear any of what Jovan is saying. He's inside the Rover AWAY from everybody else, and for fairly good reason (since everyone would probably try to kill him if he wasn't).
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Red-ROM
post Mar 3 2011, 01:14 AM
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It's true, Jovan and Professor are now in Oswald's Rover. Jovan is very strict about not letting anyone but the Professor see him, although Oswald has, I think. and the now deceased -ish Thirty. You could make a listening check with some penalties, but I doubt you would respond openly about what you heard, even if you did.Things can get confusing, so please read carefully and ask for clarification out of character.

edit:
@ Warlord: I don't have any maps made up. I lack free time and the tech savvy to get maps up. I'll try to cobble something together when we get into the thick of it. like serious combat or something. Anyone got any suggestions on map making? I used to use paint shop pro, but mine stopped working, and I haven't gotten it fixed. I think they got bought by Corell draw, and sent a virus to destroy the old software.
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Warlordtheft
post Mar 3 2011, 02:40 AM
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QUOTE (Sephiroth @ Mar 2 2011, 07:27 PM) *
Warlordtheft, you can't hear any of what Jovan is saying. He's inside the Rover AWAY from everybody else, and for fairly good reason (since everyone would probably try to kill him if he wasn't).


(IMG:style_emoticons/default/frown.gif) Ooops...fixed that.....ignore it. Nothing to see-here. Sorry about that--I took the light blue to mean you were talking to the group. This is my first try at a PBP game, so how many mulligans do I get?

@Red-Rom: From my GM experience, I've actually found power-point to be a pretty god map maker. It may not be fancy looking but it is easy to make maps of a building or area to get better situational awareness for all involved. You can do your work there and then make it a PDF or JPEG.
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Saint Sithney
post Mar 3 2011, 06:48 AM
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QUOTE (Red-ROM @ Mar 2 2011, 05:14 PM) *
It's true, Jovan and Professor are now in Oswald's Rover. Jovan is very strict about not letting anyone but the Professor see him, although Oswald has, I think. and the now deceased -ish Thirty. You could make a listening check with some penalties, but I doubt you would respond openly about what you heard, even if you did.Things can get confusing, so please read carefully and ask for clarification out of character.

edit:
@ Warlord: I don't have any maps made up. I lack free time and the tech savvy to get maps up. I'll try to cobble something together when we get into the thick of it. like serious combat or something. Anyone got any suggestions on map making? I used to use paint shop pro, but mine stopped working, and I haven't gotten it fixed. I think they got bought by Corell draw, and sent a virus to destroy the old software.



Oz did First Aid on Jovan in the Crusher's turf. (IMG:style_emoticons/default/wink.gif)

I usually use paint.net
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pbangarth
post Mar 3 2011, 05:50 PM
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I'm in the process of moving from one house to another. Internet access may be spotty for a couple of days. Please don't kill Professor!
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Saint Sithney
post Mar 3 2011, 11:40 PM
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I'll go ahead and assume that the blimp made it over in the intervening half an hour between arriving at Rusty's and Zo showing. Figure I should do some heavy sweeps of the area with the blimp's radar, and see if there are any road obstructions or moving objects on the ground.

Here goes one from the center. Sensor 6 +2 skill +3 attn coprocessor = 11d6.hits(5) → [2,6,5,4,5,3,2,5,4,5,4] = (5)
Then one from each cardinal direction surrounding the site to minimize interference from the buildings.
11d6.hits(5) → [3,4,2,3,1,2,5,2,2,1,5] = (2)
11d6.hits(5) → [6,4,5,6,3,5,2,4,5,1,3] = (5)
11d6.hits(5) → [5,6,5,3,6,1,3,4,6,4,6] = (6)
11d6.hits(5) → [3,6,4,1,1,2,1,6,2,1,6] = (3)


Let's make a 3d model!
Edit 3 +4 skill +2 hotsim +3 NANs = 12d6.hits(5) → [1,6,5,5,4,4,5,3,5,1,5,1] = (6)
That's a good map!
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Red-ROM
post Mar 4 2011, 01:57 AM
Post #1390


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There is little in the way of movemet, most of it to the south and west. Heading north(towards the gas station) There are many roads blocked by debris or disabled vehicles, but they are all blocking access from the west and east. There seems to be a clear shot from Rusty's to the gas station.
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Red-ROM
post Mar 4 2011, 03:09 AM
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@ Saint: thanks for the link, It works great!

here's a rough map to get things rolling: Blimps overveiw
purple highlights Rusty's and the gas station
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Red-ROM
post Mar 4 2011, 03:30 AM
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@ Pban: I see you just posted, I imagine the Professor will be all right. Hope everything goes well. We're just getting to the thick of it!
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pbangarth
post Mar 4 2011, 03:33 AM
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Yeah, the internet is fine at my new home.
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Sephiroth
post Mar 4 2011, 06:29 AM
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@Red-ROM: *obligatory letting you know that I need you* In case you missed it in that massive chunk of text, Jovan is looking to see if the GLL can provide him with a picture of Jonathan's face. Then he will be sending two or three of his spirits out at the same time, one to Search for the ghoul and find out whether he's anywhere near where we're headed and the other two to scout out the road ahead of the group.
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Notsoevildm
post Mar 4 2011, 07:27 PM
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Reprogram crappy commlink's emergency call feature:
Computer 4 + Exploit/Edit 3 = 7d6.hits(5)=0, 7d6.hits(5)=2. So it takes him a couple of tries.
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Red-ROM
post Mar 5 2011, 02:25 AM
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QUOTE (Sephiroth @ Mar 4 2011, 01:29 AM) *
@Red-ROM: *obligatory letting you know that I need you* In case you missed it in that massive chunk of text, Jovan is looking to see if the GLL can provide him with a picture of Jonathan's face. Then he will be sending two or three of his spirits out at the same time, one to Search for the ghoul and find out whether he's anywhere near where we're headed and the other two to scout out the road ahead of the group.

I caught it, they just haven't replied to your text yet. I'll roll some search rolls as soon as you post about sending the spirits out.
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Sephiroth
post Mar 5 2011, 04:55 AM
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QUOTE (Red-ROM @ Mar 4 2011, 10:25 PM) *
I caught it, they just haven't replied to your text yet. I'll roll some search rolls as soon as you post about sending the spirits out.

So am I supposed to wait on you for the ghouls' response, or are you waiting on me for a post of sending out the watchers?
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Acme
post Mar 5 2011, 10:26 AM
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5d6.hits(5) → [4,3,5,5,2] = (2)

6d6.hits(5) → [6,1,6,4,4,5] = (3)

There's the rolls for the watcher. Not great, but I think I need to start getting better online dice.
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Red-ROM
post Mar 5 2011, 12:12 PM
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@ Seph: Your contact is busy and is not responding to your text at the moment. You can do with that what you wish.
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Warlordtheft
post Mar 5 2011, 07:02 PM
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Zo is moving up, as sneaky as a ganger probably can to the Gas station. Ever forget a skill on your character? (IMG:style_emoticons/default/smile.gif)

4d6.hits(5) → [4,6,6,4] = (2)
http://invisiblecastle.com/roller/view/2920731/
(Skill I don't need a skill!--wait till I glitch---5 agility-1 for defaulting)

His perception roll for spotting things as he advances towards the gas station.


Zo's roll for perception:
12d6.hits(5) → [2,5,6,5,6,6,5,4,2,2,1,2] = (6)
http://invisiblecastle.com/roller/view/2920735/
4 from attribute, 6 from skill 2 from perceptive quality
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