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Critias
post Mar 24 2011, 10:06 AM
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QUOTE (Stahlseele @ Mar 24 2011, 03:56 AM) *
Ah, right, that got changed from 3rd to 4th, i forgot about that <.<

It actually used to be Body (which was always weird to me).

On the one hand, I can understand raw leg strength playing a larger role in leaping distance, but on the other it did feel kind of weird for some of the other aspects of Athletics to be based entirely on how burly you are. It wouldn't be a bad house rule to have a player's Leaping sub-skill of Gymnastics be covered by AGI or STR, whichever's greater, though, in SR4.
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Stahlseele
post Mar 24 2011, 10:45 AM
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The SKILLS themselves were based on Body, that is true, but if i remember correctly, then the jumping height / width was calculated with strength
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ElFenrir
post Mar 24 2011, 03:08 PM
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Well, Athletics are all dependent on different stats these days(the Athletics Group). We have:

Gymnastics-Agility
Climbing, Running, Swimming-Strength

I do admit, the fact jumping is based ONLY on Agility + Gymnastics sits kind of odd with me as well, but them's the breaks. I guess it was the fact they didn't want to separate Jumping as a skill, and it DOES make sense for Gymnastics to be Agility based(though most gymnasts I know aren't exactly weaklings.) I mean, in this case, said troll in an early example can run a lot faster than a human, but won't be able to jump as far. Too heavy? (IMG:style_emoticons/default/nyahnyah.gif)

(If I houseruled it, I'd make the jumping roll itself Agility + Gymnastics as said, but the base distances and the like would be based on Strength.) Sure, it's a little complicated but it makes a little more sense in my head. I believe both stats are sort of involved in the actual act.

When it came to flat-out running, it would be the Strength+Running test to take care of that. (Kid Stealth legs add extra movement speed.) It's kind of funny though, when you think about stat discrepancies. I did pimp my raptor-legged fellow's legs out with as much Agility as I could as well(while still getting Body, hydraulic jacks, claws, etc), but it's amusing to think that if I had left Agility at a base 3 with a 12 Strength, he'd be able to outrun a motorcycle...only to do a tiny little anemic hop at the end. (IMG:style_emoticons/default/nyahnyah.gif)
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Draco18s
post Mar 24 2011, 04:33 PM
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QUOTE (Critias @ Mar 24 2011, 05:06 AM) *
It actually used to be Body (which was always weird to me).


And encumbrance (armor limit) was based off Quickness.
(And I know because our GM is going to run a SR3 game next, once my D&D game is over).
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Stahlseele
post Mar 24 2011, 04:48 PM
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oooh, i wish you much fun with that ^^
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Draco18s
post Mar 24 2011, 05:19 PM
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QUOTE (Stahlseele @ Mar 24 2011, 11:48 AM) *
oooh, i wish you much fun with that ^^


I've also learned that SR3's priority build is more powerful than SR4's point buy.

Just as a test of just how much you can do, I built a drake as per Dragons of the Sixth World (Race as B, Magic as A, CDE are up to the player).

So I ended up with a drake magician with his own Doberman drone outfitted with two LMGs (it gets a fixed firmpoint AND a miniturret, each of which can hold a LMG or smaller).

The only part that could be better is that foci are expensive. But simply by being a troll (race C instead of B) bumps resources from C to B, adding an extra 310,000 (IMG:style_emoticons/default/nuyen.gif) . That's enough for the foci I want, a power foci, a second drone, and and IVIS system (with cash to spare).
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Stahlseele
post Mar 24 2011, 05:20 PM
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When you are playing SR3:
NSRCG3 < = IS YOUR BEST FRIEND!
*points down* it's in my sig, first link.
furthermore, your calculations sound wrong.
starting with bound foci eats up trollish ammounts of money . .
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hobgoblin
post Mar 24 2011, 05:26 PM
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QUOTE (ElFenrir @ Mar 24 2011, 04:08 PM) *
Well, Athletics are all dependent on different stats these days(the Athletics Group). We have:

Gymnastics-Agility
Climbing, Running, Swimming-Strength

I do admit, the fact jumping is based ONLY on Agility + Gymnastics sits kind of odd with me as well, but them's the breaks. I guess it was the fact they didn't want to separate Jumping as a skill, and it DOES make sense for Gymnastics to be Agility based(though most gymnasts I know aren't exactly weaklings.) I mean, in this case, said troll in an early example can run a lot faster than a human, but won't be able to jump as far. Too heavy? (IMG:style_emoticons/default/nyahnyah.gif)

(If I houseruled it, I'd make the jumping roll itself Agility + Gymnastics as said, but the base distances and the like would be based on Strength.) Sure, it's a little complicated but it makes a little more sense in my head. I believe both stats are sort of involved in the actual act.

I guess the thinking is that it is not just about raw jumping distance, but also producing a non-damaging landing. Consider the rolls and such found in freerunning to help absorb/direct the forces involved in a long fall.

It becomes a bit like the debate about weapon fire rate. Sure the pure cyclic is much higher then what the combat rules produce, but how often do one just lock the weapon in place and have it go crazy on anything inside the line of fire? Same deal here. The jumper may be able to pull of a crazy jump based on pure strength, but without the agility to control the landing that may result in a very nasty scrape or broken limb at the other end. I guess one could allow the player to replace agility for strength when doing a jump, but then take impact damage based on how far beyond the agility based distance the jump goes. This to represent that the jump is no longer controlled in any sense of the word.
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Stahlseele
post Mar 24 2011, 05:27 PM
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that's what armor and a good body attribute are there for ^^
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hobgoblin
post Mar 24 2011, 05:27 PM
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QUOTE (Stahlseele @ Mar 24 2011, 12:46 AM) *
But your bones and sinews are not made to withstand such weight, so you are going to break as soon as you manage to lift.
if your spine does not simply snap when you put all of your strength into the heave ho . .

Not a problem, as going beyond 3 (SR4 rules) on cyberlimbs requires a cybertorso anyways.
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Draco18s
post Mar 24 2011, 05:28 PM
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QUOTE (Stahlseele @ Mar 24 2011, 12:20 PM) *
starting with bound foci eats up trollish ammounts of money . .


15,000 x Force for sustaining foci.

I have yet to figure out why Improved Reflexes is 3 spells (and why you'd ever need more than 1 force for them) so that was an el cheapo foci there.

I haven't checked the price on power foci, but with 185,000 (IMG:style_emoticons/default/nuyen.gif) extra above my calculations, I'm pretty sure I can afford force 1.
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hobgoblin
post Mar 24 2011, 05:29 PM
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QUOTE (Stahlseele @ Mar 24 2011, 06:27 PM) *
that's what armor and a good body attribute are there for ^^

Point exactly. If you can take the punishment, hurl yourself in the general direction you want to go and just take the landing as it comes.

The difference between Spider-man and Hulk jumping the same gap in a way (IMG:style_emoticons/default/wink.gif)
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X-Kalibur
post Mar 24 2011, 05:31 PM
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QUOTE (hobgoblin @ Mar 24 2011, 10:27 AM) *
Not a problem, as going beyond 3 (SR4 rules) on cyberlimbs requires a cybertorso anyways.


Curious point in this - I thought that to go beyond 3 base stat you needed the torso, but you could amp it up with the capacity filling upgrades without the torso to go as high as you wanted within availability.
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Raven the Tricks...
post Mar 24 2011, 05:33 PM
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Other way around, you can bring it up to your base stats no matter what, then +3 above that with capacity without the torso. Beyond that you need the torso.

EDIT: And by up to base stats I meant with customized limbs, not capacity upgrades.
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X-Kalibur
post Mar 24 2011, 05:38 PM
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QUOTE (Raven the Trickster @ Mar 24 2011, 10:33 AM) *
Other way around, you can bring it up to your base stats no matter what, then +3 above that with capacity without the torso. Beyond that you need the torso.

EDIT: And by up to base stats I meant with customized limbs, not capacity upgrades.


Ahh, that's what it was. Thank you for the clarification.
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Shaikujin
post Mar 24 2011, 05:39 PM
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The older SR generations had most costs based off "rating x rating x base cost". So stuff with higher ratings costs a whole lot more than the low level stuff.

There was something in SR1 Grimoire that was really nice, the adept power "Automatic Success" (IMG:style_emoticons/default/biggrin.gif)
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hobgoblin
post Mar 24 2011, 05:43 PM
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Yep, those diminishing return scales where nice, from a simulation pov, tho linear scales are easier to mentally calculate at the table.
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ElFenrir
post Mar 24 2011, 05:46 PM
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QUOTE (hobgoblin @ Mar 24 2011, 12:26 PM) *
I guess the thinking is that it is not just about raw jumping distance, but also producing a non-damaging landing. Consider the rolls and such found in freerunning to help absorb/direct the forces involved in a long fall.

It becomes a bit like the debate about weapon fire rate. Sure the pure cyclic is much higher then what the combat rules produce, but how often do one just lock the weapon in place and have it go crazy on anything inside the line of fire? Same deal here. The jumper may be able to pull of a crazy jump based on pure strength, but without the agility to control the landing that may result in a very nasty scrape or broken limb at the other end. I guess one could allow the player to replace agility for strength when doing a jump, but then take impact damage based on how far beyond the agility based distance the jump goes. This to represent that the jump is no longer controlled in any sense of the word.



Okay, seeing it like this has it make more sense in my head. Indeed, sometimes that's all it takes. While I know for a fact once can hurt themselves running(I have indeed), and while even a great runner can trip over their own feet once in awhile, making agility rolls once in awhile while running to make sure of that isn't very...I dunno, heroic? Actiony? (IMG:style_emoticons/default/grinbig.gif)

But I can see maybe an option to allow someone to do some sort of All or Nothing jump-like, if they don't make the jump, they get caught, or they fall between buildings. Letting someone go ALL out and clear the gap(their help is on the other side so they'll be fine), might be something to use the Str-distance for; they're just GOING as hard and far as they can; a sprained knee be damned, as it's worse than the other two options.


Re: Allowed Cyberlimb Juicing:

Edit: Scooped already for the ruling on that. (IMG:style_emoticons/default/biggrin.gif)
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Draco18s
post Mar 24 2011, 05:52 PM
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QUOTE (Stahlseele @ Mar 24 2011, 12:20 PM) *
When you are playing SR3:
NSRCG3 < = IS YOUR BEST FRIEND!


You don't have a way to purchase spellpoints at chargen. 25,000 for 1.
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Stahlseele
post Mar 24 2011, 06:02 PM
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QUOTE (Draco18s @ Mar 24 2011, 06:52 PM) *
You don't have a way to purchase spellpoints at chargen. 25,000 for 1.

really? O.o
damn, never needed that to begin with o.O
full mage gets 30 spell points
mystic adept going 6 power points into magic gets 36 spell points.
i'm not much of a magic fan and never really tried starting with foci . .
i'm not fond of having to rely on such really expensive toys(money/karma)
but yeah, there are some small little flaws in there . . but it's STILL the best thing to help you with SR3 char gen rules.
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Draco18s
post Mar 24 2011, 06:12 PM
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QUOTE (Stahlseele @ Mar 24 2011, 01:02 PM) *
really? O.o
damn, never needed that to begin with o.O
full mage gets 30 spell points


No, you get 25 spell points.
On page 60 it tells you you can buy more, up to a maximum of 50.
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Stahlseele
post Mar 24 2011, 06:21 PM
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dunno where your problem is
on the spells page of the NSRCG on the bottom there is a button for buying spell points O.o
right next to it, there is one for selling spell points.
and one for selling 5 force points, but you don't seem to be getting anything for it o.O
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Draco18s
post Mar 24 2011, 06:26 PM
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There it is. Completely missed it.
Was just kinda poking around with it anyway.
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Stahlseele
post Mar 24 2011, 06:29 PM
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*shrugs*
i've been using that tool for YEARS . . and i still from time to time find/figure out new stuff ^^#
it's a good way for quick and dirty proof of concept character creation to see how they would work.
also, if everybody is using it, you get standardized character sheets. yay for standardization!
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Draco18s
post Mar 24 2011, 06:40 PM
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QUOTE (Stahlseele @ Mar 24 2011, 01:29 PM) *
it's a good way for quick and dirty proof of concept character creation to see how they would work.


Quite. If I were to drop from "drake" to "something else" it'd probably be Elf, not Troll. Trolls have similar bonus stats, but get penalties to Q and C (drake bonuses being implied based on their "average stat block" and quite possibly "only in dracoform"; SR3 was never very clear in this regard).
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