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#26
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
AFAIK there's nothing stopping you. If someone is in the middle of a firefight and trying to AR hack, I'd consider applying the -2 "distracted" penalty to Matrix Perception tests, though. I'm not sure how I'd modify someone actively trying to do stuff like shoot and dodge and hack all at once, though. Why would they take those penalties? When shooting guns you don't take penalties from prior passes. |
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#27
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
AFAIK, shooting guns does get you the Distracted penalty from meat Perception as well. Besides, logic is stupid. (IMG:style_emoticons/default/smile.gif) This is game balance.
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#28
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
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#29
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
He's not asking about now, Tymeaus. He was asking about using a 'AR=1 Matrix IP' rule. (IMG:style_emoticons/default/smile.gif) He's not asking any more, because everyone responded 'yes'.
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#30
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
If you can spend
IP1 AR IP2 Meat IP3 Meat Why can't you spend them all on AR? Saying only one meat IP can be spent in the Matrix just strikes me as a clumsy rule. You seem to be having enough time to do other things, why can't you spend more time on the Matrix that way? --- I much prefer just increasing the Action Time cost for all Matrix Actions by one size while in AR (Free becomes Simple, Simple becomes Complex, Complex becomes Turn, Turn becomes Minute etc.) It's easy to apply and doesn't raise the above question. It means you can hack in AR, but in Cybercombat you're way too slow to compete with IC, which is as it should be for AR. If you want to have a shot at winning you need to go into the ring. |
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#31
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
He's not asking about now, Tymeaus. He was asking about using a 'AR=1 Matrix IP' rule. (IMG:style_emoticons/default/smile.gif) He's not asking any more, because everyone responded 'yes'. My BAD... So, like Mesh Reality for the Technomancer then... Sort of... Got it... |
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#32
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
Personally a system like this is the way I want the matrix to be. I liked the addition of AR and wireless but felt in their rush to make it viable they seriously depowered the cybernetic options in favor of more magic run (not that I think that's the sole cause here). Another option i've played with in my home game is giving folks with DNI linkages bonus passes in the matrix that occur simultaneously to their meat world counterparts.
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#33
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Moving Target ![]() ![]() Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 ![]() |
If you can spend IP1 AR IP2 Meat IP3 Meat Why can't you spend them all on AR? Saying only one meat IP can be spent in the Matrix just strikes me as a clumsy rule. You seem to be having enough time to do other things, why can't you spend more time on the Matrix that way? --- I much prefer just increasing the Action Time cost for all Matrix Actions by one size while in AR (Free becomes Simple, Simple becomes Complex, Complex becomes Turn, Turn becomes Minute etc.) It's easy to apply and doesn't raise the above question. It means you can hack in AR, but in Cybercombat you're way too slow to compete with IC, which is as it should be for AR. If you want to have a shot at winning you need to go into the ring. Because if you can hack as well in AR as you can in VR then IC and Dumpshock mean nothing, therefore hacking is no more than a tangential skill, like picking a maglock. It ceases to be a separate and intriguing part of the Shadowrun universe. If you want to turn Hacking/Decking into Lockpicking or Knowledge: Ice Cream, that's fine. My SR2 players did it with Rule #1: The Decker Always Dies, because we hated the decking system. But SR4 counters that by allowing hacking to be tune in real time along with magic and man. Fighting aling side your compatriots, even if one is in an Ares compound and another is in the astral realm. The Matrix has always been a cool, interesting part of Shadowrun, with it's own rules and foybles. A separate universe within the universe, if you will. Like the astral plane. But if all you have to do to be a good hacker is slap some trodes on your street sammy and give him some whiz programs, then it ceases to be a integral part of the Sixth World and becomes a tack on skill, inconvenient and ignorable. The whole reason for needing cyberdecks in the first place was the idea that computers had become so advanced that the average human with a keyboard was incapable of dealing with the vast amount of info and the brain needed it transferred into metaphor to comprehend and interact with properly. I find it difficult to believe that the only problem with with all the people who died in Echo Mirage and Crash 2.0 was that they couldn't type fast enough and had they simply used cyberterminals with Wired Reflexes we wouldn't need all this stupid IC floating around. AR hacking is a way to have your cake and eat it too, like ignoring Essence costs so the mage can have cyberware. It's for people who were so fed up with the old decking rules that they ignored it, so 4th Ed gave them a nice out. Instead, using the meat body IP = Matrix IP has turn a third of Shadowrun(man, magic & machine) into an ignorable constructive that is seemingly more irrelevant in the rules than it is in the metaplot. Hacking should be about man and computer becoming one. About entering a world of metaphor and battling it out with your skills. It's about computers becoming so complex in an increasingly complex world that the average man can no longer hope to keep up with the new generation of technophiles. It's a new world. With AR hacking it's about rolling 2 less dice to become invincible. |
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#34
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
I'm not disputing that AR hacking is too safe and too fast compared to VR. I totally agree. I just don't like that particular way of fixing the problem.
If AR is slower, then doing something in AR should be more expensive in amount of actions to do something. It shouldn't limit the amount of time you pour in, just the mileage you get out of your actions. |
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#35
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 ![]() |
I much prefer just increasing the Action Time cost for all Matrix Actions by one size while in AR (Free becomes Simple, Simple becomes Complex, Complex becomes Turn, Turn becomes Minute etc.) It's easy to apply and doesn't raise the above question. It means you can hack in AR, but in Cybercombat you're way too slow to compete with IC, which is as it should be for AR. If you want to have a shot at winning you need to go into the ring. While I do like this solution, it doesn't really do what you're intending to do. It really doesn't change Cybercombat in the slightest. So a AR Hacker has to use a full turn instead of a complex to attack. Unless he's in a hot zone trying to AR hack and he needs to run while he's doing it, this will very rarely effect the hacker. IMO |
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#36
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 ![]() |
While I do like this solution, it doesn't really do what you're intending to do. It really doesn't change Cybercombat in the slightest. So a AR Hacker has to use a full turn instead of a complex to attack. Unless he's in a hot zone trying to AR hack and he needs to run while he's doing it, this will very rarely effect the hacker. IMO Having to spend a full combat turn to make one attack action is going to get you swamped by the IC that's getting 3 attack actions in that turn. |
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#37
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Moving Target ![]() ![]() Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 ![]() |
It's not that you are slower, it's that your computer is too slow. Too slow in AR anyway.
Adding more rules to an already rules heavy system seems way more "clumsy" than a minor rules amendment. |
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#38
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 ![]() |
Having to spend a full combat turn to make one attack action is going to get you swamped by the IC that's getting 3 attack actions in that turn. My apologies, I was thinking it was stepping up to one full pass basically, so just eating up your free action as well. Now, this I can agree with. |
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#39
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 ![]() |
It's not that you are slower, it's that your computer is too slow. Too slow in AR anyway. Adding more rules to an already rules heavy system seems way more "clumsy" than a minor rules amendment. Really it's you that's slower. The computer runs at whatever speed the computer runs. The bottleneck for AR is the need to dump information through your eyes and then receive signals back from whatever hand-flailing you do to input data. The assertion in SR4 RAW is that with Wired Reflexes, et al, you can do this hand-flailing really fast, on par with dumping information directly into and out of your brain. What makes veterans of the SR universe balk is that all of these datajacks and implanted head computers and things were long ago deemed absolutely necessary for |
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#40
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Moving Target ![]() ![]() Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 ![]() |
I have nothing against the Matrix actions taking a turn rather than an IP per se, it accomplishes the same goal of limiting what an AR hacker can do vs. a VR hacker and it dissuades folk from trying to be invincible AR hackers so at this point we are simply splitting hairs, but I've found that the simpler the rule the better.
Telling my players AR can only get 1 Matrix IP is simple, gets the point across and no one tries to build a Sixth World shattering AR hacker. Telling them that each action is an increased time threshold raises more questions than it answers. When does the action take affect? Does this mean a Data Search takes a minute? Why would anyone use AR if a simple search takes so long? Are you using a threshold table not in the book? Print out this new threshold table for us. Does this new threshold table apply to everything? And so forth. It's adding a rule, rather than providing a context for one. Nobody with 1 Matrix IP is going to be any kind of hacker, nor is anyone whose Matrix actions take a turn rather than an IP. I just think adding rules to an already rules heavy system is far more clumsy than using an optional restriction. |
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#41
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 ![]() |
I get you. Personally I don't know what I think about what to do with AR/VR hacking.
What it appears that the designers thought was that if you offered up a few bonuses to VR, people would think it was worth the risk. But I think they underestimated how applicable Wired Reflexes would be to AR hacking, and how big of a bogeyman Black IC really is. What I think the game needs, instead of strict limitations on AR, is some sort of AR bogeyman. Since Black IC are threatening to the AR hacker in the same way that kittens are threatening to the inside of a BlendTec brand blender, and White IC don't really care either way, I think that Grey IC should reappear on the scene as largely unthreatening to the VR hacker, but a potential nightmare to the AR hacker. If you'll recall, Grey IC used to be the things that would wreck your cyberdeck as opposed to simply trying to crash or kill you. If Grey IC were in some way less visible to AR, or if their attacks were much more easily defended against (for some reason) or their potential damage limited/mitigated in VR, they could work as a stopgap between the regular White IC and big nasties that have become somewhat toothless. If they were somewhat common features of corporate nodes, you'd see a lot fewer script-kiddie and other AR hackers, since they'd be fearful of losing their wiz gear to their own stupidity. I haven't thought up a mechanic, but I'd propose that Grey IC could corrupt/delete invading agents, as well as perform some of the old-school carnage from earlier editions -- permanently damage/disable onboard systems and corrupt programs. Just a thought. |
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#42
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Moving Target ![]() ![]() Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 ![]() |
I like it!
In fact, I like it way more as a concept than a mechanic. Maybe that will be something we see once the whole Puck/Rose Garden/Pax/Discordians/Friday thing plays out. |
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#43
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 ![]() |
It was really just about the time I started responding to that last post that I realized that Grey IC had quietly gone away and hadn't been later reintroduced.
My guess it that the kind of wrecking-ball-esque damage they could do (and the tens of thousands of nuyen they would cost players for replacing gear/programs) might have turned some of the designers off to including them. Grey IC used to be the big warning sign corps would hang in their hosts to tell people to get out, and get out fast, or else they'd be using that 1.5 (IMG:style_emoticons/default/nuyen.gif) million Fairlight Excalibur for a doorstop. Ah, the good old days, when deckers wished they would run into Black IC. |
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#44
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Unwired added a whole lot of initiative boosters too.
If you take a military grade commlink, like a healthy R8 one, add R6 Response Enhancer, a Customized Interface and run it in Hotsim, you're looking at an Initiative of 16 before even adding in Intuition. That's some pretty killer advantage. |
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#45
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Moving Target ![]() ![]() Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 ![]() |
Unwired added a whole lot of initiative boosters too. If you take a military grade commlink, like a healthy R8 one, add R6 Response Enhancer, a Customized Interface and run it in Hotsim, you're looking at an Initiative of 16 before even adding in Intuition. That's some pretty killer advantage. I'd like to be in your game where a Rating 8 commlink is considered "healthy" |
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#46
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Healthy for military-grade...
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#47
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
On the topic of gray IC, i guess one reason they removed it was to try and make the matrix rules more "real". Also, with comlinks there is no way to explain the energy inputs needed to do the required damage as there is no mains connection to draw on.
There is tho a Unplug virus on page 122 of Unwired, that formats the comlink os. However it do so by rolling virus rating x 2 against system + firewall at a interval of 1 minute. Not exactly something that can be matrix weaponized. heh, reading the virus rules in Unwired it seems to leave much up to the GM. So something simple as getting tagged with an alarm may trigger the use of a virus infected program rather then a clean one, with the virus set specifically to infect the target of said program or something like that. |
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#48
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Target ![]() Group: Members Posts: 60 Joined: 18-March 11 Member No.: 24,813 ![]() |
Am I the only GM here who hasn't had to worry about any of that? The hacker in my group hasn't shown the slightest interest in wired reflexes or anything else like it. He's perfectly fine with using AR when speed isn't an issue, and jumping into VR to go balls-out. When I told him hot-sim VR makes him vulnerable to feedback, he said "Bring it."
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#49
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
On the topic of gray IC, i guess one reason they removed it was to try and make the matrix rules more "real". Also, with comlinks there is no way to explain the energy inputs needed to do the required damage as there is no mains connection to draw on. Commlink batteries likely have enough power to blow their sensitive bits. Override voltage regulation systems and tell the main processor unit to start churning through as many watts as possible. It won't blow the commlink case, it probably won't even damage all the systems, but it'll likely be enough to brick the commlink. |
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#50
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
Commlink batteries likely have enough power to blow their sensitive bits. Override voltage regulation systems and tell the main processor unit to start churning through as many watts as possible. It won't blow the commlink case, it probably won't even damage all the systems, but it'll likely be enough to brick the commlink. Eh. Designing a commlink that can't be sent into meltdown mode is a fairly doable engineering challenge for 2070s tech levels. |
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Lo-Fi Version | Time is now: 17th May 2025 - 06:54 PM |
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