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Stahlseele
post Apr 4 2011, 09:31 AM
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Set up shop somewhere and geomantically aspect background count to yourself. cast aspected mana-static at highest safe level. overcast mana-static AGAIN on highest safe level. have a spirit sustain it for you. summon something that is MUCH bigger than your average dragons head. Problem Lofwyr? ^^<Trollface>
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Machiavelli
post Apr 4 2011, 10:02 AM
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QUOTE (Ascalaphus @ Apr 4 2011, 08:53 AM) *
Don't forget that astral entities in a Background Count take damage every turn, and that a spirit's ability to resist that damage is decreased because the spirit's Force is reduced by that same Background Count. That gets pretty nasty.

I guess you'd just need some Astral Barrier spell to keep them in the area, and you'd have a kind of killing jar..
What? Spirits get damage in background count? Since when? Reference please.
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Stahlseele
post Apr 4 2011, 10:04 AM
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If the spirits force is not higher than the BGC and the BGC is not of the same aspect as the spirit, a spirit simply vanishes in BGC.
So Force 3 Spirit in Force 3 not aspected to spirit = Force 0 Spirit = no more spirit.
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Machiavelli
post Apr 4 2011, 10:07 AM
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Of course, but the question was about this part of the post "
QUOTE
in a Background Count take damage every turn
". Never heard of it.
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Stahlseele
post Apr 4 2011, 10:12 AM
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quite probably because, as far as i know, that's not true.
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Machiavelli
post Apr 4 2011, 10:18 AM
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Yeah, i was already questioning my sanity. So we are now at least 2 people that don´t know anything about that...but it would be nice.^^
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Ascalaphus
post Apr 4 2011, 10:26 AM
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My bad, I remembered incorrectly That only applies to mana voids. It talks about damaging "characters who expose themselves to astral space in a mana void". (It could be argued that that would also apply to spirits who aren't disrupted simply by being there.)
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Machiavelli
post Apr 4 2011, 10:39 AM
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Never mind, you inspired me to another version of the mana-static-spell.^^
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hobgoblin
post Apr 4 2011, 10:43 AM
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QUOTE (Belvidere @ Apr 3 2011, 08:22 PM) *
As for spells, having mana/stun ball are always nice because spirits only have one condition track.

Huh? I could have sworn that spirits have both tracks, and that maxing out the stun track on them only disrupts them.

bah, seems i have been wrong all this time. Tho i find nowhere in the books that specifically state that they only have one track. The only way to tell is that any reference to such is in singular form...
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Tymeaus Jalynsfe...
post Apr 4 2011, 12:54 PM
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QUOTE (Irion @ Apr 4 2011, 02:24 AM) *
@Ascalaphus
I thought this was only true for |BC| > 6.

The main problem is, that it(aspected mana static) would stack. Normal aspected BC of 2 form the Lifestyle rules plus another 6 from this spell lets you summon and bind very good spirits... (And resist the drain handsomely)


I would not agree... I would use the higher of the 2 BCG's... Why would it stack? It should just overwrite.
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Tymeaus Jalynsfe...
post Apr 4 2011, 12:57 PM
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QUOTE (hobgoblin @ Apr 4 2011, 03:43 AM) *
Huh? I could have sworn that spirits have both tracks, and that maxing out the stun track on them only disrupts them.

bah, seems i have been wrong all this time. Tho i find nowhere in the books that specifically state that they only have one track. The only way to tell is that any reference to such is in singular form...


They do have both tracks, and Maxing out either track disrputs them. Many people use the spirit as a Mook, however, which uses a single track. Makes it easier to track the mooks that way.
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Machiavelli
post Apr 4 2011, 12:57 PM
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I agree with tymeaus. In SR equal benefits are barely ever stacking. Usually the higher one applies. The mana static spell description is one example for this.
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whatevs
post Apr 6 2011, 03:10 AM
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QUOTE (Machiavelli @ Apr 4 2011, 01:57 PM) *
I agree with tymeaus. In SR equal benefits are barely ever stacking. Usually the higher one applies. The mana static spell description is one example for this.


It's Hard not to agree with him I find. His facts are usually spot on and he seems to have sound judgement.
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Yerameyahu
post Apr 6 2011, 03:18 AM
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I can't tell if you're being sarcastic. (IMG:style_emoticons/default/biggrin.gif) Incidentally, almost everything stacks in SR; this is one of the rare exceptions.
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whatevs
post Apr 6 2011, 03:27 AM
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QUOTE (Yerameyahu @ Apr 6 2011, 04:18 AM) *
I can't tell if you're being sarcastic. (IMG:style_emoticons/default/biggrin.gif) Incidentally, almost everything stacks in SR; this is one of the rare exceptions.


No sarcasm. Calling it like I see it. Since i'm passing out kudos, you've always been solid also Yerameyahu. Just my opinion.

We can all sing 'coom-bayah' over skype later.
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Yerameyahu
post Apr 6 2011, 03:32 AM
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Hah, well thanks. I wonder why people have the idea that a spirit only has one track, though. Hmm. Oh well, the point is that it's easier (less drain) to kill them with Stun; in that sense, they do have one track.
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whatevs
post Apr 6 2011, 03:45 AM
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I'm going to go with the tunnel vision answer also. Everyone thinks 'stick 'n shock or stun bolt when it's spirit killin' time. It's really too bad that banishing isn'tmoreeffective. Wouldbe perfect for this concept.
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Xahn Borealis
post Apr 6 2011, 03:50 AM
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I thought Mana Static was a Permanent Spell, so the artifical Background Count fades over time. I never saw Aspected Mana Static, but I'd rule it out of a game, not just for being OP, but because I can't see how a simple spell would manage to tie in the emotional forlackofabetterword 'energy' that aspected domains have. Maybe, MAYBE if I was feeling nice and was suitably bribed, I would let a player sculpt a certain site towards their tradition similar to Geomancy and cast Mana Static in a ritual, but it would still only last for a matter of hours.
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hobgoblin
post Apr 6 2011, 08:27 AM
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QUOTE (whatevs @ Apr 6 2011, 05:45 AM) *
I'm going to go with the tunnel vision answer also. Everyone thinks 'stick 'n shock or stun bolt when it's spirit killin' time. It's really too bad that banishing isn'tmoreeffective. Wouldbe perfect for this concept.

Depends on the timeframe. if the spirit is a shot time summoning then yes disrupting (filling the damage track) is easier. But if it is bound, then it will be right back once the disruption time have come and gone (or the summoner takes on some drain to bring it back). So SNS-ing a remote task spirit out for your hide may well see it come back again by the end of the month (i think its task still applies past a disruption).

hrmf, seems that SR4A claims services are lost. But street magic gives no such blanket claim. Instead it makes the statement that unbound spirits still count the passing of day/night cycles while disrupted, but bound spirits will return once the period of disruption has passed.

So in essence, banishing applies differently depending on it being a NPC spirit (less of a long term issue so just SNS and be on your way) or bound PC spirit (given the time and effort sunk, and that a NPC mage take no long term cost from attempting banishing).
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Stahlseele
post Apr 6 2011, 09:07 AM
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Hmm, by the way, does it anywhere say wether or not BGC is applied only once towardss spirits in there?
Let us say a Force 6 spirit is in a Rating 4 BGC. It has it's Force lowered by 4 down to 2. But now it's a Force 2 Spirit in a Rating 4 BGC . .
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Ascalaphus
post Apr 6 2011, 09:13 AM
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QUOTE (Stahlseele @ Apr 6 2011, 10:07 AM) *
Hmm, by the way, does it anywhere say wether or not BGC is applied only once towardss spirits in there?
Let us say a Force 6 spirit is in a Rating 4 BGC. It has it's Force lowered by 4 down to 2. But now it's a Force 2 Spirit in a Rating 4 BGC . .


That would be rather dubious. It's not a new spirit, so the BGC wouldn't be applied again.

While it's in the BGC, it's an F6 spirit functioning as if it were a F2 spirit.
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hobgoblin
post Apr 6 2011, 10:03 AM
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QUOTE (Stahlseele @ Apr 6 2011, 11:07 AM) *
Hmm, by the way, does it anywhere say wether or not BGC is applied only once towardss spirits in there?
Let us say a Force 6 spirit is in a Rating 4 BGC. It has it's Force lowered by 4 down to 2. But now it's a Force 2 Spirit in a Rating 4 BGC . .

Sounds like the same kind of logic someone applied to comlink response ratings when loading more then OS rating programs...
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Stahlseele
post Apr 6 2011, 11:34 AM
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QUOTE (Ascalaphus @ Apr 6 2011, 11:13 AM) *
That would be rather dubious. It's not a new spirit, so the BGC wouldn't be applied again.

While it's in the BGC, it's an F6 spirit functioning as if it were a F2 spirit.

But if it had been a Force 4 Spirit, it would have gone poof immediately.
QUOTE (hobgoblin @ Apr 6 2011, 12:03 PM) *
Sounds like the same kind of logic someone applied to comlink response ratings when loading more then OS rating programs...

? O.o
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Xahn Borealis
post Apr 6 2011, 03:15 PM
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QUOTE (Stahlseele @ Apr 6 2011, 12:34 PM) *
? O.o

You load 2 programs on your Response 2 Commlink. This is your processor limit, so your Response is reduced by 1. But, oh no, now your Response is 1 and you have two programs running! This is twice your processor limit, so your Response is reduced by 2. Your Response is now -1, etc, etc. It's fairly easy to say no, that doesn't happen, stop being silly, though.
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Machiavelli
post Apr 6 2011, 03:27 PM
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QUOTE (Xahn Borealis @ Apr 6 2011, 03:15 PM) *
You load 2 programs on your Response 2 Commlink. This is your processor limit, so your Response is reduced by 1. But, oh no, now your Response is 1 and you have two programs running! This is twice your processor limit, so your Response is reduced by 2. Your Response is now -1, etc, etc. It's fairly easy to say no, that doesn't happen, stop being silly, though.
Nah, if we would say that, we wouldn´t have this forum. This is all about nickpicking and asking if the rules are good or not...so don´t stop.^^
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