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Doc Chase
post Apr 18 2011, 08:07 PM
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It's a precursor to a Colony Drop.


Mwa ha. Ha ha. HAAAA HA HA HA HA HA HA HA
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crash2029
post Apr 18 2011, 11:50 PM
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How about ripping off some Mass Effect stuff? I am thinking particularly of Bring down the sky.
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longbowrocks
post Apr 18 2011, 11:59 PM
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Seconded. The mage and I would love that. Our hacker hasn't finished Mass Effect 1 though.
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ggodo
post Apr 19 2011, 02:22 AM
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QUOTE (longbowrocks @ Apr 18 2011, 03:59 PM) *
Seconded. The mage and I would love that. Our hacker hasn't finished Mass Effect 1 though.

This will give us more reason to mock him.

Says the GM who hasn't finished it either. . .
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longbowrocks
post Apr 20 2011, 01:16 AM
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Precisely.
Rather, I was suggesting we mock him.
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ggodo
post Apr 20 2011, 02:13 AM
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Well, if we get a chance to do another session, I'm doing the Moon techno one, just to let every body get to kill something.
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longbowrocks
post Apr 20 2011, 06:06 AM
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Sounds great!
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Snow_Fox
post Apr 22 2011, 01:09 PM
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Runs in space require a more subtle touch, a single HMG could frag an entire space station -Explosive decompression anyone? It's work for hackers, and faces more than anything with fights limited to hand to hand and outside the structures

For ideas I'd look to the older Dr Who stuff- Jon Pertwee in particular, Sean Conneries "Outland" and two british sci fic shows in the 70's and 80's Star Cops and UFO.
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Ascalaphus
post Apr 22 2011, 03:37 PM
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It takes a special kind of ninja - someone who can put down enemies before they've had a chance to damage the area. In all kinds of gravity.
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longbowrocks
post Apr 22 2011, 06:16 PM
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How about a bow troll who can't use his bow with hammerhead arrows because the arrow overflows both the stun and physical for his target, then goes on to blow up the wall behind his target?
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Xahn Borealis
post Apr 22 2011, 06:25 PM
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One of these days, you're gonna come up against a quickened Deflection spell, and all your powergaming will be for naught (IMG:style_emoticons/default/biggrin.gif)
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longbowrocks
post Apr 22 2011, 07:35 PM
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QUOTE (Xahn Borealis @ Apr 22 2011, 11:25 AM) *
One of these days, you're gonna come up against a quickened Deflection spell, and all your powergaming will be for naught (IMG:style_emoticons/default/biggrin.gif)

Can I just say that I love you people for bringing these things up? My GM knows very well that I don't like or read about magic, so I always worry that he'll pop one of these things on me when I least expect it. (IMG:style_emoticons/default/eek.gif)

On the other hand, are you talking about this one?
"Deflection protects the target by turning aside ranged
combat attacks. Every hit scored gives the target a +1 dice
pool modifier for defending against ranged physical attacks.
The effects of this spell are subtle enough to be discounted as
a missed shot or poor aim (at least at first)."

That doesn't seem very efficient, or effective.
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Rasumichin
post Apr 22 2011, 10:31 PM
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QUOTE (longbowrocks @ Apr 22 2011, 07:35 PM) *
That doesn't seem very efficient, or effective.


That's a theoretically unlimited number of bonus dice on top of any other Dodge boosts the target has.
You could combine that with a quickened Combat Sense, Synthacardium, Satyr Legs, Balance Tail, Balance Enhancement and MBWIII.
Good luck bringing that defense dicepool down (this is actually the point where it's better to simply stunbolt the target, but a good spell defense can ruin that as well).

Deflection used to be better in SR2, though. Back then, Deflection actually sent a part of the damage back to the attacker as Stun damage.
At least the Deflection metamagic still does similar things to spells.
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longbowrocks
post Apr 22 2011, 11:21 PM
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QUOTE (Rasumichin @ Apr 22 2011, 03:31 PM) *
That's a theoretically unlimited number of bonus dice on top of any other Dodge boosts the target has.
You could combine that with a quickened Combat Sense, Synthacardium, Satyr Legs, Balance Tail, Balance Enhancement and MBWIII.
Good luck bringing that defense dicepool down (this is actually the point where it's better to simply stunbolt the target, but a good spell defense can ruin that as well).

Deflection used to be better in SR2, though. Back then, Deflection actually sent a part of the damage back to the attacker as Stun damage.
At least the Deflection metamagic still does similar things to spells.

I guess, but mathematically, it's kind of like 1 die in your spellcasting check adds 1/9th of a hit to your reaction test against ranged weapons.
9 dice average 3 hits casting deflection, and 3 dice on your reaction test average 1 additional hit.
You'd need 150 dice to have the same success rate as a pornomancer*.

*That is, assuming your GM lets the pornomancer substitute reaction in favor of social skills to grovel and shout "please don't shoot me!" (IMG:style_emoticons/default/grinbig.gif)

On a different front, none of Synthacardium, Satyr Legs, or Balance Tail add to reaction or ranged defense tests in any way. I couldn't even find Balance enhancement.
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Rasumichin
post Apr 23 2011, 05:17 AM
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QUOTE (longbowrocks @ Apr 22 2011, 11:21 PM) *
On a different front, none of Synthacardium, Satyr Legs, or Balance Tail add to reaction or ranged defense tests in any way. I couldn't even find Balance enhancement.


You seriously need to read up on Gymnastic Dodge and the things that add to it.
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longbowrocks
post Apr 23 2011, 05:39 AM
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Oh, I guess I should have realized you were talking about full defense, but what if the attacker has has more IPs than you? Or you can't get more hits than the attacker in a game of chance? You'll use up all your IP's defending, and a high damage sammie only needs to exceed your net hits once. It looks like his dice pool would exceed anything given by any sort of dodge anyway (well, 27 is as high as I can get the sammie's dice pool without edge or magic).
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Ascalaphus
post Apr 23 2011, 01:01 PM
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QUOTE (longbowrocks @ Apr 22 2011, 07:16 PM) *
How about a bow troll who can't use his bow with hammerhead arrows because the arrow overflows both the stun and physical for his target, then goes on to blow up the wall behind his target?


Yeah, that'd be bad.

Actually, trolls are bad in a space adventure period. They're oversized in an environment where space is very precious and cramped - that's asking for trouble. Dwarves on the other hand are at something of an advantage I guess.

Space weaponry is tricky. You can count on people wearing highly energy-resistant clothes, with all kinds of sealing. So needle-gun weapons aren't dependable. Tasers aren't dependable - people are likely to wear insulated clothing, and you might damage the ship/station with an accidental hit. Guns are extremely dangerous. Atmospheric control is likely tight, so gas attacks are difficult too. Grenades are a Bad Idea™.

Maybe space really is the place for melee combat to shine - bone augmentations, razor-fingers and such.
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Stahlseele
post Apr 23 2011, 01:12 PM
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A Troll Samurai with Muscle-Stuff and Armor Fastball Specialing a Dwarf Adept with Spurs.
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Xahn Borealis
post Apr 23 2011, 02:46 PM
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LASERS.
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Ascalaphus
post Apr 23 2011, 02:50 PM
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QUOTE (Xahn Borealis @ Apr 23 2011, 03:46 PM) *
LASERS.


Well, lasers would have a much longer range outside the atmosphere. Inside a spaceship... bad idea...
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KarmaInferno
post Apr 23 2011, 02:56 PM
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There's no Minority Report style sonic guns, are there?




-k
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Stahlseele
post Apr 23 2011, 03:04 PM
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Of course there are O.o
The Ares Screech rifle or however it's called.
Also, one of those Micro-Wave-Cannons i think.
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KarmaInferno
post Apr 23 2011, 03:20 PM
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Ahah, perfect. I'd forgotten about those.




-k
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Squinky
post Apr 23 2011, 03:33 PM
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Pain inducers might be okayish....
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Xahn Borealis
post Apr 23 2011, 03:37 PM
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Squirts.
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