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#1
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
The main book says that most people can't do over 4 even if they spend edge. Can anyone do it?
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#2
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 181 Joined: 14-April 08 From: Tallahassee, FL Member No.: 15,883 ![]() |
Some gear/ware in Unwired can push you to five IP's in the Matrix. I've got the book out on loan to one of my players, so I can't reference the pages off hand.
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#4
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
You can't get 5 in meat, though, which is what I think OP meant? I'd be a little surprised by 6 matrix IPs, though… sounds like unorthodox rules combination. (IMG:style_emoticons/default/smile.gif)
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#5
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
Some gear/ware in Unwired can push you to five ( and I think possibly six) IP's in the Matrix. I've got the book out on loan to one of my players, so I can't reference the pages off hand. There was some attempts at applying biodrone implant to metahumans and have them rig their own body... |
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#6
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 963 Joined: 15-February 11 From: Tir Tairngire Member No.: 21,972 ![]() |
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
YES... Hackers Technomancers Riggers Cyborgs There you go... To expand on that briefly. There is 'ware and a commlink upgrade for the Rigger and Hacker that allow 5 Hot Sim passes. TM's can of course take overclocking to get to 5 VR passes. Not too familiar with Cyborgs getting 5 passes, although I do not doubt the validity of the source. |
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#8
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
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#9
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Right, that's not meat. That's Matrix.
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#10
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
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#11
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Thanks! I didn't really care if it was meat or not.
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 ![]() |
I'm pretty sure the book explicitly says that you may only have up to five IPs. I wasn't aware of any other limits on IPs.
Okay, now I'm re-reading the book and wondering where I saw that, because everywhere I'm looking now says 4 IPs. |
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#13
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
It is 4 IPs, unless you are running specifically the combo I listed above. That is the only exception.
-k |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 ![]() |
There's the Mesh Reality echo for Technomancers.
Mesh Reality Prerequisite: Multiprocessing A technomancer who fine-tunes her understanding of multiprocessing with this echo can surrender her body to slip into a hyper-perceptive state with a Free Action. In this state, she can perceive both the real world (including augmented reality) and virtual reality simultaneously. This allows her to use her Matrix Initiative and Initiative Passes in meat space, though she cannot use more Initiative Passes on real-world actions than she usually would, based on her normal Initiative Passes. Remaining IPs must be spent on Matrix actions only. If engaged in physical combat and cybercombat simultaneously, she receives a –4 to all of her dice pools. This modifier can be reduced for cybercombat only by using the Macro echo. |
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#15
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
That doesn't give any extra IPs. It does possibly increase their Init score (if their Matrix score is higher; it probably is).
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#16
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Moving Target ![]() ![]() Group: Members Posts: 368 Joined: 18-April 10 From: Boulder, PCC Sector, Denver Member No.: 18,468 ![]() |
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#17
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
never mind...
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#18
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 ![]() |
I'm pretty sure the book explicitly says that you may only have up to five IPs. I wasn't aware of any other limits on IPs. Okay, now I'm re-reading the book and wondering where I saw that, because everywhere I'm looking now says 4 IPs. Found it! Core Book -> Attributes -> special attributes -> page 68: "The maximum number of Initiative Passes a character can have is 5, but most character types can only ever achieve 4." Page 145 (Initiative Passes) basically says: "You can't have over 4 IPs. Oh, you do? My bad. As long as you didn't get any from Edge." Kinda dumb. They should reword that. |
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#19
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
It's 4, except for the Simsense Booster. It could indeed be written better. (IMG:style_emoticons/default/smile.gif)
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#20
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 ![]() |
It's 4, except for the Simsense Booster. It could indeed be written better. (IMG:style_emoticons/default/smile.gif) QUOTE Characters possessing a simsense booster boast an additional extra Initiative Pass when operating in VR (for a maximum of three Initiative Passes when operating in cold sim and four Initiative Passes when operating in hot sim). I don't see how the simsense booster makes the exception. Then again, it does say it's an "additional extra". |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 368 Joined: 18-April 10 From: Boulder, PCC Sector, Denver Member No.: 18,468 ![]() |
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#22
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
It's the Accelerator:
QUOTE (Unwired pg 198) Simsense Accelerator This state-of-the-art mod increases the speed at which simsense signals are transmitted between the commlink and a persona controlled via hot-sim VR. It increases a VR-using character’s Matrix Initiative Passes by 1. It does not boost Matrix Initiative in cold-sim VR or AR. It is compatible with simsense booster cyberware (so a hacker in hot sim with a simsense accelerator and simsense booster cyberware has 5 Initiative passes). Initiative Passes; this is an exception to the rule that normally limits IPs to 4). Yes, that typo with the extra closing parenthesis is in the book. -k |
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#23
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 ![]() |
There we go. Wow that's obscure.
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#24
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
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#25
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 ![]() |
Many books, and over 20 ways to get more IPs spread throughout them. That's the only one that circumvents the 4 IP rule. In addition, I haven't read anything about hackers/technomancers yet (skipping over those parts until something brings me to them).
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