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James McMurray
post Apr 19 2011, 07:50 PM
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The main book says that most people can't do over 4 even if they spend edge. Can anyone do it?
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Tymeaus Jalynsfe...
post Apr 19 2011, 07:53 PM
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QUOTE (James McMurray @ Apr 19 2011, 12:50 PM) *
The main book says that most people can't do over 4 even if they spend edge. Can anyone do it?

YES...

Hackers
Technomancers
Riggers
Cyborgs

There you go...
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Beetle
post Apr 19 2011, 07:54 PM
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Some gear/ware in Unwired can push you to five IP's in the Matrix. I've got the book out on loan to one of my players, so I can't reference the pages off hand.

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Yerameyahu
post Apr 19 2011, 08:03 PM
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You can't get 5 in meat, though, which is what I think OP meant? I'd be a little surprised by 6 matrix IPs, though… sounds like unorthodox rules combination. (IMG:style_emoticons/default/smile.gif)
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hobgoblin
post Apr 19 2011, 08:18 PM
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QUOTE (Beetle @ Apr 19 2011, 09:54 PM) *
Some gear/ware in Unwired can push you to five ( and I think possibly six) IP's in the Matrix. I've got the book out on loan to one of my players, so I can't reference the pages off hand.

There was some attempts at applying biodrone implant to metahumans and have them rig their own body...
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ggodo
post Apr 19 2011, 08:22 PM
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QUOTE (hobgoblin @ Apr 19 2011, 12:18 PM) *
There was some attempts at applying biodrone implant to metahumans and have them rig their own body...

I. . ..
I just. . .
I just wish that Longbow never finds this.
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X-Kalibur
post Apr 19 2011, 08:26 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 19 2011, 12:53 PM) *
YES...

Hackers
Technomancers
Riggers
Cyborgs

There you go...


To expand on that briefly. There is 'ware and a commlink upgrade for the Rigger and Hacker that allow 5 Hot Sim passes. TM's can of course take overclocking to get to 5 VR passes.

Not too familiar with Cyborgs getting 5 passes, although I do not doubt the validity of the source.
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KarmaInferno
post Apr 19 2011, 08:32 PM
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QUOTE (Yerameyahu @ Apr 19 2011, 04:03 PM) *
You can't get 5 in meat, though, which is what I think OP meant?

Cyborgs, and Riggers jumped in VR. Base 1 + VR 1 + Hot Sim 1 + Simsense Accelerator 1 + Simsense Booster 1





-k
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Yerameyahu
post Apr 19 2011, 08:37 PM
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Right, that's not meat. That's Matrix.
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hobgoblin
post Apr 19 2011, 08:38 PM
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QUOTE (Yerameyahu @ Apr 19 2011, 10:37 PM) *
Right, that's not meat. That's Matrix.

But in control of something physical.
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James McMurray
post Apr 19 2011, 08:40 PM
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Thanks! I didn't really care if it was meat or not.
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longbowrocks
post Apr 19 2011, 08:51 PM
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I'm pretty sure the book explicitly says that you may only have up to five IPs. I wasn't aware of any other limits on IPs.

Okay, now I'm re-reading the book and wondering where I saw that, because everywhere I'm looking now says 4 IPs.
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KarmaInferno
post Apr 19 2011, 08:52 PM
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It is 4 IPs, unless you are running specifically the combo I listed above. That is the only exception.




-k
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Socinus
post Apr 19 2011, 09:02 PM
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There's the Mesh Reality echo for Technomancers.

Mesh Reality
Prerequisite: Multiprocessing
A technomancer who fine-tunes her understanding of multiprocessing with this echo can surrender her body to slip into a hyper-perceptive state with a Free Action. In this state, she can perceive both the real world (including augmented reality) and virtual reality simultaneously. This allows her to use her Matrix Initiative and Initiative Passes in meat space, though she cannot use more Initiative Passes on real-world actions than she usually would, based on her normal Initiative Passes. Remaining IPs must be spent on Matrix actions only. If engaged in physical combat and cybercombat simultaneously, she receives a –4 to all of her dice pools. This modifier can be reduced for cybercombat only by using the Macro echo.
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Yerameyahu
post Apr 19 2011, 09:19 PM
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That doesn't give any extra IPs. It does possibly increase their Init score (if their Matrix score is higher; it probably is).
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Minchandre
post Apr 19 2011, 09:36 PM
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QUOTE (KarmaInferno @ Apr 19 2011, 02:52 PM) *
It is 4 IPs, unless you are running specifically the combo I listed above. That is the only exception.




-k


Yeah, the...Simsense Booster, I think? explicitly says that it allows you to exceed 4 IPs.
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hobgoblin
post Apr 19 2011, 10:25 PM
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never mind...
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longbowrocks
post Apr 19 2011, 11:23 PM
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QUOTE (longbowrocks @ Apr 19 2011, 01:51 PM) *
I'm pretty sure the book explicitly says that you may only have up to five IPs. I wasn't aware of any other limits on IPs.

Okay, now I'm re-reading the book and wondering where I saw that, because everywhere I'm looking now says 4 IPs.

Found it! Core Book -> Attributes -> special attributes -> page 68: "The maximum number of Initiative Passes a character can have is 5, but most character types can only ever achieve 4."
Page 145 (Initiative Passes) basically says: "You can't have over 4 IPs. Oh, you do? My bad. As long as you didn't get any from Edge."
Kinda dumb. They should reword that.
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Yerameyahu
post Apr 19 2011, 11:33 PM
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It's 4, except for the Simsense Booster. It could indeed be written better. (IMG:style_emoticons/default/smile.gif)
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longbowrocks
post Apr 19 2011, 11:41 PM
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QUOTE (Yerameyahu @ Apr 19 2011, 04:33 PM) *
It's 4, except for the Simsense Booster. It could indeed be written better. (IMG:style_emoticons/default/smile.gif)

QUOTE
Characters possessing a simsense booster boast an
additional extra Initiative Pass when operating in VR (for a maximum
of three Initiative Passes when operating in cold sim and four
Initiative Passes when operating in hot sim).

I don't see how the simsense booster makes the exception.

Then again, it does say it's an "additional extra".
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Minchandre
post Apr 19 2011, 11:46 PM
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QUOTE (longbowrocks @ Apr 19 2011, 04:41 PM) *
I don't see how the simsense booster makes the exception.

Then again, it does say it's an "additional extra".


Maybe it's the accelerator, then. One of them allows you to exceed 4.
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KarmaInferno
post Apr 19 2011, 11:53 PM
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It's the Accelerator:
QUOTE (Unwired pg 198)
Simsense Accelerator
This state-of-the-art mod increases the speed at which simsense signals are transmitted between the commlink and a persona controlled via hot-sim VR. It increases a VR-using character’s Matrix Initiative Passes by 1. It does not boost Matrix Initiative in cold-sim VR or AR. It is compatible with simsense booster cyberware (so a hacker in hot sim with a simsense accelerator and simsense booster cyberware has 5 Initiative passes). Initiative Passes; this is an exception to the rule that normally limits IPs to 4).


Yes, that typo with the extra closing parenthesis is in the book.




-k
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longbowrocks
post Apr 19 2011, 11:58 PM
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There we go. Wow that's obscure.
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Tymeaus Jalynsfe...
post Apr 20 2011, 01:37 AM
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QUOTE (longbowrocks @ Apr 19 2011, 05:58 PM) *
There we go. Wow that's obscure.


How is that obscure? (IMG:style_emoticons/default/wobble.gif)
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longbowrocks
post Apr 20 2011, 01:54 AM
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Many books, and over 20 ways to get more IPs spread throughout them. That's the only one that circumvents the 4 IP rule. In addition, I haven't read anything about hackers/technomancers yet (skipping over those parts until something brings me to them).
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