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Tymeaus Jalynsfe...
post Apr 20 2011, 02:23 AM
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QUOTE (longbowrocks @ Apr 19 2011, 06:54 PM) *
Many books, and over 20 ways to get more IPs spread throughout them. That's the only one that circumvents the 4 IP rule. In addition, I haven't read anything about hackers/technomancers yet (skipping over those parts until something brings me to them).


And yet, there is only Two ways to get 5 IP's (Technomancer, or Hacking Ware)... But I get your point... (IMG:style_emoticons/default/biggrin.gif)
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Udoshi
post Apr 20 2011, 03:02 AM
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QUOTE (X-Kalibur @ Apr 19 2011, 02:26 PM) *
To expand on that briefly. There is 'ware and a commlink upgrade for the Rigger and Hacker that allow 5 Hot Sim passes. TM's can of course take overclocking to get to 5 VR passes.

Not too familiar with Cyborgs getting 5 passes, although I do not doubt the validity of the source.


Hacker/Riggers CAN get 5 passes on the matrix, but they can only spend 4 of them on meat actions because they need to use at least one complex action to control the car.

Cyborgs(they use matrix init), per augmentation, are exempt from that obligatory complex action, and so are the -only- archetype that can manage 5 passes meatside.


It may be theoretically possible to get 6 passes on the matrix: Using an accelerator/booster combo already nullifies the 4-pass rule, so we don't care about that anymore: So using Edge to boost yourself to 6 for a turn should work. An Adept with Rush(war!) should be able to do a similiar trick, as rush doesn't have a no-stacking clause like most IP boosting things, but soaking 12p afterwards isn't really worth it.
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Yerameyahu
post Apr 20 2011, 03:11 AM
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If they're confident about the crash test, they *can* forgo control, of course.

I feel like Edge specifically says you can't use it to go over 4, so that's a pretty rough loophole.
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Udoshi
post Apr 20 2011, 03:15 AM
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I believe uncontrolled vehicles get a dice pool modifier to everything (i want to say -2), but, yeah, if you have a giant dice pool or NEED an extra action, its not that bad.

Come to think of it, for a habitual cold-sim rigger, popping over to hot mode and voluntarily giving up control is basically like turbo-mode. Twice the actions! twice the fun! +2 cancels out the -2! Oh god dumpshock, my brain.
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Medicineman
post Apr 20 2011, 05:22 AM
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QUOTE (Yerameyahu @ Apr 19 2011, 10:11 PM) *
If they're confident about the crash test, they *can* forgo control, of course.

I feel like Edge specifically says you can't use it to go over 4, so that's a pretty rough loophole.

IIRC only 4 IPs are possible in Meatspace (Its a Hardcap)
They could use the 5th pass for a matrix action though

with 4 Dances in 1 Post
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longbowrocks
post Apr 20 2011, 06:15 AM
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QUOTE (Medicineman @ Apr 19 2011, 10:22 PM) *
IIRC only 4 IPs are possible in Meatspace (Its a Hardcap)
They could use the 5th pass for a matrix action though

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Medicineman

I'm pretty sure the hardcap is 5, based on page 68 of the core book. The section dedicated to Initiative Passes on p. 145 only says that most characters are limited to 4.
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Faraday
post Apr 20 2011, 06:47 AM
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QUOTE (Udoshi @ Apr 19 2011, 07:02 PM) *
Hacker/Riggers CAN get 5 passes on the matrix, but they can only spend 4 of them on meat actions because they need to use at least one complex action to control the car.
This assumes the vehicle is moving.

If it's just sitting there, you can play with an extra pass as a crazy, bullet-spewing turret.
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bluedao
post Apr 20 2011, 07:27 AM
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Running Wild p92 the Cheetah has two base IP. When turned into a biodrone you can get this up to 5. There might be others, I haven't done a detailed read in a while.
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Tymeaus Jalynsfe...
post Apr 20 2011, 01:06 PM
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QUOTE (Medicineman @ Apr 19 2011, 11:22 PM) *
IIRC only 4 IPs are possible in Meatspace (Its a Hardcap)
They could use the 5th pass for a matrix action though

with 4 Dances in 1 Post
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Well, Drone Actions are Matrix Actions, and yet, their effects occur in Meatspace. Same with Cyborgs.
So, Drone Riggers and Cyborgs actually do receive 5 Meat Actions, becuase they are controlled through the Matrix. (IMG:style_emoticons/default/wobble.gif)

As for Not using an action to control the vehicel (Drone Riggers), they must make a Crash Test next pass. If they succeed, no bad results occur. Failure is a Crash. (IMG:style_emoticons/default/smokin.gif)
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Tymeaus Jalynsfe...
post Apr 20 2011, 01:07 PM
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QUOTE (bluedao @ Apr 20 2011, 01:27 AM) *
Running Wild p92 the Cheetah has two base IP. When turned into a biodrone you can get this up to 5. There might be others, I haven't done a detailed read in a while.


At that point, though, it is a Drone. (IMG:style_emoticons/default/wobble.gif)
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Yerameyahu
post Apr 20 2011, 01:13 PM
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Yeah, but that's just an error. Like most of Running Wild.
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Tymeaus Jalynsfe...
post Apr 20 2011, 02:06 PM
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QUOTE (Yerameyahu @ Apr 20 2011, 07:13 AM) *
Yeah, but that's just an error. Like most of Running Wild.

Heheheh... Wouldn't know. I do not have Running Wild either. Though I have glanced through it a time or two. (IMG:style_emoticons/default/wobble.gif)
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Mäx
post Apr 20 2011, 02:54 PM
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QUOTE (bluedao @ Apr 20 2011, 10:27 AM) *
Running Wild p92 the Cheetah has two base IP. When turned into a biodrone you can get this up to 5. There might be others, I haven't done a detailed read in a while.

IIRC extra base IP:s don't stack with IP enchaments.

QUOTE (longbowrocks @ Apr 20 2011, 04:54 AM) *
Many books, and over 20 ways to get more IPs spread throughout them. That's the only one that circumvents the 4 IP rule. In addition, I haven't read anything about hackers/technomancers yet (skipping over those parts until something brings me to them).

It maybe a little bit obscure, mostly because the mention about 5 IP:s was added in to the anniversary edition of the corebook for reasons unknown, even thought there's no real reson for it to be there, as those thinks that allow you to get the fifth pass allready have a mention about being an exception to the general rule of 4 max.
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Tymeaus Jalynsfe...
post Apr 20 2011, 03:06 PM
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QUOTE (Mäx @ Apr 20 2011, 08:54 AM) *
IIRC extra base IP:s don't stack with IP enchaments.


Why wouldn't they? (IMG:style_emoticons/default/wobble.gif)
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Mäx
post Apr 20 2011, 03:16 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 20 2011, 06:06 PM) *
Why wouldn't they? (IMG:style_emoticons/default/wobble.gif)

Because for character options that get them it says so and i though i saw somethink similar for critter, but can't find it so maybe i remembered wrong.
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longbowrocks
post Apr 20 2011, 03:35 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 20 2011, 07:06 AM) *
Why wouldn't they? (IMG:style_emoticons/default/wobble.gif)

Agreed.
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Tymeaus Jalynsfe...
post Apr 20 2011, 04:01 PM
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QUOTE (Mäx @ Apr 20 2011, 09:16 AM) *
Because for character options that get them it says so and i though i saw somethink similar for critter, but can't find it so maybe i remembered wrong.

I have never seen anything from Character options stating that, because no character Metatype/Variant has more than a single pass. Maybe that is in Running Wild?
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streetangelj
post Apr 20 2011, 04:26 PM
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I'm pretty sure you can still combine drugs (Cram, Jazz, Kamikaze) with your existing 4 IPs if you want to make a literal speed freak. I've never seen a rule that specifically prevents this...
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Tymeaus Jalynsfe...
post Apr 20 2011, 05:07 PM
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QUOTE (streetangelj @ Apr 20 2011, 10:26 AM) *
I'm pretty sure you can still combine drugs (Cram, Jazz, Kamikaze) with your existing 4 IPs if you want to make a literal speed freak. I've never seen a rule that specifically prevents this...

Except that Drugs do not take you above 4 IP.
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Mäx
post Apr 20 2011, 06:08 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 20 2011, 07:01 PM) *
I have never seen anything from Character options stating that, because no character Metatype/Variant has more than a single pass. Maybe that is in Running Wild?

Banshee's and few other infected options have +1IP.
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Tymeaus Jalynsfe...
post Apr 20 2011, 06:27 PM
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QUOTE (Mäx @ Apr 20 2011, 11:08 AM) *
Banshee's and few other infected options have +1IP.


Oooh, Cool. Nice to know. Of course, we do not have any infected PC's, nor are they allowed, so it will never be a problem. (IMG:style_emoticons/default/wobble.gif)
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longbowrocks
post Apr 20 2011, 07:33 PM
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Allowed in your campaign, or in general? I heard Yerameyahu say the same thing, but I still don't know where it says you can't.

*edit as of 12:57 PM

D'oh! I read that as cyberzombies and cyborgs. I was kind of rushed. Sorry.
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James McMurray
post Apr 20 2011, 07:54 PM
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They mean in their campaign. There's no general restriction against it, else huge chunks of RC would be pointless. (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Apr 20 2011, 07:54 PM
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QUOTE (longbowrocks @ Apr 20 2011, 12:33 PM) *
Allowed in your campaign, or in general? I heard Yerameyahu say the same thing, but I still don't know where it says you can't.


In our campaign. It is a PC playable race after all. We just do not use them. Infected become NPC's or Ghoul chow, depending upon the character involved.
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Yerameyahu
post Apr 20 2011, 07:56 PM
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Yerameyahu didn't say anything about Infected, actually.
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