![]() |
![]() ![]() |
![]() |
![]()
Post
#201
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 ![]() |
I am now envisioning Street Samurai Geordi La Forge jogging in place while looking for an important clue.
|
|
|
![]()
Post
#202
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
You mean 'decreased' capacity. (IMG:style_emoticons/default/smile.gif) Eyeband sucks.
On the plus side, you can instantly 'turn your head' any direction… if you're not wearing anything blocking it (hair, etc.). I feel like this sucker would look very weird in 2070, even more than Mr. La Forge, Cyclops, or Robocop. Something's funky about it going all the way around. |
|
|
![]()
Post
#203
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 ![]() |
Something with capacity, anyway (IMG:style_emoticons/default/nyahnyah.gif)
|
|
|
![]()
Post
#204
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
All that said, if your PC's are getting too powerful, it's perfectly appropriate to have some bad-guys sneak-up on them and sucker-punch them. While the PC's should get a perception check to sense the attack, even if coming from behind, there's nothing said that the GM can't roll it in secret. (which is another reason why you should write-down a few key numbers from the PC's sheets) Rolling in secret in a possible TPK situation requires a lot of trust from your players. I would rather roll or have the GM roll openly. And then the dice fall where they fall. |
|
|
![]()
Post
#205
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 ![]() |
Something's funky about it going all the way around. Yeah, I can agree with that, although I suspect it's really the backhalf that bothers me more than anything. For example, Geordi's half-band just looks like goofy eyewear to me even though wraps back to around to just in front of his ears without changing much. Meanwhile, I always thought that Lobot from the Empire Strikes Back was more offputting, with the natural eyes kinda emphasizing that there wasn't any particularly natural reason for that crap sticking out the back of his noggin. And even if it's an eyeband is much sleeker than Lobot's implants it still sounds like the band would be fairly obvious given that you need a hair style that doesn't obscure anything to get the full effect from an eye band. |
|
|
![]()
Post
#206
|
|
Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 9-September 10 From: Minneapolis, MN Member No.: 19,032 ![]() |
Rolling in secret in a possible TPK situation requires a lot of trust from your players. I would rather roll or have the GM roll openly. And then the dice fall where they fall. Certainly, you can also pull the usual counter-metagaming trick of occasionally asking for random perception checks, or something similar. Either way, the effect is the same - if the PC's start getting tough, try catching them off-guard. |
|
|
![]()
Post
#207
|
|
The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
Regarding the "omni-directional" aspect of Astral Sight, I can't help thinking that if the authors were thinking it that way, they would have written down somewhere that assensing mages and adepts, spirits, ghouls and dual-natured entities at large can not be taken by surprise under nearly any circumstance. Smell is "omnidirectional". It gets blocked. Just because a sense is unlimited in it direction does not mean there are no barriers or limits to what is seen in the environment. Even with the limited forward arc of vision, there are things in that forward arc you do not see because of blocking items. Everything in front of me is in LOS, but do I see everything? That's where cover and other modifiers come in. |
|
|
![]()
Post
#208
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Oh. Jeez. I dunno if I'd call it fixing the problem, because you're still losing the whole point of having the eyeband. Also, considering how often you're in motion, that amounts to an Observe in Detail. (IMG:style_emoticons/default/smile.gif) Exactly... It is not a fix. (IMG:style_emoticons/default/smile.gif) And HEAD MOTION is still motion. Try NOT MOVING at all sometime, it is a real nuissance. You will always suffer the penalty in 360 Degree Mode because you can't not move your head when observing, unless you are staring at a fixed point. At which point, I would STILL call you distracted. |
|
|
![]()
Post
#209
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Exactly... It is not a fix. (IMG:style_emoticons/default/smile.gif) And HEAD MOTION is still motion. Try NOT MOVING at all sometime, it is a real nuissance. You will always suffer the penalty in 360 Degree Mode because you can't not move your head when observing, unless you are staring at a fixed point. At which point, I would STILL call you distracted. I could be wrong, but "take the wording to asinine extremes" doesn't seem like it's the author's intent. |
|
|
![]()
Post
#210
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
I could be wrong, but "take the wording to asinine extremes" doesn't seem like it's the author's intent. It is not an asanine extreme. It says you suffer a penalty for movement. Sorry, but Movement is Movement. Just because you do not agree does not make it a valid statement. (IMG:style_emoticons/default/biggrin.gif) |
|
|
![]()
Post
#211
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Are you claiming that's what the author meant? No? Didn't think so...
:yawn: |
|
|
![]()
Post
#212
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Are you claiming that's what the author meant? No? Didn't think so... :yawn: Actually, Yeah, I am... *Yawn* Don't presume to put words in, or pull words out of, my mouth. Besides, it is a dumb peice of tech anyways, precisely because there is no mechanical benefit from the 360 Degree Vision. (IMG:style_emoticons/default/wobble.gif) |
|
|
![]()
Post
#213
|
|
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Certainly, you can also pull the usual counter-metagaming trick of occasionally asking for random perception checks, or something similar. Either way, the effect is the same - if the PC's start getting tough, try catching them off-guard. What if they are tough because they are never off guard? If a PC is designed around being perceptive, you can be sure that the player will be asking for perception checks nearly constantly, even if the GM does not ask for such checks. In any case, if the PCs can be vulnerable when caught off guard and be caught off guard, then they are not too strong. |
|
|
![]()
Post
#214
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Actually, Yeah, I am... *Yawn* Don't presume to put words in, or pull words out of, my mouth. Besides, it is a dumb peice of tech anyways, precisely because there is no mechanical benefit from the 360 Degree Vision. (IMG:style_emoticons/default/wobble.gif) I never said it was a good thing to have in the game, just that your ideas of what to expect from normal human beings (the authors) was, at least in this case, asinine. I guess we'll have to agree to have our own opinions and let others have theirs, with you thinking they meant any motion whatsoever caused a penalty, and me thinking they meant something slightly more useful. Have fun! (IMG:style_emoticons/default/biggrin.gif) |
|
|
![]()
Post
#215
|
|
Moving Target ![]() ![]() Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 ![]() |
Besides, it is a dumb peice of tech anyways, precisely because there is no mechanical benefit from the 360 Degree Vision. (IMG:style_emoticons/default/wobble.gif) I don't know, the street samurai in my games LOVES his eyeband. Mechanical benefit or no, he just thinks it looks cool as hell. That's enough of a benefit for me. |
|
|
![]()
Post
#216
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 ![]() |
It says you suffer a penalty for movement. Sorry, but Movement is Movement. Well, it says "when in motion", but that's not a huge difference. On the other hand, name one place in the rules that the authors tried to introduce "head movement" as a game mechanic. It's pretty obvious that the intention is to apply the penalty when your character is in a situation where their movement speed could be conceivably be applied (shuffling, walking, running, sprinting, etc.). |
|
|
![]()
Post
#217
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
It really doesn't matter, unless someone (TJ, tsk) was arguing that you're literally never not moving. The point is that the eyeband 360 penalty almost always applies; basically, except when you specifically stop and look. That's very much like taking an Observe in Detail (not 'same as'), in that it's an intentional special circumstance.
I can certainly see the player saying to the GM, 'hey, I'm not moving, don't you dare take away my Perception check to see that guy behind me'. (IMG:style_emoticons/default/smile.gif) It's just not a very solid 'bonus', and I don't see the motion sensors really helping. After all, you can already adjust your field of vision mentally; they just save you some free actions. For the price, definitely do it, but it's not a 'fix'. Except we were talking about astral perception (and that was *already* 3 jumps off-topic)! Astral perception is definitely all directions, being psychic hearing/smell/sonar/whatever. It's similar to Matrix Perception, in that you see objects, then make a test for detailed info. It's also similar to sight, yes, because of LOS/object opacity issues. If the 360-ness ever comes up (almost never), the GM should allow a normal Assensing test with appropriate penalties. |
|
|
![]()
Post
#218
|
|
Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 9-September 10 From: Minneapolis, MN Member No.: 19,032 ![]() |
What if they are tough because they are never off guard? If a PC is designed around being perceptive, you can be sure that the player will be asking for perception checks nearly constantly, even if the GM does not ask for such checks. In any case, if the PCs can be vulnerable when caught off guard and be caught off guard, then they are not too strong. Well, then you just need to start getting creative. It's rather easy to hide when you're 500+ meters away in a well-camo'd sniper's nest. Hell, it's a damned good bit of drama if you do it right: The PC's are talking with a trusted fixer in an alley behind a bar when suddenly they hear a 'thunk' of something hitting the pavement a few meters away from where they're standing. That's just the dial-in shot where the sniper's getting the range right. Give the PC's a second to realize what's happening and dive for cover, and then spring the next part of the trap. If the players enjoy tactical combat, they might dig the added challenge of fighting while under fire from a sniper. Just make sure to not headshot anyone right away. |
|
|
![]()
Post
#219
|
|
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Well, then you just need to start getting creative. It's rather easy to hide when you're 500+ meters away in a well-camo'd sniper's nest. Hell, it's a damned good bit of drama if you do it right: The PC's are talking with a trusted fixer in an alley behind a bar when suddenly they hear a 'thunk' of something hitting the pavement a few meters away from where they're standing. That's just the dial-in shot where the sniper's getting the range right. Give the PC's a second to realize what's happening and dive for cover, and then spring the next part of the trap. If the players enjoy tactical combat, they might dig the added challenge of fighting while under fire from a sniper. Just make sure to not headshot anyone right away. Well, then Mr Perceptive would have immediately matched bearings, spot your sniper and returned the shot. Perhaps he would not have been able to hit the sniper but in this case, the real litmus test of Mr Perceptive is to be able spot the sniper on such short notice. I am not denying that a well built sniper can easily hide and stay hidden, but I am saying that if Mr Perceptive really is too strong, I would expect him to be able to spot the sniper even before he takes the shot. And that is if Mr Perceptive is not also Mr Lucky or Mr Precognitive (or all 3!) |
|
|
![]()
Post
#220
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
Eyeband gives a -2 when using 360 degree vision and in motion. It gives no penalties when you stop moving or when in "normal vision" mode. Use the inertial trigger to put the eyeband in 360 mode when you're not moving and in normal mode when you are. Voila! Bingo, got it in one. Its not exactly the best of both worlds, but it does save you actions to change the settings. The best use I've found for an eyeband is with an Eye Tool Laser - its only 3P, but its still AP Half, and has a 360 degree field of fire. Being able to, say, burn handcuffs or locks, or light cigarettes is useful. You can even get decent dice doing a surprise attack with it (smartlink mod, take aim, take aim, take aim, called shot, surprise no defense, sangre y acero if you're feeling ridiculous, tacnet) - but, really, using Take Aim and a +4DV/-4dice Called Shot more or less cancels it out, and a rather concealable 7P AP Half weapon isn't THAT bad. Not sure its worth the cost, though. I've considered using a Sammy with Drone backup using an eye comm laser to communicate with his hunting pack of drone. So, basically, Geordi laforge with a bunch of doberman running around with (small) laser beams at each other. Geordi la cylon? The other thing to consider about Eyebands is that you can take vision mods against your essence as well as in capacity. You don't get quite as much room as a cybereye, but if, say, you have a 'natural' eye mod hen you can still get other vision mods in the band, and other things that DONT need 360 Degree vision(like smartlinks) on your essence. |
|
|
![]()
Post
#221
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Wait. Doesn't it replace your eyes? How do you get natural eye mods with no eyes? (IMG:style_emoticons/default/biggrin.gif) In your own special way, you're the munchkinest, Udoshi. (IMG:style_emoticons/default/smile.gif)
|
|
|
![]()
Post
#222
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
|
|
|
![]()
Post
#223
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 ![]() |
|
|
|
![]()
Post
#224
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Apparently it works on laser eyes. (IMG:style_emoticons/default/biggrin.gif)
|
|
|
![]()
Post
#225
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Apparently it works on laser eyes. (IMG:style_emoticons/default/biggrin.gif) Why shouldn't it? Sure, the stuff about melee weapons and blades isn't going to, but "reduce the ranged combat “attacker in melee combat” modifier by 1" should. Though, unfortunately an eyeband can't have laser eyes by the RAW. They only get vision enhancers, and the eye laser modification specifies that it can only be installed in cybereyes. Personally, I'd allow it. but I'm not overly concerned about a 360 degree 3P weapon in a game that doesn't usually have facing. (IMG:style_emoticons/default/smile.gif) |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 19th May 2025 - 07:30 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.