IPB

Welcome Guest ( Log In | Register )

10 Pages V  « < 7 8 9 10 >  
Reply to this topicStart new topic
Whipstitch
post May 10 2011, 03:31 PM
Post #201


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



I am now envisioning Street Samurai Geordi La Forge jogging in place while looking for an important clue.



Go to the top of the page
 
+Quote Post
Yerameyahu
post May 10 2011, 06:32 PM
Post #202


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



You mean 'decreased' capacity. (IMG:style_emoticons/default/smile.gif) Eyeband sucks.

On the plus side, you can instantly 'turn your head' any direction… if you're not wearing anything blocking it (hair, etc.). I feel like this sucker would look very weird in 2070, even more than Mr. La Forge, Cyclops, or Robocop. Something's funky about it going all the way around.
Go to the top of the page
 
+Quote Post
Mardrax
post May 10 2011, 06:38 PM
Post #203


Running Target
***

Group: Members
Posts: 1,083
Joined: 13-December 10
From: Rotterdam, The Netherlands
Member No.: 19,228



Something with capacity, anyway (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
Dakka Dakka
post May 10 2011, 06:43 PM
Post #204


Prime Runner
*******

Group: Members
Posts: 3,507
Joined: 11-November 08
Member No.: 16,582



QUOTE (capt.pantsless @ May 10 2011, 04:55 AM) *
All that said, if your PC's are getting too powerful, it's perfectly appropriate to have some bad-guys sneak-up on them and sucker-punch them. While the PC's should get a perception check to sense the attack, even if coming from behind, there's nothing said that the GM can't roll it in secret. (which is another reason why you should write-down a few key numbers from the PC's sheets)
Rolling in secret in a possible TPK situation requires a lot of trust from your players. I would rather roll or have the GM roll openly. And then the dice fall where they fall.
Go to the top of the page
 
+Quote Post
Whipstitch
post May 10 2011, 06:58 PM
Post #205


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



QUOTE (Yerameyahu @ May 10 2011, 01:32 PM) *
Something's funky about it going all the way around.


Yeah, I can agree with that, although I suspect it's really the backhalf that bothers me more than anything. For example, Geordi's half-band just looks like goofy eyewear to me even though wraps back to around to just in front of his ears without changing much. Meanwhile, I always thought that Lobot from the Empire Strikes Back was more offputting, with the natural eyes kinda emphasizing that there wasn't any particularly natural reason for that crap sticking out the back of his noggin. And even if it's an eyeband is much sleeker than Lobot's implants it still sounds like the band would be fairly obvious given that you need a hair style that doesn't obscure anything to get the full effect from an eye band.
Go to the top of the page
 
+Quote Post
capt.pantsless
post May 10 2011, 07:13 PM
Post #206


Moving Target
**

Group: Members
Posts: 206
Joined: 9-September 10
From: Minneapolis, MN
Member No.: 19,032



QUOTE (Dakka Dakka @ May 10 2011, 01:43 PM) *
Rolling in secret in a possible TPK situation requires a lot of trust from your players. I would rather roll or have the GM roll openly. And then the dice fall where they fall.


Certainly, you can also pull the usual counter-metagaming trick of occasionally asking for random perception checks, or something similar. Either way, the effect is the same - if the PC's start getting tough, try catching them off-guard.
Go to the top of the page
 
+Quote Post
DireRadiant
post May 10 2011, 08:16 PM
Post #207


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



QUOTE (Nath @ May 9 2011, 03:00 PM) *
Regarding the "omni-directional" aspect of Astral Sight, I can't help thinking that if the authors were thinking it that way, they would have written down somewhere that assensing mages and adepts, spirits, ghouls and dual-natured entities at large can not be taken by surprise under nearly any circumstance.


Smell is "omnidirectional". It gets blocked.

Just because a sense is unlimited in it direction does not mean there are no barriers or limits to what is seen in the environment.

Even with the limited forward arc of vision, there are things in that forward arc you do not see because of blocking items.

Everything in front of me is in LOS, but do I see everything? That's where cover and other modifiers come in.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 10 2011, 09:52 PM
Post #208


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Yerameyahu @ May 10 2011, 08:02 AM) *
Oh. Jeez. I dunno if I'd call it fixing the problem, because you're still losing the whole point of having the eyeband. Also, considering how often you're in motion, that amounts to an Observe in Detail. (IMG:style_emoticons/default/smile.gif)

Exactly... It is not a fix. (IMG:style_emoticons/default/smile.gif)

And HEAD MOTION is still motion. Try NOT MOVING at all sometime, it is a real nuissance. You will always suffer the penalty in 360 Degree Mode because you can't not move your head when observing, unless you are staring at a fixed point. At which point, I would STILL call you distracted.
Go to the top of the page
 
+Quote Post
James McMurray
post May 11 2011, 01:55 AM
Post #209


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



QUOTE (Tymeaus Jalynsfein @ May 10 2011, 04:52 PM) *
Exactly... It is not a fix. (IMG:style_emoticons/default/smile.gif)

And HEAD MOTION is still motion. Try NOT MOVING at all sometime, it is a real nuissance. You will always suffer the penalty in 360 Degree Mode because you can't not move your head when observing, unless you are staring at a fixed point. At which point, I would STILL call you distracted.


I could be wrong, but "take the wording to asinine extremes" doesn't seem like it's the author's intent.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 11 2011, 01:56 AM
Post #210


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (James McMurray @ May 10 2011, 06:55 PM) *
I could be wrong, but "take the wording to asinine extremes" doesn't seem like it's the author's intent.


It is not an asanine extreme. It says you suffer a penalty for movement. Sorry, but Movement is Movement. Just because you do not agree does not make it a valid statement. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
James McMurray
post May 11 2011, 02:03 AM
Post #211


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Are you claiming that's what the author meant? No? Didn't think so...

:yawn:
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 11 2011, 02:14 AM
Post #212


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (James McMurray @ May 10 2011, 07:03 PM) *
Are you claiming that's what the author meant? No? Didn't think so...

:yawn:


Actually, Yeah, I am... *Yawn*
Don't presume to put words in, or pull words out of, my mouth.
Besides, it is a dumb peice of tech anyways, precisely because there is no mechanical benefit from the 360 Degree Vision. (IMG:style_emoticons/default/wobble.gif)
Go to the top of the page
 
+Quote Post
toturi
post May 11 2011, 02:43 AM
Post #213


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (capt.pantsless @ May 11 2011, 03:13 AM) *
Certainly, you can also pull the usual counter-metagaming trick of occasionally asking for random perception checks, or something similar. Either way, the effect is the same - if the PC's start getting tough, try catching them off-guard.

What if they are tough because they are never off guard?

If a PC is designed around being perceptive, you can be sure that the player will be asking for perception checks nearly constantly, even if the GM does not ask for such checks. In any case, if the PCs can be vulnerable when caught off guard and be caught off guard, then they are not too strong.
Go to the top of the page
 
+Quote Post
James McMurray
post May 11 2011, 03:58 AM
Post #214


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



QUOTE (Tymeaus Jalynsfein @ May 10 2011, 09:14 PM) *
Actually, Yeah, I am... *Yawn*
Don't presume to put words in, or pull words out of, my mouth.
Besides, it is a dumb peice of tech anyways, precisely because there is no mechanical benefit from the 360 Degree Vision. (IMG:style_emoticons/default/wobble.gif)


I never said it was a good thing to have in the game, just that your ideas of what to expect from normal human beings (the authors) was, at least in this case, asinine. I guess we'll have to agree to have our own opinions and let others have theirs, with you thinking they meant any motion whatsoever caused a penalty, and me thinking they meant something slightly more useful.

Have fun! (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Fortinbras
post May 11 2011, 04:04 AM
Post #215


Moving Target
**

Group: Members
Posts: 772
Joined: 12-December 07
From: Fort Worth, Texas
Member No.: 14,589



QUOTE (Tymeaus Jalynsfein @ May 10 2011, 09:14 PM) *
Besides, it is a dumb peice of tech anyways, precisely because there is no mechanical benefit from the 360 Degree Vision. (IMG:style_emoticons/default/wobble.gif)

I don't know, the street samurai in my games LOVES his eyeband. Mechanical benefit or no, he just thinks it looks cool as hell.
That's enough of a benefit for me.
Go to the top of the page
 
+Quote Post
longbowrocks
post May 11 2011, 04:08 AM
Post #216


Running Target
***

Group: Members
Posts: 1,109
Joined: 13-March 11
From: Portland, Oregon
Member No.: 24,230



QUOTE (Tymeaus Jalynsfein @ May 10 2011, 05:56 PM) *
It says you suffer a penalty for movement. Sorry, but Movement is Movement.

Well, it says "when in motion", but that's not a huge difference. On the other hand, name one place in the rules that the authors tried to introduce "head movement" as a game mechanic. It's pretty obvious that the intention is to apply the penalty when your character is in a situation where their movement speed could be conceivably be applied (shuffling, walking, running, sprinting, etc.).
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 11 2011, 04:18 AM
Post #217


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



It really doesn't matter, unless someone (TJ, tsk) was arguing that you're literally never not moving. The point is that the eyeband 360 penalty almost always applies; basically, except when you specifically stop and look. That's very much like taking an Observe in Detail (not 'same as'), in that it's an intentional special circumstance.

I can certainly see the player saying to the GM, 'hey, I'm not moving, don't you dare take away my Perception check to see that guy behind me'. (IMG:style_emoticons/default/smile.gif) It's just not a very solid 'bonus', and I don't see the motion sensors really helping. After all, you can already adjust your field of vision mentally; they just save you some free actions. For the price, definitely do it, but it's not a 'fix'.

Except we were talking about astral perception (and that was *already* 3 jumps off-topic)! Astral perception is definitely all directions, being psychic hearing/smell/sonar/whatever. It's similar to Matrix Perception, in that you see objects, then make a test for detailed info. It's also similar to sight, yes, because of LOS/object opacity issues. If the 360-ness ever comes up (almost never), the GM should allow a normal Assensing test with appropriate penalties.
Go to the top of the page
 
+Quote Post
capt.pantsless
post May 11 2011, 04:22 AM
Post #218


Moving Target
**

Group: Members
Posts: 206
Joined: 9-September 10
From: Minneapolis, MN
Member No.: 19,032



QUOTE (toturi @ May 10 2011, 09:43 PM) *
What if they are tough because they are never off guard?

If a PC is designed around being perceptive, you can be sure that the player will be asking for perception checks nearly constantly, even if the GM does not ask for such checks. In any case, if the PCs can be vulnerable when caught off guard and be caught off guard, then they are not too strong.


Well, then you just need to start getting creative. It's rather easy to hide when you're 500+ meters away in a well-camo'd sniper's nest. Hell, it's a damned good bit of drama if you do it right:

The PC's are talking with a trusted fixer in an alley behind a bar when suddenly they hear a 'thunk' of something hitting the pavement a few meters away from where they're standing. That's just the dial-in shot where the sniper's getting the range right. Give the PC's a second to realize what's happening and dive for cover, and then spring the next part of the trap. If the players enjoy tactical combat, they might dig the added challenge of fighting while under fire from a sniper. Just make sure to not headshot anyone right away.
Go to the top of the page
 
+Quote Post
toturi
post May 11 2011, 08:17 AM
Post #219


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (capt.pantsless @ May 11 2011, 12:22 PM) *
Well, then you just need to start getting creative. It's rather easy to hide when you're 500+ meters away in a well-camo'd sniper's nest. Hell, it's a damned good bit of drama if you do it right:

The PC's are talking with a trusted fixer in an alley behind a bar when suddenly they hear a 'thunk' of something hitting the pavement a few meters away from where they're standing. That's just the dial-in shot where the sniper's getting the range right. Give the PC's a second to realize what's happening and dive for cover, and then spring the next part of the trap. If the players enjoy tactical combat, they might dig the added challenge of fighting while under fire from a sniper. Just make sure to not headshot anyone right away.

Well, then Mr Perceptive would have immediately matched bearings, spot your sniper and returned the shot. Perhaps he would not have been able to hit the sniper but in this case, the real litmus test of Mr Perceptive is to be able spot the sniper on such short notice. I am not denying that a well built sniper can easily hide and stay hidden, but I am saying that if Mr Perceptive really is too strong, I would expect him to be able to spot the sniper even before he takes the shot.

And that is if Mr Perceptive is not also Mr Lucky or Mr Precognitive (or all 3!)
Go to the top of the page
 
+Quote Post
Udoshi
post May 11 2011, 01:41 PM
Post #220


Runner
******

Group: Members
Posts: 2,782
Joined: 28-August 09
Member No.: 17,566



QUOTE (James McMurray @ May 10 2011, 07:53 AM) *
Eyeband gives a -2 when using 360 degree vision and in motion. It gives no penalties when you stop moving or when in "normal vision" mode. Use the inertial trigger to put the eyeband in 360 mode when you're not moving and in normal mode when you are. Voila!


Bingo, got it in one.

Its not exactly the best of both worlds, but it does save you actions to change the settings.


The best use I've found for an eyeband is with an Eye Tool Laser - its only 3P, but its still AP Half, and has a 360 degree field of fire. Being able to, say, burn handcuffs or locks, or light cigarettes is useful. You can even get decent dice doing a surprise attack with it (smartlink mod, take aim, take aim, take aim, called shot, surprise no defense, sangre y acero if you're feeling ridiculous, tacnet) - but, really, using Take Aim and a +4DV/-4dice Called Shot more or less cancels it out, and a rather concealable 7P AP Half weapon isn't THAT bad. Not sure its worth the cost, though.

I've considered using a Sammy with Drone backup using an eye comm laser to communicate with his hunting pack of drone. So, basically, Geordi laforge with a bunch of doberman running around with (small) laser beams at each other. Geordi la cylon?

The other thing to consider about Eyebands is that you can take vision mods against your essence as well as in capacity. You don't get quite as much room as a cybereye, but if, say, you have a 'natural' eye mod hen you can still get other vision mods in the band, and other things that DONT need 360 Degree vision(like smartlinks) on your essence.
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 11 2011, 01:48 PM
Post #221


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Wait. Doesn't it replace your eyes? How do you get natural eye mods with no eyes? (IMG:style_emoticons/default/biggrin.gif) In your own special way, you're the munchkinest, Udoshi. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
James McMurray
post May 11 2011, 02:07 PM
Post #222


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



QUOTE (Udoshi @ May 11 2011, 08:41 AM) *
sangre y acero


Que?
Go to the top of the page
 
+Quote Post
Brazilian_Shinob...
post May 11 2011, 02:16 PM
Post #223


Shooting Target
****

Group: Dumpshocked
Posts: 1,989
Joined: 28-July 09
From: Somewhere along the brazilian coast
Member No.: 17,437



QUOTE (James McMurray @ May 11 2011, 11:07 AM) *
Que?

A martial art developed by Aztlan. It's in Arsenal.
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 11 2011, 02:23 PM
Post #224


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Apparently it works on laser eyes. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
James McMurray
post May 11 2011, 02:29 PM
Post #225


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



QUOTE (Yerameyahu @ May 11 2011, 09:23 AM) *
Apparently it works on laser eyes. (IMG:style_emoticons/default/biggrin.gif)


Why shouldn't it? Sure, the stuff about melee weapons and blades isn't going to, but "reduce the ranged combat “attacker in melee combat” modifier by 1" should.

Though, unfortunately an eyeband can't have laser eyes by the RAW. They only get vision enhancers, and the eye laser modification specifies that it can only be installed in cybereyes.

Personally, I'd allow it. but I'm not overly concerned about a 360 degree 3P weapon in a game that doesn't usually have facing. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post

10 Pages V  « < 7 8 9 10 >
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 19th May 2025 - 07:30 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.