![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
If anything, it would have to go red from lining to process fasta ^^
|
|
|
![]()
Post
#27
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
I like the idea of someone just saying they are good at hacking. Or just having one worthwhile trick. Seems like it is normally not worth it. This is making use of the bare minimum of investment. Besides I hear throw adepts are not that fun to play, because they are a bit of a one trick pony. But this guy has two tricks! Throwing Adepts can be a LOT of fun to play. Just not the monstrosities that are generally seen here. The Ninja Throwing Adept that I have is tons of fun, but that is because he is effective, even withouth the Adept powers that he has. Just Sayin' (IMG:style_emoticons/default/biggrin.gif) |
|
|
![]()
Post
#28
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 ![]() |
@Tymeaus Jalynsfein
By RAW it does not count against the max, because the max is for strengh and not for effectiv strength. |
|
|
![]()
Post
#29
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Throwing Adepts can be a LOT of fun to play. Just not the monstrosities that are generally seen here. The Ninja Throwing Adept that I have is tons of fun, but that is because he is effective, even withouth the Adept powers that he has. Just Sayin' (IMG:style_emoticons/default/biggrin.gif) Someone on the offcial boar just posted an idea for a troll throwing adept throwing mortar rounds . . |
|
|
![]()
Post
#30
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
@Tymeaus Jalynsfein By RAW it does not count against the max, because the max is for strengh and not for effectiv strength. Prove it... Give me a Quote... I mean really, if you use that argument, then Muscle Augmentation does not affect Strength Maximums, because it is only effective strength, because it is not natural. Hell, you could apply that logic to ANY Attribute augmentation using that logic. Which is why I call BS. Effective Strength IS Strength. For all intents and purposes you have a Higher STRENGTH for throwing things. That Strength CANNOT EXCEED your Augmented Maximum. You cannot go above that. |
|
|
![]()
Post
#31
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
|
|
|
![]()
Post
#32
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Why not?
He is, in effect, just throwing Bigger Impact Detonator Grenades *snickers* ^^ |
|
|
![]()
Post
#33
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Why not? He is, in effect, just throwing Bigger Impact Detonator Grenades *snickers* ^^ This is true. Cannot argue that. For me, however, it is ludicrous. I also do not allow the throwing of Grenades for Impact Damage, followed by Detonation Damage. Again, it is WAY to Pink Mohawk for me. |
|
|
![]()
Post
#34
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 ![]() |
Were I playing that kind of character, I'd be doing it just so I don't have to lug the launcher around. I wouldn't even ask about the impact damage as I just hit the target with a fraggin' mortar. I mean really, why worry about a few stun or physical when it takes an HE mortar round to the face?
|
|
|
![]()
Post
#35
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
just because you can? ^^
also, the nicest thing about using them as throwing weapons like this? NO SCATTER! |
|
|
![]()
Post
#36
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
just because you can? ^^ also, the nicest thing about using them as throwing weapons like this? NO SCATTER! Yes, the lack of scatter Would be a great bonus. Except that you are wrong about that. Thrown explosive devices still have scatter. See the rules for Grenades. I know, it does not make sense for a Greande (or Mortar Round, or tank round or whatever) to have scatter, and a thrown knife/shuriken/ball-beraing/etc. to not have it, but there you go. |
|
|
![]()
Post
#37
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Maybe, but if you allow the projectile to deal the damage from being thrown at the target, it has to have directly HIT the target. Thus, NO SCATTER.
|
|
|
![]()
Post
#38
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Maybe, but if you allow the projectile to deal the damage from being thrown at the target, it has to have directly HIT the target. Thus, NO SCATTER. I agree... But that is where you and I are in disagreement. I would not allow the use of explosive ordnance as directed thrown attacks. You would use the grenade rules. Which have Scatter... |
|
|
![]()
Post
#39
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
http://forums.shadowrun4.com/index.php?topic=3608.0
why would you not allow this? ^^ |
|
|
![]()
Post
#40
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
http://forums.shadowrun4.com/index.php?topic=3608.0 why would you not allow this? ^^ You could throw it... Never said you could not. What I said was that you would use the Grenade Scatter Rules for such things. I would not allow "Direct Fire" throwing for something like this. If it will explode after contact, or whatever, It will use the Grenade Scatter Rules. If it acts like a Bullet, then you get to use "Direct Fire" methods. You get to choose whichever works for you, but you will not get both in one fell swoop. |
|
|
![]()
Post
#41
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
OK so . . i take projectile a here, which has about the form of a foot ball . . and weights in at about 1kilo . . and now i throw it at . . that damn elf over there . . so i use the thrown weapon projectile rules . .
Now i . . i take projectile b here, which has about the form of a foot ball . . and weights in at about 1 kilo . . but is filled with da splosives and an impact detonator . . and now i throw it at . . that damn elf over there . . and now i use the rules for grenades with scatter . . why exactly? I aim to hit him with my thrown weapons skill O.o explain please, i don't get it ._. |
|
|
![]()
Post
#42
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
OK so . . i take projectile a here, which has about the form of a foot ball . . and weights in at about 1kilo . . and now i throw it at . . that damn elf over there . . so i use the thrown weapon projectile rules . . Now i . . i take projectile b here, which has about the form of a foot ball . . and weights in at about 1 kilo . . but is filled with da splosives and an impact detonator . . and now i throw it at . . that damn elf over there . . and now i use the rules for grenades with scatter . . why exactly? I aim to hit him with my thrown weapons skill O.o explain please, i don't get it ._. A... Yes. B... Yes. Because that is what the rules say to do. Explosives have scatter. Thus you use the Grenade Scatter Rules. You Aim to hit the Elf with a Normal Grenade (which also weighs in at about a kilo ro so) with your Thrown Weapons Skill too; and yet you have scatter rules for such things. I am only using the rules already in place. I Did not say that it made sense, just that I was using the rules that were already in place. It is far easier than trying to come up with either a whole new combat system based in reality (boring) or houseruling it into oblivion (tedious). And it is simple to easily classify which in-place rule to use. If it is non-Explosive, you Have No Scatter. If it is Explosive, You have scatter equal to the Grenade Scatter Rules. Simple and Easy. I know you do not agree with that. There are a lot of combat rules I do not agree with myself. But you know what. They are simple and easy to implement, and they do not have a Thousand Exeptions, like a system based upon real life would. All in all, I am very happy with the combat system in Shadowrun. Even with its quirks. (IMG:style_emoticons/default/wobble.gif) |
|
|
![]()
Post
#43
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Welcome to Scatter Doesn't Make Any God Damn Sense.
(This is right up there with rockets having an average scatter of twice its blast radius) |
|
|
![]()
Post
#44
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Welcome to Scatter Doesn't Make Any God Damn Sense. (This is right up there with rockets having an average scatter of twice its blast radius) Again, I agree... But I believe that the Scatter rules were implemented to, ultimately, save PC's lives. Realistically, using what would truly be there, you would likely die if hit by grenades/rockets/missiles. Makes for a bery boring game with high lethality. They toned down the immediately lethal stuiff to make it not quite so lethal. (IMG:style_emoticons/default/smile.gif) Experiencially (is that a word?), I can attest to Grenade/Rocket/Missile Scatter being Minimal, at best. On those few occassions that I missed, it was by a very small margin. And generally because I had under/overestimated its range, not because of left/right deviation. |
|
|
![]()
Post
#45
|
|
Moving Target ![]() ![]() Group: Members Posts: 187 Joined: 3-May 11 Member No.: 29,372 ![]() |
Maybe a scatter die should be used for any thrown attack.
|
|
|
![]()
Post
#46
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Maybe a scatter die should be used for any thrown attack. Thrown Attacks are generally pretty spot on, otherwise most of our sports would really suck to watch. It is not a problem with the Thrown attacks at their core, it is a problem with how they differentiated Thrown Attacks between Direct, and Indirect types of effect. Unfortunately, Explosive Ordnance is treated as Indirect. (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#47
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Experiencially (is that a word?), I can attest to Grenade/Rocket/Missile Scatter being Minimal, at best. On those few occassions that I missed, it was by a very small margin. And generally because I had under/overestimated its range, not because of left/right deviation. Airbursting, or no? |
|
|
![]()
Post
#48
|
|
Moving Target ![]() ![]() Group: Members Posts: 187 Joined: 3-May 11 Member No.: 29,372 ![]() |
A better way to solve this issue is that people who have specialized in throwing grenades or have something like Missile Mastery could ignore scatter.
Weapon Scatter is a bit unrealistic, but it makes gameplay interesting. |
|
|
![]()
Post
#49
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Airbursting, or no? In what way? During My tenure in the Corps, I had no access to airbursting ordnance. I understand that there are some that are now available to ground troops. Remember, in game, all airbursting does is to reduce Scatter. It does not negate it directly. (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#50
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
A better way to solve this issue is that people who have specialized in throwing grenades or have something like Missile Mastery could ignore scatter. Weapon Scatter is a bit unrealistic, but it makes gameplay interesting. The problem is that it then removes the balancing factor of explosive ordnance. Unrealistic though it may be, Scatter keeps the Characters alive. Believe me, it is no fun when you are told that "you see a great white light" and are then forced to create a new character because the one you were playing just died from a rocket hit to his car. Whether he was aware/unaware of it prior to the actual impact. Is that real? Yes. Is that FUN? Not really. The Scatter rules do indeed make the gameplay interesting. (IMG:style_emoticons/default/wobble.gif) |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 21st May 2025 - 06:02 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.