IPB

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3 >  
Reply to this topicStart new topic
Stahlseele
post May 11 2011, 12:21 AM
Post #26


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



If anything, it would have to go red from lining to process fasta ^^
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 11 2011, 01:54 AM
Post #27


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Badmoodguy88 @ May 10 2011, 05:14 PM) *
I like the idea of someone just saying they are good at hacking. Or just having one worthwhile trick. Seems like it is normally not worth it. This is making use of the bare minimum of investment.

Besides I hear throw adepts are not that fun to play, because they are a bit of a one trick pony. But this guy has two tricks!



Throwing Adepts can be a LOT of fun to play. Just not the monstrosities that are generally seen here. The Ninja Throwing Adept that I have is tons of fun, but that is because he is effective, even withouth the Adept powers that he has.

Just Sayin' (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Irion
post May 11 2011, 08:25 AM
Post #28


Neophyte Runner
*****

Group: Members
Posts: 2,236
Joined: 27-July 10
Member No.: 18,860



@Tymeaus Jalynsfein
By RAW it does not count against the max, because the max is for strengh and not for effectiv strength.
Go to the top of the page
 
+Quote Post
Stahlseele
post May 11 2011, 08:49 AM
Post #29


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



QUOTE (Tymeaus Jalynsfein @ May 11 2011, 03:54 AM) *
Throwing Adepts can be a LOT of fun to play. Just not the monstrosities that are generally seen here. The Ninja Throwing Adept that I have is tons of fun, but that is because he is effective, even withouth the Adept powers that he has.

Just Sayin' (IMG:style_emoticons/default/biggrin.gif)

Someone on the offcial boar just posted an idea for a troll throwing adept throwing mortar rounds . .
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 11 2011, 02:18 PM
Post #30


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Irion @ May 11 2011, 02:25 AM) *
@Tymeaus Jalynsfein
By RAW it does not count against the max, because the max is for strengh and not for effectiv strength.


Prove it... Give me a Quote... I mean really, if you use that argument, then Muscle Augmentation does not affect Strength Maximums, because it is only effective strength, because it is not natural. Hell, you could apply that logic to ANY Attribute augmentation using that logic. Which is why I call BS.

Effective Strength IS Strength. For all intents and purposes you have a Higher STRENGTH for throwing things. That Strength CANNOT EXCEED your Augmented Maximum. You cannot go above that.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 11 2011, 02:21 PM
Post #31


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Stahlseele @ May 11 2011, 02:49 AM) *
Someone on the offcial boar just posted an idea for a troll throwing adept throwing mortar rounds . .


That is Entertaining. Not that I would allow that, mind you, but it is entertaining.
Go to the top of the page
 
+Quote Post
Stahlseele
post May 11 2011, 02:29 PM
Post #32


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Why not?
He is, in effect, just throwing Bigger Impact Detonator Grenades *snickers* ^^
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 11 2011, 02:38 PM
Post #33


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Stahlseele @ May 11 2011, 08:29 AM) *
Why not?
He is, in effect, just throwing Bigger Impact Detonator Grenades *snickers* ^^


This is true. Cannot argue that. For me, however, it is ludicrous. I also do not allow the throwing of Grenades for Impact Damage, followed by Detonation Damage. Again, it is WAY to Pink Mohawk for me.
Go to the top of the page
 
+Quote Post
Jhaiisiin
post May 11 2011, 02:57 PM
Post #34


Running Target
***

Group: Members
Posts: 1,416
Joined: 4-March 06
From: Albuquerque
Member No.: 8,334



Were I playing that kind of character, I'd be doing it just so I don't have to lug the launcher around. I wouldn't even ask about the impact damage as I just hit the target with a fraggin' mortar. I mean really, why worry about a few stun or physical when it takes an HE mortar round to the face?
Go to the top of the page
 
+Quote Post
Stahlseele
post May 11 2011, 03:30 PM
Post #35


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



just because you can? ^^
also, the nicest thing about using them as throwing weapons like this?
NO SCATTER!
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 11 2011, 04:42 PM
Post #36


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Stahlseele @ May 11 2011, 08:30 AM) *
just because you can? ^^
also, the nicest thing about using them as throwing weapons like this?
NO SCATTER!


Yes, the lack of scatter Would be a great bonus. Except that you are wrong about that. Thrown explosive devices still have scatter. See the rules for Grenades. I know, it does not make sense for a Greande (or Mortar Round, or tank round or whatever) to have scatter, and a thrown knife/shuriken/ball-beraing/etc. to not have it, but there you go.
Go to the top of the page
 
+Quote Post
Stahlseele
post May 11 2011, 04:44 PM
Post #37


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Maybe, but if you allow the projectile to deal the damage from being thrown at the target, it has to have directly HIT the target. Thus, NO SCATTER.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 11 2011, 04:45 PM
Post #38


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Stahlseele @ May 11 2011, 09:44 AM) *
Maybe, but if you allow the projectile to deal the damage from being thrown at the target, it has to have directly HIT the target. Thus, NO SCATTER.


I agree... But that is where you and I are in disagreement. I would not allow the use of explosive ordnance as directed thrown attacks. You would use the grenade rules. Which have Scatter...
Go to the top of the page
 
+Quote Post
Stahlseele
post May 11 2011, 04:47 PM
Post #39


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



http://forums.shadowrun4.com/index.php?topic=3608.0
why would you not allow this? ^^
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 11 2011, 04:52 PM
Post #40


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Stahlseele @ May 11 2011, 09:47 AM) *


You could throw it... Never said you could not. What I said was that you would use the Grenade Scatter Rules for such things. I would not allow "Direct Fire" throwing for something like this. If it will explode after contact, or whatever, It will use the Grenade Scatter Rules. If it acts like a Bullet, then you get to use "Direct Fire" methods. You get to choose whichever works for you, but you will not get both in one fell swoop.
Go to the top of the page
 
+Quote Post
Stahlseele
post May 11 2011, 05:01 PM
Post #41


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



OK so . . i take projectile a here, which has about the form of a foot ball . . and weights in at about 1kilo . . and now i throw it at . . that damn elf over there . . so i use the thrown weapon projectile rules . .
Now i . . i take projectile b here, which has about the form of a foot ball . . and weights in at about 1 kilo . . but is filled with da splosives and an impact detonator . . and now i throw it at . . that damn elf over there . . and now i use the rules for grenades with scatter . . why exactly?
I aim to hit him with my thrown weapons skill O.o
explain please, i don't get it ._.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 11 2011, 05:14 PM
Post #42


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Stahlseele @ May 11 2011, 10:01 AM) *
OK so . . i take projectile a here, which has about the form of a foot ball . . and weights in at about 1kilo . . and now i throw it at . . that damn elf over there . . so i use the thrown weapon projectile rules . .
Now i . . i take projectile b here, which has about the form of a foot ball . . and weights in at about 1 kilo . . but is filled with da splosives and an impact detonator . . and now i throw it at . . that damn elf over there . . and now i use the rules for grenades with scatter . . why exactly?
I aim to hit him with my thrown weapons skill O.o
explain please, i don't get it ._.


A... Yes.
B... Yes.

Because that is what the rules say to do. Explosives have scatter. Thus you use the Grenade Scatter Rules.
You Aim to hit the Elf with a Normal Grenade (which also weighs in at about a kilo ro so) with your Thrown Weapons Skill too; and yet you have scatter rules for such things. I am only using the rules already in place.

I Did not say that it made sense, just that I was using the rules that were already in place. It is far easier than trying to come up with either a whole new combat system based in reality (boring) or houseruling it into oblivion (tedious). And it is simple to easily classify which in-place rule to use. If it is non-Explosive, you Have No Scatter. If it is Explosive, You have scatter equal to the Grenade Scatter Rules. Simple and Easy.

I know you do not agree with that. There are a lot of combat rules I do not agree with myself. But you know what. They are simple and easy to implement, and they do not have a Thousand Exeptions, like a system based upon real life would. All in all, I am very happy with the combat system in Shadowrun. Even with its quirks. (IMG:style_emoticons/default/wobble.gif)
Go to the top of the page
 
+Quote Post
Draco18s
post May 11 2011, 05:14 PM
Post #43


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



Welcome to Scatter Doesn't Make Any God Damn Sense.
(This is right up there with rockets having an average scatter of twice its blast radius)
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 11 2011, 05:18 PM
Post #44


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Draco18s @ May 11 2011, 10:14 AM) *
Welcome to Scatter Doesn't Make Any God Damn Sense.
(This is right up there with rockets having an average scatter of twice its blast radius)


Again, I agree... But I believe that the Scatter rules were implemented to, ultimately, save PC's lives. Realistically, using what would truly be there, you would likely die if hit by grenades/rockets/missiles. Makes for a bery boring game with high lethality. They toned down the immediately lethal stuiff to make it not quite so lethal. (IMG:style_emoticons/default/smile.gif)

Experiencially (is that a word?), I can attest to Grenade/Rocket/Missile Scatter being Minimal, at best. On those few occassions that I missed, it was by a very small margin. And generally because I had under/overestimated its range, not because of left/right deviation.
Go to the top of the page
 
+Quote Post
Dez384
post May 11 2011, 05:20 PM
Post #45


Moving Target
**

Group: Members
Posts: 187
Joined: 3-May 11
Member No.: 29,372



Maybe a scatter die should be used for any thrown attack.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 11 2011, 05:21 PM
Post #46


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Dez384 @ May 11 2011, 10:20 AM) *
Maybe a scatter die should be used for any thrown attack.


Thrown Attacks are generally pretty spot on, otherwise most of our sports would really suck to watch. It is not a problem with the Thrown attacks at their core, it is a problem with how they differentiated Thrown Attacks between Direct, and Indirect types of effect. Unfortunately, Explosive Ordnance is treated as Indirect. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Draco18s
post May 11 2011, 05:27 PM
Post #47


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Tymeaus Jalynsfein @ May 11 2011, 12:18 PM) *
Experiencially (is that a word?), I can attest to Grenade/Rocket/Missile Scatter being Minimal, at best. On those few occassions that I missed, it was by a very small margin. And generally because I had under/overestimated its range, not because of left/right deviation.


Airbursting, or no?
Go to the top of the page
 
+Quote Post
Dez384
post May 11 2011, 05:29 PM
Post #48


Moving Target
**

Group: Members
Posts: 187
Joined: 3-May 11
Member No.: 29,372



A better way to solve this issue is that people who have specialized in throwing grenades or have something like Missile Mastery could ignore scatter.

Weapon Scatter is a bit unrealistic, but it makes gameplay interesting.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 11 2011, 05:30 PM
Post #49


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Draco18s @ May 11 2011, 10:27 AM) *
Airbursting, or no?


In what way? During My tenure in the Corps, I had no access to airbursting ordnance. I understand that there are some that are now available to ground troops. Remember, in game, all airbursting does is to reduce Scatter. It does not negate it directly. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 11 2011, 05:33 PM
Post #50


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Dez384 @ May 11 2011, 10:29 AM) *
A better way to solve this issue is that people who have specialized in throwing grenades or have something like Missile Mastery could ignore scatter.

Weapon Scatter is a bit unrealistic, but it makes gameplay interesting.


The problem is that it then removes the balancing factor of explosive ordnance. Unrealistic though it may be, Scatter keeps the Characters alive. Believe me, it is no fun when you are told that "you see a great white light" and are then forced to create a new character because the one you were playing just died from a rocket hit to his car. Whether he was aware/unaware of it prior to the actual impact. Is that real? Yes. Is that FUN? Not really.

The Scatter rules do indeed make the gameplay interesting. (IMG:style_emoticons/default/wobble.gif)
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3 >
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 21st May 2025 - 06:02 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.