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Bigity
post May 22 2011, 09:33 PM
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QUOTE (Nebular @ May 22 2011, 11:06 AM) *
My initial guess would be Armor Encumbrance since it affects both of those stats equally. What is your BOD and total amount of Armor you're wearing?


This is probably what it was, as it happened to me also until I figured it out. You can go into each set of armor and check whether it's worn or not.
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whatevs
post May 22 2011, 10:09 PM
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Quick (possibly stupid) question: where's the tacnet software?
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Nebular
post May 22 2011, 10:13 PM
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QUOTE (whatevs @ May 22 2011, 05:09 PM) *
Quick (possibly stupid) question: where's the tacnet software?

Apparently nowhere in the data files. What book is it from?
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ShadowWalker
post May 22 2011, 10:18 PM
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QUOTE (Nebular @ May 22 2011, 06:13 PM) *
Apparently nowhere in the data files. What book is it from?


Unwired pg 124 Tactical AR Software
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Nebular
post May 22 2011, 10:36 PM
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QUOTE (Nebular @ May 22 2011, 08:09 AM) *
Huh, that's interesting. At least then I can hide the Adapsin Grades if the character doesn't have Adapsin. I'll hopefully have this in the next update then.

Just to follow up on this - there was an issue where the cost multiplier was not being reset if you happened to also have Qualities that affected the Essence cost modifier as well. So the cost was getting both its modifier AND the Essence modifier which would result in the lower number that was reported. This will be fixed in the next update.
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ShadowWalker
post May 22 2011, 10:43 PM
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The complex forms, Shielding, Smartlink and SimRig are missing, Unwired page 136.

Also if you use the Adopting Software option on page 136 of Unwired, then pretty much any software can be a Complex Form.

I see the Empathy sensor software under Sensors, but I do not see any of the other sensor software listed.
Facial Recognition, Gait Analysis, Lie Detection, Noise Analysis, Visual Spotter, Vehicle Recognition, Weapon Watcher, and Wildlife Spotter are all missing, or placed some other place.

The sensor software and the ARE software should have the ability to be complex forms.
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SpellBinder
post May 22 2011, 10:52 PM
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Check my first post in this thread for a temporary fix on the Unwired complex forms.
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Nebular
post May 22 2011, 11:16 PM
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QUOTE (HeckfyEx @ May 21 2011, 12:43 PM) *
My GM allows breaking up skillgroups at any time, even during chargen. Can this somehow be enabled?

For now, I'm going to say now. This goes against all the intent of Skill Groups and is not listed as an optional rule. This also goes against how Skill Groups and Skills work within the application and how they are calculated. As a work-around, you can break apart your Skill Groups in Career Mode by improving the desired Skills, and then giving yourself a Karma Refund for the amount spent on the Karma and Nuyen tab.
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ShadowWalker
post May 22 2011, 11:43 PM
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QUOTE (SpellBinder @ May 22 2011, 06:52 PM) *
Check my first post in this thread for a temporary fix on the Unwired complex forms.


How do I get the custom programs to show up? I don't see anything in the options for books and I don't see anything new in the complex forms list.
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ShadowWalker
post May 22 2011, 11:48 PM
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Has anything been done for program options or complex forms options?
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SpellBinder
post May 23 2011, 12:24 AM
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Complex Form/Program options haven't been touched on, yet. Don't think it's a high priority to Nebular.

Edit: My custom_books.xml file is now bundled in with my ZIP.
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Nebular
post May 23 2011, 01:12 AM
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QUOTE (SpellBinder @ May 22 2011, 07:24 PM) *
Complex Form/Program options haven't been touched on, yet. Don't think it's a high priority to Nebular.

That's not entirely true. They're not a burning priority for me, but if work needs to be done on them, I'll do it. With so many requests there's only so much I can work on, and I'm trying to actually get back some free time. The missing Complex Forms from Unwired have been added to the file and will be a part of the next update. What specifically are you looking for additional stuff for Complex Forms?
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SpellBinder
post May 23 2011, 01:31 AM
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Personally I'd say get more of the general functionality fixed & up and running for Chummer first before going for the Program/Complex Forms options. With so many other requests and things I've seen here it's why I've held off actually bringing this one up myself.
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Akhet
post May 23 2011, 06:27 AM
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Hey again!

So messing with Pixies some more (I'm really trying to get a character ready for a game and your program rocks) and noticed that the augmented caps for BOD and STR are incorrect based on what's in Runner's Companion. Their augmented cap for both stats is 5, but the program limits it to 4. I checked the metatype file and their augmented cap is listed there correctly as 5 but the program doesn't seem to care. I assume this is a rounding thing, since most things appear to round down, and that would be a case of rounding up. I didn't see an errata on it so...

Also: I'd love to see something like magic based augmentation reflected on the character program somehow, like if you're maintaining an Increase Charisma spell or something like that you can notate it somewhere and it'll reflect in your abilities/skills. As is, I just made a custom_bioware.xml file and just put them as free things with a bonus equal to their rating. (I love how easy it was, but it did take me a moment to figure out you needed -something- in the book/page fields for them to work, heh).
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Nebular
post May 23 2011, 06:50 AM
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I'm wondering if the Augmented Maximum for Pixies listed on RC 84 is incorrect. The Augmented Maximum for every other Metatype, Metavariant, and Sapient Critter out there appears to be Maximum / 2 round down. Pixie is the only one where it rounds up... and even then it's inconsistent - INT, LOG, and INI on the Pixie all round down. The only thing that comes to mind is that there is some sort of minimum Augmented Maximum that makes it 5, but I can't find mention of it anywhere.
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Akhet
post May 23 2011, 03:30 PM
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QUOTE (Nebular @ May 23 2011, 12:50 AM) *
I'm wondering if the Augmented Maximum for Pixies listed on RC 84 is incorrect. The Augmented Maximum for every other Metatype, Metavariant, and Sapient Critter out there appears to be Maximum / 2 round down. Pixie is the only one where it rounds up... and even then it's inconsistent - INT, LOG, and INI on the Pixie all round down. The only thing that comes to mind is that there is some sort of minimum Augmented Maximum that makes it 5, but I can't find mention of it anywhere.


Which is something I'm okay with, really. It IS odd in the fact that it's inconsistent, I just hadn't seen an errata or anything on it so thought I'd point it out.

Also the armor problem where Mystic Armor lowers your AGI/REA for going over your BODx2 appears to return once you put your character in career mode, but in creation mode it does not.
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Nebular
post May 23 2011, 03:46 PM
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Whoops! I'll have this fixed in the next update.
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Nebular
post May 23 2011, 04:15 PM
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Speaking of updates...

Build 91
  • Drain Value for a Tradition now uses the total value of the Attribute instead of its base value
  • Karma and Nuyen Expenses in Career Mode are now properly sorted in reverse chronological order
  • Vehicles that should have additional slots now have them included in their slots total
  • Adapsin now has its own set of Cyberware Grades
  • added Skinlink as a Bodyware so it can be added as a plugin to pieces of Cyberware
  • Genetic Heritage Positive Quality now affects Nuyen cost instead of Essence cost
  • Bioware cost multipliers are now correctly set before being given to the Select Bioware window so prices should now be accurate when these modifiers exist
  • added missing Shield, Simrig, and Smartlink Complex Forms
  • only Weapon Mods marked as Installed that are not included with the Weapon consume Mod Slots
  • added support for Underbarrel Weapons
  • Armor from Adept Powers no longer count towards Armor Encumbrance in Career Mode
  • Weapon Damage should no longer appear as "NaN" if it is a non-numeric value

Outstanding Items
  • Unwired Options
  • Unwired Optional Rules
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ShadowWalker
post May 23 2011, 04:43 PM
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Genetic Heritage: "Such an inheritance means the character can start play with one genetic modification (see p. 72) for free."
Right now this is only including the Transgenics category. It should include all Genetech items.

If I save a character with more than 50 bp in nuyen it loads with showing 50.

The following Sensor Software is missing, Facial Recognition, Gait Analysis, Lie Detection, Noise Analysis, Visual Spotter, Vehicle Recognition, Weapon Watcher, and Wildlife Spotter.

All Skillsofts (Activesofts, Knowsofts, and Linguasofts), ARE, Sensor Software and TachNet Software should be available as Complex Forms.
Skillsofts would need to specify the skill in question. Skillsofts should also only be available when the character has the Biowire Echo.

And really who wouldn't want a Virtual Pet as a complex form linked to holo-projector so it shows up in the real world. (IMG:style_emoticons/default/smile.gif)

p.s. Great work!
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whatevs
post May 23 2011, 07:33 PM
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QUOTE (Nebular @ May 23 2011, 04:15 PM) *
Speaking of updates...

Build 91
  • Drain Value for a Tradition now uses the total value of the Attribute instead of its base value
  • Karma and Nuyen Expenses in Career Mode are now properly sorted in reverse chronological order
  • Vehicles that should have additional slots now have them included in their slots total
  • Adapsin now has its own set of Cyberware Grades
  • added Skinlink as a Bodyware so it can be added as a plugin to pieces of Cyberware
  • Genetic Heritage Positive Quality now affects Nuyen cost instead of Essence cost
  • Bioware cost multipliers are now correctly set before being given to the Select Bioware window so prices should now be accurate when these modifiers exist
  • added missing Shield, Simrig, and Smartlink Complex Forms
  • only Weapon Mods marked as Installed that are not included with the Weapon consume Mod Slots
  • added support for Underbarrel Weapons
  • Armor from Adept Powers no longer count towards Armor Encumbrance in Career Mode
  • Weapon Damage should no longer appear as "NaN" if it is a non-numeric value

Outstanding Items
  • Unwired Options
  • Unwired Optional Rules


The additions look good. Noticed one thing:
1.) Possible Technical Issue. Chummer seems to barf when I add a weapon name, and then attempt to add an accessory to that weapon.

Also, quick question: Where is the tacnet stuff in gear? Can't seem to find it. Unless it's part of the upcoming unwired stuff...
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ShadowWalker
post May 23 2011, 09:17 PM
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In the same way that Magicians have Traditions, Technomancers have streams.
Rules for Streams can be found starting on page 136 of Unwired.
Should be able to use the same basic setup as you have already done for Traditions.

The Paragon quality is similar to the Mentor Spirit quality.

In order to assist and reduce the data entry I copied the traditions.xml and mentors.xml files and edited them to make streams.xml and paragons.xml.
I didn't do anything with <bonus> other than remove it, as I was unsure of the proper formatting for that section.
You can download it from, http://www.mediafire.com/?l7bpikqx6ojfgui
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ShadowWalker
post May 24 2011, 12:03 AM
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Both the Camera and Microphone Sensors are missing from the list of available sensors for vehicles.
I'm guessing they are missing because they themselves could have upgrades.
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Nebular
post May 24 2011, 02:47 AM
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QUOTE (whatevs @ May 23 2011, 01:33 PM) *
The additions look good. Noticed one thing:
1.) Possible Technical Issue. Chummer seems to barf when I add a weapon name, and then attempt to add an accessory to that weapon.

Also, quick question: Where is the tacnet stuff in gear? Can't seem to find it. Unless it's part of the upcoming unwired stuff...

The Tacnet stuff should be in the Tactical AR Software category of Gear.
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ShadowWalker
post May 24 2011, 03:01 AM
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QUOTE (Nebular @ May 23 2011, 09:47 PM) *
The Tacnet stuff should be in the Tactical AR Software category of Gear.


Don't see that category, and doing a search comes up empty.
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SpellBinder
post May 24 2011, 03:45 AM
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Try searching for "Tacsoft" instead of "Tacnet", and don't forget to verify that the Unwired book is enabled. Mine got disabled while trying to troubleshoot Chummer for my computer (gotta run it in Administrator mode now for some dumb reason, never had to before).

Added: Noticed Simrig and Smartlink got added in a new category (Autosoft?), but Shield isn't. Simrig and Smartlink are also limited to a rating of 1, though hopefully players and GM's alike are smart enough to already know this.
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