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Target ![]() Group: Members Posts: 63 Joined: 5-February 11 From: Raleigh, NC Member No.: 21,340 ![]() |
Just got done running my first Shadowrun session, and my players acted too good. The mission was simple- Break into a biker compound out in the sprawl and shut down their 'Jazz' operation. Johnson just wanted the place destroyed, and no more bikies in the area. (I wanted a cut and dry mission to start things off, with a simple twist- innocent bystanders.)
The job was going good, until the players realized that there were innocents in the compound- some of the biker's families in nearby houses, and a few Jazz addicts roped into manufacturing the stuff in the lab itself. The group had botched a few aspects of recon earlier, and were planning to simply toss grenades/summon fire spirits/get the heck out. Players abandoned their plans and set about evacuating the place/stunning the bikers, even explaining their actions to the biker leader. Here's the part that blew my mind. When it's all over and all they have to do is toss a few grenades in to finish the job, they blow up the Jazz as well. All four of them, in an instant, agreed to blow up the drugs. I was like "wut?" Anyone else have players act just too darn nice before? EDIT: Woot, looks like I've stirred something up with this one. Came home to find four pages of comments, a personal best. My replies on page 4. |
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Lo-Fi Version | Time is now: 18th May 2025 - 01:07 AM |
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